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Star Trek: Insurrection

F. Murray Abraham in Star Trek: Insurrection (1998)

When the crew of the Enterprise learn of a Federation conspiracy against the inhabitants of a unique planet, Captain Picard begins an open rebellion. When the crew of the Enterprise learn of a Federation conspiracy against the inhabitants of a unique planet, Captain Picard begins an open rebellion. When the crew of the Enterprise learn of a Federation conspiracy against the inhabitants of a unique planet, Captain Picard begins an open rebellion.

  • Jonathan Frakes
  • Gene Roddenberry
  • Rick Berman
  • Michael Piller
  • Patrick Stewart
  • Brent Spiner
  • 563 User reviews
  • 182 Critic reviews
  • 64 Metascore
  • 3 wins & 8 nominations

Star Trek: Insurrection

  • (as Levar Burton)

Michael Dorn

  • Ru'afo

Donna Murphy

  • Lt. Daniels

Bruce French

  • Son'a Officer #1
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  • Production, box office & more at IMDbPro

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Did you know

  • Trivia In the scene where Captain Picard and the Admiral are in Picard's ready room, there is a cloth on the back of Picard's chair. This is the cloth given to him by the Mintakans in Who Watches the Watchers (1989) , an episode in which Starfleet used a duck blind for anthropological purposes.
  • Goofs Troi comments that she had never kissed Riker with a beard before. Yet Troi had kissed the bearded Riker in Ménage à Troi (1990) , as well as in several other occasions on Star Trek: The Next Generation (1987) .

Admiral Matthew Dougherty : Jean-Luc, we're only moving 600 people.

Captain Picard : How many people does it take, Admiral, before it becomes wrong? Hmm? A thousand, fifty thousand, a million? How many people does it take, Admiral?

  • an extended library scene in which Riker and Troi throw small paperballs at each other. This scene also include some lines by the Librarian (Lee Arone-Biggs) and a Trill Officer (Max Grodénchik);
  • a scene in which Picard and Anij kiss each other;
  • a scene in which Picard spills cheese on a PADD displaying the Briar Patch;
  • the actual ejection of the warp core;
  • Data punching some Son'as on the planet and nailing them with iso-linear tags;
  • "There will be no cover-up!" line on the Son'a ship.
  • Connections Featured in Siskel & Ebert: The Prince of Egypt/Shattered Image/Little Voice/A Simple Plan/Central Station (1998)
  • Soundtracks Theme from Star Trek: The Motion Picture by Jerry Goldsmith

User reviews 563

  • Jun 3, 2001
  • How long is Star Trek: Insurrection? Powered by Alexa
  • What is 'Insurrection' about?
  • Who returns from the previous movie?
  • What does "insurrection" mean?
  • December 11, 1998 (United States)
  • United States
  • The Official Star Trek Web Site
  • Star Trek 9
  • Convict Lake, California, USA (Data enters the lake)
  • Paramount Pictures
  • See more company credits at IMDbPro
  • $58,000,000 (estimated)
  • $70,187,658
  • $22,052,836
  • Dec 13, 1998
  • $112,587,658

Technical specs

  • Runtime 1 hour 43 minutes
  • Dolby Digital
  • Dolby Surround 7.1

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WHEN THE CREW OF THE ENTERPRISE LEARN OF THE FEDERATION PLOT AGAINST THE INHABITANTS OF A UNIQUE PLANET, CAPT. PICARD BEGINS AN OPEN REBELLION.

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Star Trek: Insurrection review

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Undaunted by the fact that all the odd-numbered Trek films have been rubbish, the Next Generation cast return again to battle with ethics and aliens in the ninth theatrical outing for the Star Trek series. And in contrast to the dark First Contact, Insurrection is a kinder, gentler Trek, with most of the action taking place on a bucolic planet populated by cloyingly happy aliens. There are still plenty of galactic shoot-outs and CG-fuelled effects to satisfy Trek fans. But this is a definite, deliberate dip into touchy-feely territory: a little less action, but a larger chunk of plot.

While First Contact matched the Enterprise against The Borg, this centres on a planet populated by a gentle people, the Ba'ku. The Federation has dispatched an undercover survey team, led by the android Data (Brent Spiner), to discover the secret of their long lifespans. Data mysteriously goes haywire, revealing the existence of the observation post, and the Enterprise crew disregard their orders to go to the aid of their long-time plastic pal.

Enter the villains: a dying race called the Son'a, whose latexy mugs look like they've been modelled on an elephant's rear-end. These intergalactic arsefaces are very interested in a planet that holds the fountain of youth and they're willing to do anything to take over the Ba'ku world, including genocide. It's an intriguing face-off: the gracefully ageing Enterprisers versus a desperate alien race led by Oscar-winning actor F Murray Abraham, who turns in a winning performance in the nemesis role.

Even though it's tempting to think that when you've seen one imminent warp-core breach you've seen them all, actor/director Jonathan Frakes knows how to push all the right buttons. Like an extended episode, Insurrection is a blast of TNG nostalgia, peppered with in-jokes and references that hark back to both the previous films and the various TV shows. And if First Contact lacked a little passion, this makes up for it with a few romantic interludes: one a relationship between two crew members, the other involving Captain Picard (Patrick Stewart) and a rather fetching extraterrestrial. And while some of the self-referential gaggery may soar mile-high over non-fannish heads, the film still squeezes out enough dramatic tension to interest the average viewer.

As usual, it's a simple case of good versus bad, moral versus immoral. Right is might in the Star Trek universe and the final outcome is rarely in doubt. After all, despite the fact that the film-makers would like us to believe that anyof the principal characters could actually bite the bullet (or the phaser blast) at any moment, every Trekker knows that only bit-part security officers die in Gene Roddenberry's fantastic future. You can't off a major character if you want to get Star Trek 10 wrapped in time for Christmas 2000.

It's Star Trek meets Oil Of Ulay in an enjoyable addition to the series. Non-fans may find the corny live-and-let-live philosophising heavy-going, but a good villain and excellent space battles spice up what is a good, if a little unspectacular, sci-fi flick.

The Total Film team are made up of the finest minds in all of film journalism. They are: Editor Jane Crowther, Deputy Editor Matt Maytum, Reviews Ed Matthew Leyland, News Editor Jordan Farley, and Online Editor Emily Murray. Expect exclusive news, reviews, features, and more from the team behind the smarter movie magazine. 

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A funny thing happened to me on the way to writing this review of "Star Trek: Insurrection"--I discovered that several of the key filmmakers disagree with the film's plot premise. Maybe that's why this ninth " Star Trek " saga seems inert and unconvincing.

Here's the premise: In a region of space known as the Briar Patch, an idyllic planet is home to a race known as the Ba'ku. They are members of a placid agricultural commune, tilling the neat rows of their fields, and then returning to a city whose neo-Greco-Roman architecture looks uncannily like the shopping mall at Caesar's Palace. The Ba'ku are a blissful people, and no wonder: They have the secret of immortality. The "metaphasic radiation" generated by the planet's rings acts like a fountain of youth on their planet.

The planet and the Ba'ku are currently the subject of a cultural survey team, which looks down on them from something like a stadium press box, but remains invisible. Then Data ( Brent Spiner ), the android, goes berserk and makes hostages of the survey team. The Enterprise speeds to the scene, so that Capt. Picard ( Patrick Stewart ) can deal with the crisis. The plot thickens when it is revealed that the Son'a race, which is also part of the Federation, was once allied with the Ba'ku. But the Son'a choose a different path and are now dying out--most visibly in the scrofulous countenance of their leader Ru'afo (F. Murray Abraham).

