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Star Trek Online episodes

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This is a list of Star Trek Online episodes and the episode or storyline missions.

There are four series of episodes: the Federation series, the Klingon series, the Romulan Republic series and the Featured series.

The Federation series and the Klingon series are made available to play when the character reaches a certain rank . Both series are repeatable.

The featured series (called featured episodes by the Star Trek Online community) are available only for a brief period of time, usually a month. Yet, the missions have been incorporated as part of the Federation or Klingon series by Cryptic Studios in future updates, making them available for players to replay them. This series are experienced the same by both Federation characters and Klingon Empire characters.

  • 1.1 Tutorial
  • 1.2 Klingon War
  • 1.3 Wasteland
  • 1.4 Romulan Mystery
  • 1.5 Cardassian Struggle
  • 1.6 Borg Collective
  • 1.7 Breen Invasion
  • 1.8 Undine Advance
  • 2.1 Tutorial
  • 2.3 Warzone
  • 2.4 Fek'Ihri Return
  • 2.5 Vigilance
  • 2.6 Wasteland
  • 2.7 Romulan Mystery
  • 2.8 Spectres
  • 2.9 Dominion Domination
  • 2.10 The Borg Collective
  • 2.11 Breen Invasion
  • 2.12 Undine Advance
  • 3.1 Tutorials
  • 3.2 From the Ashes
  • 3.4 In Shadows
  • 3.5 Vengeance
  • 3.6 Freedom
  • 3.7 Spectres
  • 3.8 Cardassian Struggle
  • 3.9 The Borg Collective
  • 3.10 Breen Invasion
  • 3.11 Undine Advance
  • 4.1 The Breen
  • 4.2 The Devidians
  • 4.3 Cloaked Intentions
  • 4.4 The 2800
  • 4.5 Wasteland

Federation Series [ ]

Tutorial [ ].

  • " Prelude to a Crisis "
  • " Khitomer Crisis "
  • " The Price of Liberty "
  • " Assimilation "
  • " Gather Equipment "
  • " Line in the Sand "
  • " Welcome to Earth Spacedock "
  • " Skills Trainer "
  • " New Orders? "

Klingon War [ ]

  • " Stranded In Space "
  • " Diplomatic Orders "
  • " Hide and Seek "
  • " Stop the Signal "
  • " Researcher Rescue "
  • " The Kuvah'Magh "
  • " War is Good for Business "
  • " Treasure Trading Station "
  • " Secret Orders "
  • " Task Force Hippocrates "
  • " Skirmish "
  • " Spin the Wheel "
  • " What Lies Beneath "
  • " Everything Old is New "
  • " Night of the Comet "
  • " The Ultimate Klingon "
  • " The Doomsday Device "
  • " City on the Edge of Never "
  • " Past Imperfect "

Wasteland [ ]

  • " Secrets of Nimbus "
  • " The Lost City of Paradise "
  • " Blind Men Tell All Tales "
  • " The Undying "
  • " A Fistful of Gorn "
  • " Installation 18 "

Romulan Mystery [ ]

  • " Heading Out "
  • " Under the Cover of Night "
  • " Minefield "
  • " Divide et Impera "
  • " Saturday's Child "
  • " Preemptive Strike "
  • " Hunting the Hunters "
  • " Project Nightingale "
  • " By Any Means "
  • " Ground Zero "
  • " Ghost Ship "
  • " Friend of My Enemy "
  • " Trapped "
  • " S'harien's Swords "
  • " The Vault "
  • " Mine Enemy "
  • " Coliseum "
  • " Cutting the Cord "
  • " Darkness Before the Dawn "

Cardassian Struggle [ ]

  • " Venture into Deep Space "
  • " Badlands "
  • " Suspect "
  • " War Games "
  • " Shutdown "
  • " Forging Bonds "
  • " The Long Night "
  • " The Tribble with Klingons "
  • " Tear of the Prophets "
  • " Crack in the Mirror "
  • " The New Link "
  • " Seeds of Dissent "
  • " The Other Side "
  • " Cage of Fire "

Borg Collective [ ]

  • " Report to Gamma Orionis "
  • " Collateral Damage "
  • " Asset Recovery "
  • " State of Q "

Breen Invasion [ ]

  • " Cold Call "
  • " Out in the Cold "
  • " Cold Comfort "
  • " Cold Case "
  • " Cold Storage "

Undine Advance [ ]

  • " The Return "
  • " Fluid Dynamics "
  • " A Light in the Dark "

Klingon Series [ ]

  • " End of Watch "
  • " Intruder Alert "
  • " Challenge for Command "
  • " Your New Command "
  • " Journey to Qo'noS "
  • " First City "
  • " Duties of Command "
  • " The Hunt is On "
  • " Space Chase "
  • " Manhunt "
  • " Friend or Foe "

Warzone [ ]

  • " Bringing Down the House "
  • " The House Always Wins "
  • " Test of Mettle "
  • " Second Star to the Right, Straight on 'til Morning "
  • " Keep Your Enemies Closer "

Fek'Ihri Return [ ]

  • " Blood of the Empire "
  • " Destiny "
  • " Afterlife "
  • " The Gates of Gre'thor "

Vigilance [ ]

  • " A House Pursued "
  • " House on Fire "
  • " Temporal Ambassador "

Spectres [ ]

Dominion domination [ ].

  • " Second Wave "
  • " Of Bajor "
  • " Operation Gamma "
  • " Facility 4028
  • " Boldly They Rode "

The Borg Collective [ ]

  • " Return to Gamma Orionis "

Romulan Republic Series [ ]

Tutorials [ ].

  • " A Day on the Farm "
  • " A Day in the Sun
  • " Virinat, Invaded "
  • " Flight from Virinat "

From the Ashes [ ]

  • " Explore the Flotilla "
  • " The Helix "
  • " Crossroads at Crateris "
  • " Gasko Blues "
  • " The Search for New Romulus "
  • " Turning Point "
  • " Neutral No More "
  • " The Price of Neutrality "
  • " Memory Lane "
  • " Bigger Picture "
  • " Smash and Grab "
  • " Tradecraft "

In Shadows [ ]

  • " An Inside Job "
  • " Enemy Action "
  • " Sleepers "
  • " Cloak and Dagger "
  • " Revelation "
  • " Mind Game "

Vengeance [ ]

  • " Voice of the Voiceless "
  • " Abducted "
  • " Small Packages "
  • " Last Stand "
  • " The Best Defense "
  • " Turnabout "
  • " Devil's Choice "

Freedom [ ]

Featured series [ ], the breen [ ], the devidians [ ], cloaked intentions [ ], the 2800 [ ].

  • 1 Ferengi Rules of Acquisition
  • 2 Odyssey class
  • 3 Resurgence

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  • Walkthrough *

3. Star Trek Online The Romulan Republic

Image 1

Romulans have two main bases and a secondary base, depending on which faction you align with later on. The primary Romulan base is the Romulan Flotilla, found in the Azure sector, fourth row from the top and fourth column from the left on the sector map. It is represented by the symbol of a ship. The missions will direct you back to this place a few times, both once you complete the tutorial and variously when levels are gained. After you have established the New Romulus homeworld, you will then have access to the Command Center, where you'll be directed to the shuttlebay occasionally when you can acquire a new ship.

*Ship Section and Central Hub of Flotilla*

Now on to the story. Do not skip the tutorial unless you have already done it and know how the basic mechanics of the game work. It will only be available after you have completed it once.

From the Ashes

From the Ashes is the first Romulan specific story arc offered, consisting of seven episodes. The first few episodes serve as a tutorial on how the game works and the various mechanics, most of which has already been explained in the Basic Mechanics page of the walkthrough. After the Romulan home planet has been destroyed in events prior to the game, you start out in one of the colonies trying to survive.

This game has an important mission within it. The sixth mission is called Turning Point. It will take you through several different objectives, and at the end it will give you a choice. You can choose to align with the Federation, or you can choose to align with the Klingons. For the purposes of this walkthrough and the easiest path, choose to align with the Federation. You will then begin to access the Federation storylines that are typically shorter. You will also have the option of flying Federation ships up to a certain tier. Completion of this story arc will grant you an achievement. You will also receive the achievement for reaching level 10 by the end of this arc.

Completed the From the Ashes story arc

From the Ashes

At level 10, you get the ability to Transwarp. Transwarp is a type of fast travel available only so often that can quickly jump your ship to different parts of the galaxy. As you progress in levels, you'll find yourself going faster and faster in sector space, but travel can go painfully slow in the beginning. Use travel time to clear out your inventory, sort your missions, update any daily assignments like duty officers, or have a snack.

Between level 10 and level 20, you will begin doing several different daily tasks for progression towards certain achievements. At level 10, you can begin collecting Path to 2409 datachips from Starfleet Academy. You will want to collect one once a day as often as possible to acquire one of the longer collectible achievements in the game. More information can be found on the Path to 2409 page.

At level 11, you will receive a mission to pick up your first complement of duty officers. These are the faceless crew that work behind the scenes on your ship. You can send them out on missions that will earn experience, credits, items, even occasionally other duty officers. There is an AoY DLC achievement related to gaining level 4 in a single commendation track. More information on what you'll be doing for this can be found on the Dailies page.

At level 15, you will have the ability to begin crafting. You must choose a single school and begin 20 hour research assignments once a day to reach level 15 in that school. You can have three research assignments for the same school going at one time. More information can be found on the Dailies page.

Allies is the second Romulan specific story arc, consisting of five episodes. Now that you have chosen which side you want to fight for in the war, you'll be given missions to support that choice. Completion of this story arc will grant you an achievement. If you haven't already, you will receive the achievement for reaching level 20 within this arc.

Completed the Allies story arc


In Shadows is a seven episode arc that has you beginning your conflict with the Tal Shiar, a group of Romulans that will remain your adversaries through much of the game.

Completed the In Shadows story arc

In Shadows

AoY DLC Note - The game lists the Yesterday's War Story Arc as next, but you can not fully complete the arc until level 50, as there are hidden episodes. You may choose to do the first two available if you wish, or skip directly to Wasteland and fully complete Yesterday's War at the point indicated later in the walkthrough.

Wasteland takes you to the desert planet of Nimbus. The majority of these missions are on the ground, so you will want to make sure your Captain and your Away Team have reasonably decent items equipped.

Completed the Wasteland story arc


Vengence is seven episode arc specifically for Romulan characters. It concludes the general story that started in the beginning, and goes after the Elachi.

Completed the Vengeance story arc


Freedom (AKA Romulan Mystery)

Romulan Mystery is an eleven episode arc for Starfleet. Somewhere in the arc you should become level 30. This mission has a somewhat annoying aspect to it, as the episode 'The Vault' requires you obtain and use a shuttle. The game will give you a free token to obtain one at the ship requisitions officer, and you can move over some items onto it. This is also the last Romulan only story arc, with all the rest being available to everyone.

Completed the Romulan Mystery story arc

Romulan Mystery

THIS IS THE ONLY STORYLINE YOU WILL SKIP. Jump directly to Cardassian Struggle by going into the episode guide and skipping each individual episode within the arc, or not starting it altogether if it gives you the option. While there is an achievement related to this storyline, it is a waste of time to do it on your Romulan. During your Federation character playthrough, the game forces you to complete Spectres as part of the Klingon War storyline, giving you two achievements in one storyline there.

Cardassian Struggle

Cardassian Struggle is a ten episode arc starting at level 35. You'll be visiting DS9 and the planet Bajor throughout this arc. The mission 'Of Bajor' within this story arc is one of the longest in the game involving a lot of various running around the planet Bajor, so be prepared for that. At some point during this story, you should reach level 40.

Completed the Cardassian Struggle story arc

Cardassian Struggle

Breen Invasion


You want to maneuver your away team to stand on the designated spots, and you want to hit the appropriate switch, all while you stand directly in the middle. Make sure you keep the stairs as an orientation point so you don't get spun around. You can't leave the middle spot the entire time. When you've aligned your crewmembers, the panel will start to glow. The correct panel order is: Panel 04, Panel 07, Panel 03. You might have to run off of the middle circle and quickly hit Panel 03 if the option doesn't show where you're standing. It can also be incredibly frustrating moving your people around, so try and tell them to stand closer to the corner than directly in the circle, as they'll stop short of wherever you tell them to go.

