star trek rpg combat rules

CODA Star Trek RPG Support

Updated: 11 June 2021

If this site is useful to you, I'd appreciate it if you could let me know . You can use this email address to ask questions, send comments, or submit content.

This site and all its content are free, and will remain so. However, keeping it going is not free at this end. If you do find the site useful, monetary donations to keep it going are gratefully accepted. There are a couple of ways you can do that. I have a PayPal account, but I know some of you don't like that route, so I've also set up a tip jar at Ko-Fi.

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This is a site devoted to Decipher's Star Trek Roleplaying Game, using the CODA rules system. There are other Star Trek RPG systems out there, of course, but we don't support them directly. Instead, we refer you to the best support sites for each system that we know. (If you happen to know a good site for the FASA Star Trek RPG, I'd be grateful if you sent me an email to the link above.)

ICON Star Trek games by Last Unicorn Games: Memory ICON

Star trek adventures by modiphius : continuing mission, table of contents.

star trek rpg combat rules

Beyond the Final Frontier - The Zine

  • All back issues of Volume 1 in a single ZIP file
  • Volume 1, Issue #1 - Equipment Locker: Released Star Trek RPG Products, The Rules of G'qlf, Enhancements: New Flaws, Starship Profile: Mercenary Ship, Species Profile: Qefani, and What's Out There?: Star Trek RPG Resources
  • Volume 1, Issue #2 - Alternative CODA Rules, But to Serve: Enlisted Personnel Creation, Starship Operations: Sensors, Narrator's Ready Room, and "Safe Passage"
  • Volume 1, Issue #3 - Sector Profile: Sector 235, System Profile: H'ralko (Gamma Cygni), "Of Builders and Beggars", Starship Profile: USS Argyll, and Species Profile: Sonar
  • Volume 1, Issue #4 - Running an Academy-based Series, Character Profile: Geras Idrani, Starship Profile: USS Boothby, System Profile: Jirada (Tau Cygni), Captain Garth's War, and "Birds of a Different Feather",
  • Volume 1, Issue #5 - System Profile: Ch'rsh (Alpha Cygni), Character Profile: John Forrester, Starship Profile: Slaver's Delight, Character Profile: Lumok, Starship Profile: Darkside Station, Species Profile: Saharites, and Weapon Profile: Varon-T Disruptor
  • Volume 1, Issue #6 - Rik's Café Terrestrien, Character Profile: Commander Thomas Riker, Divine Treasury of Ferengi Character Options, A PCs So-Called Life, Starfleet Academy Course Outline, Visual Overview of Early Star Trek Starships, Starship Profile: USS Normandy, and a Tribute to James Doohan
  • Volume 1, Issue #7 - Tour of Duty: Post-Academy Advancement, New Technology: Multi-Dimensional Tactical Display, Starfleet Academy Course Outline, "The Battle for Trill" Campaign Guide, and System Profile: Szora-Kodal (Beta Cygni)
  • Volume 1, Issue #8 - "Margin of Error", Character Profile: Captain Joshua Relzik, Starfleet Academy Course Outline, Species Profile: Brikar, and Starship Profile: Loknar class Cruiser
  • Volume 1, Issue #9 - House Insignia for the Klingon Empire, "Blood & Honor" Campaign Guide, and "Blood & Honor Part 1: The Attack"
  • Volume 1, Issue #10.1 - New Starship Systems from Star Fleet Battles , Species Profile: Jyn Faisha, "Blood & Honor Part 2: The Raid", "Princess and Pirates", and In the Cards: Random Episode Generation (NOTICE: Certain items of background and technology used in Mr. Saul Schimek's article about Star Fleet Battles in Beyond the Final Frontier #10 are the property of Amarillo Design Bureau, Inc. , which has given permission for that use.)
  • Volume 2, Issue 1 - Alternate mixed species rules, Starship Profile: Royal Oak class Battlecruiser, and "It's Not Just a Job"
  • Volume 2, Issue 2 - Rules Option: Alternate Stat Block, Starship Profile: Orion Scout Ship, and Species Profiles: Denobulans and Edosians.
  • Back to Top

Errata & Conversion Documents

  • All Errata in a Single ZIP
  • Don Mappin's ICON to CODA Conversion Guide
  • P layer's Guide Errata 2.2
  • Narrator's Guide Errata 1.0
  • Narrator's Screen Errata 1.0

External Links

I can't host everything, no matter how hard I try. There are several excellent Star Trek gaming resources out there that are hosted on other sites.

  • Star Trek Crew Replicator 2.0 by Wayne Peters [NOTE: Browser must support Unity WebGL for this to function properly.]
  • Star Trek: The Last Anton , a play-by-post game I'm currently participating in, showing CODA in action!
  • The Cords That Bind - Starship designs and Star Trek musings by Iltharanos

star trek rpg combat rules

  • CURRENTLY DOWN Tomcat's RPG Web Profiler - Sample character sheet from Tomcat's RPG Web Profiler
  • CURRENTLY DOWN Tomcat's RPG Web Profiler - Sample starship sheet

Player's Guide Resources

The Player's Guide is the central book for the entire CODA Star Trek Roleplaying Game. All the information for creating a character, including the various Species, Skills, Professions, and Traits available to create a character.

  • Decipher's Player's Guide Preview Images

Character Sheets

  • Blue-themed three-sheet character sheet by KillerWhale
  • Official Decipher Character Sheet (Printer Friendly)
  • Original Decipher Character Sheet (Not Printer Friendly)
  • PC Character Sheet ( Print-only and Form versions) by MrZoink
  • PC Character Sheet by ???
  • PC Character Sheet by Knight
  • Star Trek CODA Form 3.2 by Don Mappin
  • Two PC Character Sheets by Chris Huth

Character Generation Aids

The character generation process in the Player's Guide is somewhat...disheveled. I found it enormously useful to create a simple, single-sheet summary of the character generation process for CODA Star Trek . Wanting to give it a little bit of visual appeal, I decided to put a watermark in the background. This caused a single sheet to become, well, more than one. There are currently nine variations of this sheet; perhaps more will come later. The glyphs in the watermark are all part of font sets, which is why there's a limited number of them. As I find others with glyphs that appeal to me, I'll probably expand the selection.

It should be noted that, while there are nine different graphics, the sheets all have exactly the same information.