The Son'a want the Ba'ku kidnapped and forcibly ejected from their planet. There are, after all, only 600 of them. Why should their little nature preserve be more important than the health and longevity of the Son'a and billions of other Federation citizens? Picard counters with the Federation's Prime Directive, which instructs that the natural development of any civilization must not be interfered with.

The plot of "Star Trek: Insurrection" deals with the conflict between the desperate Son'a and the blissful Ba'ku and is further complicated when Picard falls in love with the beautiful Ba'ku woman Anij ( Donna Murphy ). "You explore the universe," she tells him, "but have you ever explored a single moment in time?" (Picard is so lovestruck he forgets that his answer would be "yes!") Further complications result when the metaphasic radiation leaks into the Enterprise and inspires Riker and Troi to start acting like horny teenagers.

As the best minds in the Federation wrestled with the ethical questions involved, I was also asking questions. Such as, aren't the Ba'ku basically just living in a gated community? Since this Eden-like planet has only 600 inhabitants, why couldn't they use the planet as a spa, circling inside those metaphasic rings and bathing in the radiation, which is probably faster-acting in space than down on the surface? After all, we're not talking magic here, are we? Above these practical questions looms a larger philosophical one. Wouldn't it be right to sacrifice the lifestyles of 600 Ba'ku in order to save billions? "I think maybe I would," said Jonathan Frakes , the film's director and co-star, when I asked him that question after the movie's press screening.

"You've got to be flexible," Stewart said. "If it had been left in the hands of Picard, some solution could have been found." "Absolutely!" Spiner said. "I think I raised that question more than once." "I had to be very narrowminded to serve the character," Murphy confessed.

I agree. Our own civilization routinely kills legions of people in wars large and small, for reasons of ideology, territory, religion or geography. Would we contemplate removing 600 people from their native environment to grant immortality to everyone alive? In a flash. It would be difficult, indeed, to fashion a philosophical objection to such a move, which would result in the greatest good for the greatest number of people.

But what about the rights of the Ba'ku? Shouldn't they volunteer to help us all out? Especially since they need not die themselves? The plot of "Star Trek: Insurrection" grinds through the usual conversations and crises, as the evil Ru'afo and his men carry forward their insidious plans, and Picard discovers that the Federation itself may be willing to play fast and loose with the Prime Directive. That's not exactly new; in the previous eight movies, there have in fact been many shots fired in anger at members of races who perhaps should have been left alone to "develop naturally"--presumably even if such development involves aggression and hostility. The overriding principle, let's face it, has been the Federation's own survival and best interests. So why not allow the Son'a the same ethnocentric behavior? The movie is a work of fantasy and these questions are not important unless they influence the film's entertainment value. Unfortunately, they do.

There is a certain lackluster feeling to the way the key characters debate the issues, and perhaps that reflects the suspicion of the filmmakers that they have hitched their wagon to the wrong cause. The movie is shorter than the usual "Star Trek" saga, at 103 minutes, as if the central issue could not bear scrutiny at the usual length. Think how much more interesting it would have been if the Ba'ku had joined an interracial experiment to share immortality. What would happen if everyone in the Federation could live forever? Think how many more sequels there'd be.

Roger Ebert

Roger Ebert

Roger Ebert was the film critic of the Chicago Sun-Times from 1967 until his death in 2013. In 1975, he won the Pulitzer Prize for distinguished criticism.

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Star Trek: Insurrection movie poster

Star Trek: Insurrection (1998)

Rated PG For Sci-Fi Action Violence, Mild Language and Sensuality

103 minutes

Jonathan Frakes as Riker

F. Murray Abraham as Ru'Afo

Patrick Stewart as Picard

Brent Spiner as Data

Marina Sirtis as Troi

Anthony Zerbe as Adm. Dougherty

Donna Murphy as Anij

Gates McFadden as Crusher

LeVar Burton as Laforge

Michael Dorn as Worf

  • Rich Berman
  • Michael Piller

Directed by

  • Jonathan Frakes

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Published Dec 11, 2021

How Star Trek: Insurrection Reflected Real World Conflicts

The crew of the Enterprise-E wound up exploring the deepest moral quandaries of the 90s.

Star Trek: Insurrection

StarTrek.com

As shows that delve into the complexities of international law go, Star Trek has never had much competition. There isn’t much appetite — even in the deepest recesses of streaming services — for exploring the finer points of the Geneva Conventions or nuclear weapons treaties. Trek , though, has always excelled at weaving the thread of international law through its universe. And, in the film Star Trek: Insurrection , it goes a step further, speaking not just to philosophical arguments of the moment but crafting a shrewd parallel to events that tested the moral compass of our world. The Next Generation series aired during a tumultuous period in world affairs, as the Soviet Union collapsed, equity and intolerance battled for prominence, and the long shadows of colonial rule started to recede. More than at any time since the Second World War, the balance of power was thrown out of alignment. The TNG finale aired in the midst of two particularly gruesome conflicts: the genocide in Rwanda and the breakup of Yugoslavia. Both conflicts tested the ability and willingness of the international community to act in the face of mass killing. The latter conflict, spanning four years, laid out the fragile, fractious nature of global cooperation—and laid bare the question of, as Picard puts it in Insurrection , whether global powers were righteous actors or mere “coward[s] without the moral courage to prevent an atrocity.”

Star Trek: Insurrection

The movie’s central plot revolves around a Federation alliance with the Son’a to remove the Ba’ku people from a planet rich in metaphasic radiation — a resource with anti-aging properties that could prove priceless for members of the Federation (or at least for everyone waiting around for Troi and Riker to get their acts together). Data goes rogue as part of an observation mission, accidentally warning the Ba’ku of the danger and dragging the Enterprise into the fray.

Picard then takes on the role (as he so often does in TNG) of the global conscience: “Some of the darkest chapters in the history of my world involve the forced relocation of a small group of people to satisfy the demands of a large one,” he reminds us. “I’d hoped that we had learned from our mistakes, but it seems that some of us haven’t.”

It’s precisely this argument that embodied the demand for action in Bosnia: the brutal campaign of forced relocation perpetuated mainly (though not exclusively) against Bosniak Muslims evoked memories of Nazi deportations and unkept promises of “never again.” As Picard asks the Starfleet Admiral rationalizing the So’na’s actions: “How many people does it take...before it becomes wrong? A thousand? Fifty thousand? A million?”

In Bosnia, the answer was eight thousand: eight thousand (mostly men and boys) murdered as United Nations peacekeepers looked on, while thousands more fled to the hills surrounding the UN-delcared “safe zone” of Srebrenica.

The most obvious parallel to the Bosnian conflict is easy enough to spot — the opposing parties in Insurrection are the Ba’ku and Son’a; the (primary) opposing parties in the Bosnian war, the Bosniaks and Serbs. And, like the Ba’ku and Son’a, Bosniaks and Serbs had been part of one society until ambitious, unprincipled leaders exposed old wounds to justify brutality. There is a certain universality to that story, though—what makes Insurrection so eerily reminiscent is the visual cues. There are chilling similarities to some of the most infamous scenes of the war: a stone bridge destroyed, Ba’ku running through a market square as phaser fire rains down, civilians being “sniped” by transporter beams as they flee their homes.

As the Ba’ku head for the mountains to escape violence raining down, a column of people wind their way up the mountain in a near-perfect recreation of Bosniak Muslims making the long trek out of Srebrenica.

