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Safari Ball

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Appearance [ ]

The Safari Ball has a camouflage pattern on the top and a normal white bottom.

Description [ ]

Locations [ ], gallery [ ].

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a safari ball

All Pokeball Types From Every Pokemon Game (& How To Use Them)

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Every Pokeball in Pokemon has a purpose. Whether it’s the original Pokeball for looking cool or the Quick Ball for getting in some quick catches, there’s a time and place for each one in the series. Some are event-exclusive, while others are there to look pretty. Some Pokeballs are great for getting Pokemon ready for battle in an instant, while others are there to be luxurious bribes for a new member of the team. If you’re new to Pokemon and need help understanding which way is up with all these Pokeballs, we have a short (just kidding) guide for you. Below, we’ll explain every Pokeball in the Pokemon series, what it does, and how to best use it.

Related : Every Pokeball type and what they do in Pokémon Scarlet and Violet

Master Ball

Safari ball, friend ball, repeat ball, luxury ball, premier ball, cherish ball, strange ball, feather ball, heavy ball (hisui), leaden ball, gigaton ball.

a safari ball

Poke Ball is the standard ball, and believe it or not, it’s not weak. While you may think that Great and Ultra Balls are the strong ones on the list, the Poke Ball has no weakness in catching Pokemon. It will always have a fair shot at catching a Pokemon, depending on the catch rate and status afflictions. The only difference between a Poke Ball and a Great Ball is the heightened base rate, which is only .5 of a difference for the game.

a safari ball

The regular Poke Ball has a 1.0 catch rate, while the Great Ball has a 1.5 catch rate. This may seem like little, but the Great Ball is perfect for Pokemon outside the initial grass you find on your first Route. Up to the first few Gyms, you can expect to use Great Balls for a while until you either have the funds for or unlock the Ultra Ball.

a safari ball

The Ultra Ball will be your most steadfast companion besides your Pokemon. It’s the most standard, strongest Pokeball that you can buy anywhere. Because of its versatility in purchase and the higher catch rate, this ball is typical for Legend or Shiny hunting. If you know you’re about to encounter a rare Pokemon, stocking up on at least 70 or more of these bad boys is almost required.

Related: Best Pokemon Card Packs To Buy & Where To Get Them (October 2023)

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The Master Ball is simple to use and less straightforward to obtain. It’ll catch anything you throw it at, having irrefutable success. These used to be a one-time deal in most games. They are, however, through modern technology; sometimes, you can end up with a Master Ball twice if the Pokemon you Wonder Trade for is holding one. In days where receiving hacked Pokemon is expected, you may encounter this hidden blessing more than a few times. Always check what a Pokemon is holding before you trade it away because it could be helpful!

a safari ball

The Safari Ball is an exclusive item that Trainers can use in the Safari. Unlike other Poke Balls, this one has a solid catch rate that entirely relies on the luck of the draw. There’s no damage dealing in certain Safari, meaning that you need to rely on the Safari Ball’s natural strengths to get yourself the Pokemon you want. You can buy Safari Balls in later gens, although they only do a little better outside of the Safari. In modern Pokemon titles, Safari Balls are compatible with standard Poke Balls in strength.

a safari ball

The Fast Ball is for fast Pokemon. If you’re enough of a Pokemon veteran, using this ball is no problem. If you’re a little iffy on your stats, it can be a little tricky to use this ball to any degree of effectiveness. If a Pokemon has a speed stat higher than 100, this Pokemon is 4 times more likely to work.

Related : Pokemon Scarlet & Violet – All Poke Ball Catch Rates

a safari ball

The Level Ball is more effective the higher the Pokemon’s level than the attacking Pokemon. If your Pokemon is twice that of the wild Pokemon, the ball is twice as likely to work. If the player’s Pokemon is quadruple the Pokemon’s level, the Level Ball is 4 times more likely to work. This ball is great for returning to the Routes you’ve already been to, catching Pokemon way below your skill level.

Related: Pokemon Scarlet & Violet – 7 Star Hisuian Decidueye Raid Guide

a safari ball

The Lure Ball is a specialist kind of Pokeball, only designed for fishing. While a Net Ball may have more luck with Water types, don’t confuse the Lure and Net Balls with each other. Even if you use a Lure Ball on a Water-type Pokemon, it’s no use unless you brought that Pokemon out of the water with a Rod.

a safari ball

Heavy Balls work best on Heavy Pokemon, so if you aim to catch a Snorlax or any kind of Ground or Rock-type Pokemon, this ball is your best bet. Pokemon weighing less than 220 pounds have a lowered catch rate with this Pokeball, while Pokemon over 440 pounds have a higher catch rate. Misusing a Heavy Ball could hurt your chances of catching the Pokemon you want, so always try to do your research before you use this kind of Pokeball.

a safari ball

The Love Ball is simple to use. If your Pokemon is the opposite gender of the opposing Pokemon, it works 8 times as well. If not, it just works like a standard Pokeball. There’s no downsides, practically. Plus, it’s a cute choice, given the fact that it’s pink.

a safari ball

The Friend Ball is a type of Pokeball that changes the friendship of a wild Pokemon once caught. Much like the Luxury Ball, it affects friendship, but instead of improving the rate at which it grows, it simply adds friendship as soon as the Pokemon is caught. When you catch a Pokemon with the Friend Ball, the Pokemon instantly has 200 Friendship points towards you.

a safari ball

The Moon Ball is a special case, only working effectively against Pokemon that evolve with the Moon Stone. Otherwise, this Pokeball only looks good and is just about as effective as a regular Pokeball the rest of the time. Pokemon like Clefairy work well with this ball.

Related: Top 5 Scariest Easter Eggs In The Pokemon Video Games

a safari ball

The Sport Ball is a special Pokeball you can only use during the Bug Catching Contest. This one has no special properties; it only looks like a Pokeball with a Pokeball symbol on it. It’s a unique ball to have since it signifies that you caught the given Pokemon in a particular place in Johto. Other than being a novelty, there are no special properties to be had about this one.

a safari ball

The Net Ball is a Pokeball that has a higher catch rate depending on the type of Pokemon you’re trying to catch. If the Pokemon is a Water type or a Bug-type, you’ll have a 3.5x chance at catching it. Otherwise, it just works like a regular Pokeball. Plus, it has a net animation every time you send the Pokemon out from then onward, which is very cool.

a safari ball

Since Water-type Pokemon are the most common type, it makes sense that there are plenty of balls that specialize in catching them. The Dive Ball is the final example we have of a ball that favors a specific type, being able to catch any Pokemon that is on the water. It may not specialize against a type per-se, but when you’re Surfing around, nine times out of ten, you’ll find a Water-type Pokemon lurking about.

a safari ball

The Nest Ball is perfect for catching Pokemon that are weak. And by weak, I mean anything below Level 29. Using a Nest Ball against any Pokemon between the levels of 1 and 29 gives you a percentage boost depending on the level, the equation exactly being  ((41 – PKMN LVL) ÷ 10) . The lower the level, the more successful you can be with a Nest Ball. Otherwise, this Pokemon is just earthy-looking, having the same strength as your standard Pokeball.

a safari ball

If you want to catch a Pokemon again, the Repeat Ball will become your best friend. If you have the Pokemon registered in your Pokedex, using a Repeat Ball will give you a 3.5x higher chance of success. Otherwise, it is just like any other Pokeball. This one can be great if you need to find a Pokemon with a specific nature or if you’re shiny hunting for a Pokemon you’ve already registered in the PokeDex.

a safari ball

For stubborn Pokemon that don’t want to be caught, consider the Timer Ball. You’ll find yourself in situations where you’ve used your Quick Ball, you’re using Ultra Balls, the Legendary Pokemon has a pixel of health left and has Paralysis, yet they refuse to be caught. In situations like these, try using a Timer Ball. This ball does great things if the battle lasts too long. After ten turns, which include catch attempts, the Timer Ball will be 4x more likely to catch the Pokemon than if you had used it earlier.

a safari ball

While a Friend Ball stacks on Friendship right at the beginning, the Luxury Ball is for if you want to butter the Pokemon up as your friendship with them grows. While the Luxury Ball may not offer any bonus Friendship initially, being the cool crash pad it is, this Ball allows your Pokemon to grow Friendship way more quickly, double quick.

a safari ball

There’s nothing special about the Premier Ball, aside from the fact that it looks very stylish on a belt or in the Pokemon Center’s healing machine. It’s an all-white Pokeball with no more capabilities than your standard Pokeball. You can get these for free at any PokeCenter by buying ten balls of any kind. The vendor will throw one of these in on the house.

a safari ball

If you’re venturing out into a cave somewhere, bring a couple of these with you. The Dusk Ball works best in the dark, which means either nighttime or a cave will do the trick to get them working most effectively. If you use this in a cave or at night, it has a 3x higher chance of catching the wild Pokemon. Having a fair amount of these on your person can’t hurt, especially if you happen to find a Shiny at night.

a safari ball

For situations where you need that wild Pokemon to be battle-ready quickly, consider the Heal Ball. Not only does it look cute, but it heals the Pokemon completely as soon as it’s caught. This can be especially useful if you’re about to encounter a rival or a Team Rocket member and think you need extra backup if you’re short on a full team.

a safari ball

One of the most useful Pokeballs, the Quick Ball, is a convenient Pokeball with only one trick up its sleeve. It only has a higher likelihood of catching Pokemon during the very first turn of the battle. So much like Fake Out, you have to use it turn one, or else it’s useless even to try. This can be a hail mary of sorts since the catch rate for it spikes pretty high when you use a Quick Ball effectively, reaching 5x chances of success. It’s a good rule always to have these on hand because you never know if it will work. For everyday Pokemon that you find in the wild, it almost always works. For legendary Pokemon, it might be a different story. But that chance is always there, so it’s worth a shot.

a safari ball

You’ll never see the Cherish Ball in a store or even as a dropped item throughout the Pokemon games because it’s exclusively for Pokemon that appear as event Pokemon. So if you have a gift Pokemon like a Mew, Pikachu, Eevee, or Legendary, they will more often than not come to you in these completely red Pokeballs.

a safari ball

This Pokeball is extremely limited in use, but when used properly, it almost has the properties of a Master ball. The Park Ball is only able to be used in Pal Park. Otherwise, it’s like a normal Pokeball, except yellow. Park Balls have guaranteed capture rates when used in Pal Park.

a safari ball

If you have a Pokemon with Sleep Powder or any other sleep-inducing move, consider getting yourself some Dream Balls. Pokeballs like these are far more effective when used on sleeping Pokemon. If you throw a Dream Ball at a sleeping Pokemon, the ball will be 4x more likely to succeed.

a safari ball

Beat Balls are one of the most aesthetically pleasing Pokeballs on the board, having a digital matrix look to them. Unfortunately, the catch rate for this one is incredibly one-sided, only having a 5x rate for Ultra Beasts and 0.1x catch rate for everything else. This makes using a Beast Ball effectively on anything but Ultra Beasts almost impossible.

a safari ball

The Strange Ball isn’t a Pokeball that you can use in Pokemon. If you transfer a Pokemon from a game to Pokemon Home, and the Pokeball cannot be transferred to a more modern game, it will appear in this Strange Ball. Plenty of Pokeballs fall into this category, such as all the Pokeballs you can find in Hisui.

a safari ball

The Feather Ball is an ancient Pokeball used in Hisui. It is lighter than other Pokeballs, making it easier to throw at Pokemon. It has a higher range, making catching Pokemon from far away easier. While there is no boost to catching Flying-type Pokemon, it is generally more effective at catching Pokemon in the air thanks to the long throwing distance.

a safari ball

The Wing Ball is the Feather Ball, but better. It has all the properties of a Feather Ball, reaching farther when thrown. You can use a Wing Ball to more effectively catch Flying Pokemon out of the air. Despite the upgrade, the Wing Ball doesn’t actually have a higher catch rate than the Feather Ball.

a safari ball

The Jet Ball is the Ultra Ball of the flying Pokeballs that you find in Hisui. It is just like a Wing Ball, only better in every way, flying father and going faster. Like the previous two, it’s great for using against Flying types.

a safari ball

In Pokemon Legends Arceus, using Heavy Balls are more effective against Pokemon that can’t see you, rather than being more effective against Pokemon that are heavier. The Heavy Ball is the first of these kinds of Pokeballs that you can build in Hisui. The only disadvantage is that they don’t fly very far, so you’ll need to be stealthy and aware to get close enough for it to be effective.

a safari ball

The Leaden Ball is the upgrade from the Heavy Ball in Hisui. It operates the same way, having a better effect on a Pokemon if the Pokemon never sees it coming. However, this one is even heavier and has a shorter range.

a safari ball

Gigaton Ball is the Leaden Ball but better. Just like the Heavy and Gigaton Ball, this one is best used when the Pokemon can’t see you, but because of a short throw distance, you’ll need to find the balance between the two to get this Pokeball working properly.

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  • Pokémon Sword & Shield guide

Pokémon Sword and Shield Isle of Armor guide: How to make Poké Balls from Apricorns

Feed Apricorns to the Cram-o-matic to get special Poké Balls

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Share All sharing options for: Pokémon Sword and Shield Isle of Armor guide: How to make Poké Balls from Apricorns

A bird-like robot makes a whirring sound

Pokémon Sword and Shield ’s Isle of Armor expansion finally allows players to get more rare Poké Balls. You can do this using Apricorns.

Apricorns are ball-like fruit found around the Isle of Armor from shaking trees. Certain biomes on the island produce specific Apricorns.

Once you get a bunch of Apricorns, you’ll want to take them to the Cram-o-matic at the dojo. This unlocks shortly after you first arrive at the dojo and it’s sitting in the room to the right. You’ll have to supply the Cram-o-matic with four items in order to get one randomly.

The more Apricorns of a specific color you put into the machine, the higher chance you’ll have to get the rare ball counterpart. If you put in four Apricorns of one color, you’ll have a 1% chance to get the rare ball for that respective color. You’ll also have a 0.1% chance to get a Safari Ball or a Sport Ball .

Note that there is a very high chance that you’ll end up with Poké Balls, Great Balls, Quick Balls, and other Poké Balls you can get at the store. If you’re looking for rare Poké Balls specifically, you’ll need a lot of Apricorns.

You can see what Apricorn colors you’ll need to get the respective rare ball below.

  • Red Apricorns: Level Ball
  • Yellow Apricorns: Moon Ball
  • Green Apricorns: Friend Ball
  • Blue Apricorns: Lure Ball
  • Pink Apricorns: Love Ball
  • Black Apricorns: Heavy Ball
  • White Apricorns: Fast Ball

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safari-ball

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Safari Ball

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A Safari Ball is a type of Poké Ball that is only used within the Safari Zones of various games in the Pokémon series .