  • Borg Symbol (Gray) by Patrick Goodman
  • Ferengi Symbol (Orange) by Patrick Goodman
  • Klingon Tri-Foil (Red) by Patrick Goodman
  • Next Generation Badge (Old-Style, Gold) by Patrick Goodman
  • Next Generation Badge (Old-Style, Blue) by Patrick Goodman
  • Next Generation Badge (Old-Style, Red) by Patrick Goodman
  • Original Series Command Badge (Gold) by Patrick Goodman
  • Original Series Operations/Support Badge (Red) by Patrick Goodman
  • Original Series Science Badge (Blue) by Patrick Goodman

Other character generation aids that have turned up over the years, which are not produced by me:

  • Character Builder 3.5 by Tuan Amith (Windows-based; doesn't incorporate the errata)
  • Character Creation Summary by Renny
  • Character Generation Summary by D. Holmes
  • Star Trek RPG Character Generation Guide by ???

Fan Supplements

  • A Divine Treasury of Ferengi Character Options by Steven A. Cook
  • A Piece of the Action Expanded Character Generation by Steven A. Cook
  • Ex-Borg Background by Tobian
  • Klingon Genealogy Questionnaire by Roger L. Taylor II
  • Martial Arts Maneuvers (compatible with Starfleet Operations Manual ) by Scott Rhymer
  • Shattered Stars Supplement: Fleet Recon Expanded Character Generation by Roger L. Taylor II
  • Starfleet Life Support Belt by Geoff Loggans
  • Various pieces of Starfleet equipment from the 2250s by Geoff Loggans
  • Vulcan Interspecies Exchange Programs by Patrick Goodman

Narrator's Guide Resources

The Narrator's Guide was the second of the core books for Decipher Star Trek RPG released. It's as well-organized as the Player's Guide was disorganized. Loaded with advice on how to run and organize a Star Trek RPG series, as well as the CODA rules system and systems for creating worlds, sectors, starships, creatures, and aliens, the Narrator's Guide is one of the finest GM tools I've ever used in nearly 40 years of gaming.

  • Decipher's Narrator's Guide Preview Images
  • Missing Original Series Crew Stats by Calastir (PDF put together by Tomcat from Calastir's forum posting)
  • Rules crib sheet in color and grayscale by Renny
  • Series Profile Sheet (Printer Friendly) recreated by Robert Saint John
  • Starship combat crib sheet by Renny
  • Starship combat range bar in color and grayscale by Renny

Starships & Starships Resources

This is, by far, the most popular section of this site, and the area that gets the most regular contributions. I've been working on a scheme to get them organized, and for the time being I've settled on sorting them by era/century, and then by the government who designed the ship. I've also separated out the individual starships, which make up most of this section, from the remaining starship resources. Compilations of ships appear with other starship resources in the final subsection.

Individual Starships

  • Doomsday Machine by Iltharanos

21st Century

  • Earth Ares class survey ship by Somaticon
  • Earth BBI series deep space surveyor by Somaticon
  • Earth Valiant class surveyor by Somaticon
  • Vulcan Vahklas class frigate by Iltharanos

22nd Century

  • Andorian Kumari class cruiser by Iltharanos
  • Federation Bonaventure class cruiser by Iltharanos
  • Federation Daedalus class upgraded light cruiser by Iltharanos
  • Federation NX class 2162 refit cruiser by Roger L. Taylor II
  • Klingon D2/K2 class bird of prey by Geoff Loggans
  • Klingon D4 class heavy scout by Iltharanos
  • Klingon D5 class cruiser by Iltharanos
  • Klingon D5 class tanker variant by Iltharanos
  • Orion interceptor by Iltharanos
  • Romulan Bird of Prey class cruiser by Iltharanos
  • Romulan drone ship by Iltharanos
  • Romulan fighter by Iltharanos
  • Suliban Cell Ship fighter by Iltharanos
  • Tholian warship by Iltharanos
  • United Earth Daedalus class light cruiser by Iltharanos
  • United Earth Emmett class starship by Somaticon
  • United Earth Intrepid class light cruiser by Iltharanos
  • United Earth NC class transport by Iltharanos
  • United Earth Neptune class escort by Iltharanos
  • United Earth NX class refit cruiser by Iltharanos
  • Vulcan D'Kyr class battle cruiser by Iltharanos
  • Vulcan Sh'ran class battle cruiser by Iltharanos
  • Vulcan Surak class exploratory cruiser by Iltharanos
  • Vulcan Tal'Kyr class support ship by Somaticon
  • Xindi-Aquatic warship by Iltharanos
  • Xindi-Insectoid warship by Iltharanos
  • Xindi-Reptilian battle cruiser by Iltharanos

22nd Century (Mirror Universe)