Star Trek: Insurrection

Insurrection ’s focus on intra-community conflict seems to stem from a need to address the human cost of war more fully than the series ever could in a forty-five minute. The Next Generation ’s final season nods to awareness of the world’s ongoing crises, in “Gambit,” “Attached,” and “Homeward,” all of which grapple with the role of Starfleet and the dangers of xenophobia in some way. To a casual observer, Insurrection is not much different from the other voyages of the U.S.S. Enterprise , save the incredibly overdue manifestation of a Troi-Riker romance (civilizations literally died out waiting for them to get their acts together). But where the show has always been careful to reference Earth’s darker moments in oblique terms, Insurrection pulls from still-raw tragedy and grapples with the questions that tested the capacity of world governance. Like the United Nations in the 1990s, Insurrection lays bare the ethical fallibility of Federation of Planets, moving beyond a world of black-and-white moral dichotomies and utopian futures into an uncertain future.

Dana Sloane (she/her) works in the nonprofit sector on voting rights and collects action figures of her favorite female characters from television, then assigns them pretend Cabinet positions. You can tweet at her about how voting might work in deep space, why Nichelle Nichols is her hero, and which TNG episodes should be required viewing for international law courses via @telefeminism.

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Star Trek: Discovery Finally Gave Us A Closer Look At The Franchise's Most Mysterious Villain

Star Trek: Discovery

Warning: This article contains spoilers for the latest episode of "Star Trek: Discovery."

"Star Trek" might represent an idealistic vision of a bolder and brighter future, but the last few seasons of "Discovery" have proven that there will always be bad guys with a penchant for muddying up those ambitions in unexpected ways — even in the 32nd Century. While the Borg, Romulans, and the warlord Khan often have a stranglehold on the title of "Best 'Trek' villains," one alien species in particular has remained shrouded in mystery for decades. First mentioned in foreboding whispers in "The Next Generation" and finally seen in the flesh (well, so to speak) in "Star Trek: Deep Space Nine," the Breen have played a significant role throughout the franchise in the years since ... yet Trekkies still had to wait until now to actually see what lies underneath their distinctive helmets.

The advantage of never showing us a Breen's face, as it turns out, is that "Discovery" was able to hide one in plain sight all along.

So far, the addition of scavengers Moll (Eve Harlow) and L'ak (Elias Toufexis) has felt like a shoe waiting to drop. The close-knit pair continue to frustrate Captain Michael Burnham (Sonequa Martin-Green) and the rest of the Discovery crew (nowhere more dramatically than in last week's time-traveling bottle episode ), remaining one step ahead of our heroes in their quest to recover whatever Progenitor technological treasure hides at the end of this galaxy-spanning rainbow. About midway through episode 5, titled "Mirrors," the writers unleashed their big twist. L'ak, thus far considered an unknown type of extraterrestrial, actually reveals himself as a Breen. Or, rather, an emotional Moll lets this information slip by accident during a particularly fraught moment. In the process, "Trek" finally unmasked its most enigmatic aliens.

Putting on a brave face (or two)

In the span of one episode, "Discovery" officially made "Star Trek" history.

Long treated as a mystery that left everything up to our own imaginations, the Breen reveal puts a specific face to what had previously only been a name ... actually, make that two faces. While Moll and L'ak come to a tense faceoff with Burnham and Cleveland Booker (David Ajala) on board the mirror-universe version of the USS Enterprise while trapped in multidimensional space (it's a long story), the writers treat this as the perfect opportunity to delve into the scavengers' shared past. In a series of flashbacks, we find out that L'ak was part of the Breen royal family and disgraced by his powerful Primarch uncle. Hoping to earn his way back to his people's good graces, all his plans are upended by a torrid romance with then-courier Moll. With their backs against the wall and nowhere else to turn, the lovers choose their own path altogether and, along the way, L'ak reveals his most private aspect of himself: his Breen face.

Of course, the episode adds another twist and introduces the concept of the Breen having two  faces — a solid, corporeal form they can present to others if they so choose, and a more translucent one. (Really, it can only be described as  squishier. ) In fact, this creepy and altogether unique visage symbolizes a much more meaningful difference, as we learn when L'ak's uncle calls his chosen face an "insult to your heritage." Apparently, most Breen have moved beyond this "weak" form and consider this some sort of societal faux pas. In just a few minutes, we discover more about Breen culture than we've ever known before.

New episodes of "Star Trek: Discovery" stream every Thursday on Paramount+.

Memory Alpha

Face the Strange (episode)

  • View history

On the way to the next clue, the USS Discovery is sabotaged by a mysterious weapon, leaving Captain Burnham, Rayner, and Stamets as the only crew members who can possibly save the ship in time.

  • 1.2 Act One
  • 1.3 Act Two
  • 1.4 Act Three
  • 1.5 Act Four
  • 2 Memorable quotes
  • 3.2 Story and script
  • 3.3 Cast and characters
  • 3.4 Production
  • 3.5 Reception
  • 4.1 Starring
  • 4.2 Guest starring
  • 4.3 Co-starring
  • 4.4 Uncredited co-stars
  • 4.5 Stunt doubles
  • 4.6 References
  • 4.7 External links

Summary [ ]

Fifteen hours ago, L'ak and Moll trade with an Annari weapons dealer . However, the man tells them that the original price has gone up and the latinum that they brought him is no longer sufficient. Moll reveals that they had anticipated the double cross and soaked the latinum in fop'yano poison , the same kind that the man had sold to the Emerald Chain to use on people like Moll. As the weapons dealer convulses on the ground in agonizing pain, Moll tells him to consider it an expensive lesson in how not to do business and retrieves what she and L'ak came for.

Despite L'ak's doubts about her plan, Moll is sure that it will work and once they're ahead of the USS Discovery , they can find the next clue and the next until they find the treasure. L'ak is worried that it feels like the walls are closing in on them, but Moll reassures him that they are going to find the Progentiors ' technology, which will mean no more bounty on their heads, no more looking over their shoulders, and no more running. Moll and L'ak will finally be free which L'ak agrees sounds good as the weapons dealer dies. The two kiss and Moll tells L'ak that they should go as Discovery won't be at Trill much longer.

In the present, as Gray and Adira say goodbye over the comms, the bug that Moll had planted on Adira's uniform jacket crawls out of its sleeve and across the celling. Taking a moment to smile at a picture of them and Gray, Adira seems to sense something wrong, but fails to see the bug when they check. Paul Stamets contacts Adira, asking them to readjust the deuterium manifold on Deck 9 which had shifted after Discovery 's latest jump. Adira leaves and the bug turns into a puddle that vanishes.

On the bridge, Owosekun and Rayner report that while they've arrived at the coordinates provided by Jinaal Bix , all of the scans are coming up with nothing, not even a starbase within two-and-a-half parsecs . Michael Burnham orders her crew to keep looking and instructs Linus to send a team of DOT-23s to do a more in depth scan of the area. Lieutenant Christopher informs Burnham that Trill is not reporting any sign of L'ak and Moll, so Rayner orders him to contact Trill again as the couple should've been there hours ago when Burnham was down on the planet, and they need to be alert as it's not like L'ak and Moll to fall behind in a race. Rhys suggests that it's logical for L'ak and Moll to lay low for now, stating that in their place, he'd let Discovery lead him to the next clue and keep the crew guessing in the meantime. Unnoticed by the bridge crew, the bug observes them briefly, before vanishing like it did in Adira's quarters. Rayner is dubious of Rhys' suggestion as they would have evidence if L'ak and Moll were following them. Rayner orders Rhys to stick to the facts, what they know, not what they guess. Burnham gives Rhys the conn and asks to speak to Rayner alone in her ready room.

