SSX on Tour

Table of contents.

Box artwork for SSX on Tour.

SSX on Tour is a snowboarding video game, the fourth title in the SSX series of video games for the GameCube , PlayStation 2 , and Xbox . The game was developed under the working title SSX 4 . It was released in North America on October 11, 2005 and was released in the PAL region on October 21, 2005. Unlike its predecessor SSX 3 , On Tour isn't currently backwards-compatible with the Xbox 360 .

Gameplay [ edit ]

The GameCube version contains Mario, Luigi, and Princess Peach as playable characters. This was part of a deal Nintendo had with EA Sports to have Nintendo's intellectual properties appear in EA franchises.

The gameplay in SSX on Tour is similar to that in SSX 3, with similar controls and the overall aims of events remaining the same - snowboard down a mountain whilst gaining points for various tricks that can be performed. After each trick, a player's "boost bar" builds up, and once full enables a player to perform special moves - known as "Monster Tricks" now, previously known as "Über tricks".

Despite the similarities, numerous changes were made to the structure of races and events themselves. Players can now create their own characters, selecting his/her symbol, makeup, height, clothes and hair, in addition to whether they are a snowboarder or a skier (skiing being a new feature in the game). Once created, their 'boarder can compete in official competitions (known as "Events"), or unofficial challenges known as "Shreds". Each completed event or challenge gains their character "Hype", raising their profile and moving them up the SSX charts, with the ultimate goal of reaching number one.

With the focus now on custom-created characters, the original SSX cast is moved into the background slightly, appearing in various Shreds against the player, and available to play as when not on the Tour itself. In addition to seven returning SSX veterans, three new characters make an appearance: Tyson, Sid, and Skye.

Unlike its predecessor, SSX 3, no online play was included on any of the versions of SSX On Tour. The main focus was on improving the single-player storyline mode, implementing the character-creation system, the selection of new tracks, and the addition of skiing as well as snowboarding.

  • Nintendo GameCube
  • PlayStation 2
  • Guides at completion stage 0
  • EA Sports BIG
  • Snowboarding
  • Single player
  • Multiplayer

Navigation menu

Logo

Please disable your ad blocker to support our website.

SSX on Tour Guides & Walkthroughs

This is my index page for SSX on Tour, a game for the PlayStation Portable (PSP). If I have any available guides, codes, tips, tricks, walkthroughs, CWcheats or Action Replay Codes you'll find links to them on this page. As far as I know the CWcheats will not work on a physical PSP device, only on the PSP Emulators. You should also keep in mind that when choosing cheats for your game you'll want to select the right region as well as the right version.

SSX on Tour CWCheats (USA)

  • PlayStation 3
  • PlayStation 4
  • PlayStation 5
  • Xbox Series
  • More Systems

SSX On Tour

Playstation 2 gamecube psp xbox, game trailer, description.

  • You can ski or snowboard yourself into stardom in SSX On Tour. The game includes 12 levels for racing and performing stunts. You can earn yourself a spot on the professional tour by winning events and improving your skills. Your success moves you up the rankings until you can call yourself the best on the mountain. This version of SSX features new graphical effects and controller feedback designed to capture the speed of your races and the massive air of your tricks. SSX On Tour also includes new music, art, and characters.

User Ratings

ssx on tour shortcuts

VideoGamer.com

SSX On Tour Review

Tom Orry

Posted in Reviews

Video Gamer is reader-supported. When you buy through links on our site, we may earn an affiliate commission. Prices subject to change. Learn more

SSX on Tour is the fourth game in the series, and the first since 2003’s SSX 3. Concentrating on a solid single-player experience, the development team dropped online play, but have succeeded in delivering a game that – while not all that different to previous games in the series – should please existing fans and newcomers to the series. A unique art style and a pumping soundtrack sweeten the overall package.

