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Star Trek: Deep Space Nine - The Fallen

Windows - 2000

Also available on: Mac

Description of Star Trek: Deep Space Nine - The Fallen

In recent years the gaming community has come to view any game with the words "Star Trek" in the title as pariah, unworthy of even a second thought. This rather harsh judgment is not entirely unwarranted. Past efforts to cash in on the popular Star Trek license have resulted in a long string of games ranging in quality from slightly above mediocre to downright poor. This persistent gaming curse on the Star Trek franchise has seemingly been broken, however, with the recent addition of several well done titles to the inventory. Among them are  Voyager: Elite Force ,  Starfleet Command II: Empires at War , and  Armada  (of course there's also  New Worlds , but they can't all be winners), as well as a number of upcoming products that show great promise, including  Bridge Commander ,  Dominion Wars , and  Away Team . The most recent Star Trek release is  Deep Space Nine: The Fallen , developed by  The Collective  and published by  Simon & Schuster . So how does  The Fallen  fare in comparison to these other titles? Well, suffice it to say that, what  Elite Force  did for Star Trek in the first person shooter genre,  The Fallen accomplishes in kind for the third person action/adventure genre.

The events depicted in  The Fallen  tie into the  Millennium  saga, a trilogy of Star Trek paperbacks by Judith and Garfield Reeves-Stevens, published by  Pocket Books  and  Simon & Schuster . Fans of the now defunct television series may recognize some of the plot's key elements: the Pah-wraiths, a race of all-powerful aliens exiled from the wormhole (or the Celestial Temple, as the Bajoran religious sect refers to it) by the Prophets, are on the verge of returning. The keys to unleashing and harnessing their power are three ancient red orbs. Playing as Sisko, Kira, or Worf, you must race to find the orbs against a host of opposing forces that would abuse their power to dominate the Alpha Quadrant and all of its inhabitants.

Of note is the fact that your three player choices do not merely give you the option to change the character skin. There are separate levels and unique mission objectives for each character. Of course, the events portrayed in each of these three character's levels are interrelated. For example, in the course of one of the Sisko missions, you contact Major Kira and coordinate a plan whereby she will sabotage security systems to allow you access to a certain area. When you get there, this has been accomplished for you. If you later go back and play the Kira missions (and I assume you will), however, you will receive the message from Sisko ordering you to disable the security systems for him and, playing as Kira, you must complete this task as your mission objective. There are similar connections between the Sisko/Worf missions and the Worf/Kira missions. These three separate "chapters," while not necessarily complete games in their own right, provide a fair degree of additional longevity to this single-player only game. The manual recommends that you play through the game in its entirety as each of the characters in turn, which is how I completed the game.

Visually,  The Fallen  is rather impressive. It sports an enhanced  Unreal Tournament  engine under the hood, which adeptly supplies delectable character skins (with beautifully sculpted facial features and expressions), expansive exterior environments and meticulously detailed interiors (including extensive maps of the DS9 station, the U.S.S. Defiant, a Bajoran monastery, a secret Cardassian military base, a hostile alien jungle, a Jem 'Hadar internment camp, and more), and some nicely textured effects with considerable amounts of eye candy.

Some of the enhancements to the  Unreal Tournament  engine include a custom-designed inverse kinematics and bones animation system that provides fluid character movements and ambulatory dexterity. Although  The Fallen  is presented  Tomb Raider -style in third-person, it doesn't suffer from many of the problematic perspective and control issues common to this genre. The most significant distinction between  The Fallen  and  Tomb Raider is an improved "over the shoulder" camera technique that avoids disorienting camera shifts in mid-maneuver. This sophisticated system also prevents the character's head from obstructing the view (a much needed feature, particularly since Sisko's substantial bare pate would block the entire screen at times without it). Whenever you back into a corner or against a wall, the camera zooms forward and your character becomes transparent (similar to a technique used in  Indiana Jones & the Infernal Machine  or more recently,  Rune ), allowing you to maintain visibility at all times. This feature is especially helpful since, although  The Fallen  is not your average shooter, shooting still plays a significant role in the gameplay. The only time view obstruction becomes a slight problem is when entering interior doors, however, I never experienced an incident where this occurrence was a decisive factor in combat.

The Fallen  touts over ten weapons, including the standard Starfleet hand phaser, phaser assault rifles, grenade launchers, a variety of disruptors, gravitic mines, the deadly bladed Bat'leth, and more. There is also a plethora of twenty-fourth century gadgets, including the tricorder, communicator, medical hyposprays, PADD (Personal Access Display Device), shield emitter, and the exographic imager just to name a few. Over two-dozen alien races are represented in  The Fallen , including Klingons, Ferengi, Bajorans, Cardassians, Jem 'Hadar, Founders, an all-new race of bio-analogous creatures known as the Grigari, and whatever species "Morn" belongs to.

In terms of enemy AI, I found it to be on par with most games but nothing particularly spectacular. The Grigari are hulking creatures but slow and deliberate in their advance. They are impossible to stop, however, unless you know the secret to doing it (and I'm not telling). Jem 'Hadar and Cardassian attackers utilize the same old strafing and rolls we've come to know and love (or perhaps hate) from  Unreal . They will surprise you at times, however, by outflanking you from the rear, especially in enclosed areas with obstacles as opposed to wide open spaces. The hideous dog-beasts in the caves didn't pursue when I rounded a corner and were easily taken out with a few well-placed phaser shots. The flying manta rays are quick and can poison you. Once in your sights, however, they are disintegrated by a single phaser-rifle shot. There is a bar-slide control in the options menu that allows you to set the sensitivity of auto-targeting, much nicer than merely being able to toggle it on or off. Even after I discovered this and set the auto-targeting to zero, I was able to dispatch five or six rushing Jem 'Hadar without taking too much damage simply by using a rock and a tree for cover. Although the combat sequences are not exceptionally challenging, they're no walk in the park. On more than one occasion I fell victim to enemy phaser fire, particularly when facing off against multiple opponents.

The Fallen  possesses outstanding graphics and balanced gameplay with proportionate amounts of combat, exploration, and puzzle solving. What really puts it over the top, however, is its reliance on a strong plot to keep the momentum of the game moving ahead. The intriguing and epic story arc is well scripted and includes plenty of twists and turns. Overall,  The Fallen  has the look and feel of a Star Trek feature film. This cinematic quality is further supported by a superb soundtrack. It is by far one of the best I've heard in a game. The musical score, which ranges in mood from introspective to foreboding to heart pounding, shifts seamlessly between understated ambiance and pulse-quickening intensity, providing a rich tapestry of sound, enhancing gameplay, and leaving no doubt that you have entered the Star Trek universe.

The audio not only includes excellent music, but some great sound effects as well. Well-known Star Trek sounds such as the transporter, phaser, and tricorder are authentically reproduced. Other sound effects, like the splashing as you run through shallow water, are also well done and contribute nicely to the overall sensation. One other note of key concern regarding the audio... the voice-overs are well done and lip synced with exacting precision. Star Trek fans will be rather disappointed to discover, however, that Avery Brooks does NOT provide the voice for Captain Sisko. Likewise, a stand-in supplies the voice acting for Chief Miles O'Brien. Die hard fans may balk at the idea entirely but I found that, although it took a little getting used to, the somewhat unfamiliar voices did not detract enough from the overall experience. On a positive note, the rest of the character voice-overs were done by the original actors from the television series cast.

My final verdict on  The Fallen  is this... it may not be in the running for "Game of the Year" but it certainly holds its own and is sure to be popular among a wide variety of gamers. The legions of loyal Star Trek fans are going to have plenty to drool over in this game (particularly having the opportunity to explore the DS9 station and the U.S.S. Defiant in 3D), but you don't have to own a pair of prosthetic pointed ears and a Starfleet uniform to enjoy the excellent gameplay.  The Fallen  is certainly worth more than just a cursory glance. Anyone who enjoyed the  Tomb Raider series and who would welcome a science fiction twist will find  Deep Space Nine: The Fallen  an enjoyable and worthwhile enterprise (pardon the pun).

Review By GamesDomain

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Star Trek: Deep Space Nine - The Fallen 0

Comments and reviews

RetroMind 2024-05-19 0 point Windows version

For people like me, who own old hardware this is a dream. Forget yer win11 bla bla you shouldn't be playing old games on new os. Just build an old pentium 4 and away ye go with winxp.

deepspacefine 2024-04-07 0 point Windows version

Could not get the iso version to launch, but could run the "rip" version. If you're getting the "general protection fault" error, you're very close. Instead of hitting "Run DS9" from the launcher, hit "Change your 3D video settings" then click the "show non-certified devices" option. Be sure you've selected the "Direct 3D 11 Support" option (or whatever other renderer you're using), then the game boots. The other important thing is to make sure that if you're using the DirectX11 renderer that you download the 1.6.2 version, WHICH IS NOT ON MODHUB ANYMORE. I was able to find it here with help from this vid. https://community.pcgamingwiki.com/files/file/2744-unreal-directx11-renderer/ https://www.youtube.com/watch?v=qoYV0AMBCYY I'm able to load into levels, and even play for a bit, but am getting frequent crashes to desktop. Any ideas how to deal with that?