The two beam into the ready room where Burnham calls Rayner's behavior unacceptable as it's important to her that the crew be engaged, involved and encouraged to speak freely. Speaking freely himself, Rayner states that he believes that to be a mistake, reminding Burnham that this is a Red Directive mission. Rayner believes that the crew needs to be decisive and disciplined, not collaborative. Rayner calls the crew too familiar and comfortable with each other and their captain. Burnham reminds her first officer that the crew's familiarity with each other helped them to save the Federation, the galaxy, and Rayner himself. Rayner isn't doubting the crew's resumes, but they didn't have to learn the lessons that everyone else did during The Burn where things changed in an instant and if Rayner listened to every opinion and cheered on anyone who had an idea, he and crew would've been dead a hundred times over. Burnham admits that she gets that Rayner is in a state of flux and he calms himself, apologizing for crossing the line. Burnham assures Rayner that she understands that change is hard for anyone, but the Burn is over, Rayner is on her ship now, and Burnham expects him to do things her way, but Rayner asks what if his way is better.

In engineering, Paul Stamets goes through data before turning around and noticing the bug which enters a panel. Burnham and Rayner's argument is interrupted by a power fluctuation and Owosekun reports that she's picking up odd energy fluctuations as well as something having just broadcast an unauthorized signal from the ship. Burnham and Rayner attempt to beam back to the bridge, but the transporter fails as lights flashes around them several times and the room shakes. When the shaking clears, the room has changed and is in shambles, the ship is moving through an energy vortex, the transporter is no longer working, and they can't raise the bridge. Quickly taking the turbolift to the bridge, Burnham and Rayner find the bridge crew – including Saru – unconscious in the uniforms that they were wearing at the end of Discovery 's time in the 23rd century and Rayner notices that Discovery is traveling through a wormhole following a red light. A shocked Burnham realizes that they have traveled back in time and the ship is following the Red Angel through the wormhole to the future.

Act One [ ]

Rayner calls them going back in time to when Discovery went forward to the future a little confusing, but Burnham notes that it explains why their transporter badges aren't working. Burnham isn't sure how they time traveled but, as Tilly begins to wake up, she warns Rayner that the crew can't see them here and the two quickly exit the bridge before they can be noticed.

Returning to the ready room, Burnham and Rayner attempt to figure out what happened, suggesting a time eddy or Jinaal's coordinates not being as empty as they had thought. Burnham attempts to get information from the computer, but finds the viewscreen to be useless as Saru orders the crew over the comms to prepare for impact. Burnham reassures Rayner that they should survive as Detmer is about to crash-land Discovery on a planet . The two notice the same flashing lights as the last time before time jumping again, this time to a partially built ready room looking out over San Francisco . A surprised construction worker mistakes Burnham and Rayner as being inspectors and heads out to let his foreman know. Rayner offers the young man some advice that he personally hates, causing Burnham to laugh.

The amazed Burnham notes that they're in drydock when Discovery was first being built and the two recognize that they're not just traveling through time, but rather they're jumping through it. Everyone else is living in the moment, but Burnham and Rayner are not being affected at all. Rayner suggests an alternative theory of someone using some kind of a neural weapon to mess with their brains, but Burnham points out that Zora didn't register any vessels in the area before this happened. The two recall that Owosekun had called in about an energy fluctuation and realize that because whatever this is hit the ship at the exact moment that they were beaming, Burnham and Raynor were unaffected.

The two time jump again, landing back in the exact same position in the ready room that Burnham and Rayner were in when they first tried to transport. Outside a huge battle rages and Burnham recognizes it as the final battle with Control . Rayner tells Burnham that whatever hit the ship while they were trying to beam to the bridge could explain why they keep resetting to these same spots, and Burnham notes that it can't be a time eddy because they would've seen that on scans, nor does it feel like a neural attack, meaning it has to be something with the ship itself. An alarmed Rayner suddenly realizes that it's a time bug, explaining that that's what they call the Krenim chronophage . They can be found on the black market , left over from the Temporal Wars . Time bugs paralyze an enemy ship by randomly cycling them through time for weeks or months until the bug runs out of power. It's why they can't beam anywhere: the whole point is to keep the ship stuck.

The two realize that Moll and L'ak are responsible, having presumably made it to Trill somehow and crossed paths with one of the crew. Rayner identifies the unauthorized broadcast that Owosekun as the bug's location beacon, meaning that the pair knows exactly where Discovery is and where the next clue is, meaning that Rhys was right all along. Knowing that they can't let Moll and L'ak get their hands on the Progenitor technology, Burnham begins attempting to determine a pattern to the time cycle lengths with her holoPADD and Rayner suggests that the bug is most likely in engineering. Burnham reveals that Stamets will also be unaffected by the time cycling and can help them as Stamets lives outside of time due to his tardigrade DNA. As a result, Stamets will be within the cycle lengths just like everyone else, but he should be just as aware of it as Burnham and Rayner are and he may have already figured it out. However, at the moment, Stamets is in sickbay due to his severe injuries from the battle, telling Hugh Culber that a scary bug is responsible. Stamets tries to get to engineering despite being impaled and calls for Zora, forgetting that she doesn't exist yet. Ignoring his husband's pleas to let him help, Culber puts Stamets into an induced coma.

Time cycles again and a cloak alert goes off. Burnham isn't sure what's happening, but she notes that the last cycle had lasted longer than the one before it and Rayner hopes that this one lasts even longer. Checking the stardate , Burnham guesses that Stamets is currently in engineering and instructs the turbolift to take them on a long cut because of the Temporal Prime Directive : any change to their past can alter their entire future. Rayner points out that they can't let the ship's computer know about their presence either which will recognize their biometric readings since they've arrived after Discovery 's retrofit . Impressed with Rayner's thinking, Burnham uses her override code to prevent that just before the ship goes to black alert . Burnham realizes that it's the day that Osyraa attacks Discovery and the two emerge from the turbolift to find Regulators . The two fight the Regulators together, taking them down with the help of Jett Reno who saves Rayner. Burnham quickly hides before Reno can notice her as Rayner lies to Reno that he's Commander Lock on a temporary assignment. Rayner thanks Reno for saving him and she suggests that he buy her a vesper martini at Red's. After giving Rayner instructions, reassurance and a rag to wipe his face, Reno leaves.

Time cycles again and Burnham and Rayner land in a damaged ready room with flickering power, blackened windows and dust covering every surface. Rayner notes that it seems like no one has been here in years while Burnham is unable to even get a stardate from the computer which is glitching like it's on its last legs. The two hear "Que Sera, Sera" playing faintly in the distance and follow it to the deserted bridge which has blast shields covering the glitching viewscreen. The source of the music proves to be Zora who asks if it's really Burnham or if this is just another dream because Burnham and the rest of the crew died decades ago. Burnham reassures the AI that it's really her and Zora reveals that it's now 3218 which is almost thirty years into the future for Burnham and Rayner. Most of Zora's memory is gone so she can't recall the exact details, but the outcome that Burnham had feared came to pass: the Progenitors' technology fell into the wrong hands, and everyone died. On Burnham's orders, Zora opens the blast shields, revealing the destroyed remains of the USS Federation outside.