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Safari Ball

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a safari ball

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a safari ball

Tries to catch a wild Pokémon in the Great Marsh or Safari Zone. Success rate is 1.5×.

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  • Consumed when used
  • Usable in battle
  • Can be held by a Pokémon

This item can only be used in the Great Marsh or Safari Zone .

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Generation 3

A special BALL that is used only in the SAFARI ZONE.

FireRed

A special BALL that is used only in the SAFARI ZONE. It is finished in a camouflage pattern.

Generation 4

A special Poké Ball that is used only in the Great Marsh. It is decorated in a camouflage pattern.

Generation 5

A special Poké Ball that is used only in the Great Marsh. It is recognizable by the camouflage pattern decorating it.

Generation 7

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a safari ball

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a safari ball

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Special Poké Ball Inheritance Guide [GP 1/1]

  • Thread starter JockeMS
  • Start date Jan 26, 2014

JockeMS

formerly SuperJOCKE

is a Site Content Manager Alumnus

I like this list a lot, actually. Well done. Is there a possibility of a list for Cherish Ball legal Pokemon as well? Or can Cherish Balls not be inherited?  

Antylamon said: I like this list a lot, actually. Well done. Is there a possibility of a list for Cherish Ball legal Pokemon as well? Or can Cherish Balls not be inherited? Click to expand...

Oglemi

Probably worth making a note of that under the restrictions in the write up :>  

Oglemi said: Probably worth making a note of that under the restrictions in the write up :> Click to expand...

sandshrewz

  • The second gen starters can only be caught on Pokémon Colosseum, while the 3rd 4th and 5th starters must always be in a pokéball if bred.
  • The dream world can be used to get any pokéball found in gen 5, not just the dream ball. In the case of fossil pokémon (I really really hope someone somewhere has a dive ball Kabutops) and about half of all dream abilities, it is the only method for doing so.
WPS said: Long time lurker here, since this is something I am becoming mildly obsessed with, may I make a suggestion? Mention the cases where any type of pokéball is difficult to get, not just the special types you currently mention. To wit: The second gen starters can only be caught on Pokémon Colosseum, while the 3rd 4th and 5th starters must always be in a pokéball if bred. The dream world can be used to get any pokéball found in gen 5, not just the dream ball. In the case of fossil pokémon (I really really hope someone somewhere has a dive ball Kabutops) and about half of all dream abilities, it is the only method for doing so. Fortunately I think those are the only ones. Click to expand...

Gazzien

In addition to Colosseum, you can catch some of the Starter Pokemon in the Friend Safari as well, so they can be put in any of the normal balls. Charmeleon, Braixen, Wartortle, Frogadier, Ivysaur, and Quilladin are all present. (Generation I and VI starters)  

Gazzien said: In addition to Colosseum, you can catch some of the Starter Pokemon in the Friend Safari as well, so they can be put in any of the normal balls. Charmeleon, Braixen, Wartortle, Frogadier, Ivysaur, and Quilladin are all present. (Generation I and VI starters) Click to expand...

HTML: [title] Special Poké Ball Inheritance Guide [head] <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.8.3/jquery.min.js"></script> <script type="text/javascript"> $(document).ready(function() { $('.hidden').hide(); $('.hidehgss').click(function() { var HideStatus = $(this).val(); if (HideStatus === 'Show List by Area') { $('.hidden:eq(0)').show(); $(this).val('Hide List by Area'); } else { $('.hidden:eq(0)').hide(); $(this).val('Show List by Area'); } }); $('.hidedw').click(function() { var HideStatus = $(this).val(); if (HideStatus === 'Show List by Area') { $('.hidden:eq(1)').show(); $(this).val('Hide List by Area'); } else { $('.hidden:eq(1)').hide(); $(this).val('Show List by Area'); } }); }); </script> <style type="text/css"> .hidehgss, .hidebw { width: 100px; } </style> [page] <div class="author">By <a href="/forums/members/53214/">SuperJOCKE</a>.</div> <h2>Introduction</h2> <p>This little guide is here to help you find which special Poké Balls the Pokemon you want to breed in your X or Y game can legally be in. Not every Pokemon from generation 4 can be in, for example, a Love Ball, nor can every Pokemon from generation 5 be in a Dream Ball. Compiled into lists are the Pokemon that can be bred into Safari Balls, Sport Balls, Dream Balls, and any of the Apricorn Balls—Poké Balls that are unobtainable in X and Y. This guide won't go deeply into the specifics on how to require the Pokemon you want, but will give you some brief explanations on where to look. If you want more exact info, look for other sources of information.</p> <p>There are some restrictions for this though:</p> <ul> <li>Male and genderless Pokemon <strong>cannot</strong> pass on Poké Balls; the Pokemon in question needs to be female for the offspring to be in the same Ball. Ditto cannot pass on a Ball either. This means male-only Pokemon like Tauros cannot be bred into a special Poké Ball in X and Y. The same goes for genderless Pokemon like Beldum.</li> <li>The exceptions to the above rule are: Nidoran-M, Volbeat, Mothim, and Gallade. Nidoran-M and Volbeat can be bred from Nidoran-F and Illumise, respectively, while Mothim and Gallade evolve from Pokemon that can be both male and female.</li> <li>Since Hidden Abilities can only be passed on by females with Hidden Abilities themselves, Pokemon with Hidden Abilities cannot legally be inside Safari Balls, Sport Balls, or the Apricorn Balls. This means that you <strong>cannot</strong> have a Speed Boost Sharpedo inside a Safari Ball or a Drought Ninetales inside a Love Ball.</li> <li>Cherish Balls <strong>cannot</strong> be passed on, even if the Pokemon in a Cherish Ball is female. The same goes for Master Balls, as they are programmed that way.</li> </ul> <h2>Safari Ball <img src="/media/upload/ingame/guides/ball_safari.png" alt="" /></h2> <p>The Safari Ball has the biggest distrubution between both Pokemon and games. The Safari Ball can only be used in the Safari Zone/Great Marsh, but is available in every generation 3 and 4 game.</p> <h3>Ruby, Sapphire, Emerald</h3> <p>The Safari Zone in Ruby, Sapphire, and Emerald is located at Route 121. There are four areas where different Pokemon reside. In Emerald, two more areas exist (post-game), with Pokemon unobtainable in Ruby and Sapphire.</p> <p><strong>Pokemon</strong>: Doduo, Geodude, Girafarig, Goldeen, Heracross, Magikarp, Natu, Oddish, Phanpy, Pikachu, Pinsir, Psyduck, Rhyhorn, Wobbuffet</p> <p><strong>Emerald Exclusives</strong><br /> Aipom, Gligar, Hoothoot, Houndour, Ledyba, Marill, Mareep, Miltank, Pineco, Remoraid, Shuckle, Snubbull, Spinarak, Stantler, Sunkern, Teddiursa, Wooper</p> <h3>FireRed &amp; LeafGreen</h3> <p>The Safari Zone in FireRed and LeafGreen is located in Fuchsia City. There are four areas with different distributions of Pokemon. Also, Scyther can only found in FireRed, while Pinsir can only be found in LeafGreen.</p> <p><strong>Pokemon</strong>: Chansey, Doduo, Dratini, Exeggcute, Goldeen, Kangaskhan, Magikarp, Nidoran-F, Paras, Pinsir (LG), Poliwag, Psyduck, Rhyhorn, Scyther (FR), Slowpoke, Venonat</p> <h3>Diamond, Pearl, Platinum</h3> <p>The Great Marsh can be found in Pastoria City. The Great Marsh consists of six areas, with different Pokemon appearing in each one. Some of these Pokemon can only be found when certain conditions have been met. Some version differences exist, which are marked with (DP) and (Pt) for their respective games.</p> <p><strong>Pokemon</strong>: Arbok, Barboach, Bibarel, Carnivine, Carvanha, Croagunk, Exeggcute, Gulpin, Hoothoot, Kangaskhan, Kecleon (Pt), Magikarp, Marill (DP), Paras, Psyduck (DP), Roselia, Shroomish, Skorupi, Staravia, Tangela (Pt), Tropius (Pt), Wooper, Yanma</p> <h3>HeartGold &amp; SoulSilver</h3> <p>The Safari Zone can be found at the end of Route 48. There are twelve different areas to choose from, which you customize with different items. You can choose which areas to display, six at a time, and certain Pokemon only appear with certain item combinations etc.</p> <input type="button" value="Show List by Area" class="hidehgss" /> <div class="hidden"> <dl> <dt>Desert</dt> <dd>Carnivine, Cacnea, Cubone, Fearow, Hippopotas, Lotad, Sandshrew, Spinda, Trapinch</dd> <dt>Forest</dt> <dd>Bellsprout, Bidoof, Budew, Electabuzz, Gastly, Lickitung, Misdreavus, Mr. Mime, Pidgey, Shuppet, Surskit</dd> <dt>Marshland</dt> <dd>Banette, Barboach, Carnivine, Croagunk, Diglett, Ekans, Grimer, Jumpluff, Koffing, Magikarp, Oddish, Poliwag, Roselia, Seviper, Shuckle, Wooper</dd> <dt>Meadow</dt> <dd>Chansey, Clefairy, Geodude, Hoppip, Jigglypuff, Sunkern, Magikarp, Marill, Masquerain Nosepass, Poliwag, Raticate, Riolu, Seedot, Wooper</dd> <dt>Mountain</dt> <dd>Chingling, Dusclops, Krabby, Larvitar, Lickitung, Meditite, Rattata, Sealeo, Zubat</dd> <dt>Peak</dt> <dd>Fearow, Geodude, Lairon, Linoone, Magmar, Paras, Slowbro, Spheal, Vigoroth, Wobbuffet, Zangoose</dd> <dt>Plains</dt> <dd>Abra, Girafarig, Houndoom, Lotad, Manectric, Ponyta, Rattata, Shinx, Smeargle, Stantler, Surskit, Zangoose, Zigzagoon</dd> <dt>Rocky Beach</dt> <dd>Aron, Budew, Corphish, Doduo, Electrike, Gible, Goldeen, Krabby, Lapras, Magikarp, Mareep, Poliwag, Slowpoke, Zubat</dd> <dt>Savannah</dt> <dd>Azurill, Cacturne, Houndour, Luxio, Nidoran-F, Rhyhorn, Shroomish, Torkoal, Zubat, Zigzagoon</dd> <dt>Swamp</dt> <dd>Bagon, Chimecho, Dratini, Drowzee, Duskull, Floatzel, Goldeen, Jigglypuff, Krabby, Magikarp, Murkrow, Pachirisu, Paras, Sentret, Weepinbell</dd> <dt>Wasteland</dt> <dd>Bellsprout, Breloom, Fearow, Golduck, Illumise, Kangaskhan, Kingler, Machop, Manectric, Medicham, Onix, Skorupi</dd> <dt>Wetland</dt> <dd>Buizel, Corphish, Doduo, Farfetch'd, Lombre, Magikarp, Pachirisu, Poliwag, Psyduck, Sentret, Shelgon, Spearow, Surskit, Wooper</dd> </dl> </div> <h2>Apricorn Balls <img src="/media/upload/ingame/guides/ball_level.png" alt="" /><img src="/media/upload/ingame/guides/ball_moon.png" alt="" /><img src="/media/upload/ingame/guides/ball_lure.png" alt="" /><img src="/media/upload/ingame/guides/ball_friend.png" alt="" /><img src="/media/upload/ingame/guides/ball_love.png" alt="" /><img src="/media/upload/ingame/guides/ball_fast.png" alt="" /><img src="/media/upload/ingame/guides/ball_heavy.png" alt="" /></h2> <p>The full set of Apricorn Balls consist of Level Ball, Moon Ball, Lure Ball, Friend Ball, Love Ball, Fast Ball, and Heavy Ball. The collective name comes from what they are made of: Apricorns. Apricorns can only be found within HeartGold and SoulSilver, and these Balls can only be obtained from Kurt in Azalea Town after giving him an appropriate Apricorn.</p> <p>Certain Pokemon listed below are exclusive to one version of the game, and are marked with (HG) and (SS), respectively. Some of the Pokemon listed under 'Swarm Pokemon' can be found through regular encounters as well, but the chance of doing so is only 1%.</p> <p><strong>Normal Pokemon</strong> - <em>These Pokemon are found in tall grass or caves, by Surfing or fishing, by using Rock Smash, or through special means (Sudowoodo, Lapras, and Snorlax)</em></p> <p>Abra, Bellsprout, Caterpie (HG), Chinchou, Clefairy, Corsola, Cubone, Delibird (SS), Diglett, Doduo, Dratini, Drowzee, Dunsparce, Ekans (SS), Electabuzz, Farfetch'd, Gastly, Geodude, Girafarig, Gligar (HG), Goldeen, Grimer, Growlithe (HG), Hoothoot, Hoppip, Horsea, Houndour, Jigglypuff, Jynx, Kangaskhan, Koffing, Krabby, Lapras, Larvitar, Ledyba (SS), Lickitung, Machop, Magikarp, Magmar, Mankey (HG), Mantine (HG), Mareep, Meowth (SS), Miltank, Misdreavus, Mr. Mime, Murkrow, Natu, Nidoran-F, Oddish, Onix, Paras, Phanpy (HG), Pidgey, Pikachu, Poliwag, Ponyta, Psyduck, Rattata, Rhyhorn, Sandshrew (HG), Seel, Sentret, Shellder, Shuckle, Skarmory (SS), Slowpoke, Slugma, Smeargle, Sneasel, Snorlax, Spearow, Spinarak (HG), Stantler, Sudowoodo, Sunkern, Swinub, Tangela, Teddiursa (SS), Tentacool, Venonat, Vulpix (SS), Weedle (SS), Wobbuffet, Wooper, Zubat</p> <p><strong>Swarm Pokemon</strong> - <em>These Pokemon only appear during Swarms; use the Poké Gear to find out which Pokemon is in a Swarm during that day (Prof. Oak's Pokémon Talk)</em></p> <p>Buneary, Chansey, Clamperl, Gulpin (SS), Kricketot, Luvdisc, Marill, Mawile (SS), Poochyena, Qwilfish, Ralts, Relicanth, Remoraid, Sableye (HG), Snubbull, Swablu, Whiscash, Wingull, Yanma</p> <p><strong>Radio Sound Pokemon</strong> - <em>These Pokemon only appear when you are tuned into the Pokémon March channel on Wednesdays (Hoenn) and Thursdays (Sinnoh)</em></p> <p>Absol, Bidoof, Budew, Buizel, Carnivine, Chatot, Chingling, Makuhita, Meditite, Minun, Numel, Plusle, Shinx, Spinda, Spoink, Whismur, Zigzagoon</p> <p><strong>Headbutt Tree Pokemon</strong> - <em>These Pokemon can only be found by using Headbutt on trees; some of these Pokemon can only be found in one specific tree, in one specific location</em></p> <p>Aipom, Burmy, Cherubi, Combee, Exeggcute, Heracross, Pineco, Seedot, Shroomish, Slakoth, Starly, Taillow, Wurmple</p> <h2>Sport Ball <img src="/media/upload/ingame/guides/ball_sport.png" alt="" /></h2> <p>The Sport Ball is another Ball that can only be found and used in HeartGold and SoulSilver. However, its restriction is even greater. The Sport Ball can only be used during the Bug Catching Contest, which gives it the lowest distrubution of all Poké Balls.</p> <p>The Bug Catching Contest can only be entered on Tuesdays, Thursdays, and Saturdays with different Pok&eacute;mon appearing on each day. If you don't have the National Pokédex, the same Pok&eacute;mon that appears on Tuesdays will appear on all three days.</p> <dl> <dt>Tuesday</dt> <dd>Caterpie, Paras, Pinsir, Scyther, Venonat, Weedle</dd> <dt>Thursday</dt> <dd>Combee, Kricketot, Nincada, Pinsir, Scyther, Wurmple</dd> <dt>Saturday</dt> <dd>Combee, Illumise, Kricketot, Nincada, Pinsir, Scyther, Wurmple</dd> </dl> <h2>Dream Ball <img src="/media/upload/ingame/guides/ball_dream.png" alt="" /></h2> <p>The Dream Ball is the only new Poké Ball introduced in generation 5. It is given to you in Entree Forest when catching a Pok&eacute;mon from the Dream World, and can only be used in that area. The Pok&eacute;mon that are transferred from the Pokémon Dream Radar game on the 3DS come inside Dream Balls.</p> <h3>Dream World</h3> <p>The Dream World on the Pokémon Global Link website is where the majority of the Pok&eacute;mon that can be caught in a Dream Ball come from. The way you obtain a Pok&eacute;mon in the Dream World is by playing a minigame with it and befriending it.</p> <p>However, as of January 14th, the Black and White Global Link site was shut down, and along with it the Dream World. This means you can only get the Pok&eacute;mon below in a Dream Ball by other means, like trading with someone. The Pok&eacute;mon are still categorized by the area they were found in.</p> <input type="button" value="Show List by Area" class="hidedw" /> <div class="hidden"> <dl> <dt>Pleasant Forest</dt> <dd>Bellsprout, Bidoof, Buneary, Castform, Cottonee, Doduo, Electrike, Elekid, Exeggcute, Farfetch'd, Girafarig, Glameow, Growlithe, Hoppip, Igglybuff, Kangaskhan, Karrablast, Lickitung, Lotad, Mareep, Marill, Miltank, Natu, Nidoran-F, Oddish, Pachirisu, Petilil, Poliwag, Ponyta, Poochyena, Psyduck, Rattata, Scolipede, Scyther, Sentret, Shelmet, Shinx, Skitty, Stantler, Sudowoodo, Sunkern, Surskit, Taillow, Tangela, Tympole, Vulpix, Zigzagoon</dd> <dt>Windswept Sky</dt> <dd>Aerodactyl, Butterfree, Chatot, Delibird, Drifloon, Ducklett, Emolga, Gligar, Hoothoot, Hoppip, Ledyba, Murkrow, Pidgey, Pidove, Sigilyph, Skarmory, Spearow, Staravia, Swablu, Taillow, Tropius, Wingull, Yanma, Zubat</dd> <dt>Sparkling Sea</dt> <dd>Alomomola, Anorith, Barboach, Basculin, Buizel, Carvanha, Chinchou, Clamperl, Corphish, Corsola, Dratini, Feebas, Goldeen, Horsea, Kabuto, Krabby, Lapras, Lileep, Luvdisc, Magikarp, Mantine, Omanyte, Qwilfish, Relicanth, Remoraid, Seel, Shellder, Shellos, Slowpoke, Stunfisk, Tentacool, Tirtouga, Wailmer, Wooper</dd> <dt>Spooky Manor</dt> <dd>Abra, Chimecho, Drowzee, Duosion, Duskull, Elgyem, Galvantula, Gastly, Houndour, Illumise, Mawile, Meditite, Meowth, Misdreavus, Mr. Mime, Pawniard, Ralts, Sableye, Shuppet, Smeargle, Smoochum, Snubbull, Spinarak, Spiritomb, Spoink, Stunky, Wobbuffet</dd> <dt>Rugged Mountain</dt> <dd>Absol, Bagon, Burmy, Cacnea, Croagunk, Crustle, Durant, Heatmor, Hippopotas, Koffing, Krookodile, Larvitar, Machop, Magby, Makuhita, Mankey, Maractus, Numel, Phanpy, Rhyhorn, Riolu, Skorupi, Slugma, Spinda, Teddiursa, Torkoal, Trapinch</dd> <dt>Icy Cave</dt> <dd>Aron, Axew, Boldore, Cleffa, Cranidos, Cubone, Diglett, Drilbur, Druddigon, Dunsparce, Geodude, Gible, Nosepass, Onix, Sandshrew, Shieldon, Shuckle, Sneasel, Snorunt, Snover, Spheal, Swinub, Vanillish, Whismur</dd> <dt>Dream Park</dt> <dd>Aipom, Audino, Beedrill, Carnivine, Chansey, Cherubi, Combee, Eevee, Ekans, Grimer, Gulpin, Gurdurr, Heracross, Kecleon, Kricketot, Minun, Nincada, Paras, Pineco, Pinsir, Plusle, Roselia, Scraggy, Seedot, Seviper, Shroomish, Slakoth, Snorlax, Togepi, Venonat, Wurmple, Zangoose</dd> </dl> </div> <h3>Pokémon Dream Radar</h3> <p>The Pokémon Dream Radar provides another way to get Pokemon in Dream Balls. While the amount of Pokemon available is significantly lower, these Pokemon are always obtainable as long as you have access to the Pokémon Dream Radar game.</p> <p><strong>Pokemon</strong>: Drifloon, Hoothoot, Igglybuff, Munna, Togepi, Ralts, Riolu, Shuckle, Sigilyph, Slowpoke, Smoochum, Spiritomb, Swablu</p> <h2>Special Cases With Regular Balls <img src="/media/upload/ingame/guides/ball_great.png" alt="" /><img src="/media/upload/ingame/guides/ball_dive.png" alt="" /><img src="/media/upload/ingame/guides/ball_luxury.png" alt="" /></h2> <p>While there's nothing out of the ordinary with Poké Balls like Great Ball and Luxury Ball, as they can be passed on to most Pokemon, there are some Pokemon that cannot be in these regular Balls at all. These Pokemon consist of starter Pokemon and fossil Pokemon, as they always come in Poké Balls. However, there are special instances where you can actually obtain some of these Pokemon in regular Balls.</p> <h3>Pokémon Colosseum</h3> <p>In Pokémon Colosseum you have the ability to catch Bayleef, Quilava, and Croconaw inside any Poké Ball you can find in Ruby, Sapphire, Emerald, FireRed, and LeafGreen. This means that you can legally breed Chikorita, Cyndaquil, and Totodile into Great Balls, Ultra Balls, Net Balls, Nest Balls, Timer Balls, Repeat Balls, Dive Balls, Luxury Balls, and Premier Balls in X and Y.</p> <h3>Dream World</h3> <p>When you catch Pokemon from the Dream World in the Entree Forest, the Dream Ball isn't your only Ball option. You can use any Poké Ball you have in your bag, which means you can catch quite a few Pokemon, that can only be inside Poké Balls when obtained elsewhere, in any regular Ball that you can find in Black and White (2). These Pokemon are Omanyte, Kabuto, Aerodactyl, Lileep, Anorith, Cranidos, Shieldon, and Tirtouga.</p> images https://dl.dropboxusercontent.com/u/72762463/specialballs.zip preview https://dl.dropboxusercontent.com/u/72762463/ballhtml.html there might be a couple of random accents in the preview but it's fixed in the html in the post. Images don't appear ofc but they're there. I assume the article was going to http://www.smogon.com/ingame/guides/ but if it isn't, do change the image paths accordingly. Thanks! :) this done~  