  • Terran Empire NX class battle cruiser by Iltharanos

23rd Century

  • Federation Aakenn class freighter by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Federation Akula class destroyer by Iltharanos
  • Federation Akyazi class light cruiser by Iltharanos
  • Federation Andor class cruiser by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Federation Antares class survey ship by Somaticon
  • Federation Anton class cruiser by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Federation Ares class battlecruiser by Geoff Loggans
  • Federation Baker class destroyer by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Federation Chameleon class survey ship by Somaticon
  • Federation Chandley class heavy frigate by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Federation civilan surveyor by Geogg Loggans
  • Federation Cochrane class colonial transport by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Federation Constellation class exploratory cruiser by Don Mappin (now nicely laid out, complete with art; the original version with some developer commentary can be found here )
  • Federation Constitution class heavy cruiser by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Federation Constitution class refit heavy cruiser by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Federation Derf class tender by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Federation Detroyat class heavy destroyer by Iltharanos
  • Federation Excelsior class battleship by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Federation Federation class dreadnought by Iltharanos
  • Federation Greyhound class warp shuttle by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Federation Hermes class scout by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Federation Larson class destroyer by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Federation Liberty class freighter by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Federation Loknar class frigate by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Federation Lotus Flower class tanker by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Federation Miranda class frigate (pre-refit) by Iltharanos
  • Federation Mission class courier by Somaticon
  • Federation Nelson class scout by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Federation Northampton class frigate by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Federation Okinawa class frigate by Somaticon
  • Federation Oracle class intelligence ship by Somaticon
  • Federation Pearl class mobile repair facility by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Federation Pulsar class warp shuttle by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Federation Ptolemy class transport/tug by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Federation Pyotr Velikiy class light cruiser by Iltharanos
  • Federation Remora class escort by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Federation Saladin class destroyer by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Federation Samson class tug by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Federation Soyuz class frigate by Sonny Smith (aka TheAndorian or CypherWest) - Note: This ship is also part of the "Three Federation Starships" compilation in the last sub-section; you don't need to download this if you've already downloaded the compilation
  • Federation/Vulcan Tai class warpshuttle by Somaticon
  • Gorn BH-2 class battleship by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Gorn MA-12 class cruiser by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Gorn MD-8 class cruiser by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Gorn SS-3 class destroyer by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Klingon Administrator class gunboat by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Klingon Death Stalker class scout by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Klingon Enforcer class gunboat by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Klingon Ever Victorious class battleship by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Klingon Fat Man class battleship by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Klingon Gull class destroyer by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Klingon Kalath class gunboat by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Klingon Pathmaker class scout by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Klingon Unseen Creeper class surveyor by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Klingon W2 class warp shuttle by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Klingon W4 class warp shuttle by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Klingon Watcher class fast attack gunboat by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Orion Lightning class blockade runner by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Orion Wanderer class blockade runner by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Romulan Bright One class destroyer by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Romulan Gallant Wing class cruiser by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Romulan Nightwing class assault ship/troop transport by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Romulan Nova class battleship by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Romulan Nova class battleship variant by K.G. Carlson ( Starships compatible)
  • Romulan Praetor class warp shuttle by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Romulan Ras Lovah class warp shuttle by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Romulan Tal Shaia class battlecruiser by Patrick Goodman
  • Romulan Whitewind class battlecruiser by K.G Carlson ( Narrator's Guide or Starships compatible)
  • Romulan Wing of Vengeance class light cruiser by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Romulan Winged Defender class light cruiser by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Romulan Wings of Justice class troop transport by K.G. Carlson ( Narrator's Guide or Starships compatible)

23rd Century ( Kelvin Alternate Universe)

  • Federation Constitution class explorer by Iltharanos
  • Federation Kelvin class deep space surveyor by Iltharanos

24th Century

  • Bajoran Assault Ship by Iltharanos
  • Borg Diamond by Iltharanos
  • Borg Probe by Iltharanos
  • Borg Transwarp Prototype by Iltharanos
  • Cardassian ATR-4107 "Dreadnought" class fast attack ship by Iltharanos
  • Cardassian Galor class battlecruiser (Type 3) by Iltharanos
  • Cardassian Hideki class escort by Iltharanos
  • Cardassian Hutet class battleship by Iltharanos
  • Devore Warship by Iltharanos
  • Federation Achilles class heavy cruiser by Erahard
  • Federation Allegiance class explorer by Roger L. Taylor II
  • Federation Ambassador class (Yamaguchi refit) heavy cruiser by Iltharanos
  • Federation Cantell class frigate by Erahard
  • Federation Challenger class light cruiser by Iltharanos
  • Federation Cheyenne class heavy destroyer by Sonny Smith (aka TheAndorian or CypherWest) - Note: This ship is also part of the "Three Federation Starships" compilation in the last sub-section; you don't need to download this if you've already downloaded the compilation
  • Federation Decker class destroyer/escort by Roger L. Taylor II
  • Federation Discovery class exploratory cruiser by Erahard
  • Federation Excalibur class heavy explorer by Iltharanos
  • Federation Excelsior class battle cruiser ( USS Lakota refit) by Iltharanos
  • Federation Excelsior class battleship (refit) by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Federation Eximius class heavy cruiser by Erahard
  • Federation Freedom class heavy destroyer by Iltharanos
  • Federation Frontier class tactical cruiser by Roger L. Taylor II
  • Federation Galaxy class refit heavy explorer by Brian Kreuzinger
  • Federation Hokule'a class heavy destroyer by Sonny Smith (aka TheAndorian or CypherWest)
  • Federation Insignia class heavy cruiser by Iltharanos
  • Federation Katana class heavy frigate by Erahard
  • Federation London class transport by Iltharanos
  • Federation Luna class explorer by Cut
  • Federation Mars class fighter by Iltharanos
  • Federation Merced class escort by Sonny Smith (aka TheAndorian or CypherWest) - Note: This ship is also part of the "Three Federation Starships" compilation in the last sub-section; you don't need to download this if you've already downloaded the compilation
  • Federation New Orleans class heavy frigate by Sonny Smith (aka TheAndorian or CypherWest)
  • Federation Norway class cruiser by Sonny Smith (aka TheAndorian or CypherWest)
  • Federation Nova class refit frigate by Iltharanos
  • Federation Ronin class light explorer by Iltharanos
  • Federation Saber class light cruiser by Sonny Smith (aka TheAndorian or CypherWest)
  • Federation Sovereign class (Enterprise refit) heavy explorer by Iltharanos
  • Federation Steamrunner class heavy frigate by Sonny Smith (aka TheAndorian or CypherWest)
  • Federation Vesta class heavy explorer by Iltharanos
  • Federation Vesta class heavy explorer  by Geoff Loggans
  • Federation Vigilant class heavy escort by Iltharanos
  • Hirogen destroyer by Iltharanos
  • Jem'Hadar Battleship by Iltharanos
  • Jem'Hadar V class battleship by Iltharanos
  • Jyn Faisha city ship by Roger L. Taylor II
  • Jyn Faisha series 6 courier by Roger L. Taylor II
  • Kazon Predator class battleship by Iltharanos
  • Klingon Qang class battle cruiser by Iltharanos
  • Klingon Vor'Cha class battlecruiser by Eric Ross
  • Krenim Warship by Iltharanos
  • Romulan Algeron class battleship by Iltharanos
  • Romulan Cuirass class frigate by Roger L. Taylor II
  • Romulan Griffin class cruiser by Brian Kreuzinger
  • Romulan Hunter class frigate by Roger L. Taylor II
  • Romulan Kerchan class battleship by Iltharanos
  • Romulan Maratha class battlecruiser by Roer L. Taylor II
  • Talarian Warship by Iltharanos
  • Tamarian Darmok class battleship by Iltharanos
  • Zalkonian Warship by Iltharanos

24th Century ( Kelvin Alternate Universe)

  • Romulan Narada class battleship by Iltharanos

24th Century (Mirror Universe)