The biggest change (although it’s mainly an aesthetic one) is the option of skis or a snowboard for your character. This is the first time skis have been an option in the series, and while it’s a nice addition, it has little impact on how the game plays; being able to choose skis might please anyone with an aversion to snowboards, but you’re still going to be pulling the same insane stunts and huge jumps as you speed down snow covered mountain sides

Before you even start skiing you’ll notice the rather unique art style the game uses. The game is covered with doodle-like pen drawings – the kind you’d find on the cover of schoolwork folders. These obscure drawings all animate beautifully and bring the game to life before you’ve even hit the slopes. It’s a real contrast to the usual clean-cut, quite formal presentation that most games go for. You’ll spend a fair bit of time exploring all the submenus simply to take a look at all the art in the game, be it a guitar wielding unicorn or some freakish half human half monster creation.

This style hasn’t really been carried over to the in-game visuals, which look remarkably similar to previous games in the series. Considering SSX has always been a good looking series, this isn’t a bad thing, but a little more creativity wouldn’t have gone amiss. Technically it’s very good, with good draw distances, a solid frame rate (not so solid on the GameCube) and some brilliant effects, such as falling snow and fireworks. It’s a great looking game, just nothing that hasn’t been seen before.

The main single-player mode is the tour. You’ll have to create your own character (there’s some basic appearance customisation and board or ski selection) and then you’re ready to take part in the usual SSX events: race, trick, and slope-style. The actual challenges are quite varied, ranging from simple one-on-one races to scoring a set number of points within a time limite. Events that challenge you to grind a certain length before the time runs out, or complete the course with your time on the snow not reaching a set limit (Each time your board or skis touch the snow a timer starts) are great fun, and they way they’re used keeps the tour mode feeling fresh throughout.

Gameplay changes over SSX 3 are pretty minor, but do affect how the game plays. ‘Ubertricks’ are now called ‘Monster tricks’ and the way they’re performed has changed. You still need to build up your boost metre – by performing smaller tricks as you move down the slope – but pulling off a Monster trick is a simple matter of moving the right analogue stick in a direction. It does simplify this area of the game, but it’s not really a bad thing; in truth it makes the game more fun to play. The roster of lesser tricks has been increased and a whole new set are available when using skis.

Previous games took place on closed slopes, with just you and the opposition to be seen, but SSX on Tour’s inclusion of other skiers is a welcome addition, giving some life to the game. Crashing into them will slow you down considerably, but near misses will increase your boost metre, in an obvious homage to EA’s own Burnout series. In fact, SSX on Tour is faster than previous games in the series, making excellent use of motion blur effects as you reach incredible speeds careering down the slopes. Non-racing skiers, some insane speed and some pretty challenging course designs make SSX on Tour no pushover.

Aside from the brilliant art style, the game’s audio is a real highlight. There’s a great soundtrack featuring tracks from the likes of Bloc Party, Queens of the Stone Age, Motorhead and Iron Maiden. The on-slope atmospheric effects are excellent, too, with wildlife, talking skiers and slight variations in the sound of your skis/board on the snow, depending on what type of snow you’re on. All this fades away, though, when you start pulling off huge jumps and using your boost metre. It works really well and helps heighten the sense excitement and the extreme nature of what you’re doing.

Multiplayer support isn’t really anything to get excited about. Limited to two-player split-screen, it’s there if you really want to play with a friend, but it’s not something the developers spent a lot of time working on. All three versions of the game are pretty identical in terms of content, but the GameCube version does have one trump card in the form of three Nintendo characters. Mario, Luigi, and Peach are selectable in the quick play mode, and while there addition isn’t major, it lessens the blow of more awkward controls and a worse frame rate that Cube owners have to put up with.

SSX on Tour is a very enjoyable game. It’s been a while since the last SSX game, and it’s nice to see that EA has made an effort to try and give the game its own identity, even if the core gameplay remains pretty unchanged. Fans of the series will lap this up, and the cool presentation and rocking soundtrack should appeal to anyone wanting some thrilling extreme sports action. Even without online play, SSX on Tour is a great return for the series.