The Sisko 2023-08-07 -4 points Windows version

Does this work on Windows 11? I am getting an error message when I try to run it.

Captain_Tar 2023-06-16 1 point Windows version

Great Game, bought this one on disk, and is a favorite, 3rd person, great cut scenes, great action, true to Star Trek Series, you will learn to use your phaser (modulation), and your Tri-coder as well, fun to play, and worth your time.

SASAS 2023-05-14 0 point Windows version

There seem to be two different ISO from this game on the internet. One of them just doesn't launch even with mini code patch. The other ones crashes after intro with a "general protection fault" error.

omg 2023-05-06 0 point

This game is incredibly similar to Dead Space, minus the necros.

Rajive 2022-06-16 -1 point Windows version

For those who want to play and Voodoo is not working you should use this DX11 renderer for the game : https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx 1) Download the last version 2)Copy the following files from the Common folder: D3D11Drv.int , Effects11.dll and d3d11drv folder to game /system folder. 2. In the archive copy d3d11drv.dll file from "ST-DS9TheFallen" file to game /system folder. 3.If you are launching the game for the fisrt time then select D3D11 Renderer in the list. 3.A If you cannot choose D3D11 in the list or in the menu ingame open "DS9.ini" in the system folder of the game and change the following line in [Engine.Engine] subsection to: GameRenderDevice=D3D11Drv.D3D11RenderDevice 4. To remove the watermark you must launch one level at least one time. Then open the DS9.ini and in [D3D11Drv.D3D11RenderDevice] change SupportMETextEnabled to False. The game should now run smoothly without crash in full screen in any resolution (At least for me it works in 2560x1440).

VicariousShaner 2022-02-24 1 point Windows version

Hey, I can't seem to get the retail patch to apply. It just keeps saying "can't open file" or something similar. The actual game runs and hasn't crashed (yet) for me, but I'd like to play with the patch if possible. I'm on windows 11 btw, any advice?

RatChef 2021-08-02 0 point Windows version

Managed to get the ISO installed and working with dgVoodoo2, and followed this link... https://www.gamecopyworld.com/games/pc_st_ds9_the_fallen.shtml#DS9:%20The%20Fallen%20v112100%20[US/ENGLISH]%20No-CD/Fixed%20EXE (choose option "DS9: The Fallen v112100 [US/ENGLISH] No-CD/Fixed EXE") ...to download a no-cd patch that fixed a bit of the crashing I was experiencing, but I'm still encountering some crashes. Was wondering if anyone had had any experience with downloading the no-cd 'update #1' patch from that link, since it gets blocked by google and somehow and a site with popup ads everywhere saying 'don't worry its fine!' doesn't fully convince me.

nucclearffiestas 2021-07-03 1 point Windows version

Odo, try dropping the files from dgVoodoo2_75\MS\x86 into your DS9 system folder. Also, drop in dgVoodoo.conf and dgVoodooCpl.exe. Running this executable will allow you to configure settings under the DirectX tab. If you want to run in 1080p, change the values of FullscreenViewportX and FullscreenViewportY in your DS9.ini file. In my experience, forcing 1080p in dgVoodoo results in a black screen when booting the program. Also, make sure you configure the game to run in Direct3D mode. To do this, run the game and go to OptionsVideoVideo DriverChange and select Direct3D from the menu that appears after the game closes.

ODO 2021-06-30 0 point Windows version

so I have this running, But I can't break out of windowed mode, its small 800x600. I took a look at the DGVoodoo2, but non of the files match, not sure what to do. Can someone advise what files from the DGVoodoo2. need to be moved into the /system of DS9

nucclearffiestas 2021-06-14 2 points Windows version

BTW I'm on Win7 x64. Further steps may be required for Win10 users. Additional notes: the menu gets wonky at higher resolutions. Perhaps there is a fix for this, but I have not found one yet. I like 4:3 for older games, so I keep my resolution at 1280x1024 on my 1080p monitor and it looks great!

nucclearffiestas 2021-06-14 6 points Windows version

This is a cool game with great atmosphere. I got mine 100% working, and here's how I did it: 1. Download from https://archive.org/details/StarTrekDeepSpaceNineTheFallenUSA 2. Mount .bin file with .bin using a virtual drive mounting fool such as WinCDEmu 3. Install Game 4. Add dgVoodoo files to \system folder. Tutorial here: http://dege.fw.hu/dgVoodoo2/QuickGuide/ 5. Install Patch 112100 from https://community.pcgamingwiki.com/files/file/42-star-trek-ds9-the-fallen-useu-retail-patch/ 6.. Play game with CD mounted, OR install no-cd patch from https://www.gamecopyworld.com/games/pc_st_ds9_the_fallen.shtml#DS9:%20The%20Fallen%20v112100%20[US/ENGLISH]%20No-CD/Fixed%20EXE (choose option "DS9: The Fallen v112100 [US/ENGLISH] No-CD/Fixed EXE")

Proc 2021-03-12 0 point

I also recieved the error Error installing iKernal.exe: (0x2000). However I did obtain a working copy on archive.org. Also used dgVoodoo2 to use open gl in the game settings. Had to use windows xp compatibility mode on windows 10

lwraw 2020-11-15 0 point Windows version

i just tried downloading the iso but when i try to install it i get an error that says "Error installing iKernal.exe: (0x2000)"

admin 2020-10-07 3 points

ISO updated with a working one

pollywog 2020-10-06 0 point Windows version

The game can still be played at some extent by renaming the corrupt file GEn_dialogue.uax in the ..\sounds directory. Trekked till the end through the Sisko campaign but got "missing file" error towards the end, renamed it back again, played a little, renamed it back again to smth else. sure, some of the dialogue was missing, but i had subtitles on. Renaming back and forth the sounds file works with the other two campaigns, but there is too much of the missing error file too often, at least in the beginning, and when the file has its original name there is the need to avoid bumping into walls or jumping or getting shot, just not to trigger the unaccesable sounds that are embeded into the file. Don't even care about those other two campaigns, the Sisko campaign was splendid. Loved it. Also another hint. When writting programmable chips, insert blank chip, take a few steps back, wait for the "chip programmed" message to be displayed then use or touch the programmer util you get the message that you got the chip, otherwise the chip may show up in your inventory but you don't have it.

pollywog 2020-09-15 0 point Windows version

downloaded the rip from archive.org, as indicated by some other user in the comments, nope, still getting the audio error message as everyone else. maybe it wasn't the same rip, whatever.

Lycantis 2020-07-21 1 point Windows version

This is missing main directory files. If this is still moderated, I have the solution: Get the original game disc and install, then add the game files from this site and skip the identical ones. That will give you the missing files (the error is a missing directory, not a corrupt file). It should also remove any corrupt files by skipping the ones already in the game directory. Windows 10 users will need to go get DGVoodoo2 to run it. Follow their easy installation instructions. If the screen is stretched (it will be), set the game resolution in the Options to 800x600. For Intel, right-click the desktop and open the Intel Control Panel. In Display, change your computer's resolution to a lower setting, which alters options somehow, then set it back. Click off Maintain Aspect Ratio, then activate it again and also select Override Application Settings (I tried it without doing that and it was still stretched). Nvidea will also have a control panel option that will work similarly to this. I hope that helps! That's the solution for if you have or can get an original CD. Once you mix the files, you will not need the disc to run it. I will try to get the repaired files to the one who runs this page.

MCD182 2020-05-18 1 point Windows version

I was having the same problem the general protection fault and the files not wanting to install upon setup. I got another RIP from Archive.org and it works perfectly, if using in Windows 10 you will need DGVoodoo2.

GLITCH 2020-05-03 1 point

Game crashes with "General protection fault! History: UObject::ProcessEvent" What's up with that? I was looking forward to this

Monty 2020-04-28 0 point Windows version

I played this in the early 2000ands and it was really good at the time still very involving :-)

Chill 2020-04-19 0 point

Just installed by mounting the ISO and played the tutorial (playing as Sisko). There was an issue during installation that noted that one or more of the sound files didnt match the game's config files by name and so suggested an abort. Installed anyway and played ok. The game crashed when I jumped on a particular surface, presumably trying to pull that sound file and then crashed. It will now not reopen altogether, including on safe mode without audio. This is after applying both patches from the download. Crash message: General protection fault! History: UObject::ProcessEvent

grrrr 2019-12-15 1 point Windows version

"general protection fault critical error"... X why god why?