siburke939

please forgive me if this is a stupid post - but am i correct in saying that, apart from cosmetic reasons, luxury balls are the only ones available for breeding in X/Y that affect your pokemon positively in-game? (ie: quicker friendship = more powerful Return sooner into training) reason i ask is i'm breeding loads of cool EM/HA pokemon to trade out & i want to get it perfect from the start...  

tennisace

not quite too old for this, apparently

is a Contributor Alumnus

siburke939 yes, that is how it works. however even without a luxury ball it doesnt take that long to get the friendship up.  

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Poke Ball (model).png

A Poké Ball is a tool used for catching and storing caught Pokémon.

There are 32 variants of Poké Balls, 31 of which are obtainable via crafting.

  • 1 Obtaining
  • 3.1 Poké Ball
  • 3.2 Citrine Ball
  • 3.3 Verdant Ball
  • 3.4 Azure Ball
  • 3.5 Roseate Ball
  • 3.6 Slate Ball
  • 3.7 Premier Ball
  • 3.8 Great Ball
  • 3.9 Ultra Ball
  • 3.10 Safari Ball
  • 3.11 Fast Ball
  • 3.12 Level Ball
  • 3.13 Lure Ball
  • 3.14 Heavy Ball
  • 3.15 Love Ball
  • 3.16 Friend Ball
  • 3.17 Moon Ball
  • 3.18 Sport Ball
  • 3.19 Park Ball
  • 3.20 Net Ball
  • 3.21 Dive Ball
  • 3.22 Nest Ball
  • 3.23 Repeat Ball
  • 3.24 Timer Ball
  • 3.25 Luxury Ball
  • 3.26 Dusk Ball
  • 3.27 Heal Ball
  • 3.28 Quick Ball
  • 3.29 Dream Ball
  • 3.30 Beast Ball
  • 3.31 Master Ball
  • 3.32 Cherish Ball

As of Cobblemon version 1.4.1, all Poké Balls must be crafted as there is no other way to obtain them. New villager professions will potentially sell Poké Balls and related items in future updates.

The Cherish Ball is unobtainable in survival gameplay and can only be obtained through Creative Mode or commands. They can freely be used for any purpose, such as for event distributions on servers.

Poké Balls are one of the most important tools in Cobblemon. Other Pokémon cannot be obtained aside from the chosen initial starter without them.

In order to catch Pokémon in a Poké Ball, the Poké Ball must first be equipped in a player's hand by selecting it in the hotbar. The Poké Ball can then be thrown at a Pokémon for a chance at capture. If a Poké Ball misses a Pokémon, the thrown ball will drop on the ground as an item and can be recovered.

During battles, selecting the Catch button does not automatically start the catching process. Instead, the player must manually equip a Poké Ball, aim, and throw it themselves.

Each of the 32 variations of Poké Ball have their own catch rates; an assigned value and a possible mechanic that changes the capture chance when thrown at a Pokémon.

If the catch fails, the Pokémon will break out of the ball and the thrown Poké Ball cannot be recovered. If the catch is successful, the Pokémon will be added to the party or be sent to the PC .

Each variation of Poké Ball will display as an icon in the party menu and PC. These icons are purely aesthetic and have no special features.

Poké Ball Types

Poke Ball (model, open).png

A Poké Ball is one of the 7 basic Poké Balls needed for the A Full Palette advancement.

As with the other 6 basic Poké Balls, it is relatively easy to make, requiring 4 like-color apricorns and a copper ingot to craft.

While Poké Ball can be a general term to refer to a Poké Ball of any kind, Poké Ball can also refer to this ball type specifically.

It has a static catch rate of 1×.

Red Apricorn.png

Citrine Ball

Citrine Ball (model, open).png

A Citrine Ball is one of the 7 basic Poké Balls needed for the A Full Palette advancement.

It is one of the 5 original Poké Balls created for Cobblemon.

Yellow Apricorn.png

Verdant Ball

Verdant Ball (model, open).png

A Verdant Ball is one of the 7 basic Poké Balls needed for the A Full Palette advancement.

Green Apricorn.png

An Azure Ball is one of the 7 basic Poké Balls needed for the A Full Palette advancement.

Blue Apricorn.png

Roseate Ball

Roseate Ball (model, open).png

A Roseate Ball is one of the 7 basic Poké Balls needed for the A Full Palette advancement.

Pink Apricorn.png

A Slate Ball is one of the 7 basic Poké Balls needed for the A Full Palette advancement.

Black Apricorn.png

Premier Ball

Premier Ball (model, open).png

A Premier Ball is one of the 7 basic Poké Balls needed for the A Full Palette advancement.

Conversely to its original appearance in the Pokémon games, where Premier Balls were only obtainable by purchasing 10 other Poké Balls at shops, Premier Balls are easily craftable in Cobblemon.

White Apricorn.png

A Great Ball is a second tier Poké Ball.

Unlike first tier Poké Balls, Great Balls require an iron ingot and a specific pattern of multi-colored apricorns to craft.

It functions as a direct upgrade to the Poké Ball, as it has a higher static catch rate.

It has a static catch rate of 1.5×.

Iron Ingot.png

An Ultra Ball is a third tier Poké Ball.

Unlike first and second tier Poké Balls, Ultra Balls require a gold ingot and a specific pattern of multi-colored apricorns to craft.

It functions as a direct upgrade to the Great Ball, as it has a higher static catch rate.

It has a static catch rate of 2×.

Gold Ingot.png

Safari Ball

Safari Ball (model, open).png

A Safari Ball is a first tier Poké Ball.

Unlike the basic Poké Balls, Safari Balls requires a specific pattern of multi-colored apricorns to craft.

Like most Poké Balls, its catch rate can change drastically under specific conditions.

It has a catch rate of 1.5× when used on a Pokémon outside of battle.

Fast Ball (model, open).png

A Fast Ball is one of the 7 apricorn Poké Balls needed for the Kurt would be Proud advancement.

Unlike first tier Poké Balls, Fast Balls require an iron ingot and a specific pattern of multi-colored apricorns to craft.

It has a catch rate of 4× when used on Pokémon with 100 or more Base Speed.

Level Ball (model, open).png

A Level Ball is one of the 7 apricorn Poké Balls needed for the Kurt would be Proud advancement.

Unlike first tier Poké Balls, Level Balls require an iron ingot and a specific pattern of multi-colored apricorns to craft.

It has a catch rate of anywhere from 1× to 4×. This rate increases based on how much higher the player's Pokémon level is compared to the target.

The Level Ball modifier operates as follows:

  • If the highest level in the player's party is more than four times the level of the target Pokémon, the Level Ball modifier is set to 4.0.
  • If the highest level is more than two times the level of the target Pokémon, the modifier becomes 3.0.
  • If the highest level is greater than the level of the target Pokémon, the modifier is set to 2.0.
  • If none of the above conditions are met, the Level Ball modifier defaults to 1.0.