Act Two [ ]

Zora explains that by the time that Starfleet found Discovery and deactivated the time bug, it was too late and L'ak and Moll were too far ahead. Burnham notices a Breen starship nearby and Zora reveals that the Breen somehow got their hands on the Progenitors' technology, and they then launched a devastating attack a few weeks after Discovery 's rescue from the time cycling. Rayner surmises that the Breen must've been Moll and L'ak's highest bidders for the technology that they found. Touching the dusty captain's chair , Burnham admits to Rayner that when she first walked onto this bridge, it took every ounce of strength that she had not to turn around and run back off. Burnham respected Starfleet too much to believe that she deserved to be here after her mutiny on the USS Shenzhou . Rayner notes that Burnham has to be the first person in Starfleet to captain a ship that they had first boarded as a prisoner and asks her how she did it. Burnham admits that she never gave up and finds renewed resolve to find a way to stop the current crisis.

Displaying the data that she has collected, Burnham states that tracking the time cycles isn't enough: they have too small of a sample size to get a pattern meaning that even if they find the bug, they won't be able to deactivate it. Burnham asks Zora for any ideas and the AI suggests considering other variables such as the ship's location, distance and speed. Burnham realizes that it's the speed they need because she and Rayner aren't just traveling through time, they're also traveling through space, sometimes fast, sometimes slow, meaning that they've been thinking too linerally. Zora factors in the ship's speed into the time cycle lengths that Burnham has recorded and determines that while they may seem random at first, when mapped to a space-time diagram and expanded to higher dimensions, a visual pattern emerges. Zora displays a conical wave tracking their journey through time and how long they have between time jumps with the next jump being predicted within seconds. Rayner hopes that they land in an era where Stamets isn't dead and Zora counts down their departure, wishing them luck and begging Burnham and Rayner to set things right again.

After the time jump, a confused Stamets is approached in 3189 by Reno whom he had asked rather dramatically to give him some calculations on a fix that Reno had done numerous times before. Stamets decides to take the opportunity to get Reno's take on a possible solution to the problem, asking her if calibrating a chroniton stabilizer to partition world lines per Scarvelli's constant would work which Reno confirms would theoretically work so long as Stamets factors for dimensional variations. Reno quickly deduces that Stamets is stuck in a time loop which he rather unconvincingly denies. Brushing off his strange behavior, Reno tells Stamets not to bury his mind in the abstract for too long before taking her leave.

Burnham catches Stamets' attention and he quickly orders the crew to evacuate, claiming that there's been a spore breach and mushrooms will grow on their lungs if they don't evacuate now. Burnham explains that she and Rayner were beaming when the cycling started, and they get sent back to the ready room with each reset. Stamets explains that he's been spending his cycles repeating his past actions, some of which have been deeply unpleasant, although he did get to see Linus get stuck in the replicator again. Stamets shows the two where the time bug has embedded itself in the power distribution subsystem, but he stops Rayner from simply wrenching it out as if the bug is removed improperly, incalculable timelines might converge at once, ripping every molecule around them into infinite directions over and over again for eternity. They need to nullify the bug's effects with near-perfect precision, but Stamets needs to understand the pattern of the resets to do that, and he's been too busy trying not to change the future that Stamets hasn't been able to record the timings. Burnham provides Stamets with Zora's data on the time cycling, giving Stamets what he needs to build a chroniton stabilizer and properly calibrate it to stop this mess. However, Stamets may need help gathering the necessary equipment and this cycle is ending in ten seconds. Burnham quickly instructs everyone to meet on Deck 13 after each reset and warns Stamets that she and Rayner saw their possible future and they can't let it happen.

After the next time jump, Stamets informs the others that they have eight minutes until the next reset and this timeline has everything that he needs to make a chroniton stabilizer, but the main ingredient is a field-disruptor fluid that's in 32nd century holodecks and at around this time, the holodeck in Burnham's quarters would have only just been installed. Rayner offers to go instead so that she doesn't run into anyone, but the captain's quarters are biometrically secured meaning it has to be Burnham. Burnham heads for her quarters while Rayner and Stamets head for engineering.

Burnham collects the fluid from under a panel in her quarters, but Booker enters, surprised that Burnham's not on the bridge and unburdened by the losses he suffered in the future from the Dark Matter Anomaly . Burnham quickly tries to slip away, but Booker stops her. Booker tells Burnham that she has a lot of new responsibilities becoming the captain, but to trust her instincts as Burnham was made for this. Burnham acknowledges that change can be hard, and Booker agrees that it's the only way that anything meaningful can happen. Burnham asks to talk about this later before Booker surprises her with a kiss, telling Burnham that he loves her. Telling Booker that she loves him too, Burnham leaves and sneaks back to engineering which Stamets has cleared with another spore breach, leaving Stamets a little disturbed that his crew doesn't know that a spore breach isn't actually a real thing. With forty-five seconds left until the next reset, Stamets finishes his device and directs Burnham to place it right on the bug and they will be back in their real time in a flash. However, the chroniton stabilizer is repelled by a temporal shield emitted by the bug as a defense mechanism. When Burnham throws a hyperspanner at the shield, it instantly disintegrates.

Act Three [ ]

After the next time cycle, the three meet on Deck 13 where Stamets has determined that the spanner had disintegrated because time within the temporal shield is moving at an ultra-accelerated rate, meaning that anything – including them – ages to dust before it can actually get to the bug itself. While they can't turn off the shield, they can mitigate the effects long enough to get in and deactivate the bug by allowing relativity to take over. They have to take the ship to maximum warp and then break the warp bubble because that's what protects them from the effects of relativity. Discovery will drop out of warp so fast that the time inside of the shield won't be able to keep up. Essentially, whatever goes into the shield in that moment will still age, just not instantly. Hopefully, the ship's inertial dampeners will prevent the whiplash from killing them or breaking the Discovery into a million pieces.

Burnham worries that it's a big move that will definitely change the future, but Stamets explains that changes to any time that they're in don't become permanent until after the bug resets, meaning that if they succeed, nothing will have been changed, relegating their actions to an alternate timeline . As long as they break the warp bubble and turn the bug off in the same time cycle, everything will go back to the way that it was before, but it means that they only have one shot at it. The group decides to do it now as the current 14 minute time cycle is the longest that they'll have for awhile. Checking the duty roster, Stamets determines that it's currently Gabriel Lorca 's ship, although he's currently on an away mission with Saru and Ellen Landry , while Rhys is on call and Detmer, Owosekun, Bryce , Tilly, Chen, Sanchez, and Airiam are on the bridge. Burnham sadly explains to Rayner that Airiam is an officer who didn't make it to the future with them before handing him the chroniton stabilizer. Rayner points out that to the crew of 2256 , she's just a mutineer rather than their captain and thus they won't listen to her, but Burnham simply states that she'll have to find a way. Stamets will modulate the inertial dampeners to keep the vibrations from destroying the ship once they've broken the warp bubble while Rayner will be the one sticking his hand in the spider's nest. Stamets gives Burnham his communicator to keep in touch, intending to grab another one for himself along the way. With thirteen minutes left, the group heads to their tasks.

Unexpectedly, Linus joins Burnham in the turbolift, leading to an awkward moment when Linus compliments her red uniform. However, once Linus leaves, past Burnham enters the turbolift. Shocked at seeing another version of herself, past Burnham calls for security, but Burnham orders the computer to belay that order and to take them to Deck 13 where the two Burnhams can talk. Burnham attempts to explain her situation to her past self and begs past Burnham to let her proceed with the plan to stop the time bug, but past Burnham thinks that her future self must be a shapeshifter or something as she can't believe that a mutineer could ever end up as a starship captain. As the lift lets them out on Deck 13, past Burnham attacks her future self, leading to a fight between the two. Although fairly evenly matched, the future Burnham proves to be the better fighter, particularly as she is able to keep her composure while the past Burnham is filled with rage. Finally, Burnham subdues her past self using a Vulcan neck pinch and tells her that she knows how hard it is to see a path to the captain's seat from where past Burnham is, even Burnham herself forgot just how hopeless this time felt. While it will be a long road, past Burnham can't give up.