AVS 2019-12-15 0 point Windows version

The game keeps crashing after a few minutes of perfectly smooth play, giving me a lengthy message that begins with: History: FSoundData::Load

HellBlade64 2019-08-12 1 point

My first interaction with the Star Trek series as a whole. The Fallen was built on the Unreal 2 Engine and utilized nearly all of the engine's capabilities at the time. The game features impressive lighting and sounds. The actual crew members from the Deep Space Nine show voice their in-game characters to reinforce the feeling of this being a true Star Trek adventure.

? 2019-03-05 0 point

Anyone know where to get a PC version?

Ian 2015-05-23 0 point Mac version

If this works, fantastic, This and Elite Force were the two best Star Trek games. Great combinations of great action, problem solving and strategy with vicarious thrills of hearing the original casts and roaming familiar virtual sets.

DS9game 2014-10-15 1 point Mac version

The file says it corrupted.

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Various files to help you run Star Trek: Deep Space Nine - The Fallen, apply patches, fixes, maps or miscellaneous utilities.

Mac Version

  • Publisher: Simon & Schuster Interactive
  • Developer: Collective, Inc., The

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star trek deep space nine the fallen steam

Enjoy!  To save a certain file to your computer, right click on the link and select "Save Target As..."

* Updates all current English-language retail versions of The Fallen. The patch will only work on Full installations of The Fallen, not Minumum installations. Full details of the issues addressed by the patch are here . To confirm if you need to install the patch open the Help file installed with The Fallen from Start Menu/Programs/Deep Space Nine-The Fallen/Help. The very last line shows the current build - If the build is "Build110800-d-US" or "Build110800-d-EU-sr" then you need to install the patch.

** This patch is specifically for English-language versions of The Fallen. Do not install it with any other language version of The Fallen. This small patch file fixes the following problems:

  • Application will not start. It exits as soon as it is run with no errors or warnings.
  • Application will not detect or display the Direct3D video driver as a valid video option at startup.
  • Joystick buttons cannot be bound to 'Crouch' and auto-repeat too rapidly when bound to menu selection commands.

We recommend this patch should be applied after installing the main retail patch, although it can be applied without it if desired.

If the Direct3D driver is still not detected after installing this patch you can manually force it to display by following these steps:

  • Delete the file "C:\Program Files\DS9TheFallen\System\DS9.ini"
  • Run The Fallen
  • If Direct3D is still not recognized as a valid video option hit "Cancel" to exit the video selection screen.
  • Open up the file "C:\Program Files\DS9TheFallen\System\DS9.ini" using NotePad.
  • Find the section labeled "[D3DDrv.D3DRenderDevice]"
  • Directly below this add a line that reads "DescFlags=1" (without the quotes)
  • Save the file and run The Fallen again.

*** The German localized version of The Fallen already includes all changes made in the main US and European retail patch. This code-only patch that deals with the same technical issues as the English Mini-Code Patch (see above). This patch is specifically for the German language version of The Fallen. Do not install it with any other language version of The Fallen.

**** The full retail version of The Fallen is required for play, and it must be patched with the 32MB retail game patch in order to run. Convergence will crash if the patch is not applied. We recommend also the Joystick and exe patch also be applied before installing Convergence. Both patches are available to download above.  For more details on the expansion, visit https://www.fusioncreativedesign.com/

***** A fix for problems with those who have the German version of The Fallen, where Convergence Crashes on start with:

Critical Error --------------------------- Error while loading 'Level None.MyLevel': Palette not found in 'Palette Shared.HudTextures.Palette458'. History: UObject::SafeLoadError <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel M99SiskoL1A) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine  

star trek deep space nine the fallen steam

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Star Trek: Deep Space Nine - The Fallen

Star Trek: Deep Space Nine - The Fallen is a singleplayer third-person action , FPS , shooter and TPS game in the Star Trek series.

Demo of the game features special levels, which are not a part of official game. See Demo Levels .

General information

Availability

Demo/free trial, essential improvements.

  • Retail Patch (patch 112100) - this patch won't work with minimal installation of the game. [1]
  • Mini Code Patch (English and German) - solves problem with application not starting and Direct3D not being detected.

Peixoto's patch

  • Peixoto's patch forced resolution allows high resolution without shrinking the HUD\menus. Super sampling anti-aliasing is also possible. Works with the OpenGL and Direct3D 7 renderers.

Demo levels

  • Fusion Creative Design created 3 special levels for a demo version of the game. These levels were later on released as a free addon for the full game and can be downloaded here (Convergence for Windows v1.1).

Skip Infinite Loop intro video

Configuration file(s) location, save game data location.

Video Settings.

Controller remapping

Audio Settings.

Localizations

Issues fixed, freeze when loading data from cd, camera keeps spinning, when a joystick is enabled, msi afterburner issues, low-poly shadows cast on characters' models, other information, system requirements.

  • ↑ 1.0 1.1 When running this game without elevated privileges ( Run as administrator option), write operations against a location below %PROGRAMFILES% , %PROGRAMDATA% , or %WINDIR% might be redirected to %LOCALAPPDATA% \VirtualStore on Windows Vista and later ( more details ).
  • ↑ gaming.trekcore.com - last accessed on 17 May 2023
  • ↑ Aureal A3D Central - 3D Sound Software list - last accessed on 17 May 2023
  • ↑ Verified by User:AlphaYellow on 2024-04-06 dgVoodoo2's API tracing points to D3D7.
  • ↑ Verified by User:AlphaYellow on 2024-04-06 dgVoodoo2's API tracing points to DirectDraw 2.
  • One-time game purchase
  • Singleplayer
  • Third-person
  • Direct control
  • First-person
  • Pages needing references

star trek deep space nine the fallen steam

Star Trek Deep Space Nine : The Fallen

Star Trek action-adventure game previewed

Star Trek has had something of a mixed history, particularly when it comes to computer games. All too often developers have simply slapped the Star Trek name on the box, secure in the knowledge that thousands of Trekkies would buy it. The result is an extensive back-catalogue of Trek games that mostly vary from disappointing to downright terrible.

The Collective are hoping to buck the trend with The Fallen, a third person action-adventure game using the Unreal Tournament engine to great effect and based on the Deep Space Nine series, which recently ended in climactic style with warring alien races, rebellion, religious cults and ancient artifacts...

star trek deep space nine the fallen steam

The Story So Far

The Fallen fits in around the end of the sixth series of Deep Space Nine, with the growth of a sinister Bajoran cult worshipping a group of powerful and manipulative aliens known as the Pah-wraiths.

Thrown out of the Celestial Temple (a wormhole) by the Prophets (aliens who can see the future as clearly as the past), the Pah-wraiths want to recover their freedom and take their revenge. Three powerful Red Orbs hold the key to unleashing them, which the Bajoran cult believes will bring about a new Golden Age, while others fear it could lead to a second disastrous "war in heaven" between the Pah-wraiths and the Prophets.

And as if the prospect of having two factions of powerful aliens fighting it out in your own back yard wasn't enough to worry about, the Cardassians and Dominion are also getting in on the act, as well as a new alien race known as the Grigari. Now you will have to recover the three orbs before any of the other factions can use them to release the Pah-wraiths.

star trek deep space nine the fallen steam

Set Phasers To Stun

Breaking from third person tradition, The Fallen allows you to play as any of three different characters - Captain Benjamin Sisko, the Bajoran Major Kira, and Klingon warrior Worf.

Missions vary depending on which of the three characters you choose to play, with several unique levels for each character, as well as variations in the objectives and gameplay in the other missions depending on your choice. You will also get an individual weapon for each of the characters - StarFleet officer Sisko uses a standard issue phaser, while Kira has a modified Bajoran phaser, and Worf gets to wield the Klingon Bat'leth, a powerful melee weapon.

There are also several common weapons which any of the characters can use, varying from StarFleet phaser rifles to captured Cardassian disruptors, with photon grenade launchers for when you need something a little heavier. Each of the game's weapons also has the Unreal engine's traditional alternative firing mode, giving you a little more variety.

Other favourite Star Trek items also make appearances in the game, including the ever-present medical hypo-sprays to heal your wounds and remove toxins from your system. The tri-corder is also present, offering an almost Elite-style 3D map showing you the location of nearby equipment and life-forms, and allowing you to scan items to find out more about them.

Want to know what you just zapped with your phaser? Scan the corpse! Maybe that rock formation looks a little unsteady? Scan it to see if you can blow it up to access another part of the level. It's a nice touch...

star trek deep space nine the fallen steam

The Final Frontier

The rest of the game follows the same pattern of something old, something borrowed and something new. Settings include the USS Defiant and Deep Space Nine itself, lovingly recreated according to the blueprints from a Star Fleet technical guide.

