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SSX on Tour Guides & Walkthroughs

This is my index page for SSX on Tour, a game for the PlayStation Portable (PSP). If I have any available guides, codes, tips, tricks, walkthroughs, CWcheats or Action Replay Codes you'll find links to them on this page. As far as I know the CWcheats will not work on a physical PSP device, only on the PSP Emulators. You should also keep in mind that when choosing cheats for your game you'll want to select the right region as well as the right version.

SSX on Tour CWCheats (USA)

SSX On Tour Tracks

  • Edit source

Here you can find all the various event listings for the 13 tracks in On Tour, including all the Medal Events and Shreds. What are Medal Events and Shreds you ask?

Shreds and Medal Events are the basic events in SSX On Tour, and knowing the difference is important in how you progress in the game. If you do not select an event within a certain amount of time, it will disappear from the map screen and will reappear later. It is very common to still be playing Amateur and Rookie events after you have reached Legend Status. If you can't find an event you're looking for, play some other events and it should appear on the map screen sooner or later.

SHREDS are sort of like the BIG Challenges from SSX 3, in that they involve a wide variety of requirement-based missions, most of which are not the typical "score the most points" or "race the fastest time" type challenges. These are things like "Get 60 seconds of Air" or "Grind Certain Rails", and you must do these specific actions before you can pass the Shred. Sometimes they will have time limits or point requirements, other times they will not. Most Shreds are pass/fail, there is no "coming in second" on shreds, you either pass them or you start them over until you fulfill the requirement. Oftentimes your only reward for fulfilling the Shred will be hype which will raise you higher in ranking on the Tour.

MEDAL EVENTS are the typical SSX classic events like Slopestyle or Racing. There will be opponenets for you to race or a point total to beat in the event and you will be given a place from 1-8. Some events require you to place in the top 4 to move on, others in 1st place. Each event will list the requirement to "get gold" (1st Place) on the event.

There are six basic levels of challenge on all events.

The difficulty level in SSX On Tour makes a VERY quick rise from outrageously easy to insanely difficult very quickly after you reach Pro-Master level. Keep this in mind if you haven't played the game yet.

AMATEUR : Insanely easy. Even people new to SSX On Tour should find these events a cinch.

ROOKIE : Slightly more challenging, but anyone who's play SSX at least a few times shouldn't have any problems with these events.

SEMI-PRO : These can try your patience at times, but they are not impossible. You may need to play events a few times and get used to tracks before you pass a few of these. You may also need to upgrade your equipment, skills and tricks before attempting them.

PRO : This is where it starts getting difficult. If you are just getting creamed on these, do some research in free ride and find out the best lines and places to jump - overall, just get used to the courses if you are having trouble.

PRO-MASTER : Very challenging, even to people who play SSX 3 all the time. You may need to replay events for hours or even follow the computer around in events to find out what they are doing to beat you. Just be ready for an insane challenge.

LEGEND : The most difficult challenges. You may have to play for hours on end and use every trick in the book to beat these. Many of these are challenging even for people who mastered SSX 3 and still played it up til the second SSX On Tour came out. Good luck!