  • Klingon-Cardassian Regency class battleship by Iltharanos

25th Century

  • Federation Ascension class heavy explorer by Geoff Loggans
  • Federation Aquarius class armored transport by Geoff Loggans
  • Federation Avenger class light cruiser by Iltharanos
  • Federation Dynasty class heavy explorer by Patrick Rowe
  • Federation Emissary class exploratory cruiser by Iltharanos
  • Federation NX-91001 class heavy explorer by Iltharanos
  • Federation Odyssey class heavy exploratory cruiser by Geoff Loggans
  • Federation Rapier class light cruiser by Felipe Martins
  • Federation Shi'Kar class light cruiser by Geoff Loggans

26th Century

  • Federation Universe class heavy explorer by Iltharanos (uses expanded rules available below)

31st Century

  • Federation Urashima class temporal heavy explorer by Patrick Rowe

Individual Space Stations

  • Federation Alamo class defense outpost by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Federation Alamo class defense outpost by Patrick Goodman ( Narrator's Guide or Starships compatible [coming soon])
  • Federation K class medium outpost by Iltharanos
  • Federation Watchtower class heavy starbase by Iltharanos
  • Klingon Z4 class defense outpost by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Romulan Aviary class defense outpost by K.G. Carlson ( Narrator's Guide or Starships compatible)
  • Cardassian repair facility heavy spacedock by Iltharanos
  • Jem'Hadar Trelka class heavy defense station by Iltharanos

Compilations & Other Resources

  • Additional starship systems for starship construction by Geoff Loggans
  • Additional warp drive systems for starship construction by Geoff Loggans
  • Expanded Spacecraft Operations by KillerWhale (ZIP file with sourcebook and additional materials)
  • Expanded Starship Construction Rules by Iltharanos
  • Four Klingon freighters and transports by Somaticon
  • Four Vulcan Starships from the 21st and 22nd centuries (D'Kyr, Sh'ran, Surak, and Vahklas classes) by Iltharanos. These starships are also listed individually in the section above.
  • Gorn Shipbuilding Guidelines by Geoff Loggans
  • Planetary Facilities construction guide by Somaticon
  • Prototype Trait Clarifications by Geoff Loggans
  • Ships of the Starfleet 2245-2293 by Davy Jones
  • Starfleet Lifeboats from several eras by Geoff Loggans
  • Starship Basics Cheat Sheet by Darth Sarcastic
  • Starship Combat Optional Rule (Propulsion Systems) by Geoff Loggans
  • Starship Combat Sheet by KillerWhale
  • Starship Creation Aid 3.2.3 by Karg
  • Starship Creation Aid 3.4 by Karg, modified by ILikePike
  • Starship Maneuver Cards by Tomcat
  • Starship Maneuvers compilation by Chris Barnes
  • Starship Profiler 2.51 by Matthew Kearns
  • Starship Quick Sheets by Tobian
  • Starship Record Sheet ( Print-only and Form versions) by MrZoink
  • Three Federation Starships (Cheyenne, Merced, and Soyuz classes) by Sonny Smith (aka TheAndorian or CypherWest). These starships are also listed individually in the section above.
  • Three Klingon Starships from the 22nd century (D4, D5, and D5 tanker variant) by Iltharanos. These starships are also listed individually in the section above.
  • Three Kobayashi Maru designs for different eras by Geoff Loggans
  • Two Starbases by Somaticon

Aliens Resources

Many of these are species that have shown up once or twice in Star Trek and then been forgotten. Some are originals from various RPG series. A few of them are non- Trek species that have been adapted from other sources.

Individual Species

  • Aesceti by Roger L. Taylor II
  • Bijani by Roger L. Taylor II & Rex Rouviere
  • Brikar by Roger L. Taylor II & Brian Bailey
  • Caitians by Roger L. Taylor
  • Daa'Vit by Rogel L. Taylor II
  • Denobulans by Patrick Goodman & Don Mappin
  • Edoans by Roger L. Taylor II
  • Ethaya by Roger L. Taylor II
  • Genara by Roger L. Taylor II
  • Jyn Faisha by Roger L. Taylor II
  • Rihannsu by Roger L. Taylor
  • Saeda by Roger L. Taylor II
  • Tynari by Roger L. Taylor II
  • Alien Compilation 1 by Geoff Loggans
  • Alien Compendium 1.0 by Scott Rhymer
  • Artilects (Androids and Artificial Intelligences) by Scott Rhymer & Daniel Potter
  • Caitians and alternate takes on several other species by Davy Jones

Creatures Resources

Looking for some creatures for this section.

Worlds Resources

Worlds would have been the seventh hardcover release from Decipher, but their behind-the-scenes problems prevented that from ever happening. It was, eventually, released as a PDF-only document.

  • System Readout 1.0 star system generation tool by Leo LaDell
  • Worlds Preview (Decipher) by Eric Burns, Kenneth A. Hite, and Doug Sun

23rd century

  • Be Not Afraid (Starfleet) by Roger L. Taylor II
  • Blood and Honor, Part 3: Burdens of Proof (Klingons) by Roger L. Taylor II
  • Edge of the Abyss (Starfleet) by Roger L. Taylor II
  • Homefront (Starfleet) by Roger L. Taylor II
  • The Intruders (Starfleet) by Roger L. Taylor II

23rd Century (Alternate Universe)