But the early crash site levels look eerily like the Nali home planet from Unreal at times, with towering cliffs and pools of shimmering water, although the stormy clouds and showers of meteors falling from the sky add to the sinister atmosphere. Other locations include a Cardassian base, a Dominion prison camp, and even a Bajoran monastery.

Enemies include old favourites like Cardassian soldiers and Jem'Hadar troops, alongside the metallic "bio-analagous" Grigari scavengers. Native life comes in the form of bizarre looking fish, poisonous giant bat-like creatures which swoop down on you, and creatures known as "raptors", which look like a cross between your worst nightmare and a tiger.

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The Engines Cannae Take Any More

All of this is produced by the excellent Unreal Tournament engine, and the graphics are as beautiful as you would expect. The Collective have also added some new features of their own to the engine to enhance it still further.

Most obvious is the third person camera system, which generally does a good job of giving you a clear view of the action without getting stuck in walls. The camera can be moved around freely with the mouse to allow you to look up and down, and in confined areas your player model becomes translucent so that it doesn't block your view.

Your character's animations are modestly impressive, with a new bone system using inverse kinematics making sure that things stay fluid and life-like. There is also facial animation, allowing for lip-synching when characters speak during the game's many short cutscenes. Meanwhile support for MP3 music has been added, with the soundtrack changing to match the action as you move through the level and come under attack.

From what we have seen so far, The Collective could be on to a winner with DS9 : The Fallen. The graphics are atmospheric, the controls are simple but effective, all your favourite gadgets and weapons are there, and the plot ties in nicely with the TV series.

Unless something goes drastically wrong, this should be a Trek game that you won't have to be a Trekkie to love, and we're looking forward to getting our hands on the final review code...

Unreal Tournament review

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Memory Alpha

Star Trek: Deep Space Nine - The Fallen

  • View history
  • 2.1 Prologue
  • 2.2 Mission 1 – "Marauders / Crusaders"
  • 2.3 Mission 2 – "Desecration"
  • 2.4 Mission 3 – "Betrayal"
  • 2.5 Mission 4 – "Odyssey, Part I"
  • 2.6 Mission 5 – "Odyssey, Part II"
  • 2.7 Mission 6 – "Hass'Terral"
  • 2.8 Mission 7
  • 2.9 Epilogue
  • 3.2 Voice cast
  • 3.3 Production
  • 4 References
  • 5 External links

Summary [ ]

Utilizing the Unreal Tournament game engine, Star Trek: Deep Space Nine – The Fallen focuses on the quest to find the lost orbs of the Pah-wraiths capable of releasing the "fallen gods." The Cardassians , the Dominion , and the Bajorans are all eager to obtain the artifacts for their own purposes – and only the Federation stands in their way.

Story line [ ]

Prologue [ ].

The intro sequence depicts a team of Cardassian scientists, led by Terrell, studying a red orb during the final days of the occupation. Desperate to achieve a breakthrough to prevent her project from being shut down, Terrell orders her team to attempt a risky experiment on the orb. The orb responds by attempting to create a wormhole, quickly breaking the force field containing it and killing one of the scientists as well as two guards, causing the latter to be fused into the wall behind them in the process. With the station seemingly about to be destroyed, Terrell flees the lab.

Mission 1 – "Marauders / Crusaders" [ ]

Six years later, the USS Defiant responds to a distress signal from the Bajoran science vessel Keel'Tuul . While Sisko boards the Keel'Tuul , the Defiant finds itself under attack by the alien race responsible, later identified as the Grigari. Worf fends off boarding parties while repairing the Defiant , while Sisko successfully rescues all survivors on the Keel'Tuul before the ship explodes.

Meanwhile, Major Kira visits Obanak Keelen, a friend from the occupation. Obanak has lost faith in the Prophets since the occupation and has come to worship the Pah-wraiths as the true Prophets, now leading a monastery of Pah-wraith followers. As Kira wonders whether or not she should help Obanak get permission to excavate an old temple on the Bajoran moon Jeraddo, the monastery is attacked by a group of religious zealots called the Kaal'Taan. Finding herself in the crossfire, Kira fights her way to the monastery's communication array to contact her shuttle and take herself, Obanak, and any survivors to safety.

Mission 2 – "Desecration" [ ]

Back on Deep Space 9, maintenance crews have discovered the bodies of the two guards fused into the hull. Sisko reveals that he has had nightmares about the Jeraddo ruins and leads an away team there. Sisko, Kira, and Worf beam into an old mining complex at different points and find their way to the temple, fighting off both hostile wildlife and attacking the Kaal'Taan. Inside the temple, the team discovers an ancient mural depicting three orbs being used in some kind of ritual.

Mission 3 – "Betrayal" [ ]

While the crew analyzes the mural, Deep Space 9 is visited by a delegation from the Carnellian Circle, a Cardassian medical organization, to investigate the deaths of the two guards. The crew also discovered the Cardassian lab on the other side of the bulkhead the guards were fused into. Sisko leads the Cardassian delegation, led by director Dejar, there.

After entering the lab, Dejar reveals herself as Terrell, calling in Cardassian soldiers, who knock out Sisko and kill a security guard. As Terrell reclaims the Orb, she triggers the counter-insurgency program to lock the crew out of most systems. Sisko pursues Terrell, while Worf attempts to cut off her escape and Kira restarts the station's computer core to purge the counter-insurgency program. The Cardassians also attempt to destroy Deep Space 9 with a trilithium bomb, which the crew successfully defuses. Despite all efforts, Terrell escapes with the orb.

Mission 4 – "Odyssey, Part I" [ ]

In an effort to even the odds, Sisko receives orders from Admiral Ross to recover another orb, found years ago by the Federation starship Ulysses . The ship was ambushed by a Cardassian warship before it could study the orb and crashed on SRIII, a planet that ended up deep in Cardassian space after the war. Sisko and Worf beam down to the planet to recover the Orb and place charges inside the Ulysses to scuttle it, respectively.

While Sisko and Worf carry out their missions, the Defiant finds itself under attack by the Jem'Hadar. Shortly afterwards, Kira discovers that one of the crewmembers was a Changeling who sabotaged the ship. Despite Kira's efforts, the ship is captured by the Dominion; with it, the crew and the recovered Orb are taken to a Dominion prison facility.

Mission 5 – "Odyssey, Part II" [ ]

Various circumstances allow Sisko, Kira, and Worf to free themselves. After recovering their equipment, Sisko returns to the Defiant and retakes it. Worf fights his way through the facility and recovers the Orb in the process before meeting up with Kira in the facility's courtyard. Following their return to the station, the Orb is kept there for safekeeping.

Mission 6 – "Hass'Terral" [ ]

Subspace distortions reveal that Terrell has set up a lab on Hass'Terral to study the orb and turn it into a weapon against the Dominion. Kira volunteers to be surgically altered in order to impersonate a Cardassian scientist and infiltrate the facility, while Worf places demolition charges and Sisko steals research data.

The team meets up in Terrell's lab shortly after another experiment that has left several people dead or injured. An exhausted Terrell concludes that the Orb must be destroyed and pleads with Sisko to let her do so, claiming that it is evil. Before either can do anything, Obanak beams into the lab, accompanied by several Grigari. He reveals that he found the third Orb years ago and declares his intention to unite all three Orbs to have them create second Celestial Temple for the Pah-wraiths to inhabit. Terrell attempts to shoot one of the Grigari and is critically injured as a result. After Obanak leaves with the Orb, Terrell reveals to the team how the Orbs can be destroyed before succumbing to her injuries.

Mission 7 [ ]

The Defiant returns to Deep Space 9 to find it overrun with Grigari. Sisko, Kira, and Worf enter different sections of the station to repel the invaders. Meanwhile, Obanak performs a ritual in the lab to summon the Pah-wraiths. He is successful, but the Wraiths quickly kill his followers before possessing him. The team encounters the possessed Obanak in their various segments before meeting in the lab. There, the combined firepower of all three proves sufficient to force Obanak and the Pah-wraith through the rift created by the Orbs before it collapses, destroying the Orbs in the process. Obanak himself is either killed or ends up trapped with the Pah-wraiths.

Epilogue [ ]

The epilogue has each of the three characters talking about the events of the game. Sisko expresses concern that he hasn't seen the last of the Pah-wraiths, alluding to the events of the series finale. Kira wonders what would happen if, rather than corrupting a formerly good man like Obanak, the Pah-wraiths were to find someone truly evil to use as a vessel, again foreshadowing the series finale. Worf declares that the crew must be vigilant about the Pah-wraith threat and must never allow them to get as far as they did again.

Background information [ ]

  • Some story elements from the Millennium novels were incorporated into the game's story line, including the Grigari race.