SSX On Tour Tracks

  • Edit source
  • View history

Here you can find all the various event listings for the 13 tracks in On Tour, including all the Medal Events and Shreds. What are Medal Events and Shreds you ask?

Shreds and Medal Events are the basic events in SSX On Tour, and knowing the difference is important in how you progress in the game. If you do not select an event within a certain amount of time, it will disappear from the map screen and will reappear later. It is very common to still be playing Amateur and Rookie events after you have reached Legend Status. If you can't find an event you're looking for, play some other events and it should appear on the map screen sooner or later.

SHREDS are sort of like the BIG Challenges from SSX 3, in that they involve a wide variety of requirement-based missions, most of which are not the typical "score the most points" or "race the fastest time" type challenges. These are things like "Get 60 seconds of Air" or "Grind Certain Rails", and you must do these specific actions before you can pass the Shred. Sometimes they will have time limits or point requirements, other times they will not. Most Shreds are pass/fail, there is no "coming in second" on shreds, you either pass them or you start them over until you fulfill the requirement. Oftentimes your only reward for fulfilling the Shred will be hype which will raise you higher in ranking on the Tour.

MEDAL EVENTS are the typical SSX classic events like Slopestyle or Racing. There will be opponenets for you to race or a point total to beat in the event and you will be given a place from 1-8. Some events require you to place in the top 4 to move on, others in 1st place. Each event will list the requirement to "get gold" (1st Place) on the event.

There are six basic levels of challenge on all events.

The difficulty level in SSX On Tour makes a VERY quick rise from outrageously easy to insanely difficult very quickly after you reach Pro-Master level. Keep this in mind if you haven't played the game yet.

AMATEUR : Insanely easy. Even people new to SSX On Tour should find these events a cinch.

ROOKIE : Slightly more challenging, but anyone who's play SSX at least a few times shouldn't have any problems with these events.

SEMI-PRO : These can try your patience at times, but they are not impossible. You may need to play events a few times and get used to tracks before you pass a few of these. You may also need to upgrade your equipment, skills and tricks before attempting them.

PRO : This is where it starts getting difficult. If you are just getting creamed on these, do some research in free ride and find out the best lines and places to jump - overall, just get used to the courses if you are having trouble.

PRO-MASTER : Very challenging, even to people who play SSX 3 all the time. You may need to replay events for hours or even follow the computer around in events to find out what they are doing to beat you. Just be ready for an insane challenge.

LEGEND : The most difficult challenges. You may have to play for hours on end and use every trick in the book to beat these. Many of these are challenging even for people who mastered SSX 3 and still played it up til the second SSX On Tour came out. Good luck!

  • 1 List of SSX Characters
  • 2 SSX Tricky
  • 3 List of Soundtracks
  • On Tour Art
  • On Tour Movies

The Tracks of SSX On Tour

Between the sheets, medal events, mind the gap, half banked, compilation, on the rocks, son of a birch, white knuckles, higher learning, wild tree fun.

Old Games Download

SSX on Tour

Game description.

SSX on Tour is a snowboarding and skiing game, the fourth title in the SSX series of video games for the GameCube, PlayStation 2, Xbox and PlayStation Portable. It was released in North America on October 11, 2005 and in the PAL region on October 21, 2005. The PlayStation Portable version was released in the Europe on October 28, 2005. In 2007, a prequel titled SSX Blur was released, which took place between SSX 3 and SSX On Tour. The GameCube version contains Mario, Luigi, and Princess Peach as playable characters. This was part of a deal Nintendo had with EA Sports to have Nintendo’s intellectual properties appear in EA franchises.

Download SSX on Tour

We might have the game available for more than one platform. SSX on Tour is currently available on these platforms:

PlayStation 2 (2005)

SSX_on_Tour_PS2_ISO_USA.zip (1.10GB)

PlayStation Portable (2005)

SSX_on_Tour_PSP_ISO_USA.zip (333.6MB)

Additional files, patches and fixes

Ssx on tour screenshots.