Stamets dramatically announces that he's very grumpy and needs to be left alone, evacuating engineering and grabbing a communicator from one of the leaving crewmembers. Rayner notes that it was faster than Stamets spore breach approach, and Stamets admits to being more surly before getting his tardigrade DNA. Stamets has trouble adjusting to using 23rd century systems again instead of the 32nd century systems that he's grown used to and calls Rayner out on how insensitive he's being while Stamets is under enormous pressure. Rayner thought that that was Stamets thing: being the brilliant scientist that everyone's hanging on. However, Stamets tells him that things change and not every problem is something that you can figure out on your own. Stamets challenges Rayner to be in his position instead as the person trying to keep this ship together so they don't die and erase everything they've ever done from history. Even if they make it back, the Progenitor technology that they're after is different, bigger than anything that Stamets has ever taken on before. Rayner reassures Stamets that he's not in any of it alone and asks what he can do to help right now. Stamets instructs Rayner to transfer control of the plasma coolant systems to a nearby console while he works calibrating the dampeners and, addressing Stamets by his first name for the first time, Rayner suggests that they show everyone how a couple of old dogs still know the best tricks, earning Stamets' appreciation.

On the bridge, the crew is surprised to see Burnham on the bridge, out of uniform and with a different hairstyle. Burnham begins to explain that she's from the future as Airiam calls for security and that Discovery is on a very important to find an immense power, but they've been stalled by a temporal weapon. Airiam has the computer scan for Michael Burnham's lifesigns, and it reports two identical lifesigns aboard, one of whom is currently unconscious. Burnham reassures the crew that the other Burnham is fine, having just been knocked out with a nerve pinch, and she begs them to listen to her. To prove that she's telling the truth, Burnham tells Detmer that there's a window on Deck 6 that she sits at when she's having a bad day because it's usually quieter than the observation room, while Owosekun joined Starfleet because she couldn't save her friend when she was 15 and Bryce loves comms because he used to listen to old radio emissions in space with his grandmother. Tilly is a cadet who is frightened of rooming with a mutineer because she thinks that Burnham is going to knife her in sleep because of Tilly's snoring, but Burnham isn't going to.

Airiam asks if she's really a Starfleet captain from the future, and Burnham clarifies that she's Discovery 's captain, much to the crew's disbelief. Burnham insists that she has seen the Federation collapse, and everyone die because they don't complete this mission and she is running out of time. Detmer challenges Burnham, asking if they're just supposed to believe her, but Burnham is sure that Airiam will believe her, and she knows that everyone trusts Airiam. Burnham sadly admits that she's seen how Airiam dies in 396 days, and they all miss her every day. As Bryce grabs a phaser to try to force Burnham off of the bridge, Burnham explains that she was there and an AI program infects Airiam's augmentation and Airiam sacrifices everything for them. Tilly and Owosekun insist that it has to be a lie as they would never let Airiam do that and she would fight it off and never give up like that, but Burnham, her eyes full of tears, states that there was no other way, and some fights can't be won. Airiam states that she would give up and sacrifice herself in such a manner if it ever came to that. Airiam orders Bryce to stand down and asks Burnham what she needs from them.

In engineering, Stamets and Rayner hear an announcement from Airiam that Discovery is going to maximum warp and realize that Burnham did it again and Stamets orders Rayner to attach the chroniton stabilizer to the time bug on his mark. They have three minutes left, but while it's going to be close, Stamets thinks that they can make it. However, past Burnham enters with Rhys and orders them to step away from the console at phaser point.

Act Four [ ]

Detmer reports that they've reached maximum speed and are ready to break the warp bubble on Airiam's mark. As Burnham checks the timer until the next reset, Airiam is fascinated by the futuristic technology and wishes that she was going to be around to learn more about it. Burnham apologizes to her old friend, but Airiam tells her not to be, pointing out that if things go the way that Burnham expects, Airiam won't remember anyways, getting a smile from Burnham. Burnham contacts Rayner, but he tells her that they have a problem because Burnham's past self doesn't want to screw up again. Past Burnham thinks that Stamets has been fooled by the "shapeshifter" and her friend and she orders him to shut down the warp core and stop the ship. As Stamets tries to talk her down, Rayner tells Burnham that she needs to come down and have a talk with herself. However, they have less than three minutes and Burnham would never make it in time, so Rayner needs to handle it himself.

Rhys reiterates past Burnham's order to shut down the warp core, but Rayner addresses Rhys by his first name of Gen, stating that they know each other, but Rhys points out that anyone could look up his first name. Rayner admits that that's true, but he really does know Rhys in the future. In this time, he's Lieutenant Rhys, but in the future, he's Lieutenant Commander Rhys, Discovery 's tactical officer. However, Rhys is unmoved as he's currently a tactical officer so it's not a stretch. Rayner switches to something personal, namely Rhys' love of ships, particularly the 23rd century Constitution -class starship which Rhys had told Rayner was his favorite. Rhys loves the curves of the Constitution -class ship, which Rayner agrees with, calling it one damn fine vessel. Convinced, Rhys confirms that Rayner's right, but past Burnham is worried that even if Rhys is from the future, it's too dangerous and orders Stamets again to shut down the warp core.

Stamets warns past Burnham that they have ninety seconds left, and past Burnham is worried that Discovery will be destroyed if she lets him do this, but Rayner counters that if she doesn't, the Burn won't end, or maybe the Federation will. Rayner gets that she doesn't trust them and, from what he knows of her, he wouldn't expect her to. Walking up to point-blank range of past Burnham's phaser, Rayner reveals that he knows that Burnham wanted to run the first day that she stood on the bridge of this ship because Burnham felt she didn't deserve to be here, something that the future Burnham told him. As that was only a few weeks ago for her, Rayner guesses that past Burnham still feels that way. However, Burnham does deserve to be here and she's doing a damn good job and everything that's she's going through is going to make her into one hell of a captain. Stamets warns Rayner that there's only 30 seconds left and Rayner finishes by telling past Burnham that he'd lost his family young too and when that happens, there's only one thing left that you can trust: the voice in your head. Burnham's is going to take her to some great places and she needs to keep trusting it, especially now because Rayner knows what it's telling her. As crazy as it seems, past Burnham needs to do the right thing, stand down and let them complete their mission. After a moment, past Burnham finally relents and Stamets orders Burnham to go. On Burnham's signal, Detmer breaks the warp bubble violently shaking the ship, but the inertial dampeners hold, keeping Discovery together. Rayner places the chroniton stabilizer on the time bug, experiencing pain from the temporal shield, but he succeeds in holding it long enough to break the time cycling.

Burnham and Rayner reappear in the ready room where the relieved Burnham finds out from the computer that they are in back in the present and only six hours have passed while Discovery was time cycling. In addition, the past hasn't been altered by their actions. Rayner's right hand has somewhat aged from being inside of the temporal shield and Burnham suggests that he go and see Dr. Culber who can fix it. Rayner admits that it's not lost on him how they pulled this off, using their personal connections to the crew to get everyone to trust them. Burnham acknowledges that Rayner is right as well that familiarity can lead to complacency, but the crew of Discovery has somehow found a way to use their connection to keep themselves honest and make themselves better. Burnham should've explained that to him, but Rayner states that Burnham showed him more patience than he deserves, acknowledging that he can be stubborn like Burnham used to be. Burnham admits that she's still stubborn, just in a different way now, and seeing her past self was a really good reminder of that. People are always changing, with everything that happens to them, with the choices they make and what's meaningful to them. Burnham gets that being here and the way that he came here is a big adjustment for Rayner, but she thinks they made a pretty good team today and Rayner agrees that they got the job done. Rayner wonders how they're going to explain all of this, but Burnham thinks that with this crew they'll get it as soon as they say time bug.