  • Discovery on Saldana IV (Starfleet) by Roger L. Taylor II
  • All the King's Horses (Starfleet) by Roger L. Taylor II
  • Decipher - Ordeal on Gamma Elster IV (Quick Start Rules/Adventure) (Starfleet) by Doug Sun (now with rules-legal pregenerated characters, with additional pregenerated characters by Chris Huth)
  • Decipher - Perdition's Flames (includes maps) (Starfleet) by Doug Burke & Don Mappin
  • Decipher - Pieces of You (Starfleet/Bajoran) by Dave Biggins
  • Decipher - The Crusoe Effect (Starfleet) by Dave Biggins
  • The Icarus Effect (Starfleet) by Roger L. Taylor II
  • The Sentinel Mini-Campaign (Starfleet) by Roger L. Taylor II
  • The Shattered Stars Campaign Setting Narrator's Guide by Roger L. Taylor II
  • Shattered Stars 01 - Legacy (Starfleet) by Roger L. Taylor II
  • Shattered Stars 02 - Ring of Fire (Starfleet) by Roger L. Taylor II
  • Shattered Stars 03 - Fool's Errand (Starfleet) by Roger L. Taylor II
  • Shattered Stars 04 - The Taste of Ashes (Starfleet) by Roger L. Taylor II
  • Shattered Stars 05 - Ascendancy (Starfleet) by Roger L. Taylor II
  • Shattered Stars 06 - At What Price Peace? (Starfleet) by Roger L. Taylor II
  • Shattered Stars 07 - Unauthorized Entry (Starfleet) by Roger L. Taylor II
  • Shattered Stars 08 - Border Run (Starfleet) by Roger L. Taylor II
  • Shattered Stars 09 - Frostbite (Starfleet) by Roger L. Taylor II
  • Shattered Stars 10 - Echoes of a Tattered Past (Starfleet) by Roger L. Taylor II
  • Shattered Stars 11 - Fracture Lines (Starfleet) by Roger L. Taylor II
  • Shattered Stars 12 - Conflict of Interest (Starfleet) by Roger L. Taylor II
  • Shattered Stars 13 - The Tomb Raiders (Starfleet) by Roger L. Taylor II
  • Shattered Stars 14 - Borderline (Starfleet) by Roger L. Taylor II
  • Shattered Stars 15 - Sins Darker Than Night (Starfleet) by Roger L. Taylor II

Other Fan Publications & Resources

  • Boomers and Merchant Captains by Somaticon
  • Enterprise Sourcebook (Black & White) or (Color) by Space Cadet et al
  • Enterprise Sourcebook (Unreleased by Decipher) by Don Mappin
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Best Starship Combat Rules

Started by wulfgar, October 22, 2008, 04:22:32 PM

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Quote from: HinterWelt;259434 However, I would be interested in hearing what makes star Ship Combat rules "good"? I am currently rewriting mine and my current philosophy is to make it as much like character combat as possible. Bill
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Quote from: flyingmice;259470 Warcosm is fun, though!   -clash

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Quote from: The Good Assyrian;259475 I've never tried Warcosm, but it sounds interesting. Brett, how would you describe it to a newbie? TGA
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Lightbulbs Aglow

After a pretty significant hiatus, we’ve finally gotten around to finishing another scenario page – The Organian Conflict. This group of scenarios depicts the early conflict of the next great Klingon-Federation war that was abruptly halted by the powerful Organians.… Continue Reading →

There New and then there’s NEW!

Some of you keen eyed followers may have swung by and noticed – YES INDEED – there is new stuff. A good bit of new stuff. Thanks to our man Morgan…we’ve added in quite a few new ship. He is… Continue Reading →

Update List – Finally

Well! I was finally able to find a plugin that will list updates as I do them. This is immensely helpful as I rarely have time to go in and make a blog post for each update. Especially as I… Continue Reading →

Update TIME!

Well – once again a year has gone by and it’s time to let everyone know what we’ve been doing over the past year. Many folks who come here are already part of our Facebook group or our private chat… Continue Reading →

Yea – ok – an update

As is usually the case, we’ve been doing a bit of stuff to get some new material posted and some things updated. So here is a quick list of stuff we’ve updated: Bode Class V Scout D’Kora Class XIV Marauder… Continue Reading →

MCP’s

We’re continuing to publish the two-sided Master Control Panels. So far, we’ve managed to finish the following Klingon ships: D-2, D-10, D-11, D-12, D-13, D-14, D-16, D-17, D-18, D-19, D-20, D-21, D-22, D-23, D-111, D-125. You can access the pages… Continue Reading →

Get Moving – A word on maximum power and MPRs

A quick article on movement point ratio limits. Continue Reading →

Time for another one of those BLOCK ROCKIN BEATS!

New year – time to point out what we got done round here! I won’t give you a boring list of the things I’m working on…until their finished – they’re just teasers! And the only thing more frustrating than no… Continue Reading →

Some More Updates

So what’s been going on around here? Well – we’ve been doing some ship work, a few improvements and adding new material here and there. I haven’t really put much up here on the public blog as things are always… Continue Reading →

Akyazi, Arbiter and Akula – Man I Need a Drink!

SO for those not interested in a long text read – we’ve updated (what I HOPE will be) the final adjustments to the Akyazi set of Perimeter Action Ships – the Akyazi, Arbiter and Akula. Jump on over, take a… Continue Reading →

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D&d's 2024 player's handbook brings back one of the best parts of d&d 4e.

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D&D: One 2024 Player's Handbook Spell Change Finally Ends A Decade Of Debates

Brandon sanderson's cosmere rpg makes one change that d&d could use, every new d&d spell in the 2024 player's handbook.

  • D&D 's 2024 Player's Handbook brings back the concept of Bloodied, which was introduced in DnD 4e.
  • The Bloodied descriptor in the 2024 Player's Handbook provides an easy way to communicate a creature's health status during combat.
  • The 2025 Monster Manual could make monsters more interesting with abilities triggered once they're Bloodied.

The fourth edition of Dungeons & Dragons wasn't a fan-favorite overall, but it had some good ideas, and the 2024 Player's Handbook is finally bringing one of 4e's best concepts back. DnD has been sustained by the 2014 Player's Handbook for a decade now, with the fifth edition of the game proving to be popular and accessible in a way that's expanded its reach further than ever before. The 2024 Player's Handbook updates the rules while promising backward compatibility with the last ten years of content, and it looks to the past for some key points of inspiration.

DnD 4e had the unenviable task of following up DnD 3.5e, a compelling iteration of the game that had grown both impressively complex and potentially overwhelming with a surplus of supplements. Its tactical approach to combat still has loyal fans, but it could feel too homogeneous for those who like unique specialization or a focus on systems outside of combat. Although 5e's take on the formula simply makes more sense for a lot of game tables, it's been a shame that some effective 4e ideas didn't make a return .

There's always been an answer out there, but putting it in the book for the first time could settle a lot of arguments about how to play.

Bloodied Returns In D&D's 2024 Player's Handbook

A useful 4e term is finally back.