PlayStation 2

SSX on Tour Gameplay (PlayStation 2)

Similar games

Leave a comment.

I downloaded and mounted the ISO and I could not get a file or setup that would allow anything to run. I got a “disc image file” that I could mount and basically access the files of the game, but nothing involving running the game.

thats because its a PS2 game… it needs to be runned on a PS2 or emulator.

what kind of emulater? what is the best that doesn’t have any viruses and doesn’t need money to run things?

Leave a Comment Cancel reply

Notify me of follow-up comments by email.

Nintendo Village

ssx on tour shortcuts

Nintendo Village is a level exclusive to the Nintendo GameCube version of SSX on Tour . It is an altered version of the Last Call level featured in the other console versions, replacing it in the selection menu. The track is similar in structure to many others, while it is a winter-themed track featuring various images of different items from the Super Mario franchise imprinted in the snow and on signs. Several branched paths and shortcuts are also featured, though concealed by these designs. The player may choose any route to their preference. This track may also be played either during the daytime or nighttime.

Layout [ edit ]

ssx on tour shortcuts

The player's character starts off on top of a very high as well as very steep slope. Heading forward almost immediately, they must aim for the middle ramp in front of the Mushroom imprint in the snow. The ramp launches them through the trees and through two gentle curves featuring Star imprints, although the player must be careful so as not to have their character collide with any of the other snowboarders gracing by.

After a short ramp, the character is launched at a small distance, though falls at a great height due to the landing being much lower. Again, the player must take care to avoid any snowboarders in the area. Using this ramp provides an excellent opportunity for performing several tricks, as does snowboarding off the other ramp provided shortly thereafter. Gaining greater momentum still, the player may guide their character to the left below the signs depicting a Coin and Fire Flower . Shortly after, they are launched over a house and given a brief view of the entire nearby village, along with another chance to perform various tricks.

After this, the player may guide their character into the enclosed tunnel to the left, or follow the branch sticking out of the ground to the right. This takes them to a ramp launching them over the street and into another narrow alley, with perhaps only one other snowboarder in the way. The player is then directed onto a bridge, where they are quickly dropped a great height and given another opportunity for performing a series of tricks. The next opportunity presents itself once the character passes a gentle turn, though there is notably less time for doing so. Taking the paths to the left following this gives the player the quickest and most efficient path as it takes them directly toward the goal, while dropping them from the greatest height yet and giving them one last chance for performing multiple tricks.

Navigation menu

Page actions, personal tools.

  • Not logged in
  • Contributions
  • Create account
  • Featured articles
  • Wiki maintenance
  • Recent changes
  • Random page
  • The 'Shroom
  • Mario Boards
  • Discord servers
  • Anniversary
  • What links here
  • Related changes
  • Special pages
  • Printable version
  • Permanent link
  • Page information

Attribution-ShareAlike 3.0 Unported

  • This page was last edited on May 28, 2023, at 17:58.
  • Content is available under Attribution-ShareAlike 3.0 Unported unless otherwise noted.
  • Privacy policy
  • About MarioWiki
  • Disclaimers
  • Mobile view

SSX On Tour Review

  • First Released Oct 11, 2005 released

The subversive style of SSX On Tour is unlike anything the series has seen before, and it's pretty unique in the overall world of video games.

By Ryan Davis on October 11, 2005 at 6:25PM PDT

Though it has often found itself lumped in with Tony Hawk and the rest of his action-sports cronies, the SSX series has always been more of a racer, albeit a racer with an affinity for ridiculous airborne stunts. Last seen in 2003 with SSX 3, the series returns with the aesthetically revamped SSX On Tour. This is an incredibly slick package, and not just on the surface, either. On Tour tightens up a lot of the underlying course designs and gameplay mechanics, and it quickens the pace without betraying the fundamentals of SSX.