Lure Ball (model, open).png

A Lure Ball is one of the 7 apricorn Poké Balls needed for the Kurt would be Proud advancement.

Unlike first tier Poké Balls, Lure Balls require an iron ingot and a specific pattern of multi-colored apricorns to craft.

It has a catch rate of 2× on Water-type Pokémon, but this is planned to change later.

Heavy Ball (model, open).png

A Heavy Ball is one of the 7 apricorn Poké Balls needed for the Kurt would be Proud advancement.

Unlike first tier Poké Balls, Heavy Balls require an iron ingot and a specific pattern of multi-colored apricorns to craft.

It has a catch rate of anywhere from 1× to 4×. This rate increases based on the weight of the target.

The Heavy Ball modifier operates as follows:

  • If the Pokémon's form weight is 3000 hectograms or more, the catch rate multiplier is set to 4.0.
  • If the weight falls within the range of 2000 to 2999 hectograms, the multiplier becomes 2.5.
  • If the weight is between 1000 and 1999 hectograms, the catch rate modifier is set to 1.5.
  • If the Pokémon's form weight is below 1000 hectograms, the catch rate remains unchanged at 1.0.

Love Ball (model, open).png

A Love Ball is one of the 7 apricorn Poké Balls needed for the Kurt would be Proud advancement.

Unlike first and second tier Poké Balls, Love Balls require a gold ingot and a specific pattern of multi-colored apricorns to craft.

It has a catch rate of 8× if the target is the opposite gender and the same species as one of the player's Pokémon. Otherwise, it has a 1× catch rate.

Friend Ball

Friend Ball (model, open).png

A Friend Ball is one of the 7 apricorn Poké Balls needed for the Kurt would be Proud advancement.

Unlike first tier Poké Balls, Friend Balls requires an iron ingot and a specific pattern of multi-colored apricorns to craft.

It has a catch rate of 1×. Pokémon caught in a Friend Ball will start with 150 Friendship.

Moon Ball (model, open).png

A Moon Ball is one of the 7 apricorn Poké Balls needed for the Kurt would be Proud advancement.

Unlike first tier Poké Balls, Moon Balls require an iron ingot and a specific pattern of multi-colored apricorns to craft.

It has a catch rate of anywhere from 1× to 4×. This rate increases based on how close the phase of the moon is to being full, and is only active at night.

Sport Ball (model, open).png

A Sport Ball is a second tier Poké Ball.

Unlike first tier Poké Balls, Sport Balls require an iron ingot and a specific pattern of multi-colored apricorns to craft.

Its catch rate and function is subject to change in future updates.

Park Ball (model, open).png

A Park Ball is a second tier Poké Ball.

Unlike first tier Poké Balls, Park Balls require an iron ingot and a specific pattern of multi-colored apricorns to craft.

Its design and functionality was inspired by the Park Ball that appeared in episode 161 of the Pokémon anime series, rather than the unobtainable Park Ball that was introduced in the Generation IV game series.

It has a catch rate of 2.5× when used on a Pokémon inside a Forest or Plains biome.

Net Ball (model, open).png

A Net Ball is a second tier Poké Ball.

Unlike first tier Poké Balls, Net Balls require an iron ingot and a specific pattern of multi-colored apricorns to craft.

It has a catch rate of 3× when used on Bug-type or Water-type Pokémon.

Dive Ball (model, open).png

A Dive Ball is a second tier Poké Ball.

Unlike first tier Poké Balls, Dive Balls require an iron ingot and a specific pattern of multi-colored apricorns to craft.

It has a catch rate of 3.5× when used on Pokémon submerged underwater.

Unlike all other Poké Balls, the Dive Ball is unaffected by underwater drag. This means it moves underwater in the same way that it moves above water.

Nest Ball (model, open).png

A Nest Ball is a second tier Poké Ball.

Unlike first tier Poké Balls, Nest Balls require an iron ingot and a specific pattern of multi-colored apricorns to craft.

It has a catch rate of 1× to 4×, increasing the lower the target's level is from 30.

If the target Pokémon's level is less than 30, a modifier equal to 41 - the target Pokémon's level, divided by 10 is given.

Repeat Ball

Repeat Ball (model, open).png

A Repeat Ball is a third tier Poké Ball.

Unlike first and second tier Poké Balls, Repeat Balls require a gold ingot and a specific pattern of multi-colored apricorns to craft.

It has a static catch rate of 1×. Repeat Balls currently do not have any special catch mechanics as the Pokédex is not yet implemented in the current version of Cobblemon.

Timer Ball (model, open).png

A Timer Ball is a third tier Poké Ball.

Unlike first and second tier Poké Balls, Timer Balls require a gold ingot and a specific pattern of multi-colored apricorns to craft.

It grants a cumulative catch rate of about 0.3× per turn passed in battle, up to a maximum catch rate of 4×.

Luxury Ball

Luxury Ball (model, open).png

A Luxury Ball is a third tier Poké Ball.

Unlike first and second tier Poké Balls, Luxury Balls require a gold ingot and a specific pattern of multi-colored apricorns to craft.

It has a static catch rate of 1×. Pokémon caught in a Luxury Ball will gain Friendship twice as fast.

Dusk Ball (model, open).png

A Dusk Ball is a third tier Poké Ball.

Unlike first and second tier Poké Balls, Dusk Balls require a gold ingot and a specific pattern of multi-colored apricorns to craft.

It has a catch rate of 3× if the target is in light level 0 and 1.5× if in the target is in light level 1-7.

Heal Ball (model, open).png

A Heal Ball is a first tier Poké Ball.

Unlike the basic Poké Balls, Heal Balls require a specific pattern of multi-colored apricorns to craft.

It has a static catch rate of 1×. Pokémon caught in a Heal Ball will fully restore HP, PP, and status conditions upon capture.

Quick Ball (model, open).png

A Quick Ball is a third tier Poké Ball.

Unlike first and second tier Poké Balls, Quick Balls require a gold ingot and a specific pattern of multi-colored apricorns to craft.

It has a catch rate of 5× on the first turn of battle.

Dream Ball (model, open).png

A Dream Ball is a fourth tier Poké Ball.

Unlike first, second, or third tier Poké Balls, Dream Balls require a diamond and a specific pattern of multi-colored apricorns to craft.

It has a catch rate of 4× on sleeping Pokémon.

Diamond.png

A Beast Ball is a fourth tier Poké Ball.

Unlike first, second, or third tier Poké Balls, Beast Balls require a diamond and a specific pattern of echo shards and gold ingots to craft.

It has a catch rate of 5× on Ultra Beasts, 0.1× otherwise.

All other Poké Balls have a 0.1× catch rate on Ultra Beasts.

Echo Shard.png

Master Ball

Master Ball (model, open).png

A Master Ball is the highest tier of Poké Ball.

Unlike the other tiers of Poké Balls, Master Balls require a nether star and a specific pattern of shulker shells and netherite ingots to craft.

It functions as the final upgrade to the Poké Ball, as it has a higher static catch rate.

It has a 100% catch rate, meaning that it will never fail in catching a target.

Due to it being crafted with Netherite, the Master Ball will not burn in fire or lava.

Shulker Shell.png

Cherish Ball

Cherish Ball (model, open).png

A Cherish Ball is an untiered Poké Ball.

Unlike all other Poké Balls, the Cherish Ball is not craftable or obtainable in normal gameplay.

Cherish Balls can freely be used for any purpose, such as for event distributions on servers.

If using commands or if obtained via Creative Mode, it has a static catch rate of 1×.

Assault Vest.png

  • View history

Pokeballs are items you use to catch wild Pokemon. There are many differet types of Pokeballs, and each one acts diffferently and some may have higher catch rates or lower catch rates depending on the situation.

  • 1 Kanto Walkthrough
  • 2 Johto Walkthrough

Each species of Pokémon has a catch rate that applies to all its members. When a Poké Ball is thrown at a wild Pokémon, the game uses that Pokémon's catch rate in a formula to determine the chances of catching that Pokémon. Higher catch rates mean that the Pokémon is easier to catch, up to a maximum of 255. The formula also takes into account the following factors:

  • The health of the Pokémon (relative to its full health)
  • The type of Poké Ball
  • Any status condition of the wild Pokémon
  • Any active Pass Powers (in Generation V ), O-Powers (in Generation VI ), Rotom Powers (in Pokémon Ultra Sun and Ultra Moon ) or Meal Powers (in Pokémon Scarlet and Violet )

Certain other factors, such as the target Pokémon's level, may also factor in depending on the type of Poké Ball used or the generation.

Circumstances where capture is guaranteed—i.e. using the Master Ball and Park Ball , any Poké Ball used on Kalos Route 2 X Y , Route 101 OR AS , Alola Route 1 prior to the start of the festival in Iki Town S M US UM , in the Entree Forest , in hosted non-event Max Raid Battles , or any Tera Raid Battle —bypass the catching formula entirely. Circumstances where capture is impossible (e.g. against unidentified ghosts in the Pokémon Tower ) also bypass the capture formula and prevent capture even if the ball used would otherwise guarantee capture.

  • 1.1 Approximate probability
  • 1.2 Safari Game
  • 2.1 Modified catch rate
  • 2.2 Shake probability
  • 2.3 Shake checks
  • 3.1 Modified catch rate
  • 3.2 Shake probability
  • 3.3 Shake checks
  • 4.1 Modified catch rate
  • 4.2 Hoenn/Kanto Safari Game
  • 4.3 Great Marsh and Johto Safari Zone
  • 4.4 Shake probability
  • 4.5 Shake checks
  • 4.6 Probability of capture
  • 5.1 Modified catch rate
  • 5.2 Shake probability
  • 5.3 Shake checks
  • 6.1 Modified catch rate
  • 6.2 Shake probability
  • 6.3 Shake checks
  • 7.1 Let's Go, Pikachu! and Let's Go, Eevee!
  • 8.1 Pokémon Sword, Shield, Brilliant Diamond, and Shining Pearl
  • 8.2.1 Shake chance
  • 9.1 Pokémon Scarlet and Violet
  • 10 Critical capture
  • 11 Poké Ball effectiveness rates
  • 12 Examples
  • 14.1 Generation I
  • 16 See also
  • 17 References
  • 18 External links

Capture method (Generation I)

The capture method in Generation I differs significantly from those of later generations. To determine whether a Pokémon is caught or not, the steps below are performed. If, at any point, the Pokémon is caught or breaks free, the steps following that point are not performed.

  • If a Master Ball is used, the Pokémon is caught .
  • For a Poké Ball : 0 to 255.
  • For a Great Ball : 0 to 200.
  • Otherwise ( Ultra Ball or Safari Ball ): 0 to 150.
  • It is asleep or frozen and N is less than 25.
  • It is paralyzed, burned, or poisoned and N is less than 12.
  • Otherwise, if N minus the status threshold (above) is greater than the Pokémon's catch rate, the Pokémon breaks free .
  • If not, generate a random value, M , between 0 and 255.

{\displaystyle f=\left\lfloor {\dfrac {HP_{max}\times 255\times 4}{HP_{current}\times Ball}}\right\rfloor }

  • If f is greater than or equal to M , the Pokémon is caught . Otherwise, the Pokémon breaks free . In practical terms, lowering the target's HP to 1/3 of its maximum will guarantee capture with a Poké Ball, while lowering it to 1/2 will guarantee capture with a Great Ball.

If the Pokémon broke free, the steps below are performed to determine how many times the ball will shake.

{\displaystyle d=\left\lfloor {\dfrac {catchRate\times 100}{Ball}}\right\rfloor }

  • If d is greater than or equal to 256, the ball shakes three times before the Pokémon breaks free.

{\displaystyle x=\left\lfloor {\dfrac {d\times f}{255}}\right\rfloor +s}

  • x < 10: the Ball misses the Pokémon completely.
  • x < 30: the Ball shakes once before the Pokémon breaks free.
  • x < 70: the Ball shakes twice before the Pokémon breaks free.
  • Otherwise, the Ball shakes three times before the Pokémon breaks free.

This algorithm thus has several unique properties that do not apply in later generations:

  • The number of times a Poké Ball shakes before failing to catch a Pokémon is a rough approximation of the Pokémon's catch odds.
  • If a Pokémon will break free, a given combination of ball plus status condition plus HP will always result in the same number of shakes. This means that, if a given number of shakes is observed before the Pokémon breaks free for a given combination of these values, if the ball is ever observed to shake more times with the same combination of values, the Pokémon will be caught.
  • Under certain circumstances, a Great Ball is more effective than an Ultra Ball. In particular, Pokémon with high catch rates, no status conditions, and above ½ HP may guarantee capture with a Great Ball but fail to do so with an Ultra Ball.
  • The effect of reducing HP diminishes with lower catch rates, and the effect of inflicting status diminishes with higher catch rates. Regardless of catch rate, reducing the HP does not increase chances of capture at less than ½ HP with Great Balls, and ⅓ HP with other balls.
  • Inflicting a status ailment gives the player a flat additional chance (from 4.6% to 16.6%) to catch the Pokémon regardless of all other factors, making certain Pokémon easier to catch in Generation I than they are in later generations. For example, a sleeping Mewtwo with full HP may, on average, be caught in about six Ultra Balls in Generation I, but from Generation II onwards exactly the same circumstances would require an average of about 64 Ultra Balls, over ten times as many.
  • Due to the nature of the algorithm, Ultra Balls will only perform better than Great Balls on Pokémon whose capture rates are above 55 and below 200 in Generation I. Ultra Balls increase the overall chance of capture by as much as 20% in comparison to Great Balls for Pokémon near the center of that range.
  • Assuming the current HP of target Pokémon is less than or equal to ½ HP for Great Balls and ⅓ HP for Ultra Balls, Ultra Balls increase the overall chance to capture by 10% or more in comparison to Great Balls for the following Pokémon:

Approximate probability

The following calculation will give the exact probability of catching a Pokémon whose catch rate is at most a specific value. It will give results which are too high if the catch rates are more than this, but it remains a useful approximation. Specifically:

  • For a Poké Ball, it is exact for Pokémon with a catch rate of at most 230;
  • For a Great Ball, it is exact for Pokémon with a catch rate of at most 175
  • For an Ultra or Safari Ball, it is exact for Pokémon with a catch rate of at most 125.

{\displaystyle CaptureProbability\approx p_{0}+p_{1}}

  • statusAilment = 12 if poisoned, burned, or paralyzed, 25 if frozen or asleep, 0 otherwise.
  • ballMod = 255 if using a Poké Ball, 200 if using a Great Ball, and 150 otherwise.

{\displaystyle p_{1}={\dfrac {catchRate+1}{ballMod+1}}\times {\dfrac {f+1}{256}}}

  • f is defined in the above section for the capture method.
  • catchRate (given as an integer value) is stated on each individual Pokémon's article.