Voice cast [ ]

  • Nana Visitor was among the actors who reprised their roles by providing the voices of their characters. Visitor commented: " It's funny, when I get recognized, it's usually by people hearing my voice. My looks change, but my voice is really recognized as being behind Major Kira, even if they're not looking and just hear my voice. I am pleased that they bothered enough to get me in there, that`s a big thrill. It seemed to be very quick, and essential. The guys connected to the game where charming people, and it was fun and I got to see what it was about, and what it looked like, before I went into a studio and laid it down. The look of it is pretty stunning. It was always interesting. 'Now, okay you die falling off a cliff.' 'Now you die drowning'. It was challenging, more challenging that people realize, because you're dealing with the ultimate of experiences in life and death, and deep moments of crisis, in a couple of hours. And it's more than you can imagine, every way to die and every way to be in crisis. " [1]
  • Avery Brooks and Colm Meaney were the only Star Trek: Deep Space Nine stars to not voice their respective characters in The Fallen . [2] Ezri Dax ( Nicole de Boer ) does not appear, as the game is set in the series' sixth season . Cirroc Lofton did not voice Jake Sisko as the character does not appear. Notably, The Fallen marked the only time that Terry Farrell reprised her role as Jadzia Dax after the character's death in DS9 : " Tears of the Prophets ".

Production [ ]

  • The design of the Defiant shuttlebay and internal warp engines were based on designs in the Star Trek: Deep Space Nine Technical Manual .
  • In 2005, an update entitled Convergence was released. Eric Reuter commented: " Convergence takes place on SRIII, site of the wreckage of the USS Ulysses , a matter of months after the conclusion of The Fallen . The alleged purpose of the facility was to construct a weapon capable of being deployed for planetary defense. The source of power for this weapon system relates directly to the story of the Pah-wraiths, and to the ancient Orbs that they fashioned. The weapon promised to be of immense power, and it could ostensibly be deployed to protect any civilization from attack… the Cardassians have other plans, however ." [3]
  • The Vorta Luaran previously appeared in DS9 : " Tacking Into the Wind ", which takes place approximately a year after the events of the game. In both the relevant episode and the game, she is played by Kitty Swink , the wife of Armin Shimerman .
  • Rom , Leeta , Kai Winn , Admiral Ross , and Morn all make non-speaking cameo appearances on the Promenade between missions.
  • Michael Bell (Obanak) previously played Groppler Zorn in TNG : " Encounter at Farpoint ", Borum in DS9 : " The Homecoming ", and Drofo Awa in DS9 : " The Maquis, Part II ".
  • Author William Sims Bainbridge looks at the depiction of religion in The Fallen in his book eGods: Faith versus Fantasy in Computer Gaming .

Credits [ ]

DS9 The Fallen Wallpaper 1024

Deep Space 9 and the USS Defiant

Kira Bajoran Phaser

Kira fires a Bajoran phaser

  • Rene Auberjonois as Odo
  • Michael Bell as Obanak / Wraith Obanak / Bajoran Man
  • Kurt Bonzell as Bajoran prisoner
  • Michael Dorn as Lieutenant Commander Worf
  • Richard Doyle as Bajoran Fanatic / Bajoran male officer / Obsidian soldier / Rogon'Ogar
  • Paul Eiding as male Vorta / Starfleet officer / Bajoran scientist / Zurris
  • Terry Farrell as Lieutenant Commander Jadzia Dax
  • Michael Gough as Chief Miles O'Brien / Male Obsidian Order / Bajoran monk
  • David Graf as First Tugol'atan / Bajoran officer / Obsidian soldier
  • Zachary Harris as Klingon warrior / Xono'Clan / Bajoran monk
  • Nancy Linari as Terrell / Dejar / Obsidian Order female / Bajoran female
  • Kevin Richardson as Captain Benjamin Sisko
  • Andrew Robinson as Elim Garak
  • Armin Shimerman as Quark
  • Alexander Siddig as Doctor Julian Bashir
  • Kitty Swink as Luaran / Kijana / Bajoran officer female
  • Nana Visitor as Major Kira Nerys
  • B.J. Ward as Obsidian Order female / Computer voice / Starfleet officer female / Bajoran nun
  • Andre Ware as Bajoran officer / Tugol'atan / Obsidian soldier
  • Written by: David Mack
  • Set Costumer: Fran Murphy
  • Story by: Judith and Garfield Reeves-Stevens
  • Voice Recording Director: Kris Zimmerman

References [ ]

Bajoran ; Cardassian ; Cardassian Union ; corophizine ; Danube -class ; Deep Space 9 ; Defiant -class ; Defiant , USS ; Dominion ; formazine ; hydrocortilene ; Jem'Hadar ; Klingon ; latinum ; Memory Alpha ; Miranda -class ; Pah-wraith ; phaser rifle ; Prophets ; Ross, William ; Terok Nor ; tricorder ; United Federation of Planets ; Vorta

External links [ ]

  • The Fallen (game) at Memory Beta , the wiki for licensed Star Trek works
  • Star Trek: Deep Space Nine - The Fallen at TrekCore
  • Star Trek: Deep Space Nine - The Fallen at the Internet Movie Database
  • Star Trek: Deep Space Nine - The Fallen at Gamefaqs
  • Star Trek: Deep Space Nine - The Fallen at Gamespot
  • Simon & Schuster

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Summary The Federation believes that whoever controls all three Red Orbs may have the power to destroy the universe as we know it, so it's up to you -- playing as either Captain Sisko, Major Kira, or Lt. Commander Worf -- to find the Orbs first. [Simon & Schuster Interactive]

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Star Trek: Deep Space Nine: The Fallen – Guide and Walkthrough

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Guide and Walkthrough (PC) by kschang77

Updated: 01/17/2002 FAQ of the Month Winner: December 2001

View in: Text Mode

Star Trek: Deep Space Nine: The Fallen Review

If you're looking to immerse yourself in a finely honed Star Trek game world - or if you just like plenty of action - then The Fallen is definitely worth checking out.

By Stephen Poole on November 27, 2000 at 5:18PM PST

Though it was 15 years ago that Simon & Schuster Interactive published the first computer game that carried the official Star Trek license, the bulk of the company's software based on the various Star Trek shows and movies has focused mainly on delivering in-depth information - technical manuals, encyclopedias, episode guides, and so on. In fact, throughout the '90s, the company produced only two Star Trek games - both of which were tedious interactive movies that had lots of QuickTime video clips but not much actual gameplay. Thankfully, Star Trek: Deep Space Nine: The Fallen is very different from its predecessors. It could have used more polish in some areas, and it sometimes relies too heavily on very straightforward play elements. But its outstanding production values, good story, engaging environments, and dozens of hours of gameplay prove that its shortcomings can be easily overlooked.

Your very first session with The Fallen will reveal one of its most interesting features: You can play as either Worf, Captain Sisko, or Major Kira. Each character has different standard-issue weapons, which is a subtle method for setting the game's difficulty level. Sisko and Kira both carry phasers that never run out of power (though they do have to recharge when they fire repeatedly or for prolonged periods), while Worf is stuck with a Bat'leth. It's a nice-looking blade, but it forces you to get up close and personal when you run out of ammo for other ranged weapons such as various high-tech rifles (phaser, disruptor, and pulse), plasma throwers, and grenade launchers. Another advantage that the handheld phasers provide is that they can be modulated, thus letting you fire through force fields as well as take down certain enemies without using up the ammo of more-powerful weapons. The Worf missions are structured so that there's no need to fire through force fields, but the absence of a rechargeable weapon demands that you put a premium on conserving ammo and contriving alternate methods of killing your foes.

Choosing your character also determines mission objectives and how the story is revealed. If you play as Sisko or Worf, your first mission revolves around the discovery of a damaged Bajoran ship and the arrival of a biomechanical race of space pirates called the Grigari. Worf fights off the Grigari's assault while Sisko beams to the Bajoran ship to rescue survivors. As Kira, the game begins with a trip to Bajor to visit Obanak Keelen, who was an operative in the Bajoran resistance during the Cardassian occupation. A Bajoran monk, Keelen worships the Pah-wraiths - the "True Prophets" - and believes the legendary red orbs of the Pah-wraiths can somehow bring the deities back to Bajor to usher in a new era of peace. As the game progresses, you soon learn that Keelen isn't the only person interested in these orbs: Everyone from the Federation to the Cardassians to the fearsome Jem'Haddar has a reason to track down the orbs.

It's only during the first mission that the three characters are in unique locations. After that, each character's mission takes place in the same general area, with the only differences being the objectives and the actual path you must take to reach them. This isn't a drawback, because the eight environments in the game offer enough visual variety to keep things interesting, and several of them are extremely large. And since the game ships with an editor that lets players create all-new adventures, The Fallen has a good deal of replay value - which is fortunate, since there's no multiplayer mode available in the game.