SSX gets sketchy.

You need a javascript enabled browser to watch videos.

EA Sports College Football 25 - Official Reveal Trailer

Modern Warfare 3 And Warzone - Warzone World Series 2024 Is HERE! | Official Trailer

Hellblade: Senua’s Sacrifice Story Recap

Undisputed – Official Release Date Announcement Gameplay Trailer

GigaBash - Godzilla: Nemesis 2 Kaiju Character Pack DLC Trailer

11 Minutes Of Ghost Of Tsushima Ultrawide PC Max Settings Gameplay

Stop Wasting Ammo, Damage Explained In Helldivers 2

SteamWorld Heist II - Story Deep Dive Overview Trailer

Granblue Fantasy Versus: Rising – Beatrix DLC Character Gameplay Reveal Trailer

MultiVersus - Official PvE Rifts Mode Overview Trailer

XDefiant - Official Launch Trailer

LORELEI AND THE LASER EYES | Official Launch Trailer

Want us to remember this setting for all your devices?

Sign up or Sign in now!

Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's Terms of Use and Privacy Policy

Now Playing: SSX On Tour Video Review

We can't talk about SSX On Tour without first talking about its unique art style, which permeates all of the menus and consistently creeps into the actual gameplay as well. While SSX 3 went for sleek and icy, On Tour's visual style has a real sweaty, wild-haired enthusiasm to it. The game specifically aims to mimic the hand-drawn notebook doodles of a bored, hyperactive heavy-metal high schooler. There's a purposefully crude, monochromatic look to everything, but all of the menus are crammed with details and weird, whimsical animations, adding a real oddball energy to the environment. Pensive-looking donkeys, twin guitar-wielding unicorns, and squat little monster-men with tongues of unsettling length are all common sights throughout the menus. This is not necessarily an original art style (you can look to the finale of Richard Linklater's School of Rock to catch some direct inspirado, and there are occasional Ed "Big Daddy" Roth touches), but it's delivered with a liveliness that is downright infectious.

The actual polygonal world of SSX On Tour isn't quite as daring as it was in SSX 3, and more of the technical muscle goes into the lighting engine in this game. The characters somehow seem less detailed than they did in SSX 3, but their animations are still silky smooth, and it can be fascinating just to watch your skier shift its weight from one foot to the other as it navigates some uneven terrain. The environments are absolutely jam-packed with alternate routes, shortcuts, and secret paths, but they all manage to come together quite naturally, and the actual geometry looks great, too. Topping it all off are some great particle effects (the falling snow and fireworks look amazing), and at least in the PlayStation 2 and Xbox versions, a rock-solid frame rate. The visuals have always been a strength of SSX, and On Tour is able to pull it together on both the artistic and technical fronts with great confidence.

The single-player experience in SSX On Tour revolves around the tour mode, where you create a custom rider, choose whether it's a skier or a snowboarder, and then compete in a lengthy series of class-based challenges. A good number of characters from past SSX games appear in On Tour, and you'll compete against them repeatedly. However, the focus on characters has been toned down significantly since they were all given celebrity voices in SSX Tricky. Now the big idea is to put the spotlight on you as you turn your lowly novice into a full-fledged snow-sportin' rock star. The three main SSX event types--race, trick, and slope-style events (a 50/50 race/trick blend)--are still staples in On Tour, though now there are more-specific challenges for you to face. Some of them start off being pretty mundane (like having to collect a number of special icons before time runs out), but they quickly become more inventive and challenge some very specific skills. You'll have to score a number of points on a limited number of jumps, grind a length of rail before you get to the bottom of the hill, or pull off a number of hand-plants before time runs out--and these are just for starters. One of our favorite recurring challenges is where you have to make it through a course while touching the snow as little as possible. Every time you touch the snow, a countdown clock starts ticking, and if it reaches zero before you reach the finish line, you're disqualified. Events like this add some amazing variety to the action in SSX On Tour.