Completed the Breen Invasion story arc

Breen Invasion

Borg Advance

Borg Advance is a five episode arc that has you fighting the Borg. In space combat, the Borg have a weapon that looks like a small green torpedo. Once hit by this weapon, you will find all of your shields quickly draining. This weapon acts as a debuff, with the only counter being the activation of some type of Science skill that removes debuffs. The easiest to acquire is the Science skill Hazard Emitters, which provides a small hull heal over time, as well as wipes all debuffs. You will want this in your Science tray slot, and activate it quickly when you see your shields dropping. This won't completely protect you, as the Borg use it multiple times, but it will give you a little more survivability and time to heal your shields.

On the ground, the Borg have a unique 'Adaptation' ability. After a certain amount of shots, you will no longer be able to damage them, and every shot will show 'Adapted' in green letters rising from their bodies. You will need a Frequency Remodulator, which you can buy from the Ship Replicator in the inventory menu, or find during the beginning of the missions. Make sure the Remodulator is equipped, and use it whenever you see the Borg adapt to your weapons. After the item is used, you will be able to damage again for a period of time.

On the mission 'Where Angels Fear to Tread', you'll be on the ground fighting various Borg drones. When you come to a place where you can fight a Tactical Drone, remove your armor, shield, and refrequencer. Let the Tactical Drone start to kill you, and he will eventually use a sparkling green attack. Upon death, you'll find your character start to move on its own and become a borg, gaining you another achievement:

Got Assimilated by the Borg

Resistance is Futile

Upon Completion of the story arc, you'll receive:

Completed the Borg Advance story arc

Borg Advance

Level 50 and Captain Specializations

Reaching Level 50 is an important milestone within the game that unlocks most endgame content. If you are doing the AoY DLC, you will now want to begin your Admiralty missions, which are explained more on the 'Dailies and Checklist' page of the walkthrough. You will also want to begin performing your Tour of Duty daily mission, as it now pays out the maximum amount of Energy Credits. This will help you begin to afford many datachips already posted on the market. You will now have access to Reputation PVE Queues, which are explained more on the Reputations page.

At this point, Captain Specializations are unlocked. These can be found under the Skills section of the main menu, under Specializations. Beginning at level 50, each level you advance will grant you a single Specialization point. These are skill trees that provide extra bonuses of various types, depending on which you choose. While there are currently six specializations to choose from, only four provide an opportunity for 30 points to be spent, which is what the achievement requires. These are Command, Intelligence, Pilot, and Temporal Operative. The Intelligence specialization is currently the better choice if you are flying a larger, less mobile ship that uses beams, as it provides significant damage increases and damage resistance. If you are flying a smaller, more maneuverable ship, Pilot will be a better choice for a specialization, as it increases your mobility and evasiveness. Whichever you choose, you MUST focus all of your gained specialization points into that single category. The achievement requires you completely fill the category with 30 points, it does not allow for mixing between specializations.

You will receive your first ten points between level 50 and 60. After 60, you will continue to gain experience as normal, but each level will grant a single specialization point instead of raising you past 60. Completing all ten stages of the Federation 'Tour of Duty' under Admiralty missions will grant an additional two specialization points, so pursuing that path to a level 10 Admiralty is recommended. You will receive any number of extra points as you continue through the rest of the story arcs, depending at which point you reached level 50. Still, depending on your play and activity, it is likely this will be the last achievement you receive. If it is, you can either complete PVE Queues for Reputation marks as described on that page, or continue accumulating experience through the Duty Officer and Admiralty missions.

Spent 30 points in any Captain Specialization


New Romulus

New Romulus is a ten episode arc that takes you through the new Romulan planet as they resettle. This story arc will be one you revisit often, as it is frequently used in obtaining one of the datachip achievements. Two missions in this story arc are played frequently, Overgrown Caves and Mountain Base, as they'll provide the items that allow for datachips.

Completed the New Romulus story arc

New Romulus

Now that you have access to New Romulus, begin collecting the Romulan datachips everyday. These can only be acquired by level 50+ characters, and require replaying various missions within the New Romulus story arc. More explanation can be found on the History of New Romulus page.

AoY DLC: Yesterday's War

Yesterday's War is a four episode arc and part of the Agents of Yesterday expansion. The first two episodes of the arc are opened up at earlier levels, but the final two can only be completed at level 50. Once the fourth is completed, you'll complete the arc.

Completed the Yesterday's War story arc

Yesterday's War

Solanae Dyson Sphere

The Solanae Dyson Sphere story arc is nine episodes long. You'll notice the difficulty of some of these missions increasing, including fights against artillery cruisers. The ships create blue orbs around your ship that end up exploding and often can destroy your ship in one hit. The best defense against this is to keep moving, save your Evasive Maneuvers and your Brace for Impact. This mission will also take you to the Voth Battlezone, which is where you can begin obtaining the Solanae Dyson Sphere Lore (Found on the Exploration page). You can do it now if you like, though it's easier to save for later when you've started collecting better armor and weapons.

It is important, in the first episode of the arc, that you choose the Obelisk Warp Core as the reward, even if you are Romulan and can't use it. Store this in your bank, as it becomes very valuable when you've reached level 60 and begin frequently doing the Tour of Duty mission. This will significantly improve your speed to reach more systems.

Completed the Solanae Dyson Sphere story arc

Solanae Dyson Sphere

The Delta Quadrant story arc is sixteen episodes long, which is the largest of the game, and you will really feel it drag on. You'll be joining the Voyager crew and fighting for the Kobali. If you haven't hit level 60 already, you certainly will by the end of this arc.

Completed The Delta Quadrant story arc

The Delta Quadrant

The Iconian War

Iconian War is eight episodes long and generally considered one of the better story arcs in the game. You'll find old enemies becoming allies as you travel through time and defeat the invading Iconians you've been hearing about through the other arcs.

It is important, in the third episode of the arc 'Delta Flight', that you choose the Polaric Modulator Console as the reward. This console will be used on your Tour of Duty ship to make you reach more systems.

Completed The Iconian War story arc

The Iconian War

AoY DLC: Future Proof

Future Proof is six episodes long, and is rather tame compared to the other arcs you've had to do. It involves the Temporal war, and will require a lot of time travel type stories. This is the final story related achievement that has been released as of the 'Agents of Yesterday' update.

Completed the Future Proof story arc

Future Proof

At this point, the only leveling/story related achievement to worry about is the Captain Specialization, which is explained above. You can do this passively by logging in once a day and doing Duty Officer Missions and Admiralty, explained here , or you can play actively as well, still doing the duty officer missions and Admiralty, but also do PVE queues and work on reputation, explained here .

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Published May 31, 2024

RECAP | Star Trek: Discovery 510 - 'Life, Itself'

The Discovery's last dance.

SPOILER WARNING: This article contains story details and plot points for Star Trek: Discovery.

Graphic illustration of sometime in the future, Admiral Burnham prepares Discovery and Zora for its final mission in 'Life, Itself'

After chasing clues across the galaxy, taking on a Red Directive mission, it all comes down to the final challenge. Unfortunately for Captain Burnham and the Discovery crew because Breen forces are on their tail.

In the series finale episode of Star Trek: Discovery , " Life Itself ," trapped inside a mysterious alien portal that defies familiar rules of time, space, and gravity, Captain Burnham must fight Moll – and the environment itself – in order to locate the Progenitors' technology and secure it for the Federation. Meanwhile, Book puts himself in harm's way to help Burnham survive and Rayner leads the U.S.S. Discovery in an epic winner-takes-all battle against Breen forces.

Star Trek: Discovery Season 5 Section Banner - Personnel

  • Michael Burnham
  • Moll (Malinne Ravel)
  • Sylvia Tilly
  • Lorna Jemison
  • William Christopher
  • Charles Vance
  • Cleveland "Book" Booker
  • Paul Stamets
  • Dr. Hugh Culber
  • Keyla Detmer
  • Joann Owosekun

Star Trek: Discovery Season 5 Section Banner - Locations

  • Infinity Tunnel
  • U.S.S. Discovery -A
  • Federation HQ
  • Pathway-Drive Shuttle
  • Discovery Shuttle
  • Inner Sanctum
  • Sanctuary Four

Star Trek: Discovery Season 5 Section Banner - Event Log

As the Progenitors ' portal hovers between two black holes, echoing voices stir Captain Michael Burnham back to consciousness within its interior. Burnham stands, taking in the marvelous sight that surrounds her. An open corridor extends as far as the eye can see, and the illuminated path is outlined by views into other worlds. The captain calls out to the U.S.S. Discovery -A, but her appeals go unanswered. Burnham begins to describe the experience in the event that anyone can hear her. Her tricorder picks up an energy signature, and she heads off toward a bright light which she assumes contains the Progenitors' technology.

Michael Burnham finds herself in the Infinity Tunnel, assessing her surroundings, 'Life, Itself'

"Life, Itself"

Although the captain notes she has yet to encounter Moll or any of the Breen who preceded her into the portal, she draws her phaser just to be safe. A scan for lifesigns yields inconclusive readings, and Burnham kneels to pluck a lush green leaf from a plant. She describes the gateways to other vistas as windows, theorizing that this location was a lab where the Progenitors tested lifeforms in different environments or a hub for them to seed the humanoid form throughout the galaxy. Burnham takes in a mountainous view through a window below her before turning to a stormy setting displayed beside the path. Stowing her weapon, she watches as a leaf is slowly pulled toward a clear, fluid-like barrier. The leaf floats through, so the captain reaches her hand out to test the permeable wall… and is immediately pulled into a rain-soaked maelstrom.

Captain Burnham crashes to the ground, bracing herself against the wind and spotting a dead Breen soldier with a green body fluid leaking from its helmet. She shelters behind a large boulder and spies the window she fell through resting far above her. Burnham marches on, an air of surprise about her as another Breen soldier rushes at her from the darkness. Her offer to help the Breen goes ignored, and she is tackled to the ground. As the two engage in a desperate hand-to-hand battle, hurricane wind speeds nearly sweep them both away. Burnham and the Breen clutch to the nearest boulder, their bodies flailing in the gusts. The Breen continues to fight, and the captain's phaser is knocked away. However, she manages to dislodge her opponent from the rock, sending the Breen tumbling into the distance.

The wind subsides, but Burnham prepares herself to harness the next burst. As speeds increase once again, the captain launches herself into the air and is carried back up to the window she fell from. Pulling herself back onto the path, she has only a moment to rest before a third Breen readies themself to charge at her. An energy blast radiates out and strikes the Breen down, and Burnham turns to find Moll floating down from another window. Blood streams from a gash on Moll's leg, and the captain observes that someone nicked her femoral vein. Moll considers it a fair trade, as she had bashed that Breen's helmet in. Moll trains her Breen weapon on Burnham, but the captain materializes a dermal regenerator from her kit. She tosses it to Moll, who uses it to close up her wound.

Moll loads her rifle in the Infinity Tunnel and has it ready to use in front of her 'Life, Itself'

Since Captain Burnham followed the entire clue trail, Moll reasons that her adversary knows how to navigate the portal. Burnham admits she may have learned something, but offers a condition — she won't help Moll as her prisoner and asks her to drop her weapon. The captain reminds Moll that working together is the only way she'll get L'ak back, a reality which prompts the courier to lower her weapon. Pleased with the compromise, the two set out to locate the Progenitors' technology and begin walking down the portal's path.

Meanwhile, the U.S.S. Discovery -A is rocked by debris from the black holes as it approaches the portal. On the Bridge, Lieutenant Sylvia Tilly tells Commander Rayner that there's still no sign of Captain Burnham from within the artificial gateway. Seated in the captain's chair and surrounded by the Bridge crew — Commander Lorna Jemison; Lieutenant Commanders Gen Rhys and Asha; and Lieutenants Gallo, Naya, Christopher, and Linus — the first officer listens to status reports. Gravitational fields are causing too much interference for a transporter lock on the portal, so Discovery must get within tractor beam range. The Breen Dreadnaught is still dealing with the damage the Starfleet vessel inflicted on it, but Primarch Tahal's fleet will arrive in 60 minutes. Rhys relays that the Dreadnaught has sent out at least 40 fighters, and the incoming vessels come in with their weapons hot.