  • 1 List of Soundtracks
  • 2 SSX Tricky
  • 3 List of SSX Characters

ssx on tour shortcuts

Originally posted by TheJoker : SSX Tour is fun, but SSX Tricky and 3 had better trick system. The slowmotion Uber tricks in On Tour was a bit lame compared to the previous games. I liked it more when each character had .. "character", and their own signature moves, instead of like in On Tour where you made your own character and tricks, but it was also fun to try that out in On Tour though, just prefered previous titles. SSX on Tour wasn't "open" though, it was a very linear game, SSX 3 is the only SSX game that had a kinda "open world" where you could free roam a mountain. Steep IS open though. But why are you comparing this to SSX? They are completetly different kind of games. If you want SSX, go play SSX. I don't see why this game should copy SSX trick system, Steep is its own kinda of game. And Steep is a really great game imo. Seems like you haven't even played it, but are making a judgement just of some reviews you saw. Learn to form your own opinion -.-
Originally posted by Poo : Originally posted by TheJoker : SSX Tour is fun, but SSX Tricky and 3 had better trick system. The slowmotion Uber tricks in On Tour was a bit lame compared to the previous games. I liked it more when each character had .. "character", and their own signature moves, instead of like in On Tour where you made your own character and tricks, but it was also fun to try that out in On Tour though, just prefered previous titles. SSX on Tour wasn't "open" though, it was a very linear game, SSX 3 is the only SSX game that had a kinda "open world" where you could free roam a mountain. Steep IS open though. But why are you comparing this to SSX? They are completetly different kind of games. If you want SSX, go play SSX. I don't see why this game should copy SSX trick system, Steep is its own kinda of game. And Steep is a really great game imo. Seems like you haven't even played it, but are making a judgement just of some reviews you saw. Learn to form your own opinion -.-
Originally posted by Poo : Well I can suggest anything to be like whatever I want :P. I miss games like SSX and the creativity that goes into making something fantastical and unique. I guess the reviews reflect not only the lack of customisation but the graphics too. Sure, they may be good and are somewhat of a "technical feat" if you go by opinions. But in reality, they're not that good and you can easily see the computational tricks used to create such vastness with a decent frame rate. Personally, I think that realistic games like this have to be pulled off "perfectly" and that means to me to be, not good, but impeccable. Something that strikes awe and wonder... The STEEP engine just does not do that. Decent visuals isn't going to cut it... I honestly think the graphics look pretty bad. I think the PS2 SSX on tour appeal to me much more... And that's pretty bad that I can make a comparison like this so many years later. So this game just isn't going to appeal to some people who really want full realism, and to people who want something more over the top and imaginative. Either hit the mark 100% or don't bother is my opinion... Simulations need to be REAL. Not almost there, because we can tell the difference too easily. Especially when people are running on 1080p and beyond. It makes games like this just look ugly. Old CRT monitors could smooth graphics out better... But LCD screens just show every flaw. I've watched enough videos to see that the graphics look really quite dull. Unless you're going to thoroughly enjoy the challenges specifically and think the graphics are realistic then the game is going to probably have very limited value. I'm disappointed that there is an open ended snow boarding game, but it looks almost like the next step from "Olympic games". I'd prefer to see them pull it off perfectly with the realism, or just put the effort into something more imaginative. Maybe use the technology to create something more awe inspiring than this. That's just how I feel... I don't see this product as interesting or beautiful enough to warrant a purchase for someone who's not a snow fanatic. And even if I was, I'd want something better and prettier than this. For someone like me who just wants to experience a thrill, I don't think this game could pull it off for me.... I can only imagine how bad it would be for someone who is an avid snow board or what not... Maybe 10 years down the track which more computational power, less visual tricks and some more customisation.... Maybe then we would see something worth playing... I can't see this game as worth more than $10 to me... Not even close, looks boring and ugly as hell. :/