Having graduated at the top of our class at Rock 'n Roll High School, we're ready to go on tour.

The big sell in SSX 3 was the streaming technology used to create that game's seamless, one-mountain feel and to lay out courses that could last for nearly a full hour. SSX On Tour still takes place on a single mountain, and there are still plenty of lengthy courses, though the navigation is done entirely through a rather authentic-looking snow resort trail map. There are no big leaps in technology in On Tour, but there are plenty of under-the-hood adjustments and additions. Superficially, the biggest addition to SSX On Tour's gameplay is the ability to put your rider on skis as well as snowboards. This opens up a whole new set of aerial maneuvers, but its impact on the actual controls is pretty nominal. More significant is the way that SSX On Tour handles massive aerial stunts. "Ubertricks" have turned into "monster tricks," and instead of holding a shoulder button and a face button in tandem to pull off these natural-law-defying maneuvers, you simply hold the right analog stick in a specific direction. You still need to fill up your boost meter by pulling off lesser tricks, such as aerial grabs, rail grinds, and hand-plants in order to access these aforementioned maneuvers. Some might frown on how much easier it is to pull off these monster tricks. Frankly, the trick system has always been mostly for show in SSX, and making it easier to pull off big tricks just makes for a more exciting show.

SSX 3 reveled in its wide-open, uncharted levels, which led to a really cohesive gameworld, but also made for some tedious stretches of track. SSX On Tour is a much meaner machine, dealing out tracks with much more focused, tenacious designs. One of the side effects is the preponderance of lengthy rail-grinding lines for you to pursue, which lead to some of the game's most outrageous moments, such as when you slide your way through a loop, or grind on a helicopter's landing skids while it's in the air.

It's like Burnout on ice…without the mind-boggling property damage.

You'll also notice that SSX On Tour no longer takes place on a closed course, and you can expect to (literally) run into other random skiers, snowboarders, and general winter sports enthusiasts on the mountain. In a rather obvious homage to Criterion's Burnout series, you can get a little bump on your boost meter when you have a close call or you run into a random person, though a direct collision will slow you down significantly. Actually, there are a lot of similarities between SSX and Burnout, not the least of which is a really amazing sense of speed. SSX On Tour definitely moves faster than any of its predecessors, and its sensation of speed is complemented by some great motion blur effects and a sound design that adjusts dynamically to the in-game action.

At slower speeds, you'll hear everything on the mountain--the sound that your board or skis make changes as you cut across ice and snow of different densities, the chatter of other people on the mountain, and the distant sounds of wildlife--but once you start burning up your boost meter, everything kind of tunes out, save for the whistle of the wind rushing past you. Sometimes the sound seems to drop out at moments when you're not really doing anything too death defying, but it's really effective more often than not. The game also features a great soundtrack of licensed music, with a distinct jean-jacketed, horn-throwing bent to it. The blend of indie rock, punk, hip-hop, and dance music is pretty predictable, though the pedigree is better than average, with critical favorites like Bloc Party, Diplo, Queens of the Stone Age, and LCD Soundsystem all contributing tracks. What really stands out, though, are the classic heavy-metal tracks by Def Leppard, Motorhead, Scorpions, Iron Maiden, and the godfather of heavy metal himself, Dio. You might not necessarily expect this throwback metal to work in the context of a snowboarding game, but it's a perfect fit for On Tour's crazy visual aesthetics.

SSX 3 for the PlayStation 2 featured an online multiplayer component that was, well, kind of half-assed. Rather than attempt to make a more fully-realized and entertaining online mode, On Tour ditches the mode entirely, which is sort of disappointing. The game still features a split-screen, two-player mode, though. It's technically proficient, though the level of detail gets bumped down and we noticed occasional frame rate hitches. Multiplayer has never been one of the big draws in SSX, though that doesn't lessen our hopes that EA will get it right one day.

The EA Trax program finally begins to redeem itself with SSX On Tour.