The Fallen also does a good job of creating a believable Star Trek ambience. Though Colm Meany (Chief O'Brien) and Avery Brooks (Captain Sisko) don't provide voice-acting performances for their characters, just about everybody else from Deep Space Nine is in the game - Bashir, Odo, Garak, Dax - and you can talk to them during missions to get hints on what you should do next. When you're at Deep Space Nine, you can get progress reports from all the major characters before dropping into Quark's bar for a little Ferengi insight on the situation. The characters you're interacting with even keep their eyes on you as they speak to you.

The Fallen uses an enhanced version of the Unreal Tournament engine, and the graphics are generally top-notch throughout the game. Graphical effects such as footprints in snow and phaser burns on corridor walls lend some realism to the action, and the character animations are extremely convincing throughout. But there's one big difference between the graphics in The Fallen and those in Unreal Tournament: The Fallen is played entirely from a third-person camera view, as the camera floats behind your character's back. Though there's nothing inherently wrong with this viewpoint, there are a couple of problems with its implementation in The Fallen. The first is that the perspective moves in relation to where you point the aiming cursor with your mouse, which means it's all too easy to find yourself staring up at the ceiling or down at the floor as you dash around corners or try to aim at far-away targets. You can decrease this effect by setting the mouse sensitivity to a lower point, but then it becomes far too cumbersome to turn around and fight enemies who approach from behind. Unfortunately, there's no option to turn around quickly with a single keystroke.

There's also a problem with target acquisition in The Fallen. An auto-aim function such as the one in The Fallen is pretty standard in third-person action games, but toggling it on takes away from the challenge, and robs you of the ability to kill several enemies at once by shooting explosive barrels of deuterium. If your foes are standing close enough to the barrel to be killed by the explosion, your auto-aim will target the enemies rather than the barrel. But if you turn off or tone down the auto-aim, you'll struggle to land shots even when enemies are relatively close because you'll be frantically trying to aim as you dodge their attacks - something that's much easier to do from a first-person perspective.

The controls can be especially difficult to use when you're engaged in hand-to-hand combat. It's true that The Fallen is billed as an action-adventure rather than as a pure shooter. But when you consider the game's heavy emphasis on combat, together with its garden-variety adventure elements - pushing the correct button sequence, locating access cards, and some tough jumps - you might find that the only thing the third-person perspective brings to The Fallen is the ability to see the backs of Star Trek characters. And since they're wearing life-support suits on several missions, you sometimes can't even tell which one you're looking at!

The Fallen has a couple of other minor flaws. Calling up your inventory and selecting the appropriate access card seems like a complicated process compared with other games that automatically recognize it when you have the correct item. Also, the fact that you can't name saved games or even see a snapshot of the location where you saved your game can be confusing. But these aren't serious problems, and once you get used to the controls, you'll find that the game's well-crafted story drives the action along rather well. So if you're looking to immerse yourself in a finely honed Star Trek gameworld - or if you just like plenty of action - then The Fallen is definitely worth checking out.

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Star Trek: Deep Space Nine - The Fallen

Star Trek: Deep Space Nine - The Fallen (2000)

The Cardassians, the Dominion and the Bajoran Pah-wraith cultists are all eager to obtain the lost orbs of the Pah-wraiths, which capable of releasing the "fallen gods," for their own purpos... Read all The Cardassians, the Dominion and the Bajoran Pah-wraith cultists are all eager to obtain the lost orbs of the Pah-wraiths, which capable of releasing the "fallen gods," for their own purposes. Only the Federation stands in their way. The Cardassians, the Dominion and the Bajoran Pah-wraith cultists are all eager to obtain the lost orbs of the Pah-wraiths, which capable of releasing the "fallen gods," for their own purposes. Only the Federation stands in their way.

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  • Suzanne Perry
  • Michael Dorn
  • Nana Visitor
  • Kevin Michael Richardson
  • 1 User review

Star Trek: Deep Space Nine - The Fallen (2000)

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Diane Dalton

  • O'Brien

Michael Bell

  • Bajoran Scientists

Kitty Swink

  • Bajoran Officer Female

Richard Doyle

  • Bajoran Fanatic

David Graf

  • Bajoran Officer

Andre Ware

  • All cast & crew
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  • Trivia Terry Farrell reprises her role as Jadzia Dax, 2 years after her character was killed off at the end of the 6th season of "Star Trek: Deep Space Nine" in Tears of the Prophets (#6.26). This was Terry Farrell's last association with "Star Trek" before her retirement from acting in 2003.
  • Goofs Bright lights on the DS9 exterior can be seen through what should be opaque solid ships.
  • Connections Spin-off from Star Trek: Deep Space Nine (1993)

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A single-player, third-person shooter by The Collective and published by Simon & Schuster, set in the Star Trek: Deep Space Nine universe. It loosely follows three novels by Judith and Garfield Reeves-Stevens called Millennium: The Fall of Terok Nor , The War of the Prophets , and Inferno .

While responding to a Bajoran distress signal, the USS Defiant finds itself under attack by an enigmatic new race called the Grigari. Meanwhile, Major Kira visits Obanak Keelen, an old friend she fought alongside with during the occupation. Obanak has rejected his people's faith in the Prophets since the occupation, and has instead turned to the Pah-wraiths.

Each of the three protagonists has their own campaign, although they do occasionally go through the same or very similar levels. In those instances, they have their own objectives, though.

The game contains examples of these tropes:

  • Grigari often fail to pathfind to you even after aggroing them.
  • Also, enemies can't use ladders and don't use door controls as much.
  • When they aren't hyper-aware of everything to the point of making Spider-Man's spider-sense look slow, you can use the phaser rifle's sniper mode to kill the person next to a given enemy and they won't notice.
  • Awesome, but Impractical : Worf gets his Bat'leth instead of a phaser, which ends up making his missions more challenging compared to Sisko and Kira. While the Bat'leth can bypass shields, it also requires going into striking distance of enemies who usually either have ranged weapons or pack quite a punch themselves (although this can be avoided with the Grigari by circling them). It also means that Worf is much more prone to running out of ammo, which can leave him without any ranged options whatsoever.
  • The counter-insurgency program from the Season 3 episode "Civil Defense" reappears, this time triggered on purpose by Terell during her raid on Deep Space Nine.
  • Kira also undergoes surgery to look like a Cardassian, but unlike the episode "Second Skin", she volunteers for it. She even notes the irony of fooling the Obsidian Order with one of their own methods.
  • Several Vorta in the game use their telekinetic powers if you try to kill them in melee combat. The only one to use them on the series was Eris, the first Vorta seen, in "The Jem'Hadar".
  • Clairvoyant Security Force : Major Kira is at one point tasked with infiltrating a secret Cardassian base and does so disguised as a Cardassian scientist. She cannot use any weapons, up to and including her fists, until she's entered the base proper. Even if she stands completely unseen in a remote corner and punches the air once, she'll promptly be attacked by guards while an alarm starts screaming in the distance. Oh, and the base's PHASER CANNONS will start shooting at her even though they're triggered only by sight.
  • The Grigari have personal shields. And they have unlimited capacity, too.
  • In a few select missions, the player can also find belts that grant them a personal shield, but unlike its enemy counterpart, its capacity is limited.
  • The final boss also has a personal shield, but thankfully, its capacity is limited. Also, the weapons you have by that point easily bypass it.
  • Developer's Foresight : If you are playing as Sisko or Kira, your phaser can be used to shoot through forcefields, including Grigari shields, if you know their frequency. However, while manually adjusting the frequency may be viable while dealing with a forcefield, it's not really something you want to do while you are under attack. Luckily, you can set the game to automatically adjust your phaser to the last thing you scanned, provided it had a frequency.
  • Emergency Weapon : Kira and Sisko get their phasers, which regenerate their ammo, so the player can always fall back on that. It's actually better to use the Phaser against individual enemies to conserve ammo for other weapons, and it's the only weapon that can change its frequency to bypass shields and forcefields, making it useful throughout the game. Worf is actually at quite a disadvantage since he gets his Bat'leth instead.
  • Fate Worse than Death : Given what we know about the Pah-wraiths from the show, we can assume that Obanak isn't in a good place, assuming his consciousness survived.
  • Foreshadowing : The ending monologues allude to the series finale. Sisko feels that he hasn't seen the Pah-wraiths for the last time. Kira on the other hand wonders what might happen if the Pah-wraiths came into contact with someone truly evil, rather than just corrupting a formerly good man like Obanak. Guess what happens in the show...
  • Unlike its Voyager counterpart Elite Force , which came out the same year, The Fallen does not highlight objects you can interact with on your HUD. You do get the Tricorder in exchange, but it doesn't show every console, for example, and targeting can be wonky.
  • The Hass'Terral level as Kira. You can never be sure when you can safely use your tricorder to scan your surroundings without hyper-aware guards opening fire, even if you made sure you are outside of everyone's line of sight.
  • One actually goes to Garak, of all people. If you talk to him before the third mission, he will make vague remarks implying that the Cardassian government is unusually interested in the bodies of the two soldiers the crew has found between the first two missions. Of course, he turns out to be correct, but he doesn't bother warning anyone about Dejar possibly being an Obsidian Order agent.
  • Another goes to the two Jem'Hadar soldiers who were supposed to guard Worf. Granted, he had injuries that would render most people completely helpless, but this is a Klingon we are talking about. So when they are called to quell a riot, they just leave Worf on the floor. Not only that, but Worf actually has the easiest time recovering most of his equipment, as it is in the very next corridor!
  • Major Injury Underreaction : Worf spends his part of the Arduria-missions injured. According to the Jem'Hadar he was forced to sparr with, he has four broken ribs, one of which pierced his lung. These injuries have no effect on gameplay, though, nor does Worf acknowledge them. Justified since Worf is a Klingon, who have redundant organs - among others, three lungs.
  • Never Bring A Knife To A Gunfight : Worf carries his Bat'leth in every mission. Which would be fine if he didn't leave his phaser behind in exchange.
  • Nice Job Fixing It, Villain : The Grigari indirectly do this. Their weapons, most notably the EM-Rifle, are not only effective against them, but also make the final boss a complete pushover, due to both piercing his shield and stunlocking him.
  • No-Gear Level : Arduria starts you out with no gear whatsoever, although Sisko and Worf get shock-blades almost immediately.
  • Unusable Enemy Equipment : Whereas Elite Force allowed you to pick up any enemy weapon if it's one you are supposed to get anyway, The Fallen does not do this. Even if you are using the same weapon as the enemy, you can't even pick up their power-cells to get some ammo for yours. This is particularly glaring during the Arduria-levels - even if the shock-blade you found earlier runs low, you can't pick up any of the ones the Jem'Hadar use.
  • Scare Chord : The game loves to do this. Some environments have audio cues that make you think the place is about to fall apart. Others are used to indicate danger, but the game sometimes uses those cues completely out of the blue. The game's audio files are aptly named, such as bad_plce_cue.mp3 and crescndo_stab.mp3!
  • The game will regularly spawn enemies very close to you. Most of the time the enemies are beamed in, but in some cases, the game will spawn enemies into dark areas. This can lead to situations where you scan an area, maybe even use your flashlight to check said dark areas, only for an enemy to magically appear there once you trigger something by approaching an NPC or object. Needless to say that this can make players quite paranoid.
  • The Grigari have some pretty powerful abilities, notably a personal shield. One ability that is never explained, however, is that they can apparently tell if you are scanning them. This can make your target hostile, assuming it wasn't already, although they also struggle to pathfind to you over longer distances.
  • The Main Characters Do Everything : The protagonists are usually on their own. In their shared missions, they start at completely different points. You never encounter the other two protagonists outside of cutscenes and the interlude-segments, although you can sometimes communicate with them. Even if you start near allied NPCs, don't expect them to follow you or do anything useful. This leads to some very unusual situations compared to the show. Sisko's very first mission has him go to a damaged Bajoran ship to rescue survivors completely alone. Worf, meanwhile, personally fights of the Grigari boarding parties and repairs the Defiant at the same time.
  • The Sociopath : The Grigari as a race. They are traders, scavengers and pirates. Unlike the Ferengi, who will often do plenty of shady things, the Grigari completely lack any morals and would even commit mass-murder without a second thought.
  • Cardassian scientist Terell will do anything necessary to get her hands on the Orb she studied years ago on Deep Space 9 in order to turn it into a weapon. However, she is also said to mistrust the Dominion and seeks to liberate her people from it. During the final episodes of the show, the Dominion indeed turns on the Cardassians and even attempts to exterminate the entire population of Cardassia Prime. Additionally, while she is desperate to turn the Orb into a weapon against the Dominion, she ultimately realizes that the Orb itself is pure evil. While she fails to destroy the Orb herself, she is the one who provides Sisko, Kira and Worf with the knowledge on how to do so.
  • Obanak, in a way. He genuinely believes that the Pah-wraiths want to help the Bajorans, whereas the Prophets did nothing to prevent or stop the occupation of Bajor.
  • At first glance, the Kaal-Taan are nothing more than religious zealots. When they are first seen, they kill defenseless civilians while attacking Obanak's Pah-wraith monastery, and are even willing to blow themselves up to take you with them. As it turns out, they were absolutely right about Obanak, even if they likely didn't know what exactly he was up to.
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star trek deep space nine the fallen steam

star trek deep space nine the fallen steam

Star Trek: Discovery Reaches Into Deep Space Nine To Make The Breen Scary Again

Shields up! This article contains spoilers for the latest episode of "Star Trek: Discovery."

Everything old will eventually become new again. Of all the various traditions and tropes upheld by "Star Trek" over the decades, perhaps none ring quite as true as that maxim. Don't believe me? Well, in just the last few weeks alone, this final season of "Discovery" has circled back to one of the most famous episodes of "The Original Series" ever made , gone out of its way to  pick up a loose plot thread from "The Next Generation,"  and even drop the biggest reveal of them all: The Breen are back and as deadly as ever. For such a forward-looking enterprise (pun insufferably intended), there's no doubting the fact that the past has always played an integral role in the beloved sci-fi series.

This week's episode of "Discovery" does nothing to contradict that ongoing trend ... but, in this case, it'd be a mistake to confuse nostalgia with navel gazing. While episode 5 finally gave us a look beneath the helmets of the franchise's most mysterious villains , episode 7 (titled "Erigah") goes even further and makes established canon feel frighteningly relevant. For the first time since "Deep Space Nine" and its galaxy-spanning Dominion War, "Star Trek" finally gives us a reason to fear the Breen all over again.

Read more: Lucille Ball Suffered Life-Changing Sacrifices For Star Trek

The Breen Tilted The Scales In Deep Space Nine

"Never turn your back on a Breen," Commander Rayner (Callum Keith Rennie) ominously quotes early on in the episode. As it turns out, this isn't just a Romulan (and admittedly xenophobic) saying well known throughout the galaxy -- it's the "Discovery" writers' cheeky way of quoting a line directly from an episode of "Deep Space Nine," which was the first "Trek" series to establish the fearsome alien species as a new threat arriving late in the game of the raging Dominion War . Hidden in the Alpha Quadrant, it was the Klingons who initially discovered to their peril that even their warmongering ways were no match for this then-unknown species. By the time the Breen Confederacy allied themselves with the Dominion (already made up of the Changelings, Cardassians, Jem'Hadar, and other powerful enemies), many considered this the final blow to the Federation's hopes for victory -- and for good reason.

Only known to Starfleet as a formidable group of warriors, the secretive Breen proved to be even more dangerous than anyone could've imagined by packing a decisive one-two punch. As befitting their mysterious identities hidden underneath such imposing helmets, the aliens soon left their mark on the war by launching a shocking offensive against Earth and striking at the very heart of Starfleet Headquarters -- an act that not even the Klingons had ever dared attempt. The implementation of a new Breen weapon capable of destroying starships with ease (including the fan-favorite USS Defiant) in a subsequent battle only further added to their mystique. Although their forces were ultimately repelled, the symbolism of their incursions affected morale throughout the quadrant and effectively set the stakes for this new wild card.

By the events of "Discovery," it's safe to say the Breen's reputation precedes them.

Star Trek: Discovery Makes The Breen Scary Again

Don't let appearances deceive you. Despite their distracting similarities to the bumbling Boushh bounty hunters of "Star Wars,"  the Breen remain a force to be reckoned with -- and our main characters on "Discovery" are painfully aware of that fact, as they repeatedly allude, in haunted whispers, to what happened "the last time" they encroached on Starfleet space. The impending Breen threat is complicated by their attempts to recover L'ak (Elias Toufexis) under the pretenses of fulfilling their blood oath against him. In actuality, the Breen primarch (who also happens to be L'ak's uncle) needs him in order to secure the order of succession and wield enough influence to stave off several other primarchs competing for the throne.

Yet all this pales in comparison to the possibility that they could recover the Progenitor technology that the Discovery crew have been so desperate to track down, thus fulfilling the disturbing vision of Starfleet's complete destruction at the hands of the Breen in the future glimpsed by Captain Michael Burnham (Sonequa Martin-Green) and Rayner in "Mirrors." Even for casual fans who may not have brushed up on their "Deep Space Nine" trivia, the haunted references to their actions during the Dominion War hundreds of years prior combined with their imposing visual design and that of their starship (which noticeably dwarfs any of Starfleet's counterparts) hints at what they're capable of achieving. But it's  Commander Rayner's backstory as a Kellerun survivor of Breen oppression that adds a personal dimension to these antagonists.