ssx on tour shortcuts

Originally posted by LordDeimosIV : I tried so hard to like SSX on Tour but i just didn't. SSX3 is still my favourite snowboard game.
Originally posted by Poo : The trees lack variation in their look of health and growth... Certainly looking prefabricated entirely to save on CPU and production costs. They fade in obviously from non existent, to flat sprites, to undetailed trees. A limitation more likely placed in by console processing power over the capabilities of PC. If this was PC only it would look more beautiful. But it's full of tricks that are likely imposed by production costs and console limitations. That much seems extremely obvious. The textures blur very obviously when zoomed out from afar and even up close they're not very good. Lighting techniques does little to cover this up fact. Having nothing better doesn't mean that it in itself is great. My opinion is that it may be beautiful to you, and perhaps the best looking (With little to compare it with). But it's certainly not fantastic or even GREAT... It's just decent looking. I know what PCs are capable of, and it's a significant amount more than what STEEP delivers. The asset swapping via proximity is a horrible immersion killer and is almost certainly a console based imposition. It just looks fake, everywhere you go... Fake... The original screenshots of the game in development phase were much better... But they kept taking steps back to likely accommodate for low end PCs, consoles and perhaps some development costs and deadlines. I really need no explanation of CRT screens, resolutions etc... I stated something to you and you stated it back to me about something unrelated to what I mentioned. CRT screens looked better with lower resolutions due to the way the technology displayed pixels and how they could essentially smooth out lower resolution images. Watching a 640x480 broadcast on a CRT vs an LCD screen will show clearly how poorly a non native resolution will display on LCD. So as resolutions go up in LCD screens, the CPU/GPU processing power required to come even close to emulating something as smooth as what CRT screens are capable of grows exponentially. Using CRT screens these days is just not viable and we really can't justify the power consumption and (potential) health risks that come from having beams of (potential) radiation directed toward the vicinity in which our eyeballs and brain are stationed. And lets not start on the discussion of ion balance disruptions. So getting back to the point. Limitations were imposed on this game, of which I cannot say specifically why... But they are limitations that have caused the game to become much less pretty through the development phase. The game is far from being realistic in graphics and doesn't show THAT much of an improvement when we look at potential capabilities of our GPUs and CPUs. The game could have looked and been a lot better for something that was designed to be "realistic" and I believe they have failed on delivering this. In my opinion... It's "Good" overall, but nothing spectacular enough to justify the exhorbitant price for such a seemingly mediocre title. Scrolling through review after review after review of low hours of play shows that which is extremely obvious; the replay value of the game seems low for most people. The graphics aren't good enough to ogle at endlessly so the value of beauty is fairly low and doesn't provide enough to be a singular feature to indulge in. I've seen better looking Trees and textures in racing simulators. The game honestly just looks boring and unexciting to me and I'd like to see something more interesting. As for E3 Critics Best sports game award. I'm not sure who on earth gave that award, but it's certainly not from the majority of gamers. The reviews made clear light of that. The game originally promised to look a lot better though I wouldn't expect much more from a company like UBISOFT who wants to jab you with a horrible forced use of the crappy system called UPLAY. Ridiculous DRM that is the bane of gaming. Civilization titles in the past have proved that you don't need it. If UBISOFT focused on making games better rather than rigging them with such ridiculous impositions then their games could be of a much higher quality; in both stability and quality. Also, look at the value of other $10 titles and the time people spend on them. Better value for hours to dollars and more profit for the developers due to minimising their deadweight losses. If UBISOFT were not so greedy their games wouldn't keep getting worse. I would have purchased at $10 and taken the risk to enjoy what I believe to be a mediocre game... But as the title gets older and uglier in comparison to newer and better value titles then this sort of product just fades into the distance. UBISOFT will doubtedly learn from their mistakes with this title and only drew in the sort of decent sales that it did due to their overall fame and ability to potentially "awe" with thier marketing. But the game seemingly did not deliver... I've lost interest in this subject anyway. The game to me is fugly, the mechanics seem boring and the reviews overall clearly reflect that.
Originally posted by redacted : agree the thing is we aren't getting a SSX for pc ever, unfortunately EA is too focused on selling cards for nhl and madden, probably won't see a SSX for console either again. and if it ever did happen (wishful thinking) it wouldnt be on steam.

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SSX on Tour/Cheats

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SSX on Tour

Game description.

SSX on Tour is a snowboarding and skiing game, the fourth title in the SSX series of video games for the GameCube, PlayStation 2, Xbox and PlayStation Portable. It was released in North America on October 11, 2005 and in the PAL region on October 21, 2005. The PlayStation Portable version was released in the Europe on October 28, 2005. In 2007, a prequel titled SSX Blur was released, which took place between SSX 3 and SSX On Tour. The GameCube version contains Mario, Luigi, and Princess Peach as playable characters. This was part of a deal Nintendo had with EA Sports to have Nintendo’s intellectual properties appear in EA franchises.