Although it's not a focus in DnD 's 2024 Player's Handbook , the inclusion of the Bloodied descriptor is one that's likely to attract the attention of 4e loyalists. Bloodied applies to characters and creatures who are at half of their total hit point pool or less , providing an easy way to clarify when someone's starting to dip into dicey territory. The new Player's Handbook introduces the concept in the section on " Damage and Healing " in the first chapter, but anyone who skips over this bit can quickly clarify what it means by checking the "Rules Glossary " in the back.

Bloodied isn't officially a condition in DnD , unlike statuses like Blinded, Frightened, and Restrained, but it's a useful term to have on hand. Even ignoring any official implementation of Bloodied in the rules for DnD , it's a great way to communicate a sense of progress in combat without having to talk numbers that are better off staying behind the scenes. If a DM says that players have Bloodied a monster, they can get a good idea of how much work is left (and whether the situation is potentially deadly) in a way that balances immersion with reliable statistics.

The 2024 Player's Handbook Doesn't Fully Commit

Bloodied doesn't matter as much as in 4e.

DnD 4e was the first introduction of Bloodied, but the 4e Player's Handbook didn't shy away from committing to the concept. Many 4e features and abilities were based around characters and creatures being Bloodied , serving to intensify things and open up new options as battles stretched on. Considering how long 4e combat could sometimes take, having an extra way to freshen things up was certainly welcome, and centering things around one consistent trigger made it easier to keep track of the rules and communicate when things were shifting in the course of combat.

A huge new Kickstarter RPG has a cool concept that would be surprisingly easy to implement into Dungeons & Dragons campaigns for fun results.

Although DnD 's 2024 Player's Handbook does restore the concept of Bloodied, it certainly doesn't do so with the same gusto that 4e showcased when bringing it onto the scene. The only character abilities that make use of the concept are Preserve Life, a feature of Life Domain Clerics that allows them to restore health to creatures below half their hit points, and Survivor, a Champion Fighter feature that triggers self-healing at the same point. Neither of these are new additions, as both of them worked in fundamentally the same way in the 2014 Player's Handbook without referencing Bloodied.

D&D's 2025 Monster Manual Could Make Bloodied Count

Bloodied traits & abilities make monsters more interesting.

Despite the lackluster showing so far, it's still possible that the revamped rules could end up making Bloodied matter again. The one other use of Bloodied in the 2024 Player's Handbook, found in the "Creature Stat Blocks " appendix, better showcases the potential for more opportunities. Boars have a new trait called Bloodied Fury , which gives them advantage on attack rolls once they're Bloodied, something that wasn't present in the 2014 Player's Handbook.

The 2024 Player's Handbook introduces 10 completely new spells, all of which seem like they could be fun for the right character concept.

The updated Monster Manual isn't set to arrive until February 18, 2025 , so it's hard to say yet if reworks like this will be common. The new book is intended to maintain the current challenge rating of monsters while making them more interesting and varied, and tossing in new Bloodied abilities would be a good way to do so. There are already 5e monsters with abilities that trigger after health loss, but Bloodied offers a simple way to toss the concept onto even minor enemies like boars.

The glimpses that have been shown so far of the 2025 Monster Manual make no reference to Bloodied, but considering one of the sample spreads focuses on skeletons, it might be more surprising if they did.

In any case, it's nice to see DnD taking some inspiration from 4e's better ideas. The relative unpopularity of the edition (exacerbated by the rapid spread of Pathfinder as a successor that forked directly off of DnD 3.5e) resulted in 5e going back to the drawing board again, and it ultimately bears more resemblance to earlier editions in many ways than to its direct predecessor. With the passage of a decade, the need for 5e to aggressively distinguish itself from 4e has faded , and being willing to incorporate good concepts shows off the game's stronger footing.

5e never completely abandoned the concept of Bloodied, briefly establishing that dropping beneath half of a character's health would start to show visible signs of wear. Without any codification, though, it was a lot harder to use that concept in a meaningful way, and plenty of DMs have continued to simply call creatures and characters at half-health Bloodied. With the 2024 Player's Handbook , Dungeons & Dragons finally opens the door to make that really mean something again, but whether the game follows up on the concept will depend on the 2025 Monster Manual.

Dungeons and Dragons

Dungeons and Dragons is a popular tabletop game originally invented in 1974 by Ernest Gary Gygax and David Arneson. The fantasy role-playing game brings together players for a campaign with various components, including abilities, races, character classes, monsters, and treasures. The game has drastically expanded since the '70s, with numerous updated box sets and expansions.

Dungeons and Dragons

Single-player first-person sci-fi RPG Within the Cosmos launches on October 4 for PC

Solo developer debdev has announced that single-player first-person sci-fi RPG  Within the Cosmos will launch on October 4 for PC ( Steam ).

Within the Cosmos aims to tackle a narrative with ethical dilemmas inspired by Star Trek, with first-person gameplay inspired by Fallout and Deus Ex . Debdev states that the game has been in development for nearly a decade.

A trailer, description, and screenshot set can be found below, via debdev.

Within the Cosmos is a single-player first-person sci-fi RPG. You awaken in a secluded star system. Shortly after arriving, you discover a fractured human society grappling with an emerging android threat. Explore planets, uncover mysteries, and navigate differing philosophies. Your choices will shape how the story unfolds. The year is 2278. Humanity teeters on the brink of extinction. As one of 500 members of the United Earth Space Agency (UESA), you were placed in cryogenic sleep and launched aboard a starship to the secluded Adallio star system. This hidden refuge, far from the devastating war consuming Earth, was humanity's last hope for survival. But something went wrong. Your ship arrived generations later than planned. Upon awakening, you discover a fractured society. Humanity has splintered into various factions, each with its own politics, philosophies, and ambitions. To make matters worse, a mysterious and deadly android enemy has recently emerged, threatening the fragile peace. Amidst the tension and turmoil, you must navigate this divided world, uniting (or further dividing) the factions and uncovering the truth behind the relentless android attacks. The future of humanity depends on your choices. CREATE YOUR CHARACTER: With the ability to create your characters appearance, pick your attributes, and background, you can truly create a character that is your own. ATTRIBUTES: Distribute your Attribute points to help set the base for your character. Want to solve things scientifically? Increase your intelligence! Want to make an agile, stealth oriented character? Increase your Agility! How about resolving potential issues through dialogue? Increase your Charisma! SKILLS: As you level up, you'll get skill points which you can use across 11 skills to fine tune the character you created, allowing you to play as the character you want to play as. Want to pressure and scare people into giving you some information? Increase your Intimidate skill! Want to just fight people in hand-to-hand combat? Increase your Melee skill! HACKING: Need to get somewhere that an enemy is guarding? Hack nearby electronics to cause a distraction, or to lure them into a trap. You can hack surveillance cameras to disable them and get past areas that they're guarding, hack terminals and computers to gather intel, and more. PERKS: As you level up, you will also get access to perks, which will allow you to alter your playthrough in various ways. SOFTWARE: During your time in the Adallio star system, you will come across Neural Interface Mods (NIMs), which, upon activation, will enable you to gain new abilities, like Cloak, and Time Dilation. FACTIONS: Encounter factions with different ideals, beliefs, and morals. Join them, betray them, or destroy them. It's all up to you. EXPLORATION: Explore hand-crafted planets in the Adallio star system. As you try to unwrap the mystery that has befallen you, you will make choices which will affect the way the story develops; along with how others perceive you, and end game scenarios. CHOICES: There are always choices, and multiple approaches to complete objectives. Approach NPC's to try and extract information through dialogue, take the stealth approach, sneak behind them, or steal from them, or simply shoot through your enemies using a wide variety of weapons. WEAPON CUSTOMISATION: Weapons can be upgraded, and customised to your liking. There are various attachments that you can use to easily customise the weapons to suit your play style.