With the online multiplayer out of the picture, the differences between the PlayStation 2, Xbox, and GameCube versions of SSX On Tour are few. Much like NBA Street 3 for the GameCube, SSX On Tour features Mario, Luigi, and Peach as playable characters in the quick play mode (kind of a throwaway feature, but one that we had a hard time not reveling in anyway). The GameCube version is also unfortunately saddled with a less-stable frame rate and a few other graphical rough edges. There aren't any detectable technical differences between the PS2 and Xbox versions, but using the four shoulder buttons on the Dual Shock 2 is much easier than using the triggers plus the black and white buttons on the s-controller, making PlayStation 2 our preferred platform for SSX On Tour.

But no matter which platform you go with, you're going to end up with a really fun game. The subversive style of SSX On Tour is unlike anything the series has seen before, and it's pretty unique in the overall world of video games. The game expertly balances the fresh and the familiar and creates an engrossing experience that will have fans falling for SSX all over again, while undoubtedly bringing plenty of newcomers into the fold.

  • Leave Blank
  • Stunning new art style
  • Great sense of speed
  • Streamlined trick system
  • A licensed soundtrack with a little heart
  • No online multiplayer
  • Somewhat unstable frame rate (GameCube only)

About the Author

Ryan

More GameSpot Reviews

Use your keyboard!

Log in to comment

ssx on tour shortcuts

COMMENTS

  1. ssx on tour shortcuts and glitchs

    One of the best shortcuts in the game and glitchs enjoy.

  2. SSX On Tour

    All tips from SSX On Tour. There are found in the Rewards section. Music used SSX 2000 PrismWatch live at https://www.twitch.tv/queenyoungie

  3. SSX on Tour

    This guide is for the console version. For the PSP version, see SSX on Tour (PlayStation Portable).. SSX on Tour is a snowboarding video game, the fourth title in the SSX series of video games for the GameCube, PlayStation 2, and Xbox.The game was developed under the working title SSX 4.It was released in North America on October 11, 2005 and was released in the PAL region on October 21, 2005.

  4. SSX On Tour Guides and Walkthroughs

    SSX On Tour Guides and Walkthroughs. This page here will share minor tidbits, tricks, cheats and hints about SSX On Tour. As with many of the other guides on my website these are designed to be very google friendly. If you're stuck, and googling to get done a certain part of the game, that's hopefully how you found this guide! SSX On Tour ...

  5. SSX on Tour Guides & Walkthroughs

    This is my index page for SSX on Tour, a game for the PlayStation Portable (PSP). If I have any available guides, codes, tips, tricks, walkthroughs, CWcheats or Action Replay Codes you'll find links to them on this page. As far as I know the CWcheats will not work on a physical PSP device, only on the PSP Emulators. You should also keep in mind ...

  6. SSX On Tour

    SSX on Tour is a snowboarding video game, the fourth title in the SSX series of video games for the GameCube, PlayStation 2, PSP and Xbox. The game was developed under the working title SSX 4. It was released in North America on October 11, 2005 and was released in the PAL region on October 21, 2005. The PSP version was released in the PAL region on October 28, 2005. Unlike its predecessor 3 ...

  7. SSX on Tour

    SSX on Tour is a snowboarding and skiing game, the fourth title in the SSX series of video games for the GameCube, PlayStation 2, Xbox and PlayStation Portable. It was released in North America on October 11, 2005 and in the PAL region on October 21, 2005. The PlayStation Portable version was released in Europe on October 28, 2005.

  8. SSX On Tour

    You can write and submit your own guide for this game using either our full-featured online editor or our basic text editor. We also accept maps and charts as well. For SSX On Tour on the PlayStation 2, GameFAQs has 1 guide/walkthrough.

  9. SSX On Tour for PlayStation 2

    Description. You can ski or snowboard yourself into stardom in SSX On Tour. The game includes 12 levels for racing and performing stunts. You can earn yourself a spot on the professional tour by winning events and improving your skills. Your success moves you up the rankings until you can call yourself the best on the mountain.