Download SSX on Tour

We might have the game available for more than one platform. SSX on Tour is currently available on these platforms:

PlayStation 2 (2005)

SSX_on_Tour_PS2_ISO_USA.zip (1.10GB)

PlayStation Portable (2005)

SSX_on_Tour_PSP_ISO_USA.zip (333.6MB)

Additional files, patches and fixes

Ssx on tour screenshots.

PlayStation 2

SSX on Tour Gameplay (PlayStation 2)

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I downloaded and mounted the ISO and I could not get a file or setup that would allow anything to run. I got a “disc image file” that I could mount and basically access the files of the game, but nothing involving running the game.

thats because its a PS2 game… it needs to be runned on a PS2 or emulator.

what kind of emulater? what is the best that doesn’t have any viruses and doesn’t need money to run things?

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SSX On Tour – Guides and FAQs

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  • Guide and Walkthrough (Incomplete) by  gondee PS2 v.0.11, 441KB, 2023

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SSX On Tour Review

  • First Released Oct 11, 2005 released

The subversive style of SSX On Tour is unlike anything the series has seen before, and it's pretty unique in the overall world of video games.

By Ryan Davis on October 11, 2005 at 6:25PM PDT

Though it has often found itself lumped in with Tony Hawk and the rest of his action-sports cronies, the SSX series has always been more of a racer, albeit a racer with an affinity for ridiculous airborne stunts. Last seen in 2003 with SSX 3, the series returns with the aesthetically revamped SSX On Tour. This is an incredibly slick package, and not just on the surface, either. On Tour tightens up a lot of the underlying course designs and gameplay mechanics, and it quickens the pace without betraying the fundamentals of SSX.

SSX gets sketchy.

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We can't talk about SSX On Tour without first talking about its unique art style, which permeates all of the menus and consistently creeps into the actual gameplay as well. While SSX 3 went for sleek and icy, On Tour's visual style has a real sweaty, wild-haired enthusiasm to it. The game specifically aims to mimic the hand-drawn notebook doodles of a bored, hyperactive heavy-metal high schooler. There's a purposefully crude, monochromatic look to everything, but all of the menus are crammed with details and weird, whimsical animations, adding a real oddball energy to the environment. Pensive-looking donkeys, twin guitar-wielding unicorns, and squat little monster-men with tongues of unsettling length are all common sights throughout the menus. This is not necessarily an original art style (you can look to the finale of Richard Linklater's School of Rock to catch some direct inspirado, and there are occasional Ed "Big Daddy" Roth touches), but it's delivered with a liveliness that is downright infectious.

The actual polygonal world of SSX On Tour isn't quite as daring as it was in SSX 3, and more of the technical muscle goes into the lighting engine in this game. The characters somehow seem less detailed than they did in SSX 3, but their animations are still silky smooth, and it can be fascinating just to watch your skier shift its weight from one foot to the other as it navigates some uneven terrain. The environments are absolutely jam-packed with alternate routes, shortcuts, and secret paths, but they all manage to come together quite naturally, and the actual geometry looks great, too. Topping it all off are some great particle effects (the falling snow and fireworks look amazing), and at least in the PlayStation 2 and Xbox versions, a rock-solid frame rate. The visuals have always been a strength of SSX, and On Tour is able to pull it together on both the artistic and technical fronts with great confidence.

The single-player experience in SSX On Tour revolves around the tour mode, where you create a custom rider, choose whether it's a skier or a snowboarder, and then compete in a lengthy series of class-based challenges. A good number of characters from past SSX games appear in On Tour, and you'll compete against them repeatedly. However, the focus on characters has been toned down significantly since they were all given celebrity voices in SSX Tricky. Now the big idea is to put the spotlight on you as you turn your lowly novice into a full-fledged snow-sportin' rock star. The three main SSX event types--race, trick, and slope-style events (a 50/50 race/trick blend)--are still staples in On Tour, though now there are more-specific challenges for you to face. Some of them start off being pretty mundane (like having to collect a number of special icons before time runs out), but they quickly become more inventive and challenge some very specific skills. You'll have to score a number of points on a limited number of jumps, grind a length of rail before you get to the bottom of the hill, or pull off a number of hand-plants before time runs out--and these are just for starters. One of our favorite recurring challenges is where you have to make it through a course while touching the snow as little as possible. Every time you touch the snow, a countdown clock starts ticking, and if it reaches zero before you reach the finish line, you're disqualified. Events like this add some amazing variety to the action in SSX On Tour.