Safari Game

The Safari Game has additional mechanics exclusive to the Safari Zone ; these modify the Pokémon's catch rate before any other multipliers:

  • If bait is thrown, the Pokémon's catch rate is halved (and rounded down), a random "eating counter" between 1 and 5 is generated, and any "angry counter" is reset;
  • If a rock is thrown, the Pokémon's catch rate is doubled and a random "angry counter" between 1 and 5 is generated, and any "eating counter" is reset.

At the end of every turn, the counters are decreased by one. If the "angry counter" hits zero, the Pokémon's catch rate is reset.

General capture method (Generation II onwards)

The capture algorithms in Generation II and onwards have three essential components: the modified catch rate, the "shake probability", and the "shake checks". Generation II handles shake checks slightly differently than the later generations.

Modified catch rate

The modified catch rate, a , is the catch rate after various factors such as weakening the Pokémon and using stronger Poké Balls are taken into consideration. A modified catch rate may never fall to 0 (that is, render a Pokémon impossible to capture), but it may cause the modified rate to fall below its original unmodified catch rate (such as from high health, Heavy Balls, Baiting in the Safari Zone , or the dark grass penalty in Generation V ). In Generation III and Generation IV , the modified catch rate may never fall below 1.

Shake probability

The shake probability, b , is a value that determines the probability that a single shake check passes.

Shake checks

Shake checks are performed to determine whether the Pokémon will be caught or, if the Pokémon breaks free, the number of shakes that will occur before it does so.

In Generation II, whether a Pokémon will be caught is determined before any shake checks are performed, and shake checks are only performed if the Pokémon is not caught.

Capture method (Generation II)

The modified catch rate a is calculated in Generation II as follows:

{\displaystyle a=\mathrm {max} \left(\left\lfloor {\dfrac {(3\times HP_{max}-2\times HP_{current})\times rate_{modified}}{3\times HP_{max}}}\right\rfloor ,1\right)+bonus_{status}}

  • HP max is the number of hit points the Pokémon has at full health,
  • HP current is the number of hit points the Pokémon has at the moment,
  • rate modified is the catch rate of the Pokémon modified by the ball used, but no less than 1 and no more than 255,
  • bonus status was intended to equal 5 for paralyze, poison, or burn, but due to a glitch, the game skips this check.

If 3 × HP max > 255, then both 3 × HP max and 2 × HP current are halved twice (and rounded down after each division) for use in the formula, as the values used are unsigned 8-bit integers. If the latter product is 0, it is set to 1 instead.

If the Pokémon's HP is 342 or greater, the 3 × HP max value will be truncated and the subtraction may underflow, giving bizarre results and even making it possible for the game to freeze; however, no such Pokémon can be legitimately encountered in-game.

a is capped at 255.

The Apricorn balls apply changes directly to the Pokémon's catch rate, but due to various glitches, many of them do not work as intended. These balls were fixed for Generation IV.

The shake probability b is determined from the table below, depending on the value of a .

First, a check is performed to determine whether the Pokémon is caught at all. A random number between 0 and 255 is generated, and if this number is less than or equal to a , the Pokémon is caught.

Shake checks are only performed if the Pokémon is not caught. A single shake check consists of generating a random number between 0 and 255 and comparing it to b . This is done at most three times, but if the number generated in a given shake check is greater than or equal to b , no further shake checks will be performed. The number of times the ball shakes is the same as the number of shake checks that were performed. The table is essentially a very low-precision lookup table with numbers corresponding to the shake rate in later generations, so ultimately, aside from rounding errors (very bad ones in this case), the shake and capture rate remain similar between Generation II and the formula later used in Generation III.

Capture method (Generation III-IV)

The modified catch rate, a , is calculated in Generation III and Generation IV as follows:

{\displaystyle a={\dfrac {3\times HP_{max}-2\times HP_{current}}{3\times HP_{max}}}\times rate\times bonus_{ball}\times bonus_{status}}

  • HP max is the number of hit points the Pokémon has at full health.
  • HP current is the number of hit points the Pokémon has at the moment.
  • rate is the catch rate of the Pokémon (which may be modified due to use of Apricorn balls or actions in the Safari Zone ).
  • bonus ball is the multiplier for the Poké Ball used.
  • bonus status is the multiplier for any status condition the Pokémon has (2 for sleep and freeze; 1.5 for paralysis, poison, or burn; 1 otherwise). Due to a bug in Pokémon Ruby and Sapphire, if the target Pokémon is afflicted with bad poison , no catch bonus is applied. This was fixed in Pokémon FireRed, LeafGreen, and Emerald.

If a Pokémon could have 0 HP, the maximum value for a would be rate × bonus ball × bonus status . For a Pokémon with full health and no status condition, and with a neutral ball used, the minimum value for a would be rate / 3.

The formula is slightly different when applied to the Apricorn balls in Pokémon HeartGold and SoulSilver . The modifiers for these balls are applied directly to the Pokémon's catch rate, rather than in the formula. In this case, bonus ball is always 1, and the catch rate cannot go higher than 255. This means that for Pokémon whose catch rate is already 255, such as Rattata , the Apricorn balls do not make the capture any more likely than a regular Poké Ball.

For Shadow Pokémon , their base catch rate is determined separately , usually being higher than the normal catch rate for their species.

Hoenn/Kanto Safari Game

In Generation III, a different formula is used to calculate a Pokémon's modified catch rate during a Safari Game . The modified catch rate is calculated from the Pokémon's "catch factor". The catch factor is initialized as:

{\displaystyle catchFactor_{base}=\max \left(\left\lfloor {rate \over 12.75}\right\rfloor ,1\right)}

The Pokémon's catch factor can be modified by the player's actions.

  • In Pokémon Ruby, Sapphire , and Emerald , going near the Pokémon increases the catch factor by 4, then 3, then 2, then 1.
  • In Pokémon FireRed and LeafGreen : bait halves the catch factor (rounding down, to a minimum of 3); rocks double the catch factor (to a maximum of 20).

The modified catch rate is calculated as

{\displaystyle a=catchFactor\times 12.75}

As a quirk, throwing one bait at a Chansey at the start of an encounter will actually increase its catch factor, as its base catch factor is 2.

Great Marsh and Johto Safari Zone

The Great Marsh and Johto Safari Zone also have mechanics that modify a Pokémon's catch rate. At the start of the encounter, the "catch" (and "escape") stages are set to 0. Then:

  • Throwing bait will raise the catch stage by 1.
  • Throwing mud has a 90% chance to lower the catch stage by 1.

This can modify a Pokémon's catch rate to a between 0.25× and 4× its base rate.

The shake probability is calculated as follows:

{\displaystyle b={\dfrac {1048560}{\sqrt {\sqrt {\dfrac {16711680}{a}}}}}}

The divisions and square roots all round down to the nearest integer.

To perform a shake check, a random number between 0 and 65535 (inclusive) is generated and compared to b . If the number is greater than or equal to b , the check "fails".

Four shake checks are performed. The Pokémon is caught if all four shake checks succeed. Otherwise, the Poké Ball will shake as many times as there were successful shake checks before the Pokémon breaks free.

In Pokémon Colosseum and Pokémon XD: Gale of Darkness , the Pokémon breaks free after shaking once if the first or second check fails. Otherwise, the Poké Ball will shake as many times as there were successful shake checks before the Pokémon breaks free. A different message will appear depending on if the first or second check fails, despite the Poké Ball always shaking at least once.

If a is 255 or greater, the capture will always succeed and no shake checks will be performed.

Probability of capture

{\textstyle \left({b \over 65535}\right)^{4}}

Note that this is the cumulative probability function for the random variable r, which has a geometric distribution . The expected value of the random variable r is 1/ p , that is to say, on average, a Pokémon that can be caught with probability p will be caught with 1/ p tries.

The inverse problem, the number of tries, r , needed to have a probability P of capturing a Pokémon is:

{\displaystyle r={\dfrac {log(1-P)}{log(1-p)}}}

Capture method (Generation V+)

{\textstyle 3\times HP_{max}-2\times HP_{current}}

  • HP current is the number of hit points the Pokémon currently has.
  • darkGrass only applies if the battle is taking place in dark grass , and is, as below, depending on how many Pokémon are registered as owned in the Pokédex . Result is subject to standard rounding, rounding up at 0.5.
  • rate is the catch rate of the Pokémon .
  • bonus ball is the multiplier for the Poké Ball used. Result is subject to standard rounding, rounding up at 0.5.
  • bonus status is the multiplier for any status condition the Pokémon has (2.5 for sleep and freeze, 1.5 for paralyze, poison, or burn, and 1 otherwise). Notably, sleep and freeze 's multipliers were boosted from 2 to 2.5.
  • passPower is 1 if no Capture Pass Power is in effect, 1.1 if Capture Power ↑ is in effect, 1.2 if Capture Power ↑↑ is in effect, or 1.3 if Capture Power ↑↑↑, S, or MAX is in effect. Result is rounded down.

Some lit indoor areas will not give the Dusk Ball its boosted multiplier, even during the night.

If the modified catch rate is 1044480 or greater, the Pokémon is guaranteed to be caught (but a critical capture check will be performed anyway).

The formula for b is

{\displaystyle b={\Biggl \lfloor }65536\times {\sqrt[{4}]{\dfrac {a}{1044480}}}{\Biggr \rfloor }}

Generation V's shake checks work essentially the same as those of Generations III and IV.

Before any shake checks are performed, the game checks to see if a critical capture may happen. If not, three shake checks will be performed, otherwise, only one shake check will be performed.

In a normal capture, the Pokémon breaks free without shaking if the first check fails or after one shake if the second check fails. If the third check fails, the Pokémon breaks free after three shakes (not two).

In a critical capture, the ball will always shake once, and the Pokémon will break free or be caught depending on the result of the shake check.

Capture method (Generation VI)

In Generation VI games, on the first route where a player can catch wild Pokémon ( Kalos Route 2 in Pokémon X and Y or Hoenn Route 101 in Pokémon Omega Ruby and Alpha Sapphire ), wild Pokémon will never break out of a Poké Ball thrown at them.

The modified catch rate is essentially identical in all respects to Generation V , except that Capture O-Powers give a 1.5×, 2× or 2.5× boost rather than 1.1×, 1.2× and 1.3×. The formula to calculate the modified catch rate in Generation VI is:

{\displaystyle passPower}

Unlike Generation V, the shake probability in Generation VI is calculated as follows:

{\displaystyle b=65536\times \left({\dfrac {a}{1044480}}\right)^{0.1875}}

The Generation VI games perform four shake checks again, like Generations III-IV. Critical captures function like in Generation V, with only one shake check being performed for a critical capture.

The change to the formula for the shake probability is designed to counteract the change in the number of shake checks: the odds of success for a normal capture are the same in Generation VI as in Generation V, barring small rounding errors. Since each shake check is more likely to succeed, however, critical captures are more effective than before.

Capture method (Generation VII)

Generation VII re-introduces the Heavy Ball as an obtainable item, and with it, the added (or subtracted) modifier applied to the Pokémon's species catch rate. The formula for the modified catch rate in Generation VII is:

{\displaystyle a={\Biggl \lfloor }{\dfrac {3\times HP_{max}-2\times HP_{current}}{3\times HP_{max}}}\times 4096\times darkGrass\times rate_{modified}\times bonus_{ball}{\Biggr \rfloor }\times bonus_{status}\times passPower}

In Pokémon Sun and Moon only, if rate modified is negative, it is instead set to zero. As a consequence, a Heavy Ball will always fail to catch a Pokémon whose weight is less than 220.46 lbs (100.0 kg) and whose catch rate is less than or equal to 20. The only catchable Pokémon that this affects are Beldum and the guardian deities . In Pokémon Ultra Sun and Ultra Moon onward, rate modified is instead set to 1, making those Pokémon possible to catch with a Heavy Ball.

{\displaystyle bonus_{ball}}

Let's Go, Pikachu! and Let's Go, Eevee!

Pokémon Let's Go, Pikachu! and Let's Go, Eevee! uses a completely different catching mechanic and, as a result, also has a completely different formula:

{\displaystyle a=1.25\times {\sqrt[{1.85}]{rate}}\times players\times {\sqrt[{4}]{\frac {10000}{{\frac {100-prev}{100}}\times CP+1}}}\times \left({\frac {bonus_{ball_{1}}+bonus_{ball_{2}}}{players}}\times bonus_{early}\right)^{\frac {3}{2}}\times {\sqrt {bonus_{technique}\times bonus_{berry}}}}

  • rate is the catch-rate of the species of Pokémon;
  • players is the number of players;
  • prev is the number of previous Pokémon of the same species previously captured, up to a total of 100;
  • CP is the Combat Power of the Pokémon;
  • bonus ball 1 and – if used – bonus ball 2 are the multipliers for the ball used;
  • bonus early is set to 1.5 if the player has not yet reached Viridian Forest , and then to 1 afterwards;
  • bonus technique is set to 1.5 for a Nice Throw, 2 for a Great Throw, and 2.5 for an Excellent Throw;
  • bonus berry is set to 1.5 if a Razz Berry is used, 2.25 if a Silver Razz Berry is used, and 4 if a Golden Razz Berry is used.

{\displaystyle b={\frac {65535}{a^{\frac {5}{16}}}}}

Capture method (Generation VIII)

Pokémon sword, shield, brilliant diamond, and shining pearl.

The catch rate formula includes two new multipliers, both of which are level-related. The modified catch rate formula in Generation VIII is:

{\displaystyle a={\Biggl \lfloor }{\dfrac {3\times HP_{max}-2\times HP_{current}}{3\times HP_{max}}}\times 4096\times darkGrass\times rate_{modified}\times bonus_{ball}{\Biggr \rfloor }\times bonus_{level}\times bonus_{status}\times dif\!ficulty}

Where all the previous factors from Generation VII are unchanged, and the two new ones are:

{\displaystyle bonus_{level}}

  • During normal wild battles, if the player has not obtained the Dragon Badge Sw Sh / Beacon Badge BD SP and the wild Pokémon's level exceeds the level of the player's Pokémon currently in battle, the difficulty becomes 410/4096 (~0.1×). After attaining the badge, it is permanently set at 1.
  • For non-event raids, for host players, capture is guaranteed.
  • For non-event, non- Gigantamax raids, for non-host players, the difficulty factor is 2.
  • For non-event Gigantamax raids, for non-host players, the difficulty depends on the Pokémon.
  • For event raids, the difficulty factor corresponds to the set "difficulty level" of the raid, namely:
  • ↑ 1.0 1.1 1.2 1.3 1.4 Does not appear in non-event raids, so this value is unused.
  • ↑ Only used for special raids, such as Mewtwo and Zeraora .