The final season of "Discovery" always needed a worthy foe to end things with a bang, and it appears we've received exactly that by digging into "Trek" past to make the Breen scary again.

New episodes of "Discovery" stream on Paramount+ every Thursday.

Read the original article on SlashFilm

Star Trek: Discovery

IMAGES

  1. Star Trek: Deep Space Nine

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  2. Star Trek: Deep Space Nine

    star trek deep space nine the fallen steam

  3. Star Trek: Deep Space Nine: The Fallen Images

    star trek deep space nine the fallen steam

  4. Star Trek: Deep Space Nine: The Fallen

    star trek deep space nine the fallen steam

  5. Star Trek: Deep Space Nine

    star trek deep space nine the fallen steam

  6. Star Trek Deep Space Nine: The Fallen Guide

    star trek deep space nine the fallen steam

VIDEO

  1. Star Trek: Deep Space Nine: The Fallen Sisko Playthrough

  2. Lets Play

  3. Star Trek DS9 The Fallen Gameplay Deutsch #7 Der Drehkörper der Pah Geister ist Geschichte

  4. Star Trek DS9 The Fallen Gameplay Deutsch #3 Alarm auf Deep Space Nine

  5. Star Trek: Deep Space Nine

  6. Lets Play

COMMENTS

  1. Star Trek: Deep Space Nine

    The events depicted in The Fallen tie into the Millennium saga, a trilogy of Star Trek paperbacks by Judith and Garfield Reeves-Stevens, published by Pocket Books and Simon & Schuster. Fans of the now defunct television series may recognize some of the plot's key elements: the Pah-wraiths, a race of all-powerful aliens exiled from the wormhole ...

  2. Star Trek: Deep Space Nine: The Fallen

    Star Trek: Deep Space Nine: The Fallen is a 2000 third-person shooter video game developed by The Collective and published by Simon & Schuster.The game is loosely based on a trilogy of novels by Judith and Garfield Reeves-Stevens called Millennium: The Fall of Terok Nor, The War of the Prophets and Inferno. The setting is the Deep Space Nine space station featured in the American science ...

  3. Deep Space Nine The Fallen: Downloads

    To confirm if you need to install the patch open the Help file installed with The Fallen from Start Menu/Programs/Deep Space Nine-The Fallen/Help. The very last line shows the current build - If the build is "Build110800-d-US" or "Build110800-d-EU-sr" then you need to install the patch.

  4. Star Trek: Deep Space Nine

    Star Trek: Deep Space Nine - The Fallen is a singleplayer third-person action, FPS, shooter and TPS game in the Star Trek series.. Demo of the game features special levels, which are not a part of official game. See Demo Levels.

  5. Star Trek: Deep Space Nine

    Star Trek meets Tomb Raider in Star Trek: Deep Space Nine - The Fallen (2000 Simon & Schuster Interactive). Watch our thoughts on this classic third-person a...

  6. Star Trek Deep Space Nine: The Fallen

    Star Trek Deep Space Nine: The Fallen is a sci-fi third-person action-adventure game developed by The Collective and published by Simon & Schuster Interactiv...

  7. Star Trek: Deep Space Nine: The Fallen

    Summary. Star Trek: Deep Space Nine - The Fallen promises to be the ultimate Star Trek real-time action game. Utilizing the Unreal engine, this game delivers deep, intense gameplay, amazing visual ...

  8. Star Trek Deep Space Nine : The Fallen

    Setting foot on the worlds of The Fallen for the first time as Sisko is an impressive experience, with the ship you have boarded left in almost total darkness, creating a brilliant sense of ...

  9. Star Trek Deep Space Nine : The Fallen

    The Fallen fits in around the end of the sixth series of Deep Space Nine, with the growth of a sinister Bajoran cult worshipping a group of powerful and manipulative aliens known as the Pah ...

  10. Star Trek: Deep Space Nine

    Star Trek: Deep Space Nine - The Fallen is a third-person shooter Star Trek game published in 2000. Utilizing the Unreal Tournament game engine, Star Trek: Deep Space Nine - The Fallen focuses on the quest to find the lost orbs of the Pah-wraiths capable of releasing the "fallen gods." The Cardassians, the Dominion, and the Bajorans are all eager to obtain the artifacts for their own ...

  11. Star Trek: Deep Space Nine: The Fallen

    Generally Favorable. The Federation believes that whoever controls all three Red Orbs may have the power to destroy the universe as we know it, so it's up to you -- playing as either Captain Sisko, Major Kira, or Lt. Commander Worf -- to find the Orbs first. [Simon & Schuster Interactive]

  12. Star Trek: Deep Space Nine: The Fallen

    New Fallen Screenshots. We have five new images from the Star Trek: DS9 action-adventure game. The game's official site has opened its forums, moderated by the development team. Jul 19, 2000 9 ...

  13. Star Trek: Deep Space Nine: The Fallen Updated Preview

    In The Fallen, you'll be able to talk to any one of four Defiant and Deep Space Nine crewmembers as well as two additional characters. They are Lt. Commander Dax, Chief O'Brien, Dr. Bashir, Odo ...

  14. Star Trek: Deep Space Nine: The Fallen

    Deep Space Nine: The Fallen is a third-person action-adventure set in the universe of Star Trek: Deep Space Nine. You take the role of Sisko, or Kira, or Worf as you attempt to prevent the three red orbs of the Pah-Wraiths from falling into the wrong hands, like the Cardassians, the Dominion, or even the Pah-Wraith followers.

  15. Star Trek: Deep Space Nine: The Fallen Review

    Though it was 15 years ago that Simon & Schuster Interactive published the first computer game that carried the official Star Trek license, the bulk of the company's software based on the various ...

  16. Steam Workshop::Deep Space Nine: The Fallen HUD

    This addon attempts to replicate the Heads Up Display feature from the 2001 game Star Trek - Deep Space Nine: The Fallen. Features Crisp yet not so high definition textures (taken undirectly from the game, they weren't of the greatest resolution).

  17. Star Trek: Deep Space Nine: The Fallen

    Summary. Star Trek: Deep Space Nine - The Fallen promises to be the ultimate Star Trek real-time action game. Utilizing the Unreal engine, this game delivers deep, intense gameplay, amazing visual ...

  18. Star Trek: Deep Space Nine

    Star Trek: Deep Space Nine - The Fallen: With Michael Dorn, Nana Visitor, Kevin Michael Richardson, Diane Dalton. The Cardassians, the Dominion and the Bajoran Pah-wraith cultists are all eager to obtain the lost orbs of the Pah-wraiths, which capable of releasing the "fallen gods," for their own purposes. Only the Federation stands in their way.

  19. Star Trek Deep Space Nine: The Fallen

    Product Description. Star Trek Deep Space Nine: The Fallen is set toward the end of the sixth season of the TV series as a previously untold tale. The exiled yet all-powerful Pah-wraith aliens are on the edge of returning to and controlling the Alpha Quadrant. Race them and a number of other opposing forces in the search for the ancient Red ...

  20. GAMING :: TrekCore

    Deep Space Nine The Fallen: Walkthroughs . TREKCORE > GAMING > THE FALLEN > Walkthroughs. The walkthrough featured is courtesy of Kasey Chang and his excellent The Fallen Unofficial Strategy Guide and FAQ. This document can be viewed in its entirety here. As Chang describes it, "This is an EXACT walkthru, including EVERY single enemy, every ...

  21. Video Game / Star Trek: Deep Space Nine: The Fallen

    A single-player, third-person shooter by The Collective and published by Simon & Schuster, set in the Star Trek: Deep Space Nine universe. It loosely follows three novels by Judith and Garfield Reeves-Stevens called Millennium: The Fall of Terok Nor, The War of the Prophets, and Inferno.. While responding to a Bajoran distress signal, the USS Defiant finds itself under attack by an enigmatic ...

  22. Star Trek Deep Space Nine: The Fallen (2000) Worf Longplay ...

    The Fallen is a 3rd person, Unreal-powered game set during Season 6 of DS9 sometime after the Dominion occupation of the station. I'm not entirely sure if it...

  23. Deep Space Nine

    Deep Space Nine - The Fallen. Hello fellow Trekkies ;) Do you guys remember Deep Space Nine The Fallen from 2000? I had bought it shortly after playing Elite Force and its expansion pack, where you could explore nearly all of Voyager's decks. Before buying DS9 The Fallen I remember seeing some screenshots that showcased some locations on DS9 ...

  24. Star Trek: Discovery Reaches Into Deep Space Nine To Make The ...

    Story by Jeremy Mathai. • 30m • 4 min read. The Breen wreaked havoc on Starfleet in the days of Star Trek: Deep Space Nine, but now they're back and as scary as ever in Star Trek: Discovery.