Having graduated at the top of our class at Rock 'n Roll High School, we're ready to go on tour.

The big sell in SSX 3 was the streaming technology used to create that game's seamless, one-mountain feel and to lay out courses that could last for nearly a full hour. SSX On Tour still takes place on a single mountain, and there are still plenty of lengthy courses, though the navigation is done entirely through a rather authentic-looking snow resort trail map. There are no big leaps in technology in On Tour, but there are plenty of under-the-hood adjustments and additions. Superficially, the biggest addition to SSX On Tour's gameplay is the ability to put your rider on skis as well as snowboards. This opens up a whole new set of aerial maneuvers, but its impact on the actual controls is pretty nominal. More significant is the way that SSX On Tour handles massive aerial stunts. "Ubertricks" have turned into "monster tricks," and instead of holding a shoulder button and a face button in tandem to pull off these natural-law-defying maneuvers, you simply hold the right analog stick in a specific direction. You still need to fill up your boost meter by pulling off lesser tricks, such as aerial grabs, rail grinds, and hand-plants in order to access these aforementioned maneuvers. Some might frown on how much easier it is to pull off these monster tricks. Frankly, the trick system has always been mostly for show in SSX, and making it easier to pull off big tricks just makes for a more exciting show.

SSX 3 reveled in its wide-open, uncharted levels, which led to a really cohesive gameworld, but also made for some tedious stretches of track. SSX On Tour is a much meaner machine, dealing out tracks with much more focused, tenacious designs. One of the side effects is the preponderance of lengthy rail-grinding lines for you to pursue, which lead to some of the game's most outrageous moments, such as when you slide your way through a loop, or grind on a helicopter's landing skids while it's in the air.

It's like Burnout on ice…without the mind-boggling property damage.

You'll also notice that SSX On Tour no longer takes place on a closed course, and you can expect to (literally) run into other random skiers, snowboarders, and general winter sports enthusiasts on the mountain. In a rather obvious homage to Criterion's Burnout series, you can get a little bump on your boost meter when you have a close call or you run into a random person, though a direct collision will slow you down significantly. Actually, there are a lot of similarities between SSX and Burnout, not the least of which is a really amazing sense of speed. SSX On Tour definitely moves faster than any of its predecessors, and its sensation of speed is complemented by some great motion blur effects and a sound design that adjusts dynamically to the in-game action.

At slower speeds, you'll hear everything on the mountain--the sound that your board or skis make changes as you cut across ice and snow of different densities, the chatter of other people on the mountain, and the distant sounds of wildlife--but once you start burning up your boost meter, everything kind of tunes out, save for the whistle of the wind rushing past you. Sometimes the sound seems to drop out at moments when you're not really doing anything too death defying, but it's really effective more often than not. The game also features a great soundtrack of licensed music, with a distinct jean-jacketed, horn-throwing bent to it. The blend of indie rock, punk, hip-hop, and dance music is pretty predictable, though the pedigree is better than average, with critical favorites like Bloc Party, Diplo, Queens of the Stone Age, and LCD Soundsystem all contributing tracks. What really stands out, though, are the classic heavy-metal tracks by Def Leppard, Motorhead, Scorpions, Iron Maiden, and the godfather of heavy metal himself, Dio. You might not necessarily expect this throwback metal to work in the context of a snowboarding game, but it's a perfect fit for On Tour's crazy visual aesthetics.

SSX 3 for the PlayStation 2 featured an online multiplayer component that was, well, kind of half-assed. Rather than attempt to make a more fully-realized and entertaining online mode, On Tour ditches the mode entirely, which is sort of disappointing. The game still features a split-screen, two-player mode, though. It's technically proficient, though the level of detail gets bumped down and we noticed occasional frame rate hitches. Multiplayer has never been one of the big draws in SSX, though that doesn't lessen our hopes that EA will get it right one day.