Captures during Max Raids take place with the Pokémon at 0 HP and no status conditions. In addition, an additional turn is added to the turn count—this means that it is impossible to get the Quick Ball 's bonus, and a Timer Ball always gets at least a 1.3× multiplier.

{\displaystyle darkGrass}

Being at Newmoon Island or anywhere in Galar during the Darkest Day will give the Dusk Ball a 3× multiplier.

The Great Marsh works the same as in Generation IV .

Pokémon Legends: Arceus

Pokémon Legends: Arceus overhauled many aspects of how to capture Pokémon. Most notably is that the player can throw Poké Balls outside of battles, leading to an entirely new out of battle capture system, and many Pokémon were given heightened catch rates to make out-of-battle capture much easier. The catch rate formula in Legends: Arceus is:

{\displaystyle a=(0.75\times rate+outbreak)+30\times \left(rank+\left({\frac {3\times HP_{max}-2\times HP_{current}}{3\times HP_{max}}}\times status\times ball\times behavior\times backstrike\times berry\right)\right)}

  • outbreak is set to 10 if the Pokémon is part of a Mass Outbreak or Massive Mass Outbreak.

{\displaystyle rank=rank_{player}-rank_{poke}+1}

  • If the Pokémon is flying, then the Feather, Wing, and Jet balls are boosted;
  • If the Pokémon has not noticed the player, then the Heavy, Leaden, and Gigaton balls are boosted.
  • If the Pokémon is afflicted by a status condition, then the status multiplier is set to 2. A wild Pokémon will be cured of its status condition if the battle is fled.
  • behavior corresponds to the Pokémon's overworld behavior.
  • If the Pokémon is hit from behind, then the backstrike multiplier is set to 1.75. The multiplier persists throughout a battle initiated through a backstrike.
  • If the Pokémon is eating a Razz Berry, then the berry multiplier is set to 1.3.

Shake chance

Pokémon Legends: Arceus makes two shake checks. a is capped to 255 and the shake chance is then calculated:

{\displaystyle b=65535\times \left(1-{\sqrt {1-{\frac {a}{255}}}}\right)}

The game makes two shake checks, checking b against a random number between 0 and 65535. If the first check is passed, then the ball will make a low bounce and capture the Pokémon. If the second check is passed, then the ball will make a high bounce and capture the Pokémon. If both checks fail, then the ball will make a high bounce but the Pokémon will escape. If a is less than zero, then capture is impossible and the Pokémon will escape without a bounce. The third first partner Pokémon is coded to always fail capture on the first attempt.

The game also provides a visual indicator of a player's chance to capture a Pokémon if in the overworld:

  • The indicator is orange by default;
  • If capture is impossible for any reason then the indicator will show a red cross;
  • If the Pokémon is stunned, resting, or eating something that is not a cake, the indicator will be yellow;
  • If the Pokémon is sleeping or eating a cake, the indicator will be green.

Due to a bug in versions prior to 1.0.2, Sunshine Form Cherrim is treated as aggressively targeting the player and thus cannot be caught.

Capture method (Generation IX)

Pokémon scarlet and violet.

The catch rate formula is mostly unchanged from Generation VIII, but introduces a new penalty, which is again level-related. The modified catch rate formula [1] in Generation IX is:

{\displaystyle a={\Biggl \lfloor }{\dfrac {3\times HP_{max}-2\times HP_{current}}{3\times HP_{max}}}\times 4096\times darkGrass\times rate_{modified}\times bonus_{ball}\times badgePenalty{\Biggr \rfloor }\times bonus_{level}\times bonus_{status}\times bonus_{misc}}

Critical capture

Since Generation V , when a Poké Ball is thrown, a special type of capture that is much more likely to catch a Pokémon, called a critical capture (Japanese: 捕獲クリティカル critical capture ), may occur. When a critical capture occurs, the Poké Ball will make a high-pitched whistling sound as it is thrown, then pause in mid-air, and shudder before it drops down to the ground, shaking only once on the ground before the Pokémon escapes or is caught.

The probability of a critical capture occurring depends of the number of Pokémon that have been caught in the Pokédex. First, compute the value of a (the modified catch rate) as shown in the appropriate section above. Then, multiply a by the appropriate multiplier from the table below.

Next, multiply a by 2 if the Catching Charm is in the player's bag. Finally, divide the result by 6 and round down to the nearest integer. Call this final result c . A random number between 0 and 255 is generated; if it is less than c , a critical capture will occur. Overall, this means the critical capture chance ranges from 0 (if 30 or fewer species have been caught) to about 41.67% of the modified capture rate a (if over 600 species have been caught).

Critical captures only make one shake check instead of three or four, which means they are considerably more likely to successfully capture the Pokémon. In Generation V, the success chance for a critical capture is the cube root of the success chance for a regular capture; thus, for example, if the regular success chance is 5%, the chance of success with a critical capture will be about 37%, while if the regular success chance is 50%, the chance of success with a critical capture will be just over 79%. In Generation VI, meanwhile, the success chance for a critical capture is instead the fourth root of the success chance for a regular capture: if the regular success chance is 5%, the critical success chance will be around 47%, while if the regular success chance is 50%, the critical success chance will be around 84%. Given the rarity of critical captures, however, the Pokémon is always more likely overall to be caught with a regular capture than a critical one.

Pokémon Scarlet and Violet have a quirk with the animations of critical captures, namely that a successful capture on a Pokémon that is registered in the player's Pokédex will always appear to be a critical capture, even if it is not, and a failed critical capture animates as a normal capture, but with the Pokémon breaking out after no shakes.

Poké Ball effectiveness rates

{\displaystyle CatchChance\approx {rate\times bonus_{ball}\times bonus_{status} \over 255}}

Consider a Pokémon with a catch rate of 3 (which is the case for most Legendary Pokémon ) whose HP is almost depleted and is paralyzed .

{\textstyle {3\times 3.5\times 1.5 \over 255}={15.75 \over 255}\approx 6.2\%}

  • ↑ In Generation I, the Poké Ball misses Pokémon, instead of the Pokémon breaking out immediately
  • ↑ In Generation V, a Pokémon never breaks free after exactly two shakes

A failed attempt to capture a Pokémon after defeating it in a Max Raid Battle will always yield the message " Oh no! The Pokémon broke free! " as the player has only one attempt to catch it.

Generation I

In the Generation I games, when a Pokémon is caught, its catch rate is saved in its data structure , and remains unchanged even upon evolution. If a Pokémon caught in a Generation I game is traded to a Generation II game, this value becomes the Pokémon's held item.

In Pokémon Yellow and Pokémon Stadium , this value is specifically set for particular Pokémon to ensure that the Pokémon will hold a specific item when traded to a Generation II game.

  • If used outside of the Entree Forest prior to Generation VIII (which was not possible in regular gameplay), the Dream Ball has a catch rate of 1×.
  • The line if a Pokémon escapes at three shakes in Generation III and IV , "Shoot! It was so close, too!", remains in the internal data of the Generation V games despite not being used.
  • The numbers 255, 4096, and 65536 result from the data types used. 255 is the highest number a single unsigned byte can encode. 4096 is the amount of space an unsigned 12-bit integer can encode. 65536 is the amount of space two unsigned bytes can encode.
  • List of Pokémon by catch rate
  • ↑ https://twitter.com/Sibuna_Switch/status/1610341810655608833

External links

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Pokemon Scarlet and Violet (SV)

Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki

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All Rare Pokeballs and How to Get Them

a safari ball

☆ Pokemon Legends Z-A Announced for 2025! ◓ Item Printer RNG Exploit complete Guide & Dates! ★ The DLC Epilogue is now available! ▶︎ How to Start ┗ Post Epilogue | New Coaches | Pecharunt | VGC ☆ Regulation F is live! ▶︎ Indigo Disk Tier List

Pokemon Scarlet and Violet (SV) - All Rare Pokeballs and How to Get Them

List of Contents

Obtainable Rare Poke Balls

Unobtainable rare poke balls.

  • Related Guides

As of the Indigo Disk DLC , many of these Rare Pokeballs can be obtained from the Poke Ball Lotto . There is a very high chance of dispensing a rare Poke Ball type whenever you do print jobs with the Item Printer .

Poke Ball Lotto Odds and How to Unlock

First introduced in Generation V, the Dream Ball now has a 4x capture rate against Pokemon that are asleep either through use of moves like Hypnosis and Spore , or a self-inflicted sleep status from Rest .

You can get a Dream Ball as a one-time reward for catching 360 Pokemon and is also available at the Porto Marinada Auctions .

How to Get Dream Balls

Introduced in Generation VII, the Beast Ball is a rare Poke Ball that has a 5x capture rate against Ultra Beasts . When used on other Pokemon, it instead has a capture rate of 0.1x which is the lowest catch rate in the game.

You can get a Dream Ball as a one-time reward for catching 400 Pokemon and and completing the Academy Ace Tournament , and is a possible price for participating in the tournament again.

How to Get Beast Balls

Master Ball

The Master Ball is a rare Poke Ball that has a 100% capture rate and is a reward from Director Clavell for beating the entire game.

It's currently the rarest Poke Ball in the game as you can only get one in your playthrough and is best reserved for hard to catch Pokemon.

How to Get the Master Ball

SV Indigo Disk - Perrin Gives Sport Ball

The Sport Ball is a rare Poke Ball first introduced in Generation II and was used to capture Pokemon during the Bug-Catching Contest at the National Park in the Johto Region.

As part of Perrin's Side Quest in the Indigo Disk DLC , players can now receive a Sport Ball after reporting back to her after catching the Paradox Pokemon she's looking for.

How to Get Sport Balls

Safari Ball

The Safari Ball is a rare Poke Ball first introduced in Generation I and was used to capture Pokemon in the Kanto Region's Safari Game and the Great Marsh in the Sinnoh Region.

As of the Indigo Disk DLC, the Safari Ball can be obtained as a Pokedex Reward after catching 120 Pokemon, and as a random drop from the Item Printer 's Poke Ball Lotto .

How to Get Safari Balls

Rare Pokeballs Available at Porto Marinada

First introduced in the Generation II games, Apriballs are rare Poke Balls made from hollowed out Apricorns that boast additional capture effects such as making it easier to catch heavier Pokemon or increasing the captured Pokemon's affection.

Apriballs are rare Poke Balls that you can get from the Porto Marinada Auctions .

  • How to Win Porto Marinada Auctions

Possible Prize from the Academy Ace Tournament

Academy Ace Tournament

Apriballs are also possible prizes from participating in the Academy Ace Tournament. The chances of receiving one are low and the Apriball that you can get is also random .

  • Academy Ace Tournament

Available from Completing the Pokedex

Pokemon Scarlet and Violet SV - Pokedex Progress Reward

You can also get Apriballs as one-time rewards from catching a certain amount of Pokemon and registering them in your Pokedex.

  • How to Complete the Pokedex and Rewards

Cherish Ball

The Cherish Ball is a rare Poke Ball that is restricted to Pokemon distributed through events and is not obtainable in-game through any legitimate way. It along with the Master Ball are the only Poke Balls that can't be passed through breeding .

You can get Pokemon in Cherish Balls by receiving special Pokemon through Mystery Gift Distributions .

How to Get Cherish Balls

Strange Ball

The Strange Ball is a rare Poke Ball introduced in Generation VIII and, unlike other unobtainable Poke Balls, is actually a placeholder Poke Ball to show a Pokemon caught in a Poke Ball that is not available in the current game.

This Poke Ball is now available in the game, but can only be seen if a Pokemon caught in Hisui is transferred via Pokemon HOME .

How to Get Strange Balls

Pokemon Scarlet and Violet Related Guides

Pokemon Scarlet and Violet SV - Items Banner

List of All Items and Effects

List of All Item Categories

Poke ball list, other item lists.