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💀 Necro   Star Trek alternative systems

  • Thread starter General_Tangent
  • Start date Mar 1, 2020
  • Tags star trek star trek adventures system suggestion

star trek rpg combat rules

General_Tangent

Roof dweller.

star trek rpg combat rules

  • Mar 1, 2020

While I have pretty much all of the books for Star Trek adventures I find the 2d20 system not to my taste I was seeing what alternative systems people have used to recreate adventures in the Star Trek universe.  

RobertEdwards

Active member.

Going back, there's Starships and Spacemen . Dr. Kanterman for the win.  

Karl Green

I have a Savage World Adventure that I have used really well. I took some inspiration from Stars Without Numbers Starship combat rules to update how space combat works and it was great during the game.  

Brad J. Murray

Brad J. Murray

I would play Dogs in the Vineyard with a very thin paint job to do old series Star Trek .  

DeathbyDoughnut

DeathbyDoughnut

A meat robot.

I've used Savage Worlds for that pulp action to emulate the TOS and the TNG movies. Star Trek in Fate works really well, especially if you organize your sessions like episodes. Geordi Creating Advantage by working on a project in engineering, later to be invoked during the climax of the episode, feels very familiar to the show. Plus there are a bunch of fan resources for Star Trek in Fate with a quick Google search. Genesys/Star Wars RPG is another system I've briefly played Star Trek with, but the group fell apart having nothing to do with the setting or system. SWRPG has a lot of great social, crafting, and capital ship level rules that are directly transferable to Star Trek. Age of Rebellion's Duty rules are perfect for Starfleet officers, and if you want to emulate the psionic powers frequently found in Star Trek, the Genesys magic system works just fine.  

Borbetomagnus

Borbetomagnus

Well-known member.

Prime Directive , the official Star Fleet RPG powered by GURPS is an option. Years ago there was a unofficial Star Trek adaptation, GURPS Final Frontier, but I don't know if it's still available.  

I too use Savage Worlds for my Star Trek campaign. It's worked well. Fr space battles I just use a Quick Combat but that's rare as most action is on worlds or inside ships or stations.  

The Unshaven

The Unshaven

The Atomic Robo RPG has fantastic systems for Star Trek games. There's a brainstorming mechanic which means the Gm doesn't need to know the solution to a problem or mystery before the game starts, since the characters will come up with a solution during the game. In Trek games, my current theory is that it's functionally impossible to complete a brainstorm without reversing the polarity of the deflector dish, but that may be us. There's also good rules for inventing new technology in-game while being shot at. Plus, character generation is fast, fun and intuitive.  

TheMouse

garmonbozia

DeathbyDoughnut said: Star Trek in Fate works really well, especially if you organize your sessions like episodes. Geordi Creating Advantage by working on a project in engineering, later to be invoked during the climax of the episode, feels very familiar to the show. Plus there are a bunch of fan resources for Star Trek in Fate with a quick Google search. Click to expand...

I bet you could do ST in Fate with three skills: Command , Operations , and Science .  

IMAGES

  1. Star Trek Adventures RPG Core Rulebook

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  2. Red Alert! FREE Star Trek Adventures tactical combat rules released

    star trek rpg combat rules

  3. COMBAT

    star trek rpg combat rules

  4. 'Star Trek Adventures' Is the Franchise's Best RPG Yet

    star trek rpg combat rules

  5. Star Trek Starship Tactical Combat Simulator Rulebook, softback

    star trek rpg combat rules

  6. Star Trek Adventures RPG

    star trek rpg combat rules

COMMENTS

  1. PDF STAR TREK: THE ROLE PLAYING GAME Rules for Tactical Movement and Combat

    4 Sequence of Play d combat situations, the characters act by spending action points (AP). Each character is assigned a number of A before the start of combat, indicating how much he can do in one turn. For player characters, the rule for t is assignment is given at page 25 of the Star Fleet Officers' Manual. For NPCs and creatures, the Game Ope

  2. Starship combat rule options : r/swrpg

    So where Star Wars runs it on a big scale, making it run like a Melee fight over kilometers or more, Genesys runs it like ranged combat where 1Km is the max engagement range of the heaviest weapons outside of things like cruise missiles and ICBMs. This is mostly because of what's kinda intended and expected in each.

  3. Star Trek: The Role Playing Game

    Star Trek: The Role Playing Game is set in the Star Trek universe before Star Trek: The Next Generation. Most player characters are members of Starfleet engaged in space exploration missions. They typically hold senior posts on a starship bridge and visit alien planets as part of landing parties. The game's published supplements and modules are ...

  4. Beyond the Final Frontier

    Donate at Ko-Fi This is a site devoted to Decipher's Star Trek Roleplaying Game, using the CODA rules system. There are other Star Trek RPG systems out there, of course, but we don't support them directly. Instead, we refer you to the best support sites for each system that we know.

  5. Combat/Challenge Dice : r/startrekadventures

    Ranged combat is not contested, and is instead based on Control + Security, with a default Difficulty of 2 (which you can adjust, given the situation). In either case, if an attacker was successful, you need to roll damage, using d6s. When rolling Challenge Dice on regular d6s, remember that 1=1, 2=2, 3 and 4=0, and 5 & 6=1+an Effect.