At Federation Headquarters, Admiral Charles Vance updates Ambassador Saru and Commander Nhan on Discovery 's condition. Hoping to prevent Tahal from learning about the Progenitors' power, Saru believes his strategy will convince the primarch to turn her fleet around. Vance questions Saru's decision to disable his shuttle's photon torpedoes, but the ambassador is certain that diplomacy can not succeed if both parties threaten violence. Nhan remarks that the admiral doesn't need to order her to accompany Saru, as she volunteers for the mission. The crew of Discovery is family to both Saru and Nhan, and the shuttle's pathway drive has been calibrated. They are ready to go, and Vance emphasizes that the Federation is counting on them.

Within the Progenitors' portal, Moll complains that — regardless of how far they walk — they don't seem to be getting any closer to the end of the tunnel. Burnham states that nothing in nature is truly infinite, then turns the conversation toward the Progenitors' tech. She assures Moll that the Federation will help her bring L'ak back, but only after it learns how to safely use it. Moll responds that she doesn't trust the Federation or the Breen, though at least the Imperium has a vested interest in her getting what she wants. Burnham counters by conveying the devastation she witnessed in an alternate future where the Breen obtained the power — the captain defiantly proclaims that there’s no way she's letting the Breen anywhere near it.

Moll and Burnham battle it out within severe landscapes hidden within the Progenitor portal in 'Life, Itself'

Moll is doubtful, and Burnham strikes out at the courier during the unguarded moment. As Moll struggles to regain her composure, the captain propels herself up to a window on the tunnel "wall." Moll pursues her, and the variable gravity between environments allows them to grapple for the Breen weapon while being suspended in midair. The weapon discharges and falls away, leaving Moll to kick Burnham through a gateway and into a vibrant, purple-hued forest. Their intense fight continues until they both return through a window and land back on the path. The courier knees Burnham, sending the captain rolling into an ash-strewn environment with flames leaping about. Their unrelenting battle rages on. 

In the space outside the portal, the Breen fighters swarm around Discovery as the Dreadnaught closes in on the Starfleet ship. On the Bridge, Cleveland "Book" Booker joins Rayner and the senior staff as they brace themselves for a torpedo impact. The deck shakes and shields drop to 60 percent. Naya registers a region of high-energy plasma orbiting one of the black holes, meaning one spark too many will cause the whole thing to blow. Asha alters the vessel's course, but the situation is dire. The first officer reflects back to the avalanche on Q'Mau, where Captain Burnham was quick to notice that the mission had changed. If they keep up with this strategy, the Breen will get the captain and the Progenitors' tech. Rayner announces a change of plans — they'll take out the fighters first and come back for the portal. The crew exchanges skeptical looks, and Book asks for a shuttle so that he can handle the portal. The Kwejian is adamant that he can succeed, so Rayner grants the request and orders Engineering to find a way for Book to not get irradiated to death.

Book beams down to Engineering, where Commander Paul Stamets and Ensign Adira Tal present him with a device to attach to his shuttle's deflector array. It will boost the craft's built-in radiation protection, but at a certain point, Book just won't survive. Adira attempts to reassure him by divulging that it will increase the absorption capacity of the shields against high-velocity subatomic particles for at least an hour. Dr. Hugh Culber hurries in with a hypospray, injecting Book with a treatment to counteract radiation sickness. The doctor also shocks those around him when he pronounces that he's going to accompany Book on the perilous endeavor. Dread fills Stamets' face, but Culber insists that he somehow knows Book is going to need him on this mission. Ever since his zhian’tara with Jinaal, Culber has been trying to figure out what the change inside of him means. This may not give him the answers, but it might . Stamets reluctantly relents, kissing his partner farewell. Culber attests to Adira that he'll be okay.

Still clashing within the portal, fatigue grabs hold of Burnham and Moll. Out of breath, they pause for a moment. The captain insists that this brawl will only result in them becoming trapped and dying in the tunnel. Burnham resolves to get them out, gazing at Moll before admitting that she also knows what it’s like to lose somebody who means everything to her. Pain crosses Moll's expression, and Burnham confides that she was lucky to get that person back. Because of this, the captain promises that she will do everything within her power to help Moll and L'ak. Moll is hesitant to trust the Federation, but Burnham insists she just needs to trust her . The captain gives the courier her word. Moll considers the offer, ultimately opting to accept it.

Before Burnham will disclose how they can get through this situation, she has Moll relinquish the blade she has stashed in her right boot. Moll tosses it away, but she declines to remove the pattern buffer that's affixed to her wrist. If she had any weapons in there, she insists she would have used them already. The self-conscious manner in which Moll eyes the buffer allows a sudden realization to dawn upon Burnham — L'ak's body is being stored within it. The captain understands Moll's stance on the issue, permitting her former foe to keep the buffer as she starts to lead the way along the tunnel’s path.

As displays flicker on Discovery ’s Bridge, Book's shuttle successfully exits the ship and gets clear of the Breen fighters. Rayner is determined to switch from defense to offense. When Tilly puts forth a crazy idea, he states that she doesn't need to qualify it — just spit it out. Since there are too many fighters to pick off one by one, Tilly thinks there's a way to utilize the plasma region against the Breen. Naya chimes in excitedly, noting that they could ignite the plasma and take out all the fighters at once. The timing would need to be perfect, but in this "us or them” scenario, the plan seems viable.

While walking along the tunnel within the Progenitors' portal, Captain Burnham explains that every step of the trail required her to think like the individual who hid each clue. They must do the same here and think like the Progenitors. Moll points out that they went extinct four billion years ago, but the captain observes that gravity and space function differently inside the portal. This suggests that the Progenitors existed beyond the dimensions that humans do, so they have to look past three dimensions and find what’s beyond what they can see. Burnham's inquisitive nature permits her to spot negative space along the edge of each light illuminating their path. There's a shadow, but nothing to create it. The captain initially believed it to be an optical illusion, but she presses her hand through and pulls the barrier to the side. An astounding sight emerges, as they are greeted by a large field of yellow flowers extending to a distant horizon. They glance at each other and step through. 

Saru walks down a corridor at Federation Headquarters with Nhan who looks up at him in 'Life, Itself'

As Primarch Tahal's fleet of three Breen Dreadnaughts warps through deep space, Saru and Nhan's shuttle employs its groundbreaking pathway drive to swiftly catch up to the starships. They take a position within the fleet's formation, prompting the Dreadnaughts to arm their weapons. Saru opens a channel to Tahal, introducing himself as an Ambassador from the United Federation of Planets and highlighting the fact that his shuttle's weapons are not armed. After a long pause, Tahal grants his request for a conversation. The Breen primarch's helmeted visage appears as a hologram above the shuttle's controls, and she greets him by asking him if he's insane. Saru responds that, to the best of his knowledge, he is not. Since Tahal refused President Laira Rillak's invitations to communicate, Saru's actions were necessary. The ambassador agrees that the Federation doesn't typically have a role to play in a confrontation between Breen primarchs, but the engagement between a Starfleet vessel and another Breen Dreadnaught has changed the circumstances. Tahal's arrival would risk escalating that conflict into a war with the Federation, so Saru suggests it would be prudent for her to return her attention to the Imperium's throne.

Incredulous, Tahal wonders why Saru and Discovery would each engage with vastly superior Dreadnaughts. Something of great interest must be located near the black holes. Saru claims that, while Tahal speaks of "maybes and mights," he offers certainty — if she reverses course, the Federation will establish a formal trade route from Tahal's border to the L'Tar Nebula. Sole access to this route would bolster her claim to the throne, but the primarch declines and ends the transmission. Saru eases Nhan’s visible concern by cryptically asserting that Tahal supplied them with all the information they need. Now he must determine how to use it.

Michael Burnham and Moll arrive at their next puzzle in the Infinity Tunnel but they look at something in the distance wearily 'Life, Itself'

Captain Burnham and Moll wade through the field of flowers they uncovered within the Progenitors' portal toward a place where three paths converge in a circular platform. Burnham realizes they are standing on the technology — it's the entire place. Moll questions the strange placement of a nearby pile of rocks, but the captain believes it is a monument to the 24th Century scientist who was killed here. They step up to the center disc, and a translucent interface coalesces in its center. As nine triangular pieces appear on its surface, Burnham must stop the courier from immediately shifting them around. Taking a breath, Burnham relays that she was given a phrase when she found the last clue — "Build the shape of the one between the many." Assuming the triangles are "the many," Moll suggests they use them to build one large triangle with the many. Doubtful, the captain stresses that the message said between the many, not with. Given the precise manner in which the scientists offered cultural context, honored differences, and stoked self-reflection with every clue, Burnham does not believe this is a translation error.

The captain proposes that they need to get this power back to the Federation before they try to use it, but her train of thought is interrupted by a static-filled communication from Book. She can make out that the Kwejian is coming to retrieve them, but as she opens her tricorder and tries to amplify his signal, Moll moves in from behind and knocks her unconscious. Burnham's body collapses into the flowers below, leaving Moll to activate her wrist-mounted pattern buffer and materialize L’ak’s body on the platform. She kneels beside him, vowing to figure out this technology and bring him back from the dead. Moll walks to the interface and rearranges the nine pieces into a single large triangle. Brilliant light radiates around her, but she grimaces as energy cascades over her hands and locks them to the surface. Moll screams, and three powerful pulses strike the edges of the field.

Moll leans next to and stares at L'ak's lifeless body in the Infinity Tunnel in 'Life, Itself'

With sparks erupting around Discovery 's Bridge, Rayner receives a report from Book's shuttle — something is happening to the portal. Using the black hole as some sort of power source, the portal draws in matter and energy around itself. If one black hole loses mass, it would throw the entire area into gravitational chaos. Citing Book's "gravity problem," Rayner asks the Kwejian to try to secure the gateway. At that moment, Asha detects that the last of the Breen fighters have followed them into the plasma region. Rhys launches a spread of photon torpedoes which lash out and set the plasma ablaze. Several tense seconds pass, but the tactical officer joyously states that every enemy ship was destroyed. His exuberance fades when he sees that the Breen Dreadnaught is back in commission and will beat Discovery to Book and the portal. Interstellar debris prevents them from jumping ahead of them, so Rayner orders the helm to set an intercept course with the Dreadnaught.

Aboard the shuttle, Book and Culber hear about Discovery 's "Dreadnaught problem." With the cockpit bathed in light from the spectacle before it, the doctor notes that whatever process the portal just initiated is pulling it toward the black hole — if it crosses the event horizon, it'll be gone for good. Book engages a tractor beam, but it fails to lock on. The portal repels the beam, mystifying Book. A smile slowly spreads across Culber's face, and he tells the Kwejian to synchronize to the aperture's subspace resonance frequency — 5.1732. Although there are tens of thousands of frequencies and Culber admits his experience on such matters is limited — "I'm a doctor, not a physicist" — he implores Book to trust him. Believing in his friend, Book follows Culber's direction and lets out a jubilant cry as the tractor beam successfully grabs hold of the portal. Needing all available power to keep the portal steady, the shuttle is unable to pull away from the black holes. Aware that Michael is inside the gateway, Book declares that he's not letting go.

Saru and Nhan confer aboard their own shuttle, where Primarch Tahal has provided a grim ultimatum — leave within 30 seconds or be destroyed. Saru takes a belligerent posture and opens a channel to Tahal. The ambassador chastises the primarch for being as cowardly as the Federation's admirals believed her to be. The insult provokes an angry response from Tahal, but Saru threatens that his death would merely ensure that she would never take the Imperium's throne. Adopting a menacing tone, Saru emphasizes his Kelpien heritage — he's a predator who has studied Tahal like prey. Federation Intelligence had suspected that the primarch maintained bases in the L'Tar Nebula, and her refusal to accept a trade route in that area served to confirm their existence.