  • Apricorn Balls
  • Alcremie Sweets

a safari ball

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The Indigo Disk New Pokemon

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Best Pokemon by Type

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Raid Event Boss Strategies

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Tera Raid Pokemon Builds

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  • Mow Rotom Best Tera Raid Build
  • Arboliva Best Tera Raid Build
  • Lurantis Best Tera Raid Build
  • Lilligant Best Tera Raid Build
  • Leafeon Best Tera Raid Build
  • Appletun Best Tera Raid Build
  • Pikachu Best Tera Raid Build
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  • Decidueye Best Tera Raid Build
  • Kilowattrel Best Tera Raid Build
  • Hisuian Zoroark Best Tera Raid Build
  • Fan Rotom Best Tera Raid Build
  • Crabominable Best Tera Raid Build
  • Toxtricity Best Tera Raid Build
  • Samurott Best Tera Raid Build
  • Tatsugiri Best Tera Raid Build
  • Flamigo Best Tera Raid Build
  • Hawlucha Best Tera Raid Build
  • Bombirdier Best Tera Raid Build
  • Flareon Best Tera Raid Build
  • Cloyster Best Tera Raid Build
  • Paldean Tauros (Fire Form) Best Tera Raid Build
  • Honchkrow Best Tera Raid Build
  • Typhlosion Best Tera Raid Build
  • Roaring Moon Best Tera Raid Build
  • Arcanine Best Tera Raid Build
  • Grafaiai Best Tera Raid Build
  • Paldean Tauros (Water Form) Best Tera Raid Build
  • Paldean Tauros (Fighting Form) Best Tera Raid Build
  • Slowking Best Tera Raid Build
  • Medicham Best Tera Raid Build
  • Inteleon Best Tera Raid Build
  • Falinks Best Tera Raid Build
  • Bronzong Best Tera Raid Build
  • Hisuian Decidueye Best Tera Raid Build
  • Chesnaught Best Tera Raid Build
  • Overqwil Best Tera Raid Build
  • Landorus (Therian Forme) Best Tera Raid Build
  • Hisuian Braviary Best Tera Raid Build
  • Mewtwo Best Tera Raid Build
  • Sneasler Best Tera Raid Build
  • Hisuian Samurott Best Tera Raid Build
  • Ursaluna Best Tera Raid Build
  • Hisuian Goodra Best Tera Raid Build
  • Hisuian Typhlosion Tera Raid Build
  • Hisuian Lilligant Tera Raid Build
  • Arceus Best Tera Raid Build
  • Thundurus (Therian Forme) Best Tera Raid Build
  • Tornadus (Incarnate Forme) Best Tera Raid Build
  • Magearna Best Tera Raid Build
  • Calyrex Best Tera Raid Build
  • Heat Rotom Best Tera Raid Build
  • Galarian Zapdos Best Tera Raid Build
  • Kyogre Best Tera Raid Build
  • Hoopa Best Tera Raid Build
  • Urshifu Single-Strike Best Tera Raid Build
  • Zamazenta Best Tera Raid Build
  • Groudon Best Tera Raid Build
  • Heatran Best Tera Raid Build
  • Galarian Slowbro Best Tera Raid Build
  • Galarian Slowking Best Tera Raid Build
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  • Meloetta Best Tera Raid Build
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  • Cresselia Best Tera Raid Build
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  • Alolan Muk Best Tera Raid Build
  • Dialga Best Tera Raid Build
  • Zacian Best Tera Raid Build
  • Mew Best Tera Raid Build
  • Froslass Best Tera Raid Build
  • Delphox Best Tera Raid Build
  • Galarian Moltres Best Tera Raid Build
  • Sableye Best Tera Raid Build
  • Chien-Pao Best Tera Raid Build
  • Snorlax Best Tera Raid Build
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  • Bloodmoon Ursaluna Best Tera Raid Build
  • Ogerpon Best Tera Raid Builds
  • Vikavolt Best Tera Raid Build
  • Clefairy Best Tera Raid Build
  • Alolan Ninetales Best Tera Raid Build
  • Ninetales Best Tera Raid Build
  • Gliscor Best Tera Raid Build
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  • Kommo-o Best Tera Raid Build
  • Charjabug Best Tera Raid Build
  • Salazzle Best Tera Raid Build
  • Torkoal Best Tera Raid Build
  • Galarian Weezing Best Tera Raid Build
  • Talonflame Best Tera Raid Build
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  • Crawdaunt Best Tera Raid Build
  • Ribombee Best Tera Raid Build
  • Darkrai Best Tera Raid Build
  • Leavanny Best Tera Raid Build
  • Victreebel Best Tera Raid Build
  • Weavile Best Tera Raid Build
  • Camerupt Best Tera Raid Build
  • Diancie Best Tera Raid Build
  • Goodra Best Tera Raid Build
  • Torterra Best Tera Raid Build
  • Trevenant Best Tera Raid Build
  • Rillaboom Best Tera Raid Build
  • Infernape Best Tera Raid Build
  • Empoleon Best Tera Raid Build
  • Venusaur Best Tera Raid Build
  • Blastoise Best Tera Raid Build
  • Serperior Best Tera Raid Build
  • Archaludon Best Tera Raid Build
  • Iron Crown Best Tera Raid Build
  • Terapagos Best Tera Raid Build
  • Porygon-Z Best Tera Raid Build
  • Malamar Best Tera Raid Build
  • Iron Boulder Best Tera Raid Build
  • Meganium Best Tera Raid Build
  • Feraligatr Best Tera Raid Build
  • Sceptile Best Tera Raid Build
  • Blaziken Best Tera Raid Build
  • Swampert Best Tera Raid Build
  • Emboar Best Tera Raid Build
  • Incineroar Best Tera Raid Build
  • Primarina Best Tera Raid Build
  • Vileplume Best Tera Raid Build
  • Raging Bolt Best Tera Raid Build
  • Gouging Fire Best Tera Raid Build
  • Hydrapple Best Tera Raid Build
  • Latios Best Tera Raid Build
  • Alcremie Best Tera Raid Build
  • Necrozma Best Tera Raid Build
  • Pecharunt Best Tera Raid Build
  • Excadrill Best Tera Raid Build
  • Smeargle Best Tera Raid Build

Tera Raid Counters Per Type

  • Best Counters For Raids Per Tera Type
  • Best Pokemon for Grass Tera Type Raids
  • Best Pokemon for Water Tera Type Raids
  • Best Pokemon for Fire Tera Type Raids
  • Best Pokemon for Electric Tera Type Raids
  • Best Pokemon for Ice Tera Type Raids
  • Best Pokemon for Fighting Tera Type Raids
  • Best Pokemon for Ground Tera Type Raids
  • Best Pokemon for Poison Tera Type Raids
  • Best Pokemon for Flying Tera Type Raids
  • Best Pokemon for Psychic Tera Type Raids
  • Best Pokemon for Bug Tera Type Raids
  • Best Pokemon for Rock Tera Type Raids
  • Best Pokemon for Ghost Tera Type Raids
  • Best Pokemon for Dragon Tera Type Raids
  • Best Pokemon for Dark Tera Type Raids
  • Best Pokemon for Steel Tera Type Raids
  • Best Pokemon for Fairy Tera Type Raids
  • Best Pokemon for Normal Tera Type Raids
  • Doubles Tier List
  • Best Pokemon Tier List for Ranked Battle Series 2, Season 3
  • Best Pokemon Tier List for VGC Competitive Doubles Series 2, Season 3
  • Best Pokemon Tier List Prediction for Regulation C Singles and Doubles
  • Best Pokemon Tier List Prediction for Regulation D Singles and Doubles

Movesets & Best Builds

  • All Movesets & Best Builds
  • Meowscarada
  • Dudunsparce
  • Kilowattrel
  • Brambleghast
  • Squawkabilly
  • Paldean Tauros (Fighting/Water Form)
  • Paldean Tauros (Fighting/Fire Form)

Old Pokemon

  • Corviknight
  • Lycanroc (Midday Form)
  • Hisuian Zoroark
  • Calyrex (Shadow Rider)
  • Calyrex (Ice Rider)

Competitive Battle Guides

  • Intro to Competitive Battle

Team Building Guides

  • Team Building for Singles
  • Team Building for Doubles
  • How to Build a Trick Room Team
  • How to Build a Weather Team
  • How to Build a Hyper Offense Team
  • Paradox Pokemon Builds for Competitive Battles and Tera Raids
  • Treasures of Ruin Builds for Competitive Battles and Tera Raids
  • HOME Transfer Pokemon Builds for Ranked Battle and Raids
  • List of Weather Setters and Pokemon with Weather Abilities
  • List of Terrain Setters

Competitive Strategy Guides

  • Best Abilities for Competitive Battle
  • Best Held Items for Competitive Battle
  • When to Switch Pokemon
  • Team Preview: Which Pokemon to Choose?
  • How to Use Substitute in Competitive Battle
  • List of Competitive Terms
  • Battle Timer: Who Wins When Time Runs Out?
  • New DLC Competitive Cores and Matchups

Tournaments and Online Competitions

  • Trick Magic Online Competition
  • Kitakami Prologue Online Competition
  • Pokemon World Championships 2023
  • 2024 Pokemon Championship Series Details
  • Best Teams for Paldea Prologue Competition
  • VGC Tournament Results: 2023 Oceania International Championship (OCIC)
  • VGC Tournament Results: 2023 European International Championship (EUIC)
  • 2023 Global Challenge I Online Competition
  • 2023 Global Challenge II Online Competition
  • 2023 Global Challenge III Online Competition
  • VGC Tournament Results: 2023 Portland Regional Championships
  • VGC Tournament Results: 2023 Hartford Regional Championships
  • VGC Tournament Results: 2023 Milwaukee Regional Championships
  • VGC Tournament Results: 2023 Fresno Regional Championships
  • VGC Tournament Results: 2023 Japan Nationall Championships
  • VGC Tournament Results: 2023 North America International Championships
  • Yokohama Open (Canceled)
  • Pokemon Dragon King Championships 2024, Japan
  • 2024 Global Challenge I

Rental Teams

  • Rental Teams for Competitive Battle
  • Best Indigo Disk DLC Singles Rental Team for Ranked Battles
  • Best Iron Crown Singles Rental Team for Ranked Battles
  • Best Teal Mask DLC Singles Rental Team
  • Best Bloodmoon Ursaluna Singles Rental Team
  • Best Ogerpon Rental Teams for Singles and Doubles Ranked Battle
  • Best Loyal Three Rental Teams for Ranked Battle and VGC
  • Best Swords Dance Rental Team
  • Best Balanced Rental Team
  • Best Defensive Rental Team
  • Best Offensive Rental Team
  • Best Balanced Doubles Rental Team
  • Best Doubles Trick Room Rental Team
  • Best Offensive Doubles Rental Team
  • Top Ranked Season 1 Teams for Competitive Battle
  • Best Treasures of Ruin Doubles Team
  • Best Ursaluna Doubles Team
  • Best Rain Team for Regulation D Doubles
  • Best Trick Room Sun Team for Regulation D Doubles
  • Best Hisuian Goodra Doubles Team
  • Best Rillaboom Doubles Team
  • Best Ogerpon Rental Team for Regulation D Doubles
  • Best Hearthflame Mask Ogerpon Singles Rental Team
  • Best Team for Kitakami Prologue Cup
  • Best Munkidori Singles Rental Team
  • Best Wellspring Mask Ogerpon Singles Rental Team
  • Best Cornerstone Ogerpon and Okidogi Singles Rental Team
  • Best Teal Mask Ogerpon (Grass) Singles Rental Team
  • Best Fezandipiti Singles Rental Team
  • Best Snow and Hearthflame Ogerpon Singles Rental Team
  • Best Protosynthesis Sun Doubles Rental Team
  • Best Contrary Hydrapple Doubles Rental Team
  • Best Raging Bolt Doubles Rental Team
  • Best Iron Crown Singles Rental Team

Maps and Locations

  • Paldea Region Map and Locations

Unique Maps

  • All Wild Tera Pokemon Locations
  • All Gimmighoul Coin Locations
  • All Stake Locations
  • All Pokemon Trainer Locations

South Province

  • The Pokémon League
  • South Paldean Sea

West Province

  • Asado Desert
  • West Paldean Sea
  • Porto Marinada

East Province

  • East Paldean Sea

North Region

  • North Paldean Sea
  • Casseroya Lake
  • Tagtree Thicket
  • Glaseado Mountain
  • Montenevera
  • Dalizapa Passage
  • The Great Crater of Paldea
  • Mossui Town Revealed: Teal Mask DLC Base Town
  • Terarium: Artificial Undersea Park in Indigo Disk DLC
  • Delibird Presents
  • Chansey Supply

Tips and Tricks

  • Beginner's Guide: All Tips and Tricks

Gameplay Tips and Tricks

  • Character Customization
  • List of Hairstyles and How to Change Hairstyles
  • List of Clothes and How to Change Clothes
  • How to Relearn Moves
  • Best Order to Complete the Story
  • Missables and One-Time Events
  • Money Farming Guide: How to Make Money Fast
  • How to Level Up Fast: EXP Farming Guide
  • How to Picnic: All Features and Benefits
  • List of Meal Powers and How to Check
  • All Multiplayer Features
  • How to Trade Locally and Online
  • How to Farm Gimmighoul Coins
  • How to Change the Date and Time
  • Weather Effects and How to Change the Weather
  • How to Use Auto Heal and Items Used
  • How to Farm League Points (LP)
  • Obedience Guide: Badge Requirements
  • Map Guide and Icons Explanation
  • Challenge Runs: How to Make the Game Harder
  • How to Save Your Game
  • How to Add Friends
  • List of Marks and Titles
  • Rotom Phone and Features
  • Post Game Content: What to Do After the Story
  • Teacher Friendship Events, Quests, and Rewards
  • How to Get More PC Boxes
  • All In-Game Trades
  • How to Farm Herba Mystica
  • Best Sandwiches to Make
  • Tips to Improve Your Experience
  • List of Biomes and Locations
  • Best Pokeballs to Use and How to Catch Pokemon Easily
  • What Happens on Your Birthday?
  • Is There a Move Tutor?
  • How to Farm EV-Reducing Berries
  • Can You Change Your Gender and Name?
  • Can You Give Nicknames to Traded Pokemon?
  • Is There a Name Rater? How To Change Your Pokemon’s Nickname
  • Diamond Dust Weather and How to Spawn It
  • Do Shooting Stars Mean Anything?
  • All New Mass Outbreak Pokemon
  • How to Wash Pokemon

Pokemon Tips and Tricks

  • Best Starter
  • How to Get All Starters
  • Best Team for the Story
  • How to Catch Titan Pokemon
  • Shiny Hunting Guide: All Shiny Odds
  • How to Tell if a Pokemon is Shiny
  • How to Soft Reset for Shinies, Nature, and IVs
  • Shiny Locked Pokemon: Are Starters Shiny Locked?
  • Best Tera Types: Best Pokemon to Terastallize
  • All Koraidon and Miraidon Ride Upgrades and How to Unlock
  • Mass Outbreaks Guide: How do Mass Outbreaks Work
  • How to Evolve Every Pokemon
  • How to Do a Nuzlocke Challenge and Rules
  • How to Stop Evolution
  • How to Evolve Pokemon: List of All Evolution Methods
  • How to Check Friendship
  • How to Change Tera Type
  • Rare Tera Type Hunting Guide
  • Pokemon Nursery Location and Guide | Is there a Daycare?
  • How to Force Respawn Wild Pokemon
  • Best Pokemon for Catching
  • Pokemon Locations: How to Catch All Pokemon
  • All Special Evolution Conditions
  • When Do Legendaries Respawn?
  • How to Get the Second Koraidon/Miraidon
  • Tera Type Pokemon Guide: All Forms and Symbols
  • How to Catch Flying Pokemon
  • How to Catch Pokemon Hanging on Trees
  • How to Catch Pokemon in Rivers and Oceans
  • How to Catch Pokemon Off-Guard
  • List of Breed Exclusive Shiny Pokemon
  • Can You Get a Shiny Walking Waves?
  • Can You Get a Shiny Iron Leaves?
  • Can You Get Shiny Decidueye?
  • Can You Get Shiny Samurott?
  • Can You Get Shiny Typhlosion?
  • Can You Get Shiny Inteleon?
  • How to Find Authentic Sinistea
  • Can You Get Shiny Chesnaught?
  • How to Exchange Pokemon HOME Points for LP
  • How to Transfer Pokemon from Pokemon HOME
  • Can You Get Shiny Delphox?
  • Can You Get Shiny Rillaboom?