The EA Trax program finally begins to redeem itself with SSX On Tour.

With the online multiplayer out of the picture, the differences between the PlayStation 2, Xbox, and GameCube versions of SSX On Tour are few. Much like NBA Street 3 for the GameCube, SSX On Tour features Mario, Luigi, and Peach as playable characters in the quick play mode (kind of a throwaway feature, but one that we had a hard time not reveling in anyway). The GameCube version is also unfortunately saddled with a less-stable frame rate and a few other graphical rough edges. There aren't any detectable technical differences between the PS2 and Xbox versions, but using the four shoulder buttons on the Dual Shock 2 is much easier than using the triggers plus the black and white buttons on the s-controller, making PlayStation 2 our preferred platform for SSX On Tour.

But no matter which platform you go with, you're going to end up with a really fun game. The subversive style of SSX On Tour is unlike anything the series has seen before, and it's pretty unique in the overall world of video games. The game expertly balances the fresh and the familiar and creates an engrossing experience that will have fans falling for SSX all over again, while undoubtedly bringing plenty of newcomers into the fold.

  • Leave Blank
  • Stunning new art style
  • Great sense of speed
  • Streamlined trick system
  • A licensed soundtrack with a little heart
  • No online multiplayer
  • Somewhat unstable frame rate (GameCube only)

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COMMENTS

  1. ssx on tour shortcuts and glitchs

    One of the best shortcuts in the game and glitchs enjoy.

  2. SSX on Tour

    For the PSP version, see SSX on Tour (PlayStation Portable). SSX on Tour is a snowboarding video game, the fourth title in the SSX series of video games for the GameCube, PlayStation 2, and Xbox. The game was developed under the working title SSX 4. It was released in North America on October 11, 2005 and was released in the PAL region on ...

  3. SSX On Tour for PlayStation 2

    Description. You can ski or snowboard yourself into stardom in SSX On Tour. The game includes 12 levels for racing and performing stunts. You can earn yourself a spot on the professional tour by winning events and improving your skills. Your success moves you up the rankings until you can call yourself the best on the mountain.

  4. SSX On Tour Cheats, Codes, and Secrets for PlayStation 2

    Unlock Conrad (The MiniViking) BIGPARTYTIME. Unlock Mitch Koobski (The Unicorn) MOREFUNTHANONE. Unlock Nigel (Rocker) THREEISACROWD. Contributed By: Jay_FNG. 13 24. SSX On Tour Passwords!!!

  5. SSX On Tour

    SSX On Tour. Game description: You can ski or snowboard yourself into stardom in SSX On Tour. The game includes 12 levels for racing and performing stunts. You can earn yourself a spot on the professional tour by winning events and improving your skills. Your success moves you up the rankings until you can call yourself the best on the mountain.

  6. SSX On Tour

    You can ski or snowboard yourself into stardom in SSX on Tour. The game includes 12 levels for racing and performing ... Shaun White Snowboarding. Enter a snowboarding world of total freedom. Create your own experience and choose when, where, how, and with whom yo...

  7. SSX On Tour Guides and Walkthroughs

    SSX On Tour Guides and Walkthroughs. This page here will share minor tidbits, tricks, cheats and hints about SSX On Tour. As with many of the other guides on my website these are designed to be very google friendly. If you're stuck, and googling to get done a certain part of the game, that's hopefully how you found this guide! SSX On Tour ...

  8. SSX On Tour

    SSX on Tour is a snowboarding video game, the fourth title in the SSX series of video games for the GameCube, PlayStation 2, PSP and Xbox. The game was developed under the working title SSX 4. It was released in North America on October 11, 2005 and was released in the PAL region on October 21, 2005. The PSP version was released in the PAL region on October 28, 2005. Unlike its predecessor 3 ...