The ambassador professes that he has the ear of numerous planets in that region who are preparing to attack Tahal's bases without mercy. Although they would lose thousands of lives, Tahal's forces would be weakened enough so that the other primarchs could strike. Turning her fleet around would prevent such an outcome, but she suspects that Saru is bluffing. His resolve soars, and he commands that she look into his eyes and let him know if she sees even the slightest glimmer of doubt. Concluding that Saru is insane, Tahal closes the channel and has her vessels change their course. Impressed by Saru's clever performance, Nhan intends to avoid playing him in Ferengi rummy. The Kelpien shakes his head and exhales, sensing that Tahal won't leave this matter alone. The shuttle drops out of warp and cloaks so that it can monitor the situation — Discovery may yet need their assistance.

Burnham lifts her hand up to the negative space behind the light in the Infinity Tunnel in 'Life, Itself'

As Moll remains affixed to the portal's interface, a transmission from Book rouses Captain Burnham from her unconscious state. Composing herself, Burnham is alerted by the contents of Book’s message — something the portal is doing is causing gravitational chaos. The captain moves toward Moll, risking her own life to grasp the courier's shoulders and free her hands from the surface. An injured Moll crumbles to the floor, and Burnham hurries back to the interface in an effort to help Moll and her friends outside of the aperture. Hoping to stop whatever the portal is doing, she reflects on the phrase she learned from the mindscape. Every clue has prepared her for this last test, so the captain pauses to center herself and meditate on the phrase. Repeating "the one between the many" to herself, her eyes spring open as she recalls the negative space shadow behind the light.

Inspired by this revelation, she shifts the small triangles around to form an outline of an empty triangle on the interface's surface. The negative space between them glows with a magnificent light, but Burnham quickly finds herself surrounded by a tranquil night sky peppered with falling star-like streaks. The captain turns to see a figure approaching, astounded to observe a Progenitor greeting her with a warm smile. The Progenitor has been waiting for her. While the Progenitor's species went extinct billions of years ago, her mind occupies this liminal spacetime adjacent to her own. It is her duty to share instructions on how to operate this technology, and it will take Burnham some time to learn. The captain interjects, asking if what the portal is doing to her spacetime can be stopped. By activating the interface without engaging the safety protocol, Moll endangered Burnham's friends.

The Progenitor assures Burnham that Moll will likely survive and her crew will have time, as time functions differently in this space — in the captain's present moment, the technology is merely gathering the power it requires to perform its function of designing and creating life. Burnham inquires as to whether the tech can be used to restore life. The Progenitor replies that, while a new being can replace a lost one and be genetically identical to the original, it would lack its memories and fundamental essence. The Progenitor comments that the speed and scale of creation are adjustable, causing the captain to realize that someone could use the technology to engineer an army. The Progenitor points out that a brick is just a brick — it can create a home or destroy a body. This is why the Progenitors chose only to seed life, as demonstrated by the vistas in the tunnel that brought Burnham here.

Captain Burnham is taken aback by the Progenitor's next confession — her species did not create those worlds, they found them here. The Progenitors did not build the portal, but they theorized that whoever constructed it could have been the ones who created them. Or perhaps it goes even further back, a cycle of creators and creations countless times over. The portal predates them all. As Burnham lets this startling disclosure set in, the Progenitor guides her toward something she’d like to show her....

In the cockpit of Book's shuttle, warnings and alerts blare to inform him that shields are at five percent. Book presses a control to silence the computer, resolving to hold on until Discovery gets there or the shuttle falls apart. He urges Culber to beam to safety, citing the doctor's family. While Culber will go if he has to, he will stay as long as he can. The two consider the doctor's insight into grabbing the portal, and Culber credits his actions to a memory belonging to Jinaal . The scientists ran into the same problem when they sought to build a structure around it. Even though Culber doesn't have access to Jinaal’s memories, he was nevertheless aware of that piece of information and knew that he had to accompany Book. Culber laughs at his failed attempt to find an answer that doesn't exist, but that truth no longer drives him crazy. Despite his progress still being a process, the doctor wonders if there is something that is kind of beautiful about the mystery. Book ponders Culber's words, and the two share a friendly fist bump of solidarity.

As the shuttle desperately continues to cling to the portal, the Breen Dreadnaught closes in on its position. The Discovery -A swoops in on a course that will take them between the shuttle and the Dreadnaught in approximately five minutes. On Discovery 's Bridge, Rayner takes a call from Ambassador Saru. While Primarch Tahal and her fleet had reversed course, she left behind a cloaked scout vessel to investigate the conflict at the black holes. They must prevent that ship from learning about the Progenitors' power. Unable to destroy the Dreadnaught or let the scout report to Tahal, Rayner elects to take both pieces off the field of battle. The first officer directs his attention to Tilly, asking her if disabling all of the spore drive's safeguards would permit them to jump something that's not Discovery . The lieutenant replies, "Absolutely not… maybe."

Stamets and Adira react in a similar manner from Engineering, declaring it to be impossible… unless, in theory, they quantum entangled the spores and separated them by distance. If Discovery jumped, the spores would behave as they always do and jump whatever was between them. In need of two poles to extend the entanglement field between, Tilly submits that they separate the saucer from the secondary hull and place them on either side of the Dreadnaught. On the Bridge, Rayner approves and orders them to do it within three minutes — well, two and a half, but who’s counting?

Stamets questions where they should jump the Breen to. Sweat covering his brow, Rayner closes his eyes to concentrate on the inquiry — they'll send the Breen to the Galactic Barrier. It'll take them a couple of decades to get back, but they'll live. That's more than the Breen gave to Rayner's family on Kellerun. The first officer opens a shipwide channel, announcing the risky plan and proclaiming that he appreciates the trust the crew had placed in him. Rayner takes his place in the captain’s chair, and the bridge officers ready themselves at their stations. Rayner contacts Saru, requesting that the ambassador lure Tahal's scout into the vicinity of the Dreadnaught. As Discovery goes to Black Alert, Nhan decloaks Saru's shuttle and opens fire on the scout to draw its attention.

Captain Burnham takes in the majestic view within the portal, and the Progenitor informs her that she is only the second being to make it to her. Dr. Derex was the other, though she did not believe that civilization was ready for the technology at the time of her visit. The Progenitor agreed to wait, so long as the Betazoid scientist built a path to better prepare the next visitor for the responsibility. Now that Burnham is here, she will become the technology's steward. In awe of the scope of such a task, the captain remarks that no single being should control such power. Having discussed the path with Dr. Derex, the Progenitor believes that Burnham's ability to travel it has demonstrated that she has learned its lessons and faced her darkest sides. Speaking in a whisper, the captain affirms that she is far from perfect — she is afraid and lost at times. The Progenitor acknowledges that every sentient being, herself included, is all of those things, yet some strive to be the best of themselves. She sees that effort in Burnham.

The captain presses on with her argument, conveying that this isn't just about her. Right now, a battle is waging in space — the Discovery is seen separating its saucer from its secondary hull as the scout ship fires upon Saru's shuttle on its approach to the Dreadnaught. Burnham's crew is risking their lives to protect the portal and this technology, yet how can she or any other individual know how to use this power to bring peace and not more conflict? The Progenitor considers it a question that only a steward can answer. Captain Burnham must ask herself what is most meaningful to her.

The Progenitor presents several options: the advancement of science — Stamets and Adira prepare Discovery 's spore drive; a devotion to duty — Saru and Nhan weather the scout's relentless weapons fire; through connection and love — Book holds his shuttle's course; in the beauty of the unknowable — Culber stares in wonder at the sight before him; in family and community — Discovery 's bridge officers crew their stations; or in the capacity for change — Rayner delivers the command to jump. Outside the portal, Discovery 's saucer and secondary hull rotate on either side of the Breen Dreadnaught, the spore drive's signature blue energy spinning the enemy ship until it vanishes toward the Galactic Barrier. Triumph rings out across Discovery and the two Starfleet shuttles.

Back within the starry portal, the Progenitor observes that there is strength in the face of great challenges. She found her meaning in embracing difference. The Progenitors were alone in the cosmos — a single sentient culture whose wish was to create a diversity of beings in the galaxy with richness and variation. Captain Burnham struggles to decide what is most meaningful to her, requiring time to think it over and needing to know that her friends are safe. The Progenitor agrees to return the captain to her present moment, advising her that all she needs to do in order to stop the technology is remove her hands from the interface. It's that simple, as the important things always are. The Progenitor divulges that they will finish Burnham's training when — or if — she rejoins her in the portal. Having faith that Burnham will choose wisely, the Progenitor places her hands on the captain's temples. Visions flash before Burnham's eyes, bestowing a view of planets being born, life forming, and civilizations rising. 

A tear streams down Captain Burnham's cheek as the overwhelming experience concludes. She finds herself back at the interface, now among the field of flowers once more. She moves to help Moll up, and the courier asks her a heartbreaking question — can she save L'ak? The captain answers with the harsh truth, explaining that nothing here can bring him back. Burnham returns L'ak's body to Moll’s pattern buffer and helps Moll to her feet. They walk away from the interface, which disappears upon their exit.

As Book's shuttle maintains its grip on the portal, the Kwejian realizes that the gravitational disruptions have stopped. He's now picking up two lifesigns within the aperture, excitedly beaming Burnham and Moll aboard. Keeping Moll upright, the captain hands the courier over into Dr. Culber's care. Discovery is beaten up but okay, so Burnham breathes a sigh of relief and takes a seat next to Book at the helm. Having heard Book's messages in the portal, she thanks him for holding on. He replies with a grin and says, "Always." Rayner opens a channel, letting the shuttle know that Discovery is on its way and will secure the portal in its Shuttlebay.

Captain Burnham transports to her Ready Room, where she finds Rayner and Saru already waiting for her. Burnham and Saru share a friendly hug, and the captain suspects that "Action Saru" came out today. Saru sheepishly notes that he may have, inspiring a laugh as Stamets and Adira enter the room. Having reviewed the data from Burnham's tricorder, the enthusiastic astromycologist comments that it is not hyperbole to say that this is the greatest scientific discovery of their lifetime. Burnham's somber reaction perplexes those gathered, and she relays that she met one of the Progenitors in the portal and saw the last four billion years. Witnessing all the incredibly complex events that had to happen for each one of them to be alive was powerful. She realized that the galaxy already has infinite diversity in infinite combinations — there’s no need for this technology anymore.

However, Burnham is not implying they should leave the portal here. Believing it to be too powerful for one person or one culture to have access, or control, the captain thinks they must let it go. Always attuned to his duties, Rayner opines that they have orders. Stamets desperately clings to his wish to study and understand the portal, but Saru interjects — this is not about the astromycologist's legacy. Captain Burnham silences the discussion, citing the Progenitor's trust in her to make this decision. She will talk to Admiral Vance and President Rillak, but she knows they'll agree that this is the right thing to do. Saru and Rayner, as well as a reluctant Stamets, opt to place their faith in their captain. As Burnham exits with Saru and Rayner, Stamets stares silently out the Ready Room's viewports. Adira approaches him carefully, claiming that Stamets has learned a lot from the amazing mission. Maybe that's enough. Moved by the ensign's efforts to comfort him, Paul reaches up to Adira's cheek and asks them when they got so wise. 

Some time after the Ready Room meeting, Captain Burnham takes to the ship's comm system and commends the crew on a job well done. The portal is released from the Shuttlebay, Discovery 's tractor beams guiding it toward one of the black holes. Burnham is proud of her team for safeguarding this technology by placing it beyond the event horizon. They trust that what the Progenitors created for them is enough… and those that came before and developed this power must have the ability to recreate it should they still exist. A flash signals the portal's final journey through the black hole, and the Federation starship maneuvers away from the coordinates.

Discovery jumps back to Federation HQ, where a small fleet of vessels are assembled around the space station. Book heads down to the ship's Sickbay, finding Nhan watching over Moll in a biobed. The courier seems more open to his friendliness, joking that she found out her room in the brig has a window. Book shifts the conversation to a more serious matter, recalling that losing everything left him wondering how he'd find his way again. But he did, and he hopes that Moll will too. He promises that he'll always be here if she needs him, offering that she might even stop hating the name Cleveland Booker one day. She laughs, telling him not to count on it. Book moves to the door to join Nhan, who says that her orders are to bring Moll to Dr. Kovich after she completes her sentence.