Battle Tips and Tricks

  • How to Auto-Battle with Let's Go!
  • Double Battles Guide: Best Moves and Tips
  • What Happens When You Lose?
  • How to Escape and Run Away From Battle

Academy Classes Tips and Tricks

  • Classes Answers and Rewards
  • All Biology Answers for Midterms and Finals
  • All Math Answers for Midterms and Finals
  • All History Answers for Midterms and Finals
  • All Languages Answers for Midterms and Finals
  • All Battle Studies Answers for Midterms and Finals
  • All Art Answers for Midterms and Finals
  • All Home Ec Answers for Midterms and Finals

Other Tips and Tricks

  • List of Settings and Best Settings
  • List of Marks and Ribbons
  • How to Adjust Screen Size
  • How to Transfer Save Data
  • How to Restart or Delete Save Data
  • How to Backup Your Save Data
  • Camera App Guide
  • List of All Emotes and Locations
  • List of All Moves
  • List of All New DLC Moves
  • The Indigo Disk DLC New TMs
  • Unavailable Moves

Moves by Category

  • Physical Moves
  • Special Moves
  • Status Moves

Moves by Type

  • Grass-type Moves
  • Water-type Moves
  • Fire-type Moves
  • Electric-type Moves
  • Ice-type Moves
  • Fighting-type Moves
  • Ground-type Moves
  • Poison-type Moves
  • Flying-type Moves
  • Psychic-type Moves
  • Bug-type Moves
  • Rock-type Moves
  • Ghost-type Moves
  • Dragon-type Moves
  • Dark-type Moves
  • Steel-type Moves
  • Fairy-type Moves
  • Normal-type Moves

Moves by Effect

  • Stat-Boosting Moves
  • Stat-Reducing Moves
  • Status-Inflicting Moves
  • Moves that Never Miss
  • Moves that Set Entry Hazards
  • Sound-Based Moves
  • High-Critical Hit Moves
  • Moves that Change Weather
  • Moves that Change Terrain
  • Powder/Spore Moves
  • Moves that Restore HP
  • Redirection Moves
  • Multi-Hit Moves
  • One-Hit Knockout Moves
  • Trapping Moves
  • Moves with Recoil Damage
  • List of Priority Moves
  • Moves that Block Attacks
  • Status Restoring Moves
  • Switching Moves
  • Set Damage Moves
  • Moves That Remove Screens
  • Moves Boosted When Terastallized
  • List of All Abilities
  • List of New DLC Abilities
  • List of DLC Returning Abilities
  • List of Abilities with Effects Outside Battle
  • New Abilities
  • Unavailable Abilities
  • List of All Items
  • Rare Pokeballs
  • Battle Items
  • Evolution Stones
  • Evolution Items
  • Training Items
  • Tera Shards
  • TM Materials
  • Sandwich Ingredients
  • Picnic Items
  • All Chairs and Corresponding Tablecloths

Sandwiches and Recipes

  • All Sandwiches and Recipes

Meal Powers

  • Sparkling Power Sandwiches and Recipes
  • Encounter Power Sandwiches Recipes
  • Egg Power Sandwiches and Recipes
  • Catching Power Sandwiches and Recipes
  • Exp. Point Power Sandwiches and Recipes
  • Item Drop Power Sandwiches and Recipes
  • Raid Power Sandwiches and Recipes
  • Title Power Sandwiches and Recipes
  • Humungo Power Sandwiches and Recipes
  • Teensy Power Sandwiches and Recipes

Sandwich Guides

Sandwich recipes by type.

  • Normal Sandwich Recipes
  • Fighting Sandwich Recipes
  • Flying Sandwich Recipes
  • Poison Sandwich Recipes
  • Ground Sandwich Recipes
  • Rock Sandwich Recipes
  • Bug Sandwich Recipes
  • Ghost Sandwich Recipes
  • Steel Sandwich Recipes
  • Fire Sandwich Recipes
  • Water Sandwich Recipes
  • Grass Sandwich Recipes
  • Electric Sandwich Recipes
  • Psychic Sandwich Recipes
  • Ice Sandwich Recipes
  • Dragon Sandwich Recipes
  • Dark Sandwich Recipes
  • Fairy Sandwich Recipes

Sandwiches by Taste

  • Sour Sandwich Recipes
  • Sweet Sandwich Recipes
  • Salty Sandwich Recipes
  • Bitter Sandwich Recipes
  • Spicy Sandwich Recipes

Herba Mysticas

  • How to Get Salty Herba Mystica
  • How to Get Sour Herba Mystica
  • How to Get Sweet Herba Mystica
  • How to Get Spicy Herba Mystica
  • How to Get Bitter Herba Mystica

Clothing and Accessories

  • List of Clothes and Accessories

Clothing and Accessories By Type

  • List of All Uniforms
  • List of All Legwear
  • List of All Footwear
  • List of all Gloves
  • List of All Bags
  • List of all Headwear
  • List of All Eyewear
  • Rotom Phone Cases

Clothing and Accessories By Store

  • Rough & Tough
  • Seguro Style
  • Sock Quarter
  • Zapaldea Footwear

Game Mechanics

  • Type Chart: All Matchups and Effectiveness
  • All Status Conditions and Effects
  • How to Use STAB Effectively
  • Nature Chart and How to Check Natures
  • Moves Explained
  • Abilities Explained
  • Speed Explained
  • EXP Growth Rates Explained
  • Damage Explained: How is Damage Calculated?
  • EVs, IVs, and Natures Explained
  • Explanation of Pokemon Stats
  • List of Move and Ability Changes
  • List of Characters
  • Florian and Juliana
  • Professor Sada and Turo
  • Director Clavell
  • Nurse Miriam
  • Ms. Raifort
  • Mr. Salvatore
  • Mr. Saguaro

Other News and Game Info

New features.

  • New Features and Changes
  • Profile App
  • Terastal Forms and Types
  • Titan Pokemon
  • Naranja and Uva Academy
  • 10 Pokemon Who Should Return

Bugs, Glitches, Easter Eggs and DLC Hints

  • Ancient Traveller's Team in Pokemon Horizons Anime
  • List of Bugs, Errors and Glitches
  • Bugs and Errors: How to Fix Crashes and Features Not Working
  • Corrupted Data Bug: Causes and Fixes
  • Save File Not Recognized Bug: Causes and Fixes
  • 1.2.0 Tera Raid Bad Egg Bug
  • Is Play Rough Bugged?
  • Glitches and Exploits: Benefits and How to Do
  • Farm Unlimited Held Items from Wild Pokemon Exploit
  • High Speed Glide Glitch
  • Picnic Item Farm Glitch
  • Trick Room Female Indeedee Glitch
  • List of All Easter Eggs, Hints, and Clues
  • Alfornada Pokemon Red and Blue Menu Sprites Easter Egg
  • The Teal Mask DLC Teaser Poster in Treasure Eatery Easter Egg
  • Bedroom Nintendo Switch Joy-Con Color Easter Egg
  • Shiny Flutter Mane Glitch
  • Shiny Tera Rayquaza in Pokemon Horizons: Hatless New Tera Form?
  • Liko's Pendant and Roy's Ancient Pokeball: Hints for the DLC
  • All Pokemon Horizons Anime Leaks and Spoilers for the DLC

Japanese Pokemon Scarlet and Violet Walkthrough

  • ポケモンスカーレットバイオレット(SV)攻略Wiki

Other Pokemon Wikis

  • Pokemon Legends: Z-A
  • Pokemon Sword and Shield
  • Pokemon Legends: Arceus
  • Pokemon Brilliant Diamond and Shining Pearl
  • Pokemon UNITE
  • Pokemon Sleep
  • New Pokemon Snap
  • Pokemon Mystery Dungeon DX
  • 1 Fezandipiti Movesets and Best Bu...
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  • 4 Forewarn Effect and Pokemon With...
  • 5 Drednaw Learnset, How to Get, an...
  • 1 Pokemon Trading Board
  • 2 Blueberry Quests Union Circle Codes Board
  • 3 Foreign Ditto Trading Board

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COMMENTS

  1. Safari Ball

    The Safari Ball's catch rate modifier is now 1.5×. Generation VIII. Starting in Pokémon Sword and Shield's The Isle of Armor Expansion, the Safari Ball can now be obtained outside of a Safari Game and used in regular wild encounters. The Safari Ball cannot be used in situations in which Poké Balls cannot be used, such as in wild battles with ...

  2. Safari Ball

    The Safari Ball is a special Poké Ball exclusive to and can only be used in Safari Zones. The camouflage design on the outside of the ball is a reference to its former only usable area, the Safari Zone. The Safari Ball has a camouflage pattern on the top and a normal white bottom.

  3. Serebii.net ItemDex

    The Safari Ball is a PokéBall you cannot obtain outside of the Safari Zone. This ball has a 1.5 Capture Rate and is used in order to obtain the Pokémon within the Safari Zone. CatchValue = ( ( ( 3 * Max HP - 2 * HP ) * (Catch Rate * 1.5 ) / (3 * Max HP) ) * Status Modifier. Flavour Text. Ruby.

  4. Safari Ball Effect and How to Get It

    Safari Ball Effect and How to Get It. Share! ★ Game8's Pokemon Scarlet and Violet Wiki is live! ☆ Check out our competitive guides for Scarlet and Violet! This is a page on the Safari Ball, one of the Poke Balls in Pokemon Sword and Shield, Isle of Armor, and the Crown Tundra DLC. Read on to see this item's effect and how to get it.

  5. All Pokeball Types From Every Pokemon Game (& How To Use Them)

    Safari Ball Image by Pokemon Co. The Safari Ball is an exclusive item that Trainers can use in the Safari. Unlike other Poke Balls, this one has a solid catch rate that entirely relies on the luck ...

  6. Special Poke Ball Inheritance Guide

    The Safari Ball can only be used in the Safari Zone/Great Marsh, but is available in every Generation III and IV game. Ruby, Sapphire, Emerald. The Safari Zone in Pokémon Ruby, Sapphire, and Emerald is located at Route 121. There are four areas where different Pokémon reside. In Emerald, two more areas exist (post-game), with Pokémon ...

  7. Pokémon Sword and Shield Isle of Armor guide: How to make ...

    You'll also have a 0.1% chance to get a Safari Ball or a Sport Ball. Note that there is a very high chance that you'll end up with Poké Balls, Great Balls, Quick Balls, and other Poké Balls ...

  8. Safari Ball

    Safari Ball (Item) • Ruby, Sapphire, and Emerald > A special BALL that is used only in the SAFARI ZONE. • FireRed and LeafGreen > A special BALL that is used only in the SAFARI ZONE. It is finished in a camouflage pattern. • Diamond, Pearl, and Platinum > A special Poké Ball that is used only in the Great Marsh. ...

  9. Safari Ball Effect and How to Get

    How to Get Safari Ball Play the Safari Game in the Great Marsh. You will get 30 Safari Balls if you play the Safari Game in the Great Marsh. Note that you can only use these balls inside the Great Marsh. Any leftover balls will not be usable outside of the Great Marsh. Pokemon BDSP Related Guides. List of All Items and Effects. List of All Poke ...

  10. Safari Ball

    A Safari Ball is a type of Poké Ball that is only used within the Safari Zones of various games in the Pokémon series. Appearances [ ] This section requires an expansion.

  11. Sport and Safari Ball: From Past Games to Pokémon Sword and Shield

    EDIT: June 19, 2020 - It's now possible to create Safari and Sport Balls using the Cram-O-Matic in Sword and Shield, found in the Isle of Armor. Quite an une...

  12. Safari Ball

    Safari Ball Italian Safari Ball. External Links. Bulbapedia; Serebii.net; 47ms 39 queries: 15ms ©1999 eevee/lexy munroe • pokémon ©1995 pokémon, nintendo, game freak, creatures. many thanks to these amazing contributors • icons from fugue set • country flags from famfamfam. source code ...

  13. Special Poké Ball Inheritance Guide [GP 1/1]

    The Safari Ball has the biggest distrubution between both Pokemon and games. The Safari Ball can only be used in the Safari Zone/Great Marsh, but is available in every generation 3 and 4 game. Ruby, Sapphire, Emerald The Safari Zone in Ruby, Sapphire, and Emerald is located at Route 121. There are four areas where different Pokemon reside.

  14. Safari Ball Location and How to Get

    Catch and Register 120 Pokemon in the Kitakami Pokedex. You can get a Safari Ball as a reward for filling up the Kitakami Pokedex and catching 120 Pokemon. You can get this item on the Pokedex app's rewards menu by pressing the X button. Blueberry Pokedex: List of All Indigo Disk Pokemon.

  15. how does the safari zone works?

    2 Answers. the safari zone (hg ss) is where you can catch pokemon with a pokeball called a safari ball. you pay to get in and then you go wild trying to catch different pokemon. certain pokemon can be caught by you placing props and waiting for them to appear. the same is applied to pokemon dp and platinum*. one last thing, you have 30 safari ...

  16. Poké Ball

    A Safari Ball is a first tier Poké Ball. Unlike the basic Poké Balls, Safari Balls requires a specific pattern of multi-colored apricorns to craft. Like most Poké Balls, its catch rate can change drastically under specific conditions. It has a catch rate of 1.5× when used on a Pokémon outside of battle.

  17. Question about Safari Balls. : r/Pokemonbreeding

    If a Pokémon is bred with another outside it's species, the Female dictates who passes down the Ball. So, a Female Rhyhorn in a Safari Ball bred with a Male Sandslash will breed a Safari Ball Rhyhorn (because the Female also dictates the species of the Pokémon). So, if you want to breed out a Safari Ball, it'd be pretty tough.

  18. Poke Balls

    Dive Ball. Currently a dive ball works the same as a Pokeball. Drops from elite pokemon or treasure chests. Fast Ball. 4x on pokemon with a base speed of 100. Drops from elite pokemon or treasure chests. Level Ball. 1x if player's pokemon is lower than the wild. 2x if player's pokemon is higher.

  19. Catch rate

    rate is the catch rate of the Pokémon (which may be modified due to use of Apricorn balls or actions in the Safari Zone). bonus ball is the multiplier for the Poké Ball used. bonus status is the multiplier for any status condition the Pokémon has (2 for sleep and freeze; 1.5 for paralysis, poison, or burn; 1 otherwise).

  20. Basculegion in Safari Ball is not considered legit : r/PokemonHome

    Catch a MALE Basculin-red/blue in SW/SH with a Safari ball and breed with a FEMALE Basculin-white. The offspring will be a white stripe in a variant ball. The parent gender is important as female Basculin's are the variant determiner. So a white stripe female will have white stripe babies. Red will give red and so on.

  21. Poké Balls

    Poké Ball: 1× catch rate, most basic Poké Ball. Premier Ball: Causes the captured Pokémon to emit a red particle effect when sent out. Quick Ball: 5× catch rate if used on the first turn of a battle. Repeat Ball: 3.5× catch rate on species of Pokémon that the player already owns. Safari Ball: 1.5× catch rate in Plains or Savanna biomes.

  22. Pokemon Go Sustainability Week 2024

    Sustainability Week 2024 Runtime. Sustainability Week 2024 will run from Monday, April 22nd, at 10:00AM to Friday, April 26th, 2024, at 8:00PM local time.

  23. List of All Poke Balls and How to Get

    Capture Rate. • -20, +20, +30, +40. Level Ball. Effect. A Poke Ball that makes it easier to catch Pokemon that have lower levels compared to your own. If the user's level is greater than the opponent's level then the catch rate is 2x. If half the user's level is greater than the opponent then the catch rate is 4x.

  24. All Rare Pokeballs and How to Get Them

    The Safari Ball is a rare Poke Ball first introduced in Generation I and was used to capture Pokemon in the Kanto Region's Safari Game and the Great Marsh in the Sinnoh Region. As of the Indigo Disk DLC, the Safari Ball can be obtained as a Pokedex Reward after catching 120 Pokemon, and as a random drop from the Item Printer's Poke Ball Lotto.