  6. Combat Help (Cover, Resistance, etc...) : r/startrekadventures

    In ship combat, Resistance is equal to your ship's Scale, plus the effects of one or two talents. Cover is vitally important because you're not wearing armour. If a character is in cover, they roll a number of Challenge Dice, and add the total rolled to their Resistance (normally 0). The number of Challenge Dice rolled depends on how good the ...

  7. Star Trek RPGs

    The first set of Star Trek rules were the Star Trek RPG rules by Lou Zocchi's Gamescience. An adaptation of Zocchi's Space Patrol / Star Patrol rules set, the game was primitive in the extreme, and barely playable. Currently, there is an unofficial Star Trek sourcebook for Steve Jackson Games' GURPS available on the Web; there is the old Star ...

  8. Star Trek: The Role Playing Game (FASA)

    This category is specifically for the Star Trek: The Role Playing Game which was published by the FASA Corporation from 1982 to 1989.

  9. Good Minis Rules for Star Trek Spaceship Combat?

    Sep 17, 2013. #7. I recommend the star trek tactical combat simulator. It was originally published by fasa in the 1980s as the space battle system for their star trek rpg, but thete's a living rulebook (google will find it). And if you ever wanted to use those minis as part of an rpg, the system has rules so every member of your crew has ...

  10. Best Starship Combat Rules

    3. Flexibility in accomplishing the above, so that the same engine can be used for multiple genres. Obviously, you can't fit all possible genre expectations in one game, so I think that I would play different games for space opera and for gritty realistic physics.

  11. Which Sci Fi RPG has the best starship combat rules?

    My group has been into Starfinder recently, and it's a good game, but the starship combat rules are a bit tame. What other games out there offer the best bang-for-buck concerning starship combat?

  12. PDF STAR TREK: THE ROLE PLAYING GAME Revised Rules for Tactical Movement

    Combat, like almost all of the rules in Star Trek: The Role Playing Game, is just an elaboration of a single, ele- gant mechanism. Whenever a character wants to do something, and it is not clear whether the attempt will suc- ceed, the GM uses the following procedure: 1.

  13. Star Trek: Starship Tactical Combat Simulator

    The third instalment was the Star Trek III Combat Simulator (1984), released with a supplement to the RPG following the release of film Star Trek III: The Search for Spock. It was a cleaned up rules supplement published as several booklets and contained basically the same rules and counters as in the second instalment.

  14. FASA Star Trek® Starship Tactical Combat Simulator

    After a pretty significant hiatus, we've finally gotten around to finishing another scenario page - The Organian Conflict. This group of scenarios depicts the early conflict of the next great Klingon-Federation war that was abruptly halted by the powerful Organians.… Continue Reading →

  15. "Rules-Lite" Star Trek?

    Social Justice Dragon. 20 Year Hero! Definitions of rules-light differ greatly. I consider Cinematic Unisystem to be in the more rules-heavy end of rules-light, and it works wonderfully well for Star Trek. If you make extensive use of the lack of GM-die rolling, it could become even more rules light. Drama points are also very Trek-useful.

  16. Any good actual play example of combat? : r/startrekadventures

    Can anyone recommend to me an episode on YouTube of any actual play group where they have a very well done combat scene? By "well done" I mean that…

  17. Add'l Starship Combat Rules for Maps and Counters and Such?

    Maybe I'm way late to the party, but beyond the rules presented in the corebook for starship combat - which are obviously highly narrative and I think a tad confusing - are any of you using maps and/or an add'l set of rules for that mode of play? For example, I used to play ye olde FASA version, and still have the starship combat maps, counters, sheets, and rules from the boxed set. I am ...

  18. [Recommend] Spaceship combat systems?

    Tachyon Squadron is a Fate game with a solid rules light system for spaceship fighter aces combat. It abstracts the battle into an initiative track with a few different options for combat that capture a lot of the situations in ace fighter combat like you might see in BSG or like Star Wars: Rogue Squadron things.

  19. D&D's 2024 Player's Handbook Brings Back One Of The Best Parts Of D&D 4e

    D&D's 2024 Player's Handbook brings back the concept of Bloodied, which was introduced in DnD 4e.; The Bloodied descriptor in the 2024 Player's Handbook provides an easy way to communicate a creature's health status during combat.; The 2025 Monster Manual could make monsters more interesting with abilities triggered once they're Bloodied.

  20. How Spellcasting in Dungeons & Dragons Has Changed in 2024

    Dungeons & Dragons has made a small but significant change to spellcasting in its 2024 Player's Handbook. Since the release of Dungeons & Dragons' 5th Edition ruleset back in 2014, many fans have ...

  21. Star Trek Adventures Starship Combat

    Guidance: Policy Update RPGnet has new rules and guidelines for discussing generative AI, emphasizing support for creators but allowing discussion of private use. Please read the full text here. Forums RPGnet Roleplaying Tabletop Roleplaying Open

  22. Melee combat rules : r/startrekadventures

    Hi, I'm wondering a bit about the melee combat rules. Here is what the core rule book states. For a Melee Attack, the attacker attempts a Daring +…

  23. Single-player first-person sci-fi RPG Within the Cosmos ...

    Within the Cosmos is a single-player first-person sci-fi RPG. You awaken in a secluded star system. Shortly after arriving, you discover a fractured human society grappling with an emerging ...

  24. Revised Starship Combat Rules

    Revised Starship Combat Rules - Additional Tasks. So, my group and I have been experimenting with a variety of starship combat scenarios, and we've found that the existing rules are really rather limited in scope. While Star Trek Adventures, much like the franchise itself, is oriented around exploration of both the universe and the human ...

  25. Which Sci Fi RPG has the best starship combat rules?

    The Chameleon Eclectic Babylon Project rpg used Full Thrust for it's ship to ship rules and FASA's Star Trek, Star Frontiers and Space Master had hex grid tactical games, as mentioned by others, so there's president.

  26. Necro

    Genesys/Star Wars RPG is another system I've briefly played Star Trek with, but the group fell apart having nothing to do with the setting or system. SWRPG has a lot of great social, crafting, and capital ship level rules that are directly transferable to Star Trek.