  9. SSX on Tour Guides & Walkthroughs

    SSX on Tour Guides & Walkthroughs. This is my index page for SSX on Tour, a game for the PlayStation Portable (PSP). If I have any available guides, codes, tips, tricks, walkthroughs, CWcheats or Action Replay Codes you'll find links to them on this page. As far as I know the CWcheats will not work on a physical PSP device, only on the PSP ...

  10. SSX On Tour: Tell It On The Mountain

    Posted: Aug 25, 2005 12:50 am. Electronic Arts ' upcoming snowboarder, SSX On Tour, builds on the "one mountain" concept introduced in SSX3, and adds to it with great size, style, and technical ...

  11. SSX on Tour

    Like SSX Tricky and SSX 3, SSX on Tour features a licensed soundtrack, this time with more prominence on rap, punk, rock, and alternative music styles. The focus of punk and rock is a departure from the more electronic hip-hop, breakbeat, and techno [5] focused soundtracks of previous games in the series. According to art director Rich Curren, the goal of this change was to capture "something ...

  12. SSX On Tour

    All monster tricks from SSX On Tour with skis and snowboard, also included the shop for the trick previews.Watch live at https://www.twitch.tv/queenyoungie

  13. SSX On Tour Tracks

    MEDAL EVENTS are the typical SSX classic events like Slopestyle or Racing. There will be opponenets for you to race or a point total to beat in the event and you will be given a place from 1-8. Some events require you to place in the top 4 to move on, others in 1st place. Each event will list the requirement to "get gold" (1st Place) on the event.

  14. SSX On Tour: Monster Tricks

    Posted: Aug 17, 2005 6:42 pm. The SSX series has always been about insane air and impossible aerial maneuvers. EA is pushing the envelope on what riders can accomplish mid-flight with new "Monster ...

  15. SSX on Tour is how to do tricks and fun right!

    SSX Tour is fun, but SSX Tricky and 3 had better trick system. The slowmotion Uber tricks in On Tour was a bit lame compared to the previous games. I liked it more when each character had .. "character", and their own signature moves, instead of like in On Tour where you made your own character and tricks, but it was also fun to try that out in ...

  16. SSX on Tour/Cheats

    From StrategyWiki, the video game walkthrough and strategy guide wiki. < SSX on Tour. SSX on Tour. Table of Contents. Gameplay. Walkthrough. The extras menu has the option to enter codes. Code. Effect.

  17. SSX On Tour Review

    Last seen in 2003 with SSX 3, the series returns with the aesthetically revamped SSX On Tour. This is an incredibly slick package, and not just on the surface, either. On Tour tightens up a lot of ...

  18. Favorite Courses of All Time : r/SSX

    Gonna skip over Blur because 75% of the game's tracks are recycled from 3 and On Tour with few changes. And finally, SSX 2012 is designed a little differently so I'll give a favorite mountain rather than a favorite course/event. ... Fast downhill action, huge jumps, an enormous amount of shortcuts, and the idea of a city at nighttime is the ...

  19. SSX On Tour for PSP

    Description. You can ski or snowboard yourself into stardom in SSX On Tour. The game includes 12 levels for racing and performing stunts. You can earn yourself a spot on the professional tour by winning events and improving your skills. Your success moves you up the rankings until you can call yourself the best on the mountain.

  20. SSX on Tour

    Game Description. SSX on Tour is a snowboarding and skiing game, the fourth title in the SSX series of video games for the GameCube, PlayStation 2, Xbox and PlayStation Portable. It was released in North America on October 11, 2005 and in the PAL region on October 21, 2005. The PlayStation Portable version was released in the Europe on October ...

  21. SSX On Tour FAQs, Walkthroughs, and Guides for PSP

    For SSX On Tour on the PSP, GameFAQs has 1 guide/walkthrough.

  22. SSX On Tour Review

    While SSX 3 went for sleek and icy, On Tour's visual style has a real sweaty, wild-haired enthusiasm to it. The game specifically aims to mimic the hand-drawn notebook doodles of a bored ...