Close-up of Kovich in 'The Examples'

"The Examples"

Captain Burnham beams over to Kovich's ornate office in Federation HQ, finding him scribbling a note at his desk. As she takes a seat, Kovich advises her that the Red Directive has officially been closed. All records will be classified, and no one will know the technology existed — a protocol which Burnham is very familiar with. The captain mentions Moll, and Kovich acknowledges that the courier is a capable individual who could prove to be useful. He states that Moll will be given a choice, prompting Burnham to produce the small device Kovich used to call her to the Infinity Room. While Kovich has lived many years and many lives, he's met few people who’ve impressed and aggravated him as much as Captain Burnham. She smirks at his analysis, and he urges her to keep the Infinity device — just in case.

Burnham's eyes turn to the collection of items adorning the wall behind Kovich's desk — a bottle of Chateau Picard, a VISOR worn by Geordi La Forge, and a baseball favored by Benjamin Sisko. The captain guesses that Kovich is actually a codename, but the doctor professes that his real name is a bit of a Red Directive in and of itself. Burnham stands and extends her hand in greeting, introducing herself as Captain Michael Burnham, U.S.S. Discovery . Kovich reciprocates, identifying himself as Agent Daniels, U.S.S. Enterprise … and other places.* Their cordial handshake radiates with respect.

A laughing T'Rina looks over lovingly at Saru as their wedding celebration in 'Life, Itself'

Several weeks later, Discovery 's crew joins Admiral Vance, President Rillak, Lieutenant Jax, and other officials to Ambassador Saru and President T'Rina's elegant beachside wedding. At the event's reception, Duvin announces the newlyweds' arrival to the cheerful crowd. As applause engulfs the room, Saru and T'Rina thank their loved ones for attending. Wearing her dress uniform, Captain Burnham congratulates them on a beautiful ceremony. The celebration makes Saru think of the Progenitors and their shared ancestor — they are all connected in the most fundamental ways.  

Vance makes his way up to convey his own felicitations, and Burnham retreats to find Rayner chatting with Tilly. The lieutenant sees that Rayner has grown so much since he became Discovery 's first officer, and his relationship with Burnham reminds her of her relationship with Adira — but with ages reversed and more crabbiness. The dynamics between Burnham and Rayner, as well as their one-on-one connection, inspired Tilly to realize that those traits are what Starfleet Academy has been missing. Her plan to start a mentorship program at the Academy earns her a high five from Burnham and approval from Rayner, although the Kellerun teases her for calling him crabby.

At Saru and T'Rina's wedding, both Book and Michael Burnham, in formal event attire, both gaze into each other's eyes in 'Life, Itself'

Captain Burnham maneuvers through the crowd, welcoming other members of her crew before noticing that Book has just made a late entrance to the party. The Kwejian claims he had a run-in with some Talaxian pirates on his way back, and the captain voices how impressed she is by Book's dapper clothing. Book states that he planted the world root clipping he obtained from the Eternal Gallery and Archive in Sanctuary Four, the same place they took Molly the trance worm years ago.

Rather than participate in the wedding festivities right away, Book requests time alone with the captain. They take their conversation to the water's edge, where the distant sun hovers just above the horizon. Book expresses his thanks, as the mission helped him find his way and gave him renewed hope. As of yesterday, his sentence had been commuted. He and Grudge are figuring out what’s next for them, and the future is still a bit of a scary word. Burnham gazes out over the ocean, eventually confessing that the future is also a scary word for her. She considers herself to be lucky and grateful that Book is here and alive. They stand before one another, and Michael takes the bold step of proclaiming that she "never stopped." Book smiles in understanding, declaring, "You love me." The captain nods, and the two look into each other's eyes as they exchange "I love yous."

Book adds that his love for Michael possibly extends all the way to the moment they met, leading the captain to comment that he was "annoying as hell" back then. Book playfully notes that she still loved him, and they kiss passionately under the sunlight. The Kwejian asks whether they can just do this? Just the two of them, no matter what. Michael responds with a jovial sneer and adds, "And Grudge." Book agrees with her reasoning, aware that Grudge might claw the captain's leg to bits in her sleep. "You, me, and Grudge it is," whispers Michael, and they share another kiss until a sound from the captain's Infinity device interrupts them. Kovich has impeccable timing and another mission. Burnham looks at Book with hope, inviting him to join her on the adventure. Book believes it could be fun and that Saru would understand, then draws attention to their fancy attire by commenting that it never hurts to look good wherever you go. They join hands and resolve to see what the future holds, taking several steps down the beach before beaming away.

Some time in the future, in their home, Book offers his wife Michael Burnham a hot beverage with some homemade honey in 'Life, Itself'

Some years later, a rustic room overlooking Sanctuary Four's red-leaved forests is serenaded by birdsong. A quiet fire crackles in the fireplace, and both Book's Tuli wood box and Burnham's Infinity device rest on a bedside table. Michael Burnham arises from her slumber and puts on her slippers, her slightly graying hair indicating that a significant amount of time has passed since Saru and T'Rina's wedding. As she enjoys the view of nature, an elder Book walks up with a mug of foamy coffee. He presents her with their first honeycomb from their very own Gexara bees. He places it in her drink but is disappointed when it sinks to the bottom. Michael is not bothered by the wax in her beverage, suggesting that the honey flavor could make it tasty. She takes a sip, quickly realizing that the blend is not as appealing as she had anticipated. Book wraps his arm around Michael's shoulder, offering to come with her on her "big day." She politely declines, feeling as if she should go alone. Book jokes that the rejection stemmed from the fact that he put wax in her coffee, and she agrees in the same jocular tone.

Now fully dressed, Michael carries lumber through the courtyard outside of her home. A Starfleet insignia is emblazoned on the ground, and she secures the post to a section of the fence. An incoming transmission calls out to her, and a voice tells Admiral Burnham that her shuttle is arriving momentarily. A four-legged hoofed creature meanders up to the barrier, and Michael apprises "Alice" that the area is fenced for a reason. As Burnham turns back toward the house and waits by the Starfleet logo, the arrival of a shuttle sends Alice running back into the forest. The Federation craft hovers over the yard, and a uniformed officer transports down. Michael is pleasantly surprised to see the face of her son Leto, who she believed would be on his way to Crepuscula by now. Book exits the house to join the reunion, pronouncing that there will be no hugging without him.

Sometime in the future, Captain Leto arrives at his parent's home and greets Michael Burnham and Booker in their front yard in 'Life, Itself'

Freshly promoted to the rank of captain, Michael and Book's son brushes his shoulder off and insists that he's trying to "up his swagger a bit." Michael describes Leto as his father's son, and Book advises him to "Go get our swagger on in outer space, young man." Michael says that she will see Book in a couple of days, responding to his acknowledgment of "Aye, aye, Admiral" by reminding him that there's only one "aye." Michael taps her chest, causing her admiral's uniform to replace her casual clothing. As Book smiles upon Michael and their son, the two officers beam up to the shuttle. The craft flies low over the foliage, passing over a family of trance worms before jumping into deep space.

En route to their destination, Captain Burnham tells his mother that Tilly — now the longest tenured Starfleet Academy instructor ever — says hi. He ran into her while he was meeting with Admiral Vance at Federation Headquarters. As the shuttle continues on its journey, Michael senses her son is a bit nervous about getting his own command. He concedes that he's been thinking about what to say in his first speech to his crew. Vaguely referencing the still-classified incident with the Progenitor, Michael says that someone once asked what was most meaningful to her. She had always sought it in her missions, counseling her son that the captain's pips can bring pressure — they're supposed to. At the end of the day, every member of his crew will have to find their own sense of meaning. Leto is interested in how his mother would answer that question now, and Michael answers that sometimes life itself is meaning enough. How they choose to spend the time that they have and who they spend it with — her son, Book, and the family she found in Starfleet — are what is most important. Michael promises her son that his crew will become a family one day, and he interprets this as a way of saying he's got this. Michael confirms that Leto can handle this, and they bump fists over the shuttle's controls.

The shuttle drops to sublight speed, allowing Captain Leto and Admiral Michael Burnham to take in a miraculous view of Starfleet Headquarters. There are now three stations resembling the old Federation HQ, numerous starships surround the facilities, and the U.S.S. Discovery -A sits in drydock. As the shuttle closes in on the vessel, DOT-23s can be seen removing the “A” from the ship's hull registry. Remarking that this is the "last dance," Michael is glad that she is the person leading Discovery on its final mission and will have a chance to say goodbye.

Sometime in the future, Admiral Burnham prepares Discovery and Zora for its final mission in 'Life, Itself'

Now alone aboard the ship, Admiral Burnham steps onto its shadowy Bridge. The lights and displays spring to life, and Zora welcomes her back. Michael notes that it's been too long as the words, "Resetting For Mission Protocols," flash across the screens. Discovery 's interior has been reconfigured to its original 23rd Century form, and the admiral relays that she'll be taking the ship to a set of coordinates in deep space. Michael and the crew will then leave, and Zora's assignment will be to wait.** This is a Red Directive, so the admiral doesn't know much about the mission. However, she did hear a word in passing — "Craft." Unsure if that is a person or a vessel, Michael opines that she's going to miss Zora, as her wait will likely be longer than the admiral's lifetime.

Zora has mixed feelings about that truth, but Michael points out that everything ends some day. There will be a new beginning when Zora returns, and she can look up the crew's descendents and meet the next generation of her extended family. The admiral refers to their time together as a "hell of a journey," allowing Zora to respond that the Federation has so many wonderful possibilities ahead because of Burnham and her crew. The admiral corrects her, stating that it is because of all of them. With the ship nearly ready for departure, Burnham gleefully takes a seat in the captain's chair. The station feels like home, and the distant echoes of her crew’s voices spring to her mind. She has a vision of herself turning to find Saru and taking the Kelpien's hand, suddenly rejuvenated to the age when she served as Discovery 's captain. Awash in affection and embraces, an otherworldly glow casts light upon a gathering of her closest friends — Tilly, Rayner, Stamets, Culber, Adira, Rhys, Linus, Commander Jett Reno, and Lieutenant Commanders Joann Owosekun, Keyla Detmer, and R.A. Bryce

In a flashback, Christopher and Bryce converse with Linus as Rayner and Burnham embrace and Saru looks on the bridge of Discovery in 'Life, Itself'

"Life, Itself'

Admiral Burnham's focus returns to the present day, the fond memories flooding her senses. She settles in for the mission, and Zora assures the admiral that she is also ready. For the last time, Michael Burnham delivers her signature command from the center seat — "Let's fly." Its exterior now reset to its previous 23rd Century condition, the U.S.S. Discovery departs drydock amidst an honor guard consisting of a massive formation of shuttles and an armada of Starfleet vessels. Upon reaching open space, its spore drive activates. Blue energy envelops Discovery , and it spins at an increasingly rapid rate until it jumps away to its final destination. Headquarters and the assembled fleet remain in its wake as a monument to the Federation's rebirth and a testament to the contributions of Michael Burnham, the U.S.S. Discovery , and its crew.

Star Trek: Discovery Season 5 Section Banner - Canon Connections

* " Cold Front " — The temporal agent, Daniels, was first introduced in Star Trek: Enterprise 's first season. From the 31st Century, he would frequent the 22nd Century to assist Captain Archer and his crew whenever forces attempted to rewrite history.

** " Calypso " — In this Star Trek: Short Treks short, after waking up in an unfamiliar sickbay, Craft finds himself to be on board a deserted ship, the U.S.S. Discovery , his only companion and hope for survival, an A.I. computer interface, Zora.

Star Trek: Discovery Season 5 Section Banner - Log Credits

  • Written by Kyle Jarrow & Michelle Paradise
  • Directed by Olatunde Osunsanmi

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Jay Stobie (he/him) is a freelance writer, author, and consultant who has contributed articles to, Star Trek Explorer, and Star Trek Magazine, as well as to Star Wars Insider and Learn more about Jay by visiting or finding him on Twitter, Instagram, and other social media platforms at @StobiesGalaxy.

Star Trek: Discovery Seasons 1-4 are streaming exclusively on Paramount+ in the U.S., the UK, Canada, Switzerland, South Korea, Latin America, Germany, France, Italy, Australia and Austria. Seasons 2 and 3 also are available on the Pluto TV “Star Trek” channel in Switzerland, Germany and Austria. The series streams on Super Drama in Japan, TVNZ in New Zealand, and SkyShowtime in Spain, Portugal, Poland, The Nordics, The Netherlands, and Central and Eastern Europe and also airs on Cosmote TV in Greece. The series is distributed by Paramount Global Content Distribution.

Graphic illustration of Book and Rayner side by side against a textured background

star trek online story missions

"Shoots For The Moon, But Falls Short" - Star Trek: Infinite Review

Quick links, star trek: infinite’s systems go deep, baby’s first paradox game, presentation issues break immersion, final thoughts & review score.

  • Star Trek: Infinite is a complex 4X strategy game based on Stellaris and the Star Trek franchise.
  • The game features four major factions with distinct playstyles, and players must explore new worlds, interact with civilizations, and expand their empires.
  • While the game excels in its deep mechanics and extensive tutorials, it falls short in terms of battle mechanics and immersion.

Star Trek: Infinite wants to be the Star Trek strategy game to beat the band. It was developed by Nimble Giant Studios and published by Paradox Interactive, a publishing house with a reputation for wonderfully deep, complicated strategy games. Among its flagship properties, Paradox counts Cities: Skylines , Crusader Kings , and Stellaris , which Star Trek: Infinite ’s systems are based and built upon. And of course, it has the benefit of its Star Trek branding. It's set in one of the most fascinating and popular eras of the series’ continuity , beginning in The Next Generation ’s 24th century and stretching far beyond.

Star Trek: Infinite is a 4X strategy game: explore, expand, exploit, and exterminate. As one of four major factions, and in conjunction with or opposition to a smattering of minor powers, players must race to explore strange new worlds, seek out new life and new civilizations, and incorporate them into their empires by death or diplomacy before anyone else can. As a strategy game, Star Trek: Infinite is intriguing, engaging, and memorable. As a Star Trek adaptation, it shoots for the moon, but falls short of the mark.

Related: Should You Play Star Trek: Infinite?

Unsurprisingly to fans of Stellaris or Paradox games more generally, Star Trek: Infinite is incredibly complicated. But Paradox’s pedigree is really on display here: its core mechanics are deeply fascinating. Players are directed to pick one of four Star Trek factions at the beginning: the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, or the Cardassian Union. Each one is geared toward a specific playstyle, with its own strengths, weaknesses, and long-term goals.

The Federation is the default faction for a first playthrough; players must select it in order to play through Star Trek: Infinite ’s tutorials.

Specializing in science, construction, and diplomacy, the Federation primarily expands its territory by building infrastructure on uninhabited worlds, or by tactful integration with smaller spacefaring societies. The Klingons are hardened by their martial culture, but their pride holds them back in matters of politics. The Cardassian Union operates in the shadows, using intrigue and subterfuge to fabricate false claims on star systems and turn their rivals’ allies against them. The Romulan Star Empire is the most balanced, able to use either statecraft or slaughter to get ahead.

It’s easy to get caught up in the excitement from the beginning, discovering what mysteries the wider galaxy holds and watching as the chosen faction’s borders begin to branch out. The mid-game becomes a contest of resource management, keeping numbers up while trying to avoid overexertion. In the late game, however, wars and consternation become more frequent as the Borg threat draws near.

Unfortunately, battle is the least interesting aspect of the game. Its mechanics are overly simple: players simply place their units where they like, and all other maneuvers are performed automatically. Non-player factions seem especially prone to mounting campaigns of humiliation, which aren’t nearly as impactful as some of the other war causes. In a humiliation war, the only goal is victory - the losing side isn’t forced to concede any territory. There’s always the risk of financial damages in the form of destroyed ships or Starbases, but there’s relatively little at stake here. Players can simply ignore these threats, or surrender before too much harm is done, at little personal cost.

In essence, Star Trek: Infinite plays out like a simplified version of Stellaris . It finds a wonderful middle ground, with gameplay complicated enough to be interesting to veteran strategy players, but intuitive enough to attract newcomers. However, the excitement can peter out by the end, causing the last 200 years or so of a campaign to become a slog.

Paradox strategy games are infamous for their complexity, often requiring players to watch hours of YouTube tutorials before even booting them up. What sets Star Trek: Infinite apart is its expansive system of tutorials. When players start their first runs as the Federation, they’re treated to near-constant guidance from an AI assistant, who explains exactly what each menu does the first time they open it. The assistant also grants simple missions, designed to encourage players to experiment with core mechanics: build a Starbase, send an envoy to an ally, send a spy to an enemy.

Long-term goals are tracked via the larger Mission Tree, unique to each faction. The tasks outlined here draw attention to each one’s strengths and weaknesses: the Federation’s mostly revolve around research and exploration, while the Klingons’ revolve around conquest. Completing these missions also grants rewards, like access to the USS Enterprise for the Federation, or the return of the mythical warrior Kahless for the Klingons.

Related: Star Trek Online & Resurgence Video Game Creators On Crossover Appeal

New and returning strategists alike will be supported by the Overview menu, an at-a-glance list of every single ship, base, and planet under the player’s control. From here, players can constantly see what each of their units is doing, and can issue orders at the touch of a button. This is greatly preferable to strategy games that require players to simply remember where all their units are, and makes it easy to execute complicated battle plans that involve multiple units moving at once.

However, even these wide-ranging tutorials have a couple of surprising blind spots. The particulars of battle and war are never described, which can make the player’s first dogfight a surprising experience. There are tooltips galore, but they’re sometimes incomplete, dropping other obfuscating terms that are left unexplained. Other Paradox games, like Crusader Kings 3 , allow players to pin tooltips to the screen, then click on terms within them to obtain a more complete explanation. This feature appears to be missing in Star Trek: Infinite , which can lead to a lot of frantic Googling of mysterious mechanics.

From time to time, Star Trek: Infinite can create an incredible feeling. Gazing down at the galaxy map, watching tens of ships flit to and fro, the warp drive humming as the music swells in the background - a player could forget that they’re not actually a Federation admiral, surveying their fleet from the bridge. At other times, they might forget that they’re playing a Star Trek game.

Star Trek: Infinite ’s voice acting is severely flawed. Sometimes it feels like a simple case of misguided casting, like when a should-be gruff Klingon speaks with a clear, kind voice. But the problem is larger than that, and extends to almost every single voice line in the game. None of the voice actors sync up to the kinds of characters they’re portraying, or the context their lines placed in. That can take players out of the game, and feels especially egregious for a game set in the TNG era, which has some of the finest acting of any Star Trek series.

That’s further complicated by the visuals, which sometimes look too much Stellaris and not enough Star Trek . The influence of the TV series’ vibrantly colorful, button-laden computer terminals is scarcely seen. Players spend too much time looking at the zoomed-out, generic galaxy map, while the interpersonal and ideological conflicts that make up the heart of Star Trek are relegated to brief multiple-choice popups. And that’s only made worse when the in-game characters actually open their mouths.

As it stands, Star Trek: Infinite is a decent, appropriately challenging 4X strategy game, despite its flaws. Its presentation issues and late-game slog may detract from the player’s enjoyment, while the mechanical focus on the broader strokes of strategy sometimes ignores major parts of what makes Star Trek interesting. These issues don’t completely ruin the experience, but they do hold Star Trek: Infinite back from its full potential. But with Paradox’s penchant for putting out DLC, that’s liable to change in the future.

And even so, Star Trek: Infinite is already a worthwhile experience. With the depths of its systems, there’s plenty for players to sink their teeth into here, and the four different factions provide more than enough replay value to keep them coming back. Tutorials make the game more accessible to 4X newcomers, even though they’re sometimes lacking. Those who are interested in a more complicated strategy experience might be better off sticking with the original Stellaris . But for those who really want to step into a Federation admiral’s shoes, there’s no substitute for Star Trek: Infinite .

Source: Paradox Interactive/YouTube

Star Trek: Infinite is available now on PC through Steam. Screen Rant was provided with a Steam code for the purpose of this review.

Star Trek: Infinite

Franchise: Star Trek

Platform(s): PC, macOS

Developer(s): Nimble Giant Entertainment

Publisher(s): Paradox Interactive

Genre(s): Sci-Fi, Strategy

ESRB: Not Yet Rated

"Shoots For The Moon, But Falls Short" - Star Trek: Infinite Review

  • Where to watch in the US
  • Where to watch in Canada
  • Where to watch in New Zealand
  • How to watch from anywhere
  • How to watch with a VPN

Other Star Trek shows

Where to watch star trek: discovery free.

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The fifth and final season of Star Trek: Discovery has come to an end, concluding the sci-fi series. But this doesn't mean it's not worth rewatching or bingeing all the way through if you missed it the first time. We've got everything you need to know about the show, including where to watch Star Trek: Discovery free.

Star Trek: Discovery premiered in 2017 and follows in the decades-long tradition of Star Trek stories. The series is set about five years before the original Star Trek, which chronicled Captain Kirk's five-year journey. In Star Trek: Discovery, the U.S.S. Discovery travels through space on a mission of exploration. Season 5 saw Captain Burnham (Sonequa Martin-Green) and the U.S.S. Discovery crew on the hunt for an ancient power in a tight race against others to find it.

The series wrapped with its 65th episode on May 30, 2024, but you can catch up on every season now. Keep reading to learn how.

  • See also: Where to watch American Horror Story | Where to watch 9-1-1 | Where to watch Game of Thrones

Where to watch Star Trek: Discovery in the US

All five seasons of Star Trek: Discovery are streaming on Paramount+ in the US. Subscriptions start at $5.99 a month and come with a one-week free trial. In addition to other contemporary Star Trek series (more on that later), Paramount+ is also the streaming home to several other older Star Trek series, including the original Star Trek, Star Trek: The Next Generation, Star Trek: Voyager, Star Trek: Deep Space Nine, Star Trek: Enterprise, and more. 

star trek online story missions

Paramount Plus is perfect for viewers who want to stream CBS TV shows, local NFL games, and tons of content from Nickelodeon, Comedy Central, BET, and MTV. And if you get the premium tier you can also unlock ad-free streaming and access to Showtime.

Where to watch Star Trek: Discovery in Canada

Paramount+ is also the home to Star Trek: Discovery in Canada. Plans start at CAD$6.99 and come with a one-week free trial. All episodes are available to stream here.

Where to watch Star Trek: Discovery in New Zealand

Star Trek: Discovery is available to stream for free on TVNZ+ . You'll need to create a free account to start streaming. In addition to new season 5 episodes, Seasons 1-4 are also streaming on the site, so you can find every episode here.

How to watch Star Trek: Discovery from anywhere

If you're not in New Zealand at the moment, you can still access the above streaming option with a VPN (virtual private network). VPNs alter your electronic device's location so you can use websites that might not be available in certain regions. They're popular among people looking to boost their online privacy and access their usual websites and apps while traveling abroad. We recommend ExpressVPN , a user-friendly option with a 30-day money-back guarantee. Check out our ExpressVPN review for additional details and see below to learn how to use a VPN. 

star trek online story missions

With its consistent performance, reliable security, and expansive global streaming features, ExpressVPN is the best VPN out there, excelling in every spec and offering many advanced features that makes it exceptional. Better yet, you can save up to 49% and get an extra three months for free today.

How to watch Star Trek: Discovery with a VPN

  • Sign up for a VPN if you don't have one.
  • Install it on the device you're using to watch Star Trek: Discovery.
  • Turn it on and set it to New Zealand.
  • Go to TVNZ+ and create a log-in profile.
  • Watch Star Trek: Discovery.

If you're sad that Star Trek: Discovery is over and can't get enough of the franchise, there are multiple other contemporary series you can check out. Star Trek: Picard wrapped its third and final season in 2023 and Star Trek: Strange New Worlds (a spin-off from Star Trek: Discovery) is slated to release a third season next year. Like Discovery, Picard and Strange New Worlds are Paramount+ originals and are available to watch on the streamer.

Note: The use of VPNs is illegal in certain countries, and using VPNs to access region-locked streaming content might constitute a breach of the terms of use for certain services. Insider does not endorse or condone the illegal use of VPNs.

star trek online story missions

You can purchase logo and accolade licensing to this story here . Disclosure: Written and researched by the Insider Reviews team. We highlight products and services you might find interesting. If you buy them, we may get a small share of the revenue from the sale from our partners. We may receive products free of charge from manufacturers to test. This does not drive our decision as to whether or not a product is featured or recommended. We operate independently from our advertising team. We welcome your feedback. Email us at [email protected] .

star trek online story missions

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star trek online story missions

Star Trek Online

star trek online story missions

Originally posted by Scrogdog : I remember a huge battle on Vulcan which no longer exists.

star trek online story missions

Originally posted by Autism Fanaticism : Missions aren't the only things being removed; gameplay features & fan-favorite activities are being removed as well. Most notably, the Foundry (player-made missions); a shame, as when I first learned of the Foundry, it became one of main reasons I wanted to re-play the PC version of STO. Now it just seems like a promotional product of CBS for their dumb attempts at revitalizing Star Trek. At least F2P still seems very viable (to me, at least).
Originally posted by Scrogdog : While that may be true, we should also recognize that recent improvements have improved QOL things and successfully, imo. Though I've only been around a few months, I did play STO near launch and then left it disappointed. Back then you could not be a Klingon nor were there ship interiors which was pretty much a death blow to a role player like me. I remember a huge battle on Vulcan which no longer exists. But, this time, I stayed. :)

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Story Arc: Gamma Quadrant

  • VisualEditor
  • DSC Starfleet
  • Other Playable Factions

Faction Dominion

The Gamma Quadrant story arc is a chain of cross-faction missions available to all factions.

After decades of isolation, the Dominion has taken its fleet through the wormhole and into the Alpha Quadrant . Dominion forces are on the verge of collapse and Ambassador Odo has arrived seeking help. After 2,000 years, the Hur'q have awoken and are ravaging across the Dominion territory.

Join the former crew of Deep Space Nine ! Accompany Kai Kira in search of a former Kai trapped in the Gamma Quadrant. Take part in a Ferengi operation set to retrieve a lost Klingon artifact of the utmost importance. Help Cardassian Councilor Garak in uncovering the Dominion's true intentions. Assist Julian Bashir in locating the Hur'q homeworld .

List of missions [ | ]

Related content [ | ], gamma task force reputation [ | ].

Gamma Mark icon

Time Limited Events [ | ]

The following events were connected to Gamma Quadrant story arc:

  • Gamma Recruitment : Various Account-Wide Rewards

As part of the event, players could create a Jem'Hadar character and become Gamma Recruits. By completing objectives from the Dominion Transponder , they would unlock various account-wide rewards, such as reputation marks, dilithium ore, improved starship traits, etc.

Gamma Quadrant Battlezone [ | ]

Gamma Quadrant functions as a sector-wide battlezone . Across the sector map, alerts trigger for hotspots where Hur'q swarms are active.

Once the quadrant is clear, move to Empersa , the homeworld of the Founders , to push back the final Hur'q attack.

Task Force Operations [ | ]

See also [ | ].

  • Expansion: Victory is Life
  • 1 Phoenix Prize Pack
  • 2 Phoenix Redemption Store
  • 3 Denorios Bajoran Interceptor


Where To Watch Every Star Trek TV Show and Movie in Order

Published on.

star trek online story missions

Rachel Ulatowski

Official JustWatch writer

Paramount has ushered in a new era of Star Trek. Following the conclusion of Star Trek: Discovery , the studio ordered multiple new series and began developing the TV movie Star Trek: Chapter 31 , which will star Academy Award-winning actress Michelle Yeoh. Given its revitalization, now is the perfect time to delve into the franchise. This guide will demonstrate where and how to watch every Star Trek movie and TV show in order.

The Star Trek franchise began in 1966 with the premiere of Star Trek , also known as Star Trek: The Original Series. Created by Gene Roddenberry, the sci-fi series follows Captain Kirk (William Shatner) and First Officer Spock (Leonard Nimoy) as they guide the Enterprise on a mission of intergalactic space exploration. While the show received poor ratings during its three-season run, broadcast syndication and reruns breathed new life into the franchise, garnering it a cult following after its 1969 cancelation.

Following the show’s re-evaluation, Roddenberry convinced Paramount to continue the original series on the big screen with Star Trek: The Motion Picture . Although it wasn’t a huge box-office hit, it did well enough to earn five more sequels, for which Roddenberry was a consultant.

As Star Trek: The Original Series remained one of the most popular syndicated TV shows years after its release, Paramount and Gene Roddenberry began working on another live-action series: Star Trek: The Next Generation . The series takes place aboard a new Enterprise one century after the events of the original series, with Captain Jean-Luc Picard (Patrick Stewart) at the helm. Along with his crew, Captain Picard carries on his predecessors' mission of exploring new worlds.

Star Trek: The Next Generation also continued on the big screen after its conclusion, receiving four feature films. While films like Star Trek: First Contact were well-received, Star Trek: Nemesis was a critical and financial failure. The failure of Star Trek: Nemesis was followed by another blow as the prequel series Star Trek: Enterprise was canceled amid low ratings.

Paramount switched directions on the big screen and released what many consider a “reboot” trilogy. However, the films aren’t an official reboot as they merely explore an alternate timeline known as the Kelvin Timeline and see Chris Pine and Zachary Quinto take over as Captain Kirk and Spock, respectively.

While the Kelvin Timeline film series played out, Star Trek went on a hiatus on the small screen. After a 12-year break, Paramount revived the franchise, aiming to create Star Trek shows specifically for its streaming service, CBS All Access (now Paramount+). In 2017, it released Star Trek: Discovery, followed by a new round of shows, including Star Trek: Picard , which continued Captain Picard’s story after Star Trek: The Next Generation.

There are no signs of the franchise slowing down, with the first TV movie, Star Trek: Chapter 31, on the way and Paramount showing interest in further Star Trek TV films, theatrical films, and shows.

How to watch the Star Trek franchise in order

Viewers can watch the Star Trek franchise either by release date order or chronologically. Those hoping to watch chronologically should know that the Kelvin Timeline trilogy takes place outside of the timeline of the other shows and movies, so they can technically be watched at any point. Star Trek: Short Treks also does not fit in the chronological order as it is an anthology series. Additionally, viewers may have to jump between shows occasionally due to time jumps in series like Star Trek: Discovery.

See below for the chronological order of every Star Trek show and movie:

Star Trek: Enterprise

Star Trek: Discovery Seasons 1 - 2

Star Trek: Strange New Worlds

Star Trek: The Original Series

Star Trek: The Animated Series

Star Trek: The Motion Picture

Star trek ii: the wrath of khan, star trek iii: the search for spock, star trek iv: the voyage home, star trek v: the final frontier, star trek vi: the undiscovered country, star trek: the next generation, star trek: generations, star trek: first contact, star trek: insurrection, star trek: nemesis, star trek: deep space nine, star trek: voyager.

Star Trek: Lower Decks

Star Trek: Prodigy

Star Trek: Picard

Star Trek: Discovery Seasons 3 - 5

Viewers can also watch the Star Trek franchise by the release date order detailed below. Read on to find out where to stream every Star Trek movie and TV show in the United States!


When a huge alien probe enters the galaxy and begins to vaporize earths oceans, Kirk and his crew must travel back in time in order to bring back whales and save the planet.


The Borg, a relentless race of cyborgs, are on a direct course for Earth. Violating orders to stay away from the battle, Captain Picard and the crew of the newly-commissioned USS Enterprise E pursue the Borg back in time to prevent the invaders from changing Federation history and assimilating the galaxy.

Star Trek: Nemesis

En route to the honeymoon of William Riker to Deanna Troi on her home planet of Betazed, Captain Jean-Luc Picard and the crew of the U.S.S. Enterprise receives word from Starfleet that a coup has resulted in the installation of a new Romulan political leader, Shinzon, who claims to seek peace with the human-backed United Federation of Planets. Once in enemy territory, the captain and his crew make a startling discovery: Shinzon is human, a slave from the Romulan sister planet of Remus, and has a secret, shocking relationship to Picard himself.

Star Trek Beyond

Star Trek Beyond

The USS Enterprise crew explores the furthest reaches of uncharted space, where they encounter a mysterious new enemy who puts them and everything the Federation stands for to the test.

Paramount Plus

The fate of the galaxy rests in the hands of bitter rivals. One, James Kirk, is a delinquent, thrill-seeking Iowa farm boy. The other, Spock, a Vulcan, was raised in a logic-based society that rejects all emotion. As fiery instinct clashes with calm reason, their unlikely but powerful partnership is the only thing capable of leading their crew through unimaginable danger, boldly going where no one has gone before. The human adventure has begun again.

Star Trek V: The Final Frontier

A renegade Vulcan with a startling secret hijacks the U.S.S. Enterprise in order to find a mythical planet.

Star Trek III: The Search for Spock

A surprise visit from Spock's father provides a startling revelation: McCoy is harboring Spock's living essence.

Star Trek Into Darkness

Star Trek Into Darkness

When the crew of the Enterprise is called back home, they find an unstoppable force of terror from within their own organization has detonated the fleet and everything it stands for, leaving our world in a state of crisis. With a personal score to settle, Captain Kirk leads a manhunt to a war-zone world to capture a one man weapon of mass destruction. As our heroes are propelled into an epic chess game of life and death, love will be challenged, friendships will be torn apart, and sacrifices must be made for the only family Kirk has left: his crew.

Star Trek: Generations

Captain Jean-Luc Picard and the crew of the Enterprise-D find themselves at odds with the renegade scientist Soran who is destroying entire star systems. Only one man can help Picard stop Soran's scheme...and he's been dead for seventy-eight years.

Star Trek II: The Wrath of Khan

The starship Enterprise and its crew is pulled back into action when old nemesis, Khan, steals a top secret device called Project Genesis.

Star Trek VI: The Undiscovered Country

After years of war, the Federation and the Klingon empire find themselves on the brink of a peace summit when a Klingon ship is nearly destroyed by an apparent attack from the Enterprise. Both worlds brace for what may be their deadliest encounter.

Star Trek: Insurrection

When an alien race and factions within Starfleet attempt to take over a planet that has "regenerative" properties, it falls upon Captain Picard and the crew of the Enterprise to defend the planet's people as well as the very ideals upon which the Federation itself was founded.

Star Trek: The Motion Picture

When an unidentified alien destroys three powerful Klingon cruisers, Captain James T. Kirk returns to the newly transformed U.S.S. Enterprise to take command.

Star Trek: Deep Space Nine

At Deep Space Nine, a space station located next to a wormhole in the vicinity of the liberated planet of Bajor, Commander Sisko and crew welcome alien visitors, root out evildoers and solve all types of unexpected problems that come their way.

Pluto TV

The animated adventures of Captain Kirk, Mr. Spock and the crew of the Starship Enterprise.

Star Trek

Star Trek is an American science fiction television series created by Gene Roddenberry that follows the adventures of the starship USS Enterprise and its crew. The show is set in the Milky Way galaxy, roughly during the 2260s. The crew is headed by Captain James T. Kirk, first officer Spock, and chief medical officer Leonard McCoy. Shatner's voice-over introduction during each episode's opening credits stated the starship's purpose: The series was produced from 1966-67 by Desilu Productions, and by Paramount Television from 1968-69. Star Trek aired on NBC from September 8, 1966 to June 3, 1969. Although this television series had the title of Star Trek, it later acquired the retronym of Star Trek: The Original Series to distinguish the show within the media franchise that it began. Star Trek's Nielsen ratings while on NBC were low, and the network canceled it after three seasons and 79 episodes. Nevertheless, the show had a major influence on popular culture and it became a cult classic in broadcast syndication during the 1970s. The show eventually spawned a franchise, consisting of five additional television series, 12 theatrical films, and numerous books, games, toys, and other products.

Star Trek: Enterprise

During the mid-22nd century, a century before Captain Kirk's five-year mission, Jonathan Archer captains the United Earth ship Enterprise during the early years of Starfleet, leading up to the Earth-Romulan War and the formation of the Federation.

Star Trek: Voyager

Pulled to the far side of the galaxy, where the Federation is 75 years away at maximum warp speed, a Starfleet ship must cooperate with Maquis rebels to find a way home.

Pluto TV Live

Follow the intergalactic adventures of Capt. Jean-Luc Picard and his loyal crew aboard the all-new USS Enterprise NCC-1701D, as they explore new worlds.

Star Trek: Strange New Worlds

Follow Captain Christopher Pike, Science Officer Spock and Number One in the years before Captain Kirk boarded the U.S.S. Enterprise, as they explore new worlds around the galaxy.

NASA delays landing of Boeing's 1st Starliner astronaut mission to June 22

Butch and Suni will have to endure (enjoy) four more days aboard the space station.

Boeing's Starliner capsule approaches the International Space Station for docking on June 6, 2024.

Boeing's first crewed Starliner mission, that ferried astronauts to the International Space Station, will need to wait a little longer before returning its crew to Earth. 

On June 5, the Crew Flight Test (CFT) for Boeing's Starliner spacecraft launched with NASA astronauts Butch Wilmore and Suni Williams on board; the spacecraft docked at the International Space Station (ISS) the next day. The mission's objective was to complete a full on-orbit shakedown of the spacecraft, and it was originally set to last about a week. Now, the pair won't return home until June 22, at the earliest.

"We are continuing to understand the capabilities of Starliner to prepare for the long-term goal of having it perform a six-month docked mission at the space station," Steve Stich, manager of NASA's Commercial Crew Program, said in a mission blog post . In the interim, CFT crew members Wilmore and Williams will perform additional checks on  Starliner , including a "hot-fire" test of seven of the spacecraft's eight aft thrusters and a review of hatch operations. They will also perform "safe haven" drills that will help them prepare the capsule in case of an emergency.

"We have an incredible opportunity to spend more time at station and perform more tests which provides invaluable data unique to our position," Mark Nappi, vice president and program manager for Boeing's Commercial Crew Program, said in the blog update. The CFT mission was designed with a possible delay in mind, and Nappi said NASA and Boeing teams "have plenty of margin and time on station to maximize the opportunity for all partners to learn."

Related: NASA calls off spacewalk at International Space Station due to 'spacesuit discomfort'

This is the second delay in Starliner's scheduled return date. The first was announced June 9, which is what pushed Wilmore and Williams' return to June 18 in the first place;  the reason behind that delay was ISS residents required more time to prepare for and perform an extravehicular activity (EVA) originally planned for June 13. That EVA was canceled , however, due to "spacesuit discomfort" about an hour before NASA astronauts Tracy Dyson and Matt Dominick were set to egress the station.

—  Boeing's Starliner rolled off launch pad to replace 'buzzing' rocket valve (photo)

—  Meet the crew launching on Boeing's 1st Starliner astronaut flight

—  2 astronaut taxis: Why NASA wants both Boeing's Starliner and SpaceX's Dragon

Now, Wilmore and Williams will spend an extra four days aboard the space station, bringing their total stay to just over two weeks. NASA did not immediately outline a direct reason for the most recent delay, but has scheduled a press briefing for Tuesday, June 18, to elaborate further the new departure date, and to review weather conditions for the June 22 landing target.

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Josh Dinner is's Content Manager. He is a writer and photographer with a passion for science and space exploration, and has been working the space beat since 2016. Josh has covered the evolution of NASA's commercial spaceflight partnerships, from early Dragon and Cygnus cargo missions to the ongoing development and launches of crewed missions from the Space Coast, as well as NASA science missions and more. He also enjoys building 1:144 scale models of rockets and human-flown spacecraft. Find some of Josh's launch photography on Instagram and his website , and follow him on Twitter , where he mostly posts in haiku.

NASA, Boeing delay Starliner astronaut landing to June 26 amid thruster issues

If we really want people living on the moon, we need an astronaut health database

SpaceX launches 20 Starlink satellites from California

  • FireNWater NASA marketing department is going to need to sit down soon after all of their spinning. . . Reply
  • LemmyCaution The NASA spokesperson's statement regarding the six month ISS stay capabilities of the Boeing Starliner is one of the best examples of pretending to actually say something I've ever come across. Reply
  • Unclear Engineer This is sounding more and more like there is some real concern about the reliability of the thrusters to get the crew back safely. Especially the hot fire test of "7 of the 8 aft thrusters". Reply
  • Coconutwater Five different leaks in the propulsion system. NASA refuses to comment on the possibility of a rescue mission. 'The extra time allows the team to finalize departure planning and operations while the spacecraft remains cleared for crew emergency return scenarios within the flight rules,' NASA and Boeing said in a statement. Pray for the best. Reply
  • DSyno I think I speak for everyone when I say: What the ...? Reply
  • DanaBspaced It would certainly be nice to have working thrusters for reentry, and a hatch that closes properly. Reply
  • Rob77 When I first heard of the mishaps of Starliner after lift-off (before docking) I bet Dragon is getting ready for a taxi fair. And I still stand by that statement! Reply
  • View All 7 Comments

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star trek online story missions


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  1. Mission

    There are several types of Missions in Star Trek Online; Episodic Missions focusing on the main story, found missions acquired in sector space and queued missions. The latter two focus on either ground or space combat, but episodic tend to make use of both. Episodic missions are those which form part of the main storyline of Star Trek Online which are acquired through the Mission Journal ...

  2. Category:Mission walkthroughs

    Pages in category "Mission walkthroughs" The following 103 pages are in this category, out of 103 total. A. Mission: A Fistful of Gorn/Walkthrough; Mission: Acamar System Patrol/Walkthrough; Mission: Ancestral Sin/Walkthrough; ... Star Trek Online Wiki is a FANDOM Games Community.

  3. Star Trek Online: Playing the Story Arcs in Order

    There are six playable factions available in STO. Klingon Defence Force, Discovery era Starfleet, Dominion, TOS era Starfleet, Romulan Republic and Starfleet. All have an initial story arc that is unique to that particular faction. Once this is complete the following missions are then universal to all. Because the greatest proportion of players ...

  4. Proper Playthrough, all content, in order. : r/sto

    This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. ... I started playing STO about 6 years ago, I think just before the Tzenkethi popped up. Back then all of the missions were in the main journal. My goal is to play through all the content in the game, in the same ...

  5. Story Arc: Age of Discovery

    The Age of Discovery story arc is a chain of cross-faction missions available to all factions. The story content was slowly released over three seasons: Age of Discovery, Mirror of Discovery and Rise of Discovery. The story arc takes place in 2256, during the Federation-Klingon War.The losses suffered during the training cruise will only deepen as the war with the Klingon Empire goes on.

  6. Story Arc: Cold War

    A longtime foe, the Breen have grown even more aggressive. Now they've turned their attention to a peaceful world of Defera. The Cold War story arc is a chain of cross-faction missions available to all factions. The quest is part of "The Galaxy at Large" side content. It takes place directly after the events of the Borg Advance episode arc. Cold War is not available until level 65 for all ...

  7. Guide for Star Trek Online

    1. Star Trek Online Walkthrough overview. Welcome to Star Trek Online, and congratulations on your first step to boldly going where no one has gone before, as long as you don't count all the other ...

  8. Is there list of must play story missions for the rewards? : r/sto

    This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains.

  9. Star Trek Online episodes

    This is a list of Star Trek Online episodes and the episode or storyline missions. There are four series of episodes: the Federation series, the Klingon series, the Romulan Republic series and the Featured series. The Federation series and the Klingon series are made available to play when the character reaches a certain rank. Both series are repeatable. The featured series (called featured ...

  10. Chronological Order of Story Missions Across Factions? : r/sto

    This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains.

  11. Guide for Star Trek Online

    6. Star Trek Online Dailies and Checklist. This page goes over each achievement and the tasks involved that can be considered 'dailies'. These are things you should be checking on and doing at ...

  12. Guides

    Is your mission in Star Trek Online a long-term one? If so, a lifetime subscription is a the best way to conduct your mission in the Final Frontier. Gain access to exclusive ships, costumes, playable races and much, much more! Read more; Starfleet Uniform Code. Starfleet Operational Command has updated their regulation uniforms with Season 9.5!

  13. Guide for Star Trek Online

    1. 3. Star Trek Online The Romulan Republic. Romulan will be your main character playthrough, and the one you will be doing most of the story arcs with. Romulan ships are designed differently than ...

  14. Star Trek Online General Discussions

    Greetings, it's me again! I have been reading on how to run the story missions in order to get the best "cinematic" experience, so to say, and I'm having some problems. First off, it looks like as opposed to everything I keep reading on the internet, my Arcs are locked and are opened sequentially. What I mean is that I had only "Klingon War" available, and once I finished it, the "Romulan ...

  15. What is the best space set rewards from Story Mission?

    Kobali Regenerative Circuitry - Focuses on hull and shields; but mostly hull. + Deflector +35 hull restoration, +35 shield restoration, +17.5 base hull capacity, + 8.8 shield capacity. + Impulse Engine - 3% to 10.5% Recharge Time reduction on Hull and Shield Healing Bridge Officer abilities depending on power level.

  16. Star Trek Online

    Star Trek Online is a massively multiplayer online role-playing game developed by Cryptic Studios based on the Star Trek franchise. The game is set in the 25th century, 30 years after the events of Star Trek: Nemesis. Star Trek Online is the first massively multiplayer online role-playing game within the Star Trek franchise and was released for Microsoft Windows in February 2010.

  17. What to do as I have finished all the story arcs for my ...

    Check under available tab. There are several arcs there that were previously in mission journal. As you play them next one will open. Some of them are very unique and among the best in the game. I think there are 10-15 missions hidden. Some very interesting gear and 2 boffs ( jemhadar and breen ) are among rewards. 1.

  18. Story Arc: New Frontiers

    Join the Lukari as they take their first steps to the stars. The New Frontiers story arc is a chain of cross-faction missions available to all factions. Join the Lukari as they embark on their mission of exploration and discover disturbing evidence of protomatter usage against inhabited worlds. A foe long thought defeated, an enemy of both the Federation and the Klingon Empire, has returned ...

  19. RECAP

    After chasing clues across the galaxy, taking on a Red Directive mission, it all comes down to the final challenge. Unfortunately for Captain Burnham and the Discovery crew because Breen forces are on their tail.. In the series finale episode ofStar Trek: Discovery, "Life Itself," trapped inside a mysterious alien portal that defies familiar rules of time, space, and gravity, Captain Burnham ...

  20. "Shoots For The Moon, But Falls Short"

    Star Trek: Infinite is a 4X strategy game: explore, expand, exploit, and exterminate. As one of four major factions, and in conjunction with or opposition to a smattering of minor powers, players ...

  21. Where to Watch Star Trek: Discovery Free

    Where to watch Star Trek: Discovery in Canada. Paramount+ is also the home to Star Trek: Discovery in Canada. Plans start at CAD$6.99 and come with a one-week free trial. All episodes are ...

  22. Missions removed? :: Star Trek Online General Discussions

    yes loads of missions have been removed, i been playing 7 years and so many missions been taken out of the arcs and whole arcs too, you can still play spectres and nimbus missions but loads have gone from the first arc and the romulan arc. #4. NavFamG Dec 9, 2020 @ 2:57pm. Yes they have been.

  23. Story Arc: Gamma Quadrant

    Join the Dominion war efforts against the Hur'q. The Gamma Quadrant story arc is a chain of cross-faction missions available to all factions. After decades of isolation, the Dominion has taken its fleet through the wormhole and into the Alpha Quadrant. Dominion forces are on the verge of collapse and Ambassador Odo has arrived seeking help. After 2,000 years, the Hur'q have awoken and are ...

  24. Where To Watch Every Star Trek TV Show and Movie in Order

    The Star Trek franchise began in 1966 with the premiere of Star Trek, also known as Star Trek: The Original Series. Created by Gene Roddenberry, the sci-fi series follows Captain Kirk (William Shatner) and First Officer Spock (Leonard Nimoy) as they guide the Enterprise on a mission of intergalactic space exploration.

  25. Who is Dr. Kovich in 'Star Trek: Discovery'? The mystery explained

    With his trademark suit-and-tie an anomaly among the primary-colored "Star Trek: Discovery" uniforms of the 32nd century, Dr. Kovich always looked like a man out of time. But who is he, really?

  26. NASA delays landing of Boeing's 1st Starliner astronaut mission to June

    Boeing's first crewed Starliner mission, that ferried astronauts to the International Space Station, will need to wait a little longer before returning its crew to Earth. On June 5, the Crew ...