  10. SSX On Tour Review

    SSX on Tour is the fourth game in the series, and the first since 2003's SSX 3. Concentrating on a solid single-player experience, the development team dropped online play, but have succeeded in ...

  11. SSX On Tour Review

    Last seen in 2003 with SSX 3, the series returns with the aesthetically revamped SSX On Tour. This is an incredibly slick package, and not just on the surface, either. On Tour tightens up a lot of ...

  12. SSX On Tour: Monster Tricks

    The SSX series has always been about insane air and impossible aerial maneuvers. EA is pushing the envelope on what riders can accomplish mid-flight with new "Monster Tricks." These are similar to ...

  13. SSX on Tour

    SSX on Tour is a sports game developed by Electronic Arts and the successor of SSX 3.The game is about semi-realistic snowboard and ski races on different tracks. The game was released parallel for the Xbox, PlayStation 2, PlayStation Portable, and Nintendo GameCube.. As an addition to the GameCube version of the game, Mario, Luigi, and Princess Peach were added as playable characters, along ...

  14. SSX On Tour: Tell It On The Mountain

    Posted: Aug 24, 2005 5:50 pm. Electronic Arts ' upcoming snowboarder, SSX On Tour, builds on the "one mountain" concept introduced in SSX3, and adds to it with great size, style, and technical ...

  15. SSX On Tour Tracks

    MEDAL EVENTS are the typical SSX classic events like Slopestyle or Racing. There will be opponenets for you to race or a point total to beat in the event and you will be given a place from 1-8. Some events require you to place in the top 4 to move on, others in 1st place. Each event will list the requirement to "get gold" (1st Place) on the event.

  16. Favorite Courses of All Time : r/SSX

    On top of that it has excellent pacing and unique shortcuts, including the UFO/tunnel shortcuts. ... Gonna skip over Blur because 75% of the game's tracks are recycled from 3 and On Tour with few changes. And finally, SSX 2012 is designed a little differently so I'll give a favorite mountain rather than a favorite course/event. I'm gonna go ...

  17. SSX On Tour Tracks

    The Tracks of SSX On Tour Here you can find all the various event listings for the 13 tracks in On Tour, including all the Medal Events and Shreds. What are Medal Events and Shreds you ask? Shreds and Medal Events are the basic events in SSX On Tour, and knowing the difference is important in how you progress in the game.

  18. SSX On Tour

    About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ...

  19. SSX on Tour

    Game Description. SSX on Tour is a snowboarding and skiing game, the fourth title in the SSX series of video games for the GameCube, PlayStation 2, Xbox and PlayStation Portable. It was released in North America on October 11, 2005 and in the PAL region on October 21, 2005. The PlayStation Portable version was released in the Europe on October ...

  20. SSX On Tour [Reviews]

    Reviews. SSX On Tour. Oct 10, 2005 - Skiing and guitar playing unicorns have been added to the formula, but is it enough to warrant another sequel? SSX On Tour. David Clayman.

  21. Nintendo Village

    Nintendo Village is a level exclusive to the Nintendo GameCube version of SSX on Tour.It is an altered version of the Last Call level featured in the other console versions, replacing it in the selection menu. The track is similar in structure to many others, while it is a winter-themed track featuring various images of different items from the Super Mario franchise imprinted in the snow and ...

  22. SSX On Tour Review

    While SSX 3 went for sleek and icy, On Tour's visual style has a real sweaty, wild-haired enthusiasm to it. The game specifically aims to mimic the hand-drawn notebook doodles of a bored ...

  23. r/SSX on Reddit: High score tricking tips for those who are stuck in

    Flips are worth more than spins. All you can eat (Left > Right) and Black Bird (Right > Left) are two of the highest scoring tricks in the game. Tweak everything. Trick Everything. NEW Use trick mods if you have them.