Stamets removes the charred remains of the time bug from the power conduit, lamenting that it would've been more satisfying if he'd gotten to squish it instead. Adira asks what the time bug is and if it has anything to do with why they just blinked, and six hours somehow went by. Owosekun and Detmer are a little shocked that their past selves had believed Burnham with Detmer being surprised that she'd ever consider breaking the warp bubble. Rhys is just glad they didn't shoot her, causing everyone to laugh and Burnham to comment that there was a time when she would've thought that she deserved it. Rayner walks onto the bridge, his hand now fixed, and Burnham tells her crew that she's really glad they all came together and turns her attention back to the mission at hand. Linus reports that the DOTs found a warp signature that matches with L'ak and Moll's ship. Rayner states that it seems like Rhys' earlier theory was a good one and congratulates him, a reversal from Rayner's earlier gruff demeanor with the crew. However, Owosekun reports that L'ak and Moll's trail disappears like they came here and they're now just gone. Burnham tells her crew that wherever the pair is, that's where the next clue is and these are the right coordinates so it's a mystery indeed, one that the Discovery crew sets to work solving.

Memorable quotes [ ]

" You're in a state of flux right now, Rayner. I get that. " " Oh, come on! Spare me the "I get you" bullshit. I should have, uh… that was over the line. Captain. I'm sorry. "

" I'll let the foreman know you're here. Uh, maybe go to Deck 7 last, though. " " Tell your foreman that's where we're headed next. Fail to prepare, prepare to fail, son. " " Nice one. " " I hate that saying. "

" Captain? Is that you? Or is this another dream? " " Hi, Zora. It's not a dream. " " You and the crew died decades ago. Is this a dream? " " No. No, it's really me. What year is this? " " 3218. " " That's almost 30 years in the future. "

" You know, when I first walked onto this bridge , it took every ounce of strength I had not to turn around and run back off. I respected Starfleet too much to believe I deserved to be here after what I had done. " " You're talking about the mutiny. But look where you ended up. You have to be the only person in Starfleet to captain a ship that you first boarded as a prisoner. "

" Um, there's been a spore breach! Evacuate now or – or mushrooms will grow on your lungs! "

" Let me just say… red is definitely your color! " " Heh, thank you, Linus. "

" Oh, I was really hoping that this wouldn't happen, but things rarely go as planned for us, am I right? "

" All right, I am very grumpy! Just absolutely irate and I need to be left alone! " " Yes, sir. " " That was faster than your spore breach excuse. " " Yeah, I was a – a tad more surly pre-tardigrade DNA. "

Background information [ ]

  • By 1 January 2024 , this episode's title had been revealed by the Writers Guild of America West. [1] (X) [2]
  • The title was officially confirmed on 20 March 2024 . [3]
  • The title is a reference to David Bowie 's 1971 hit song " Changes ". [4]

Story and script [ ]

  • The story shares similarities with VOY : " Shattered ". In both episodes, characters travel between different eras of their respective ships' histories, both past and future.

Cast and characters [ ]

  • This is the first episode of the series in which Doug Jones is not credited. Jones previously did not appear in " That Hope Is You, Part 1 " or " There Is A Tide... ", but he was credited for both. Jones only appears in this episode through archive material.
  • Raven Dauda ( Tracy Pollard ) and Zarrin Darnell-Martin ( Discovery nurse ) appear in this episode via footage lifted from " Such Sweet Sorrow, Part 2 " and neither of them are credited.
  • Although Linus ( David Benjamin Tomlinson ) was first seen on screen in the second season premiere " Brother ", in this episode it is revealed that the character had been serving on Discovery since the early first season .
  • The characters of Gabriel Lorca and Ellen Landry are mentioned in dialog, but neither of them are seen. Osyraa is also mentioned.
  • Hannah Cheesman reprises her role of Airiam , a character killed off in the second season episode " Project Daedalus ". Cheesman also replaces Sara Mitich who played Airiam in the first season, at the time period which her scenes from this episode are set.

Production [ ]

Reception [ ], links and references [ ], starring [ ].

  • Sonequa Martin-Green as Michael Burnham
  • Anthony Rapp as Paul Stamets
  • Mary Wiseman as Sylvia Tilly
  • Wilson Cruz as Hugh Culber
  • Blu del Barrio as Adira Tal
  • Callum Keith Rennie as Rayner
  • Tig Notaro as Jett Reno
  • David Ajala as Cleveland Booker

Guest starring [ ]

  • Annabelle Wallis as Zora (voice)
  • Hannah Cheesman as Airiam
  • Eve Harlow as Moll
  • Elias Toufexis as L'ak

Co-starring [ ]

  • Emily Coutts as Lt. Cmdr. Keyla Detmer
  • Patrick Kwok-Choon as Lt. Cmdr. Gen Rhys
  • Oyin Oladejo as Lt. Cmdr. Joann Owosekun
  • Ronnie Rowe Jr. as Lt. Cmdr. R.A. Bryce
  • Orville Cummings as Lt. Christopher
  • David Benjamin Tomlinson as Lt. jg Linus
  • Joshua Bainbridge as Regulator
  • James Cade as Weapons dealer
  • Minh Ly as Construction worker

Uncredited co-stars [ ]

  • Ian Alexander as Gray Tal (voice)
  • Avaah Blackwell as Lt. Arav
  • Raven Dauda as Dr. Tracy Pollard (archive footage)
  • Zarrin Darnell-Martin as Nurse (archive footage)
  • Doug Jones as Saru (archive footage)
  • Leeu as Grudge

Stunt doubles [ ]

  • Sherry Rene as stunt double for Sonequa Martin-Green

References [ ]

Annari ; chronophage ; Constitution -class ; Crossfield -class ; Golden Gate Bridge ; Krenim ; San Francisco ; road ; spore breach ; Temporal Wars ; time bug

External links [ ]

  • " Face the Strange " at the Internet Movie Database
  • " Face the Strange " at Memory Beta , the wiki for licensed Star Trek works
  • 3 ISS Enterprise (NCC-1701)

IMAGES

  1. Star Trek: Insurrection (1998)

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  2. Star Trek: Insurrection (1998)

    star trek insurrection face stretch

  3. Pin on Star Trek

    star trek insurrection face stretch

  4. Star Trek: Insurrection

    star trek insurrection face stretch

  5. Star Trek: Insurrection (1998)

    star trek insurrection face stretch

  6. Star Trek: Insurrection (1998)

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VIDEO

  1. Star Trek Insurrection (1998) DVD Opening

  2. Insurrection

  3. Star Trek Insurrection (1998) End Credits

  4. IBM Star Trek ad

  5. Star trek Insurrection LT commander Data Playmates figure

  6. (MyVFX) Star Trek: Insurrection Enterprise E Intro

COMMENTS

  1. Star Trek: Insurrection

    "The Battle For Paradise Has Begun" As the Dominion War ravages the Alpha Quadrant, an idyllic planet in the middle of an unstable region within Federation space serves as home to the peaceful Ba'ku - and a veritable fountain of youth. When the Son'a and the war-torn Federation plan to exploit the planet in order to rejuvenate themselves, Captain Jean-Luc Picard and the crew of the Starship ...

  2. Dougherty

    2375, Ru'afo's flagship. Played by: Anthony Zerbe. " It was for the Federation. It was all for the Federation. - Dougherty, 2375 ( Star Trek: Insurrection) Vice Admiral Dougherty was a Starfleet flag officer in the 24th century . In 2375, Dougherty entered into an alliance with the Son'a, led by Ahdar Ru'afo, to covertly relocate the Ba'ku ...

  3. Star Trek: Insurrection Deleted Scene

    Subscribe to TRAILERS: http://bit.ly/sxaw6hSubscribe to COMING SOON: http://bit.ly/H2vZUnSubscribe to EXTRAS: http://bit.ly/1u431frLike us on FACEBOOK: http:...

  4. Has anyone else noticed Star Trek Insurrection Movie had a ...

    The goal of /r/Movies is to provide an inclusive place for discussions and news about films with major releases. Submissions should be for the purpose of informing or initiating a discussion, not just to entertain readers.

  5. Star Trek: Insurrection (9/10) Movie CLIP

    Star Trek: Insurrection movie clips: http://j.mp/1J9mTqdBUY THE MOVIE: http://amzn.to/zqsNwODon't miss the HOTTEST NEW TRAILERS: http://bit.ly/1u2y6prCLIP DE...

  6. Star Trek: Insurrection

    Star Trek: Insurrection is a 1998 American science fiction film directed by Jonathan Frakes.It is the ninth film in the Star Trek film series, as well as the third to star the cast of Star Trek: The Next Generation, with F. Murray Abraham, Donna Murphy, and Anthony Zerbe appearing in main roles. In the film, the crew of the USS Enterprise-E rebels against Starfleet after they discover a ...

  7. Ru'afo

    Ru'afo, we're getting too old for this.""After today, that won't be a problem… for either of us.Jean-Luc Picard and Ru'afo Ahdar Ru'afo was the leader of the nomadic Son'a people, who attempted to oust the Ba'ku people from their homeworld in 2375. Born Ro'tin of the Ba'ku, Ru'afo became dissatisfied with the simple life that the other inhabitants of the colony endorsed, and led a group in ...

  8. Star Trek: Insurrection (1998)

    Star Trek: Insurrection: Directed by Jonathan Frakes. With Patrick Stewart, Jonathan Frakes, Brent Spiner, LeVar Burton. When the crew of the Enterprise learn of a Federation conspiracy against the inhabitants of a unique planet, Captain Picard begins an open rebellion.

  9. The Lessons of Star Trek: Insurrection

    Star Trek: Insurrection. StarTrek.com. As it turns out, the Son'a were a group of Ba'ku who had been exiled from the planet for trying to take over the colony. Picard confronted Gallatin, one of the senior Son'a officers, and recruited him to prevent Ru'afo from massacring his own people. Gallatin participated in Picard's bid to ...

  10. "Star Trek: Insurrection"

    In-depth critical reviews of Star Trek and some other sci-fi series. Includes all episodes of Star Trek: The Original Series, The Animated Series, The Next Generation, Deep Space Nine, Voyager, Enterprise, Discovery, Picard, Lower Decks, Prodigy, and Strange New Worlds. Also, Star Wars, the new Battlestar Galactica, and The Orville.

  11. Star Trek: Insurrection Movie Official Website

    John Cena, Jake Carson. Like A Boss. We are two badass queens like those bitches who raised Wonder Woman. Tiffany Haddish, Mel Paige. The Rhythm Section. I need your help to find the ones who did this. I've got nothing to lose. Blake Lively, Stephanie Patrick. Rocketman.

  12. I underestimated "Insurrection" : r/startrek

    I underestimated "Insurrection". I watched it again just now, for the first time in years. My memory of it was that it was okay, but that it felt more like a two-part episode. Watching it now, it's everything I love about Star Trek. Character-driven, moral dilemma, problems solved through ingenuity rather than fistfights.

  13. RETRO INTERVIEW with F. Murray Abraham

    StarTrek.com is pleased to share our latest retro interview. This time, it's with F. Murray Abraham, the formidable Oscar-winner who played Ru'afo, the main villain in Star Trek: Insurrection. The actor, now 77, is best known for his performances in such films and TV shows as Scarface, Amadeus (for which he won his Academy Award), Last Action ...

  14. Star Trek: Insurrection review

    It's Star Trek meets Oil Of Ulay in an enjoyable addition to the series. Non-fans may find the corny live-and-let-live philosophising heavy-going, but a good villain and excellent space battles ...

  15. Star Trek: Insurrection movie review (1998)

    Star Trek: Insurrection. A funny thing happened to me on the way to writing this review of "Star Trek: Insurrection"--I discovered that several of the key filmmakers disagree with the film's plot premise. Maybe that's why this ninth "Star Trek" saga seems inert and unconvincing. Here's the premise: In a region of space known as the Briar Patch ...

  16. Star Trek: Insurrection

    Release Date: December 11, 1998Engage! Captain Jean-Luc Picard (Patrick Stewart) and his Next Generation crew are back. From the beginning of the Federation,...

  17. Star Trek: Insurrection is pretty good if you think of it as a seventh

    Star Trek: Insurrection is pretty good if you think of it as a seventh season 2 two part episode with a decent budget . ... In other movies Kirk has to face up to his age or hubris, Spock has to grow and regrow (for both Kirk and Spock that's the TOS and reboot movies alike), and Picard faces personal loss in GEN, FC, and Nemesis that tests his ...

  18. Star Trek: Insurrection (4K UHD Review)

    Star Trek: Insurrection was shot by cinematographer Matthew F. Leonetti (Poltergeist, Star Trek: First Contact) on 35 mm photochemical film using Panavision Panaflex Gold II cameras with Panavision Primo and C-Series anamorphic lenses. Visual effects were completed using a combination of practical and digital models (though the space-based ...

  19. How Star Trek: Insurrection Reflected Real World Conflicts

    StarTrek.com. Insurrection 's focus on intra-community conflict seems to stem from a need to address the human cost of war more fully than the series ever could in a forty-five minute. The Next Generation 's final season nods to awareness of the world's ongoing crises, in "Gambit," "Attached," and "Homeward," all of which ...

  20. Star Trek Insurrection GIFs

    Explore GIFs. GIPHY is the platform that animates your world. Find the GIFs, Clips, and Stickers that make your conversations more positive, more expressive, and more you.

  21. Star Trek Insurrection

    Star Trek Insurrection. 98,390 likes · 10 talking about this. Welcome to the OFFICIAL Facebook page and visit us at www.StarTrek.com!

  22. How bad is Insurrection? : r/startrek

    Insurrection is set during the second year of the Dominion War, where the Federation is so desperate for resources they're willing to work with a Dominion ally to boot people off their planet. Which, so I gather, is something the Cardassians would do. You know, one of the people they're at war with.

  23. Star Trek: Discovery Finally Gave Us A Closer Look At The ...

    In the span of one episode, "Discovery" officially made "Star Trek" history. Long treated as a mystery that left everything up to our own imaginations, the Breen reveal puts a specific face to ...

  24. Face the Strange (episode)

    On the way to the next clue, the USS Discovery is sabotaged by a mysterious weapon, leaving Captain Burnham, Rayner, and Stamets as the only crew members who can possibly save the ship in time. Fifteen hours ago, L'ak and Moll trade with an Annari weapons dealer. However, the man tells them that the original price has gone up and the latinum that they brought him is no longer sufficient